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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-Last year the Order of Omens warned you that an Ork Waaagh was approaching the Imperial Trust from South-Autem.
probably Fellblades@Durin would Testudo Regiments or fellblade Regiments be more useful against orks?
No summoning Daemons. I can't believe I have to say that. Fucking hell.
And then the Orks start dropping Gargants from orbit. Because that is ENTIRELY Orky tech.
And then the Orks start dropping Gargants from orbit. Because that is ENTIRELY Orky tech.
As I remember it, it requires being a heretic in order to first summon the dæmon; you have to have a connection to it's associated the Chaos God or with the bugger itself to summon it. What we're doing here, however, is predicting where the psyker-napper is going to appear, and then keep the portal open, or re-open it, in order to pull it into the materium. And bringing a daemon into the materium is technically summoning it, though this is not the traditional way of doing it and doesn't require any heretical connection.I suppose you have a point.
@Durin, is it heresy to summon daemons?
Given our AM/EM shortages and how reliant we are trade to keep our stocks up this is a small AM/EM expenditure option that's really useful. I was thinking of designing a Fleet Base and/or Defense Fortress variant that our and the other fleets can build to better CnC and cap stone the defensive ring against super caps like Hulks or Daemon Battlebarges.Advanced Ramilies Design: Type- Archmagos Tranth has recently finished reverse engineering the Ramilies Starfort and has sketched out a few different ways that it could be improved with current technology. Both Fabricator-General Scott and he are able to turn these simple ideas into complete plans, though given the size of a Ramilies it will take some time. The current suggestions for a design are pure fortress, orbital defence station, forward operating base variant, and orbital artillery, though there maybe other possible purposes.
Time: 5 years.
Chance of Success: 10% (99% after bonuses)
Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for selected type of Advanced Ramilies Starfort
This is pricey but those Battle Congregations are the Helguard equivalents to the Mechanicus military. The Tech-Guard is just their PDF but has access to better weaponry that most PDF's the Imperium fielded and slightly more augmented. Skitrii are the main Mechanicus fighting force but lack the best gear for better production rates. Titan Legions and their Titan Guard form the core of the Mechanicus Heavy forces but we only have the ones we've bought before the fall right now. While the Tech-Guard and Skitrii are augmented menials of varying degrees lead by a few Tech-Priest and the Titans are giant walkers the Battle Congregations are Tech-Priest who augment themselves into high grade war-machines. The Legio Cybernetica and Kataphron Battle Servitors are the basic foot troops but it's the Auxilia Myrmidon, Centurio Ordinatus, and Electro-priests that are the hammer of the Congregations and some of the best one for one fighters in the Priesthood. Back before the Fall a Battle Congregation would be one of the best counters to a Chaos Marine Company if you didn't have any Marines of your own.Expand Military Forces: Mechanicus- Fabricator-General Scott believes that it is time to expand the military power of the Avernite Mechancius in order to properly defend the Forge-Hives. She proposes training an entire army of Tech-Guard, two corps of Skitrii and two hundred Battle Congregations. This force would be highly expensive but allow the deployment of a massive number of devastating troops. It represents the shift in force composition of the Mechanicus military that Fabricator-General Scott plans over time, with the emphases being moved from massive armies of cybernetically enhanced soldiers to smaller elite forces making use of highly advanced technology and cybernetics. In particular the vast increase in the number of Battle Congregations fielded should prove to be devastating.
Time: 18 years
Cost: 5,500,000,000 Thrones, 440,000,000 Material, 27,000,000 Promethium, 140,000,000 Advanced Material, 940,000 Exotic Material .
Upkeep per year: 730,000,000 Thrones, 56,000,000 Material, 14,000,000 Promethium, 9,400,000 Advanced Material, 45,000 Exotic Material.
Reward: increase the size of your Mechanicus military forces by recruiting 2,848 Tech-Guard Regiments, 1,920 Skitrii Regiments and 200 Battle Congregations.
Speaking of Helguard and expanding military forces, this needs to be reworked in light of our reorganization. Also I think we need a option to re-balance our TOB (Table of Battle) after the several expansions and new gear has us with a few unit that we have far to many of (Hellhound's, Bane Wolfs) or just outdated (Baneblades to Fellblades, Macharius Vanquishers to Mega-Vanquishers). We should get a pretty penny selling our outdated or over stocked units to another Trust world or Dragons nest. That or just give them to the Trust Army till they're used up.Expand Helguard- The third expansion proposal that General Richards has put forth will greatly expand the size of your Helguard. This will give you an entire corps of soldiers able to utterly annihilate all but the strongest foes, and entire divisions of heavy armour. On the downside it will take a long time to gather and train this number of Helguard, and it will be very expensive for to maintain. General Richards considers this to be the lowest priority of the military expansions due to cost.
Time: 17 years
Cost: 2,400,000,000 Thrones, 220,000,000 Material, 12,000,000 Promethium, 66,000,000 Advanced Material, 1,100,000 Exotic Material .
Upkeep per year: 340,000,000 Thrones, 31,000,000 Material, 4,100,000 Promethium, 4,200,000 Advanced Material, 37,000 Exotic Material.
Reward: Triple the size of your Helguard by recruiting 122 Helguard Power Infantry Regiments, 81 Helguard Mechanised Power Infantry Regiments, 60 Helguard Power Drop Infantry Regiments, 74 Helguard Scout Infantry Regiments, 25 Helguard Fast Armour Regiments, 47 Helguard Armour Regiments, 74 Helguard Jetbike Regiments, 400 Helguard Vanquisher Regiments, 400 Helguard Deathstrike Batteries, 3 Helguard Life-Eater Deathstrike Batteries, 75 Helguard Phase-Tiger Rider Companies, 40 Helguard Skimmer Regiments, 20 Helguard Land Raider Power Infantry Regiments, 80 Macharius Heavy Armour Regiments, 4 Macharius Vanquisher Heavy Armour Regiments, 200 Macharius Mega-Vanquisher Heavy Armour Regiments, 15 Magni Transporter Companies,15 Northern Sentinel Maniples.
Of course. The Inquisition is well known for letting people off on technicalities, after all.As I remember it, it requires being a heretic in order to first summon the dæmon; you have to have a connection to it's associated the Chaos God or with the bugger itself to summon it. What we're doing here, however, is predicting where the psyker-napper is going to appear, and then keep the portal open, or re-open it, in order to pull it into the materium. And bringing a daemon into the materium is technically summoning it, though this is not the traditional way of doing it and doesn't require any heretical connection.
Its an ancient tradition.Of course. The Inquisition is well known for letting people off on technicalities, after all.
Of course. The Inquisition is well known for letting people off on technicalities, after all.
Depends, has Klovis been running around with sunglasses and a skateboard recently?Actually if they are connected enough yes... that's why a lot of radical inquisitors were allowed to live in spite of doing very naughty things. the question is how radical is our inquisition?
Last year the Order of Omens warned you that an Ork Waaagh was approaching the Imperial Trust from South-Autem. On this route they will hit ither what was left of Valinor or the Core Worlds of the Imperial Trust first.
Unless the Orks manage to loot it.Obviously we're going to have to lure them into attacking the Valinor Daemon world. We're not willing to throw away lives to hit that world our self, we can't bombard it from orbit, or outright kill the planet it seems. So army of super orks seems like as good a distraction as any to keep them from constantly poking us.
It also really hard.Summoning a Daemon to let run loss is a hard no for the inquisition but in this case it's more like garbing it's hand when it sticks it through our kitchen window to steal our psyker cookies and pulling in so we can cut it off.
Incredibly radical by the standards of the old Imperium. They've been letting us trade human souls to xenos.Actually if they are connected enough yes... that's why a lot of radical inquisitors were allowed to live in spite of doing very naughty things. the question is how radical is our inquisition?