The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Last year the Order of Omens warned you that an Ork Waaagh was approaching the Imperial Trust from South-Autem.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
Why is it always us?! Why can't it be Turoq or Demagoye getting hit by just one of this constant stream of c[can't swear properly on this damn Christian forum], why oh why?
And speaking of our degenerate neighbours, what are the odds they'll try to pull a Valinor now that our forces are going to be have their hands full?
At least the Order of Omens are doing damn good work for us.
 
Considering that the Waagh is about to hit in a decade I once again strongly suggest that we trade knowledge with the Nynye for their potions knowledge. It was mentioned by Durin that they are not interested in space travel tech so we don't need to worry about that and we can just trade Quartok tech to them.
 
Echoing words, can we redirect the WAAAGH to hit:

A) Valinor
B) Avernus

/

I'm surprised we're not using a 2-D Galaxy for simplicity's sake.
 
I suppose you have a point.
@Durin, is it heresy to summon daemons?
As I remember it, it requires being a heretic in order to first summon the dæmon; you have to have a connection to it's associated the Chaos God or with the bugger itself to summon it. What we're doing here, however, is predicting where the psyker-napper is going to appear, and then keep the portal open, or re-open it, in order to pull it into the materium. And bringing a daemon into the materium is technically summoning it, though this is not the traditional way of doing it and doesn't require any heretical connection.
 
Advanced Ramilies Design: Type- Archmagos Tranth has recently finished reverse engineering the Ramilies Starfort and has sketched out a few different ways that it could be improved with current technology. Both Fabricator-General Scott and he are able to turn these simple ideas into complete plans, though given the size of a Ramilies it will take some time. The current suggestions for a design are pure fortress, orbital defence station, forward operating base variant, and orbital artillery, though there maybe other possible purposes.

Time: 5 years.
Chance of Success: 10% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for selected type of Advanced Ramilies Starfort
Given our AM/EM shortages and how reliant we are trade to keep our stocks up this is a small AM/EM expenditure option that's really useful. I was thinking of designing a Fleet Base and/or Defense Fortress variant that our and the other fleets can build to better CnC and cap stone the defensive ring against super caps like Hulks or Daemon Battlebarges.
Expand Military Forces: Mechanicus- Fabricator-General Scott believes that it is time to expand the military power of the Avernite Mechancius in order to properly defend the Forge-Hives. She proposes training an entire army of Tech-Guard, two corps of Skitrii and two hundred Battle Congregations. This force would be highly expensive but allow the deployment of a massive number of devastating troops. It represents the shift in force composition of the Mechanicus military that Fabricator-General Scott plans over time, with the emphases being moved from massive armies of cybernetically enhanced soldiers to smaller elite forces making use of highly advanced technology and cybernetics. In particular the vast increase in the number of Battle Congregations fielded should prove to be devastating.

Time: 18 years

Cost: 5,500,000,000 Thrones, 440,000,000 Material, 27,000,000 Promethium, 140,000,000 Advanced Material, 940,000 Exotic Material .
Upkeep per year: 730,000,000 Thrones, 56,000,000 Material, 14,000,000 Promethium, 9,400,000 Advanced Material, 45,000 Exotic Material.
Reward: increase the size of your Mechanicus military forces by recruiting 2,848 Tech-Guard Regiments, 1,920 Skitrii Regiments and 200 Battle Congregations.
This is pricey but those Battle Congregations are the Helguard equivalents to the Mechanicus military. The Tech-Guard is just their PDF but has access to better weaponry that most PDF's the Imperium fielded and slightly more augmented. Skitrii are the main Mechanicus fighting force but lack the best gear for better production rates. Titan Legions and their Titan Guard form the core of the Mechanicus Heavy forces but we only have the ones we've bought before the fall right now. While the Tech-Guard and Skitrii are augmented menials of varying degrees lead by a few Tech-Priest and the Titans are giant walkers the Battle Congregations are Tech-Priest who augment themselves into high grade war-machines. The Legio Cybernetica and Kataphron Battle Servitors are the basic foot troops but it's the Auxilia Myrmidon, Centurio Ordinatus, and Electro-priests that are the hammer of the Congregations and some of the best one for one fighters in the Priesthood. Back before the Fall a Battle Congregation would be one of the best counters to a Chaos Marine Company if you didn't have any Marines of your own.
Expand Helguard- The third expansion proposal that General Richards has put forth will greatly expand the size of your Helguard. This will give you an entire corps of soldiers able to utterly annihilate all but the strongest foes, and entire divisions of heavy armour. On the downside it will take a long time to gather and train this number of Helguard, and it will be very expensive for to maintain. General Richards considers this to be the lowest priority of the military expansions due to cost.

Time: 17 years

Cost: 2,400,000,000 Thrones, 220,000,000 Material, 12,000,000 Promethium, 66,000,000 Advanced Material, 1,100,000 Exotic Material .
Upkeep per year: 340,000,000 Thrones, 31,000,000 Material, 4,100,000 Promethium, 4,200,000 Advanced Material, 37,000 Exotic Material.
Reward: Triple the size of your Helguard by recruiting 122 Helguard Power Infantry Regiments, 81 Helguard Mechanised Power Infantry Regiments, 60 Helguard Power Drop Infantry Regiments, 74 Helguard Scout Infantry Regiments, 25 Helguard Fast Armour Regiments, 47 Helguard Armour Regiments, 74 Helguard Jetbike Regiments, 400 Helguard Vanquisher Regiments, 400 Helguard Deathstrike Batteries, 3 Helguard Life-Eater Deathstrike Batteries, 75 Helguard Phase-Tiger Rider Companies, 40 Helguard Skimmer Regiments, 20 Helguard Land Raider Power Infantry Regiments, 80 Macharius Heavy Armour Regiments, 4 Macharius Vanquisher Heavy Armour Regiments, 200 Macharius Mega-Vanquisher Heavy Armour Regiments, 15 Magni Transporter Companies,15 Northern Sentinel Maniples.
Speaking of Helguard and expanding military forces, this needs to be reworked in light of our reorganization. Also I think we need a option to re-balance our TOB (Table of Battle) after the several expansions and new gear has us with a few unit that we have far to many of (Hellhound's, Bane Wolfs) or just outdated (Baneblades to Fellblades, Macharius Vanquishers to Mega-Vanquishers). We should get a pretty penny selling our outdated or over stocked units to another Trust world or Dragons nest. That or just give them to the Trust Army till they're used up.
 
As I remember it, it requires being a heretic in order to first summon the dæmon; you have to have a connection to it's associated the Chaos God or with the bugger itself to summon it. What we're doing here, however, is predicting where the psyker-napper is going to appear, and then keep the portal open, or re-open it, in order to pull it into the materium. And bringing a daemon into the materium is technically summoning it, though this is not the traditional way of doing it and doesn't require any heretical connection.
Of course. The Inquisition is well known for letting people off on technicalities, after all.
 
Summoning a Daemon to let run loss is a hard no for the inquisition but in this case it's more like garbing it's hand when it sticks it through our kitchen window to steal our psyker cookies and pulling in so we can cut it off.
 
Damn, I was hoping we'd have some titans before the next Waagh.


And @Nurgle makes a good point about the Tzeentch polity near to us diverting attackers to Avernus.

We should divine them when we have the time.
 
Last year the Order of Omens warned you that an Ork Waaagh was approaching the Imperial Trust from South-Autem. On this route they will hit ither what was left of Valinor or the Core Worlds of the Imperial Trust first.

Obviously we're going to have to lure them into attacking the Valinor Daemon world. We're not willing to throw away lives to hit that world our self, we can't bombard it from orbit, or outright kill the planet it seems. So army of super orks seems like as good a distraction as any to keep them from constantly poking us.
 
Obviously we're going to have to lure them into attacking the Valinor Daemon world. We're not willing to throw away lives to hit that world our self, we can't bombard it from orbit, or outright kill the planet it seems. So army of super orks seems like as good a distraction as any to keep them from constantly poking us.
Unless the Orks manage to loot it.

Because let's face it, looting a whole planet IS a thing Orks do. Just not strapping engines on it.

Yet.
 
Summoning a Daemon to let run loss is a hard no for the inquisition but in this case it's more like garbing it's hand when it sticks it through our kitchen window to steal our psyker cookies and pulling in so we can cut it off.
It also really hard.

Daemons can usually return to the warp whenever they feel like it they usually don't because they want to be in reality.

Keeping the thing here, without binding it to anything, while the daemon likely has a lot of expertise in manipulating the barrier of reality (it can open it from its side after all) in a place like Avenus with a weaker barrier while it wants to leave.

Damn near impossible...
 
Back
Top