The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The people who teach our people are skilled teachers. They're like the teachers in our schools. There really isn't anything that needs to be said further or tacked on.
 
while I agree with the previously made points ( I did not know there were already a researchers order (of a sort) alright?)

but teaching is not simple nor easy, you have to plan out how you going to teach someone. It IS possable to mess up, it IS possable to give someone the wrong idea.
thus, it IS a skill of avoiding those things and properly explaining things. and pretty much any skill can be passed down/taught, and the logic of the other orders can apply here as well.

so just simply arguing that "we have teachers" is like arguing that we don't need ANY of the orders simply because "we have (X)" would apply to them as well.

try refining your argument, maybe there is some detail that you are not yet mentioning---------?

...You are literally talking about making a specialized order to do a job that already have people dedicated to it called teachers. The reason for some specialized orders is because some things would be done better if people specialize in it like psy hunters, healers and diviners because they came from the general pool of psykers. Thing is we have people specifically to train and teach psykers for general education and the orders have teachers that specialize in what the orders need to do.

It would be like saying we need to create a non psyker order of teachers for colleges and high school despite us only having colleges and high schools doing just that and us having invested a ton in education. Like it has been mentioned, our psyker education is actually pretty great, it's just that we don't have enough teachers for everyone and psykers are dangerous no matter what thanks to the possibility of corruption.
 
We have all the Orders we need to fulfill the obvious things we want that the University does not already do.
 
We have all the Orders we need to fulfill the obvious things we want that the University does not already do.

My point exactly, we created an order for warding because we didn't have warding for a long time with it being impractical due to us not having had many psykers at the start and thus we didn't already have people dedicated to it but once we got them it became something that we needed to do, we didn't have psykers who specialized to hunt down rogue psykers because we had battle psykers which had a generaized education when it came to combat for a long time along with the fact that battling psykers became extremely common over the centuries that we had people specialized in hunting them down like Jane.

But teaching is just an extremely obvious thing that we've always had people for specifically to teach people.
 
The people who teach our people are skilled teachers. They're like the teachers in our schools. There really isn't anything that needs to be said further or tacked on.

that still can be said of most....in fact all high-skill professions

why can't the teachers benefit from being taught from a specialized environment/teacher's teacher?

I don't really know if we need it mind you, I just think your argument was far too hallow to be left like that.

My point exactly, we created an order for warding because we didn't have warding for a long time with it being impractical due to us not having had many psykers at the start and thus we didn't already have people dedicated to it but once we got them it became something that we needed to do, we didn't have psykers who specialized to hunt down rogue psykers because we had battle psykers which had a generaized education when it came to combat for a long time along with the fact that battling psykers became extremely common over the centuries that we had people specialized in hunting them down like Jane.

But teaching is just an extremely obvious thing that we've always had people for specifically to teach people.

Red bovines argument actually works here, he has a valid point. we don't need to relearn how to teach, but we do for the other orders that we did/will create (in theory at least)
 
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that still can be said of most....in fact all high-skill professions

why can't the teachers benefit from being taught from a specialized environment/teacher's teacher?

I don't really know if we need it mind you, I just think your argument was far too hallow to be left like that.
Please stop thinking that our psyker teachers are anything but the best they can be. Any improvements that can be made have already been made. Any suggestions that can be made in regards to improving the quality of our psyker teachers are redundant, already implemented, or would in fact decrease the quality.
 
Red bovines argument actually works here, he has a valid point. we don't need to relearn how to teach, but we do for the other orders that we did/will create (in theory at least)

Not exactly, it's more that applying for a certain role will require people to be trained in certain ways/things. Example being a medic being trained to be a medic after graduating from college or a soldier being trained to be a sniper after finishing army training. The orders are for when some psykers finish general psyker education and fit a certain role in an order like being good at warding, healing, divination or a battle psyker getting specialized psy hunter training after showing aptitude in the right fields.
 
...You are literally talking about making a specialized order to do a job that already have people dedicated to it called teachers. The reason for some specialized orders is because some things would be done better if people specialize in it like psy hunters, healers and diviners because they came from the general pool of psykers. Thing is we have people specifically to train and teach psykers for general education and the orders have teachers that specialize in what the orders need to do.

It would be like saying we need to create a non psyker order of teachers for colleges and high school despite us only having colleges and high schools doing just that and us having invested a ton in education. Like it has been mentioned, our psyker education is actually pretty great, it's just that we don't have enough teachers for everyone and psykers are dangerous no matter what thanks to the possibility of corruption.
An Order of Teachers wouldn't be useful that to us. What would be useful is about 50 more Gamma Sanctionites, and about 10 more Beta Sanctionites.

An Order cannot solve our problems, because our problem is a lack of Normal Beta/Gamma Sanctionites.


So I've decided to do a dive into Saint Line's affect on the Telepathica. Saint Lin has a Piety of 54, and bonus of 59 for Those in the Shadows actions. TS actions have a 30% chance of success, and if Saint Lin succeeds, then every psyker gets a +5% success chance on their trial. He can spend both actions on it, and if he succeeds on both, then it's a +10% chance.

So basically, here's what Saint Lin can roll for TS actions:
1:Botch
2-10: Fail
11-85: Pass
86-99: Critical (+5 success chance)
100: Greater Critical (??? +10 to success chance)

Keep in mind that Saint Lin's TS action only applies to the year it was taken. It is not a per turn bonus. Sad, but we can still use this to our advantage.

Here are the Mentoring: Beta and Gamma options.
Given the high rate of failure for the more powerful psykers Headmaster Ridcully would like to have one of his best psykers mentor the next Beta-level in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.

Time: 1 year. (can be taken once)
Chance of Success: 50%

Cost: Free
Reward: each point of success increases chance of the Beta-level psyker passing the trails by 1%
Given the high rate of failure for the more powerful psykers Headmaster Ridcully has suggested having one of his best psykers mentor the next Gamma-levels in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.

Time: 1 year. (can be taken once)
Chance of Success: 50%

Cost: Free
Reward: each 20 points of success increases chance of each Gamma-level psyker passing the trails by 1%

Both actions are the same chance of success. The score needed to Crit is 125. The Tutor's Bonus to determining how effect their teaching is (Tutor's Control - 10), so here's our Heroes' bonuses: Ridcully 49, Aria 40, Tamia 32, and Xavier 26.

For Betas, roll a 1d100, add the Tutor's Bonus, then subtract 50, and you have the Tutor's bonus for the individual's trials.

If you assume perfectly average rolls, for Tutoring all the Gammas, just divide each Tutor's Bonus by 20 and round down. Ridcully and Aria add +2 to their chances, while Tamia and Xavier both add +1 to their chances.


If I had to guess about what formula is determining what makes a psyker pass or fail, it may look like this:

If 1D100 + Psyker's Control + Piety - Power*2 + (Tutor's bonus*) > x, then the Psyker passes. If the D100 rolled less than the Psyker Pass Rate cap, or If the Psyker scores less than x, then the Pyker dies, or falls to Chaos. If the Psyker's score is greater than y, then promote the Psyker to Primaris. If the Psyker's score is greater than z, then promote the Psyker to Master Primaris.

*Capped at the hypothetical Pass Rate cap. Uncapped if testing for Primaris/y or z.

The Tutor would not necessarily have to be one of our Heroes, they could just be a Sanctionite. If this formula is close enough to the formula that Durin uses, it would explain why our Epsilons and below have such a consistent pass rate, while Deltas fluctuate and Gammas struggle, and explains just how the Betas are screwed. Epsilons have a good student:teacher ratio, while the Deltas are working on it, and the Gammas barely make due.


The Psyker power trait decreases their control skill while it gives them their power stat. Control is going to be lower than power as a natural consequence, and this gap only gets worse with a higher power trait. Nezi, the Master of the Midgard Office, got 25 power and -10 control. While Tamia got 26 power and -14 control as a Beta. I imagine that our Psykers are more Pious than the other Avernites, just due the necessary bonus it would grant.

The formula above would also explain why the Beta Pass Rate is so low: they have more students than teachers, and so would get a smaller tutoring bonus than anyone else. Couple that with the naturally lower Control, and that painful -50 Power malus, I wouldn't be surprised the only reason we have any Betas at is is because the surviving ones got either tutoring, and that their individual roll was greater than 80.

Gammas have it a bit better, with a a chunk less power and a bit more control, as well as having an okayish Student:Teacher ratio. Delta is where students don't suffer much for lack of tutelage, but it could be better. Epsilon, Zeta, and Minor Psykers must be pretty happy with their lower power malus and high teacher bonus.

Because of the low benefit of Tutoring Gammas, I'm not sure you could do anything to help them out, short of telling Saint Lin that his full time job is preaching to psykers.

However, because of the high bonus our Heroics can grant to a Beta, I think that it's worthwhile to teach 3 Betas every turn, in the same year that Saint Lin doubles up on Those in the Shadows. In Turn 107, Tamia granted a +63 bonus to the Alpha. Aria granted +80. I know that Psyker Actions are precious, and so is Saint Lin's time, but I don't see any other way to get a good Beta propagation going on. I feel that if we just get enough Beta Sanctionites, we could double the Beta's pass rate, well before the time when we see a dozen Beta attempt every year.
 
Not exactly, it's more that applying for a certain role will require people to be trained in certain ways/things. Example being a medic being trained to be a medic after graduating from college or a soldier being trained to be a sniper after finishing army training..........
.....or a teacher........?. There are plenty of mathematicians/physicists/engineers/writers/whatever where the person decides to focus on trying to help teach other people.
and im sure it is just as reasonable for people to do the same in WH40k in other professions and this would include the psykers

So I still say its just simply because we don't need a new order to do something that we have NOT lost 10,000+ years of progress on....which is exactly WHY their the best already as Andrest says.

I feel like we are getting off rails here tho. lets just drop this topic, cas I think mouse is right

maybe not 3 full actions (I don't know) but we should definitely focus more on teaching betas/alphas....once we have more people, it won't hurt us as much to have a few people teaching.

we will REALLY need them later, imagine if we can pull together a dozen alphas/betas or so (its actually looking possable given a few centrys)...we already have several. join hands in a choir and they could probably just mind-nuke entire fleets.
 
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So, for the sake of an omake that Durin said he was interested in, I thought it would be cool to do it from the perspective of a Beta level Diviner. Imagine my surprise when I went looking through the psyker spreadsheet and found out, that there were no Beta Diviner Sanctionites! None, of any skill level!

This warranted further investigation! Imagine my surprise when I found out that we had only five Beta Sanctionites! FIVE! We can't even cover all the disciplines, there are no Beta Diviner Sactionites! No wonder they have such an appalling pass rate. Last turn, there were 7 students to 5 teachers! So I went through the psyker trials of the last 10 turns, and I found out some interesting things.

We have almost 2.5 million psykers! By the Emperor!

Our Minor Psyker Pass Rate has been a constant 80%. We know that Durin has put a flat 65% max pass rate for Alphas, so maybe our ability to teach Minor Psykers is so that that every single one has hit the passing cap, and any further increase in the quality of our Minor Psyker Sactionites will translate only into better students. It's either that, or the Unseen University has a very fucked up definition of "grading curve". It may sound like a joke, but this may actually be the case. Psykers are dangerous, even if they have undergone the Sanctionion. It's probably dangerous to have the 20% worst psykers running around. Minor Psykers are by far our most numerous. As of Turn 108, we teach just shy of 90,000 Minor Psykers every year. We have over 6 Normal Minor Sanctionites per student, and almost 2.5 Veteran Minor Sanctionites per student. Minor Psykers do not have classrooms, they have a team of tutors, each personalized to their own needs as students!

Our Zeta Psykers Pass Rate has also been a constant number: 77.50%. On Turn 108, we had 2,487 Zeta attempt their trials. Divide that by 6, we get 415 Zeta Students of each Psychic Discipline. And wouldn't you know it, we have more Normal Zeta Sanctionites than students, with almost double the number of Biomancers teachers, and an almost 1:1 ration for Diviners. This isn't even going into the Veteran Sanctionites the Zetas have available (pretty much half of the students).

The Epsilon Pass Rate has been more interesting. It's been 73%, It's been 75%, and it's been 78%. Keep in mind that Durin uses rounding, even though he reports each percentage to the hundredths. Regardless, Turn 108 saw 1,165 attempt their trials. Divided by 6, that's 195 students/Discipline. We have over 200 Normal Epsilon Sanctionites in each Discipline, with about 100 Veterans to match. Epsilons have a 1:1 Normal Sanctionite to Student ratio, with a 1:2 Student to Veteran ratio. You may begin to start noticing a theme here...

The Delta Pass Rate has been all over. It swings between 64% and 72.5%. Turn 108 was a 64%, but Turn 107 was a 72.5%. Turn 108 saw 286 Deltas attempt the trials, meaning that there was less that 50 of each Discipline. If you've been paying attention, then you're probably assuming that the Deltas have a 1 Student: 1 Normal Delta Sanctionite and a 2 Students:1 Veteran Delta Sanctionite ration, and you'd almost be correct! Diviners are less common psykers. Either that, or Diviners are less likely to pass. Either way, we have 37/16 Normal/Veteran Delta Diviner Sanctionites to >50 students. Telekines have it best, with 58:27 Normal:Veteran Delta Sanctionites.

Gammas are where the numbers get small, and so statistics are most affected by outliers. We only have a few dozen each turn, with last turn seeing 49 Gammas attempting. The Pass Rate has been usually slightly better than 50/50, with a few odd turns being as high as 70%. I've noticed something interesting with not their pass rate (swings wildly between 50% and 70%), but rather the constant number of passing Gamma over Turns 97 to 108. Namely, It's been hovering around the low 20's each turn. Turn 108 saw 49 attempts (~8 Students/Discipline), with 25 passing. We have 44 Normal Gamma Sanctionites, with 18 Veteran Sanctionites, and 1 Elite Gamma Sanctionite. That's 63 Teachers to 49 Students. Simply put, the Gamma Sanctionites don't not hit the 1 Student: 1 Normal Sanctionite ratio, nor the 2 Students: 1 Veteran ratio. Because of this, the Student Pass Rate is below their estimated cap.

Betas have been severely neglected. Last year, they have 7 attempts, with 2 passing. Their Pass Rate has been everywhere, including in one interesting instance where it was exactly "#DIV/0!". There were no Betas attempting in Turn 106, so it was a natural division by 0 error in Durin's spreadsheets. In Turn 108, there we 7 attempts. 7. We don't even have 7 Beta Sanctionites! We have 5! We can't even cover all the Disciplines, there is no Beta Diviner Sanctionite! Simply put, if we cannot get more Beta Sanctionites, then it's entirely likely that we will never be able hit a decent pass rate for them!

If there's something my quick dive into Durin's spreadsheets have taught me, it's that if you have a Normal Sanctionite of similar power teaching you, with some tutoring from a Veteran Sanctionite, you're going to consistently hit your Pass Rate cap.

Durin told us that tutoring an Alpha can only make their pass rate so high (65%*), with the excess successes our tutoring Hero generates instead going into how well they pass their sanctioning. Pavol Pabst was the first Alpha who failed their trial. We spent two Psyker actions tutoring him, granting him a +130 to his trial. Basically, he would have to roll a 35 on his trial (he rolled 19*). If he had done so, he would have gotten a score of 165 on his trials. I don't know what formulas that Durin uses, but that may have been enough to push him to Primaris, had he succeeded.
*Durin said "as a reminder that is a flat 35% chance that every Alpha-will fail no matter what, you rolled a 19"


If Minors have an 80% Pass Rate cap, and Alphas a 65% Pass Rate cap, then here is my estimations for other caps:
Minor: 80%
Zeta: 77.50%
Epsilon: 75%
Delta: 72.5%
Gamma: 70%
Beta: 67.5%
Alpha: 65%

We've hit the Pass Rate cap for Minor and Zeta psykers, with us usually hitting it for Epsilon. We've sometimes hit it for Deltas. We are struggling to properly teach our Gammas. We've hit the cap before, but that was mainly a matter of us having unusually high pass rates combined with particularly low numbers of gammas that turn. We have severely failed our Betas, basically leaving them to struggle on their own. We don't even have enough teachers for them. I would like to propose to the thread that from now on, we teach at least 3 Betas per turn, by either Ridcully or by Aria, as the bonus to the tutoring roll is based on control. I feel like if we could get 7 more Beta Sanctionites, the pass rate for the Betas could hit a consistent 60%.

So here it it, my plea to the thread: We need to tutor more Betas! We need more Beta Sanctionites! We cannot get a large body of Betas without Beta Sanctionites!

@Durin
1. Does the Unseen Academy adjust the difficulty of the Sanctioning process over time, to make sure that all the students are safe? Or is the constant 80% simply how your system works, and that we shouldn't read into the extremely precise numbers?

2. In Turn 106, our Major Psyker trials seem incredibly low. What happened?

3. Looking at all the Betas, we have 56 (57 if counting Ridcully). Could we ask if some of them would like to become teachers?

4. Given all my data-diving and speculation, could you shed some more like on your formulas?

5. Could we get an option to have our Heroics to hold classes for the Gammas?

6. Not related to the essay, but could we hold a Grand Witch Hunter Conference? Basically, we have Last Hunters, Master Psyker Hunters, and Psy Hunters. There's a lot of Hunters, and they are really good at their jobs. They should get together and pool their knowledge, hold joint training exercises, and just all around kill the witches!
1. it is how my system works
2. 25 years before the Ork gods woke up
3. I should mention that all Priamris Psykers occasionally act as teachers when needed, so the numbers there are not nearly as bad as you think
4. I will say that your pass caps are right
5. maybe
6. added to project ideas
 
It doesn't need to exist, its existence is an inherent part of the University.

We can create orders dedicated to researching specific things (i.e. the BCJ).
Eh, but we also got a mechanicus action to create the Colegia Reconstrucs or whatever to automatically complete STC's and that was undoubtedly part of the inherent nature of the Mechanicus. So its not like theres not a precedent.
Has Durin shared an offically stated opinion as I do think this has come up before?
 
if you read the Adeptus Astra Telepathica threadmark you will find that there is already a division devoted to research, so creating an order to do the same thing is duplicating effort
 
I've recently been looking at Dark Heresy Second Edition and stumbled into the EnemIes Beyond supplement. In particular I've some useful information in there in regards to daemon worlds. DH2 is not old, new, retconned, or obscure, so the information therein cannot be summarily dismissed.

The Enemies Beyond supplement gives players three additional homeworld choices: Penal Colonies, Quarantine Worlds, and, most interesting of all, Daemon Worlds. This is not Black Crusade. You do not play Chaos cultists. Whether Radical or Puritan, Chaos is ultimately the enemy of players who play Dark Heresy. The players who come from these daemon worlds are only partially corrupted, they're definitely not sworn to Chaos, and are enemies of Chaos.
A few rather important things to unpack there.
1. Those from daemon worlds, in Embers in the Dusk, would have a Piety boost compared to those who don't come from there, not a Piety malus. Their malus stat would be Diplomacy, not Piety.
1.1 The Home World Aptitude for daemon worlds is Willpower.
2. Their Recommended Backgrounds include Exorcised and Outcast, as you might expect, but also include Adeptus Astra Telepathica and Adeptus Ministorum. These two organisations - during the Age of the Imperium no less - include members who come from daemon worlds in their ranks. If these people were pious and strong-willed enough to enter those organisations in those days, when people were much more intolerant than they are in Embers, they would certainly be worthy in the Trust's time.
3. Characters that come from daemon worlds start with 1d10+5 Corruption Points, for a maximum of 15 CP. It's only at 100 Corruption Points that a character falls to Chaos and is thus removed from play, so even with maximum starting CP the character is very far from having fallen to Chaos. A starting character will have no Mutations and will have one Malignancy at most (every 10 points a character gains one but can avoid doing so if they pass a single Willpower test, so even with max CP at chargen it's possible to have no Malignancy.) 1-15 Corruption Points represents minor Chaos taint so as per Durin himself it's possible for these characters to purge themselves of the taint.

There is an example of a daemon world in Enemies Beyond called Tuchulcha. Along with some other information, it informs us that you can have a different Home World Bonus than the standard Daemon World one.
More important is something that Tuchulcha's description tells us about the capabilities of Gellar Field generators.
Enemies Beyond said:
For years, the survivors held out against uncountable odds, living a desolate existence as the Daemon armies razed the planet. By the sheer blessing of the Omnissiah, many Tech-Priests were still operational, and became instrumental in keeping one large group protected. Using their arcane knowledge, the adepts were able to repurpose one ship's Gellar Field to protect a camp of many hundreds against the rampaging Daemons. The Tech-Priests knew that power resources were limited, and worked day and night to keep the field maintained. Ecclesiarchy priests worked constantly as well by adding their fervent prayers to the field, knowing that the Emperor's Will was just as powerful in keeping the Daemons at bay. Eventually, though, the field fell and the daemonic forces of Tuchulcha overran the camp.
Gellar Field generators are not only useful on daemon worlds, they can prevent daemons from overpowering any camps in which they're stationed and operational. It's implied that they're not inherently capable of this, but they can definitely be repurposed for this task. If we ever invade Valinor or any other Daemon World, it would be very wise to bring Gellar Field generators onto the ground with us, ideally pre-prepared for this specific task to ensure continued and reliable operation.

There's also a Character Creation supplement to Enemies Beyond which helps make characters from the worlds that EB provides, including for daemon worlds. They imply cultures, which implies that non-corrupt human cultures can survive on daemon worlds for a rather extensive period of time - decades at least and perhaps even generations.


Build and Colouration tells us what people on daemon worlds tend to look like while Age tells us something about what inhabitants have to go through as they survive, and how they're seen in their communities.


Gives us more information on what people look like, what mutations the populace gets that are too minor to have an in-game effect. Interestingly, the game rules make it so that having an Aquila Branding effectively takes the place of a quirk, which kinda makes sense.
(Note: "Curses" is just flavour. These are just superstitions.) Gives some insight into the mindset of those who live on daemon worlds (relatively) untainted. Somewhat disturbingly, Never Forget and Persistent Dreams seem like superstitions some Avernites might hold to.

The Core rulebook gives this as a potential way to decrease Corruption Points:
It could represent a visitation from a Living Saint after her shrine was successfully purged of foul cultists eager to perform a ritual desecration[...]
One of two things can be gleamed from this:
1. Living Saints can have shrines dedicated to them even while alive.
2. Living Saints can visit their shrines even after death to reward those who defend it.
I'm guessing that 1 is correct since that would effect a more strict definition of Living Saint, but it's also entirely plausible that 2 is in fact how it is.

So yeah, it's entirely possible for non-Chaos populaces to survive on daemon worlds and live long enough to establish culture. If we ever go to Valinor, we may want to check wild populations of humans to see if they've managed to resist the taint of Chaos and remain relatively pure. We can rescue them and have our resident Living Saint purge them of whatever minor amount of Corruption Points they may have. In fact, I believe that we should do that, even if it's inconvenient. The sheer amount of willpower and defiance against Chaos these people would've needed to survive for so long should not go unrewarded.


I've also looked into other parts of Enemies Beyond. Two parts stand out to me: Daemonifuge (which lists a bunch of Malleus wargear) and Daemonology (specifically the Sanctic Daemonology powers.) I'll cover them in a separate post because SV only lets me put 10 images in a post.
 
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However, because of the high bonus our Heroics can grant to a Beta, I think that it's worthwhile to teach 3 Betas every turn, in the same year that Saint Lin doubles up on Those in the Shadows. In Turn 107, Tamia granted a +63 bonus to the Alpha. Aria granted +80. I know that Psyker Actions are precious, and so is Saint Lin's time, but I don't see any other way to get a good Beta propagation going on. I feel that if we just get enough Beta Sanctionites, we could double the Beta's pass rate, well before the time when we see a dozen Beta attempt every year.
There's actually a slight problem with this, and that is that it appears Betas who pass sufficiently well end up as Primaris psykers.

So we don't want to put in too much bonii. :V
 
Argent Globe: Uses a material called Truesilver. Given that we're now studying Truesteel and it's apparently considered new, the local Ordo Malleus has been gimping us hard, the fuckers. We should tap them and ask about what they know of Truesilver. It should bypass the whole "study conceptual metals" multi-year research project and free up a shitload of backlog.
Incinerator: Apparently you can get psychically impregnated promethium too, and wow, this thing ignores any defensive psychic powers. That's pretty dope.
"Ironfaith" Incense Grenade: Saint Lin may be incapable of blessing anyone or anything, but at least we can make grenades out of his ashes after he dies.
Psycannon: Those fuckers in the Malleus don't even have the excuse that they don't have any Truesilver with them. Durin confirmed that they have 3 Psycannons and those things fire Truesilver-tipped bolts.
Silverseine Launcher: Three weapons now that use Truesilver. This material doesn't seem to be that uncommon by Inquisition standards.
And that's their stats.

Now we go into melee weapons.
The only one that was interesting in the least. More Truesilver and an interesting effect.
And that's its stats.

Now for ammunition. Hopefully it's more interesting than the selection of melee weapons.

Nitidus Rounds: Shotguns are useful now. We should really set up an Avernus geology department (that exists outside of omakes) or else manufacture these crystals ourselves.
Psybolts: Psybolts and the ammunition that Psycannons use are different.
Psyflame: Yum yum.

Now for Armour and Weapon Upgrades.
Pentagrammic Wards: Unlike weakling hexagrammic wards which only repel daemons, pentagramic wards outright hurt daemons that go near them, even when inscribed on armour. Only problem is that this seems to be a Malleus-only thing, so we can't get them for our heroes. It's probably for a good reason, though.
Sacred Incense Burner: There's probably some kind of Avernite flora that repels daemons or other warp entities when burned and turned into smoke.
Truesilver: Ah, so this Truesilver stuff isn't of the same nature as Truesteel. It's just bands of sanctified silver and iron.
Truesilver Filigree: Debuff that scales to Willpower. Pretty rad, especially for us.
Truesilver Gilding/Weaving: More anti-daemon stuff that scales to willpower. We should really ask the Inquisition for this stuff.

Reached image cap. Continuing in next post.
 
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Canon does not mean Embers canon—don't assume that just because something turned out to work for them doesn't mean that it will for us. Given that a bunch of random techpriests knew how to do it in the source I somehow doubt that ours wouldn't...
 
Truesilver: Ah, so this Truesilver stuff isn't of the same nature as Truesteel. It's bands of sanctified silver and iron.
Yeah it isn't that uncommon, hell its common enough that they stick it in tanks and stuff to give it extra oomph against daemons.

Truesilver Armour - Warhammer 40k - Lexicanum

Dunno if we can make it still though as sanctified makes me think it went the same way as the original banishment power.

Pentagrammic Wards: Unlike weakling hexagrammic wards which only repel daemons, pentagramic wards outright hurts daemons that go near them, even when inscribed on armour. Only problem is that this seems to be a Malleus-only thing, so we can't get them for our heroes. It's probably for a good reason, though.
Actually I believe the Grey Knights donated their knowledge of Pentagrammic wards to us and when we consolidated out knowledge of them they were included. I think Jane has some on her armour too, they're just expensive.

Incinerator: Apparently you can get psychically impregnated promethium too, and wow, this thing ignores any defensive psychic powers. That's pretty dope.
Nah that's old. The Grey Knights have entire squads who use these things. Only you know bigger and more powerful cause Grey Knights. Same with the promethium.
 
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Now to continue where we left off.
Ungents of Warding: Not particularly useful at first glance, but don't be deceived. This stuff is a Common item, meaning it's not very difficult to acquire at all. We should prepare a whole crapload of this stuff prior to wars with daemons in them. It should help our men resist taint, which was the biggest problem our men had to deal with in our last anti-Chaos war.
Warpleech Canister: Pretty good. Only problem is the liquid's unknown origin. We should ask our local Malleus dudes if they know it.

Now for Protective Gear. Only one thing of interest (out of three total things) but it is pretty worthy.
The stuff dulls psychic powers. Like, it's not even some special manufacturing or symbols or anything that creates this effect, it's just the material. This armour isn't even that difficult to get a hold of, only being Very Rare. Expensive, but not something you have to go halfway across the galaxy to get and should be even easier for us to manufacture thanks to our technology. If I had to guess, this stuff was used to make Black Ships going by the colour and the effects.

All that's left in this section is miscellaneous Wargear.
Banishing Rod: Iron is super double plus ultra cheap. Darkening it is nothing. Good defence against daemons. Perhaps more importantly, they ban psykers from pushing and reduce Psychic Phenomena result rolls so that whatever the result is will be less severe than they'd otherwise be.
Consecrated Scrolls: Holy divine chicken of Sigmar (this is canon btw), Batman! Re-rolls on Focus Power tests! Burnable, yes, but still re-rolls!
Empyrean Brain Mine: Forget about the item itself. It's made of forbidden shit so it's useless to us. What's really interesting is that it comes from what's classified as a "ghost world". Did a bit of digging and found Fordris, another world classified as a "ghost world". Weird. At least we know that ghosts exist in 40k.
Stats: Concenscrated Scrolls are only Scarce! Scarce is cheap enough that that's how much anti-tank grenades cost in the Imperium! For us it's a pittance! Praise the Emperor and pass the copious re-rolls!
And now we suffer the consequences of Avernus' cultural aversion to not wearing helmets. Without that aversion, we would be finding a lot more psykers than we otherwise would. Such is life, I guess.
 
Banishing Rod: Iron is super double plus ultra cheap. Darkening it is nothing. Good defence against daemons. Perhaps more importantly, they ban psykers from pushing and reduce Psychic Phenomena result rolls so that whatever the result is will be less severe than they'd otherwise be.
Consecrated Scrolls: Holy divine chicken of Sigmar (this is canon btw), Batman! Re-rolls on Focus Power tests! Burnable, yes, but still re-rolls!
Huh. I think they changed the Rods Lore, as it used to have some true names scribbled on it as well, though I may be thinking of just the rarer Rods of True Names.

Well...that's just thrown psyker balance out the window.
 
Right, now that I'm back from my grandma's, Sanctic Daemonology. Not as much stuff to cover as the previous stuff or as important but still some interesting stuff.

First, a summary of the powers in Sanctic Daemonology in nice, wholesome gold.
It's not just anti-daemon - it also acts as regular fire.
Holocaust: The most powerful of the Sanctic powers, so powerful that it damages the user as a normal course of action. It destroys souls. It counts as a Warp Weapon, meaning it ignores cover and armour unless they're warded or made with psychoactive material. Force fields defend against Warp Weapons.
Psychic Communion: Notable in that this is a Daemonology power. I guess it's part of what makes the school good in the skirmishing phase.
Sanctuary: Not just anti-daemon, apparently. It also functions as a standard force field.
If the enemy loses the willpower test, they take damage scaling to how corrupt they are. It's insanely powerful. If we ever have to fight an Exalted Greater Daemon, this may be the power that lets us kill it if we can knock down its willpower low enough beforehand.
Just wanted to post this because I thought it looked cool. I always thought the "colour" of daemonology was purple because it involves directly using the Warp and the Warp is most often shown with purple, but now I know the actual "colour" of daemonology is gold.

And that's about it. Thank you for reading.


@Durin, is the Fire Rune we got from the Sirens strictly a Pyromancy thing or can it also be used with the fire-creating powers of Sanctic Daemonology?
 
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