The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Also tech trade. Do we propose propose with ground work or hold off?

I'd say yes to tech trade since that is going to be important and we need to have a chat with the trust on making trades with other polities. Especially since we are likely going to want to make a deal with the Eldar to make it practical. Not to mention that it would involve helping out 4 of the Primarchs are heavily revered by humanity.

We need some Ear to the Ground actions to see what's upcoming in the High Council Meeting and prepare accordingly. Also could use a suggestion for the last action.

Think you should replace persons of interest with talking with the wanderer since she may know of a way to help Lin and considering how much time he has left might want to ask sooner rather than later. Also suggest having us trade tech(Quartok) with the Nynye, the tech could just be below significant space travel with us bringing it up with the council.

Astra Telepathica
SLOT A - Year 4 (Ridcully)
-Y4: Greater Divination (Why Avernus Hates Biologis)
-Y5: Cheating
SLOT B - Year 3 (Xavier)
-Y3: Unknown Metal
-- DOUBLE DOWN YEAR 3
-Y4: Research (Tyrant Lizard)
-- DOUBLE DOWN YEAR 4
-Y5: Research (Hellflame Coral)
SLOT C - Year 4 (Aria)
-Y4: Psychic Materials (Spiderbane Dragonfly)
-Y5: Psychic Materials (Blink Spiders)
SLOT D - Free Divination
-Y?:

Let's see why the planet hates our Biologis so much. If it actually does. Also Cheating for Vortex Grenades.
Xavier can research the Unknown Metal. Also a couple species to research - Tyrant Lizard to see if we can get psychic lasers, and Hellflame Coral because a Pyromancy power would be cool.
Aria can research materials to see if either the Spiderbane Dragonfly or Blink Spiders could be used to make things. (I'm guessing that charms could be made from dead ones, maybe trapped in amber or crystal or something, that could help deny teleportation or make Blinking easier)

Need suggestions for ou Free Divination. Almost wandering if we should look for Vect, or check on the Dark Eldar in general.

Really think that looking into the Biologis hate is just wasteful since I'm pretty sure that those guys are just unlucky considering that most of our administrators keep dying.

For greater divination I strongly suggest Callumus the Forge Empire and the Imperium Secondus. These two are going to be the biggest players in the galaxy on par with the four Primarch run empire so checking on them just seems like it's a must. A major reason to get in contact with them is tech trading to not only boost a major human power but also get us tech, especially from Callumus. Suggest doing both of them before the next council meeting since we are likely going to want to bring up the possibility of tech trading/revealing ourselves to them and this would help convince them. Especially if we are going to consider making deals with the Eldar for access to their Webway.
 
Really think that looking into the Biologis hate is just wasteful since I'm pretty sure that those guys are just unlucky considering that most of our administrators keep dying.
Given that we have a trait called Avernite cursed (potentially IC or OOC) and our admins tend not to have that good combat I'm pretty sure there is a real grudge here since one is attacked incessantly by wildlife the others have been killed by random massive sand Daemons. Or maybe it's just trolling.

Imperium Tertius I think...noooo then why is Vulkan Imperium Qartius? Either way I think we can leave them for now, I'm much more interested in keeping a head of what the next end times threat is. Hell if we can warn Ultramarine about it all the better as the Destroyer's meant to show up there.

I also think it best we stick to Vulkan first before Callamus and Ultramar are considered. One is a loyal primarch the others are not. Use Vulkan to show the benefits then expand to the others. Eyes too big for the stomach you know.
 
-Y4: Greater Divination (Why Avernus Hates Biologis)
[...]
Let's see why the planet hates our Biologis so much. If it actually does.
Gee, I wonder why the guys who's job is to poke at wildlife gets constantly attacked by wildlife? Frankly we many better uses for Ridcully's time than this.

Also Diplomacy - we should defintely request Areatha's help in dealing with the warp rifts snatching rogue psykers, be it directly or by teaching us how to solve the issue (or telling which native life-form we can use for this). It's huge issue that will inevitably bite us on the ass, be it directly or indirectly, and now we have an extremely experienced psyker who like any Avernite will jump to a chance to FUCK CHAOS!.
 
SLOT A - Year 4 (Ridcully)
-Y4: Greater Divination (Why Avernus Hates Biologis)
I'd really like you to consider changing this for divining what the Blood dragons are doing with their prisoners, we are probably going to be making decisions about our relationship with the Nest at the next council meeting and I think it would be very beneficial to fulfill Klovis request and find out what our allies are up to so we can make decisions with all the facts on the table.
 
@Enjou; could we use the Free Divination on the Destroyer? We know it's coming eventually and that it's going to do something big in Ultima. But beyond that we know little.

Otherwise could we try and divine what the Blood Dragons are doing with prisoners that are taken to their ships as mentioned by Klovis last turn?
 
Imperium Tertius I think...noooo then why is Vulkan Imperium Qartius? Either way I think we can leave them for now, I'm much more interested in keeping a head of what the next end times threat is. Hell if we can warn Ultramarine about it all the better as the Destroyer's meant to show up there.

I also think it best we stick to Vulkan first before Callamus and Ultramar are considered. One is a loyal primarch the others are not. Use Vulkan to show the benefits then expand to the others. Eyes too big for the stomach you know.

First off just because we know more in detail about a threat doesn't mean we are in a position to actually do shit about it. I mean we learned more about Abbadon's imperium but doesn't really change the fact that we can't do shit about it. If we were personally in any danger over the next few years we would have gotten a warning from the order of Omens since this is exactly their job. If we actually want to do anything about the major threats it seems like it would make more sense to get in contact with the other major players to better coordinate with them incase there is a large threat.

We've seen how useful it was for us to be able to work with the Dragon's Nest including being able to warn them. Second being able to contact the other two major human polities would be immensely useful for potential allies and tech trading. Should I remind you that the main reason that the trust is so powerful is because of our tech? Even if we aren't getting anything serious just a simple tech trade could be a major boost for us, especially with a Forge Empire.
 
First off just because we know more in detail about a threat doesn't mean we are in a position to actually do shit about it. I mean we learned more about Abbadon's imperium but doesn't really change the fact that we can't do shit about it. If we were personally in any danger over the next few years we would have gotten a warning from the order of Omens since this is exactly their job. If we actually want to do anything about the major threats it seems like it would make more sense to get in contact with the other major players to better coordinate with them incase there is a large threat.

We've seen how useful it was for us to be able to work with the Dragon's Nest including being able to warn them. Second being able to contact the other two major human polities would be immensely useful for potential allies and tech trading. Should I remind you that the main reason that the trust is so powerful is because of our tech? Even if we aren't getting anything serious just a simple tech trade could be a major boost for us, especially with a Forge Empire.
And we'd have been all up shit creek if we hadn't divined the awakening in advanced bunkered down and prepared for it. If we didn't know when it was going to happen we could have lost all our psykers, we wouldn't have put in measures like the militia in all worlds and we wouldn't have rushed beating back the Orks and if we hadn't done that the awakening could have come with us surrounded in Orks caught out in the middle of what we thought would be an easy campaign with many of our psykers dead.

Similarly if we divined a black crusade (the Imperium itself not a threat the crusades the things that make it up ect a big threat and something we can prepare for) is coming the further away the better it gives us more time to prepare counters. The order of omens is not infallible and we can't coordinate with them on any threat if we don't know what the threat is beyond it's going to fuck you and the tau up so bad you'll stop punching each other. A worthless statement as that's already happened.

And I am well aware of the benefits of this it's why I'm pushing for it in the first place, but we cannot expect the Trust to go for it so easy, not should we jump down it so fast.

The Trust will almost certainly go for Vulkan so let's go with Vulkan communicate with him and use him or his representatives as a spring board so we can properly talk with the ultramarines and admech and secure a longer lasting arrangement rather than a drive by here's tech give us tech byeeeee.

Plus doesn't it make more sense to divine them when we intend to talk with em. Vulkan we got a nat 100 we can assume the info Ridcully got will be good for a few centuries at least as he confidentially predicted the state a few hundred to thousand years from now. The other two we likely won't be so lucky.
 
@Enjou
How about divining what's happening to the psykers that are being taken by portals?
This way we'd have some warning in case we're in danger of being attacked.
 
And we'd have been all up shit creek if we hadn't divined the awakening in advanced bunkered down and prepared for it. If we didn't know when it was going to happen we could have lost all our psykers, we wouldn't have put in measures like the militia in all worlds and we wouldn't have rushed beating back the Orks and if we hadn't done that the awakening could have come with us surrounded in Orks caught out in the middle of what we thought would be an easy campaign with many of our psykers dead.

Similarly if we divined a black crusade (the Imperium itself not a threat the crusades the things that make it up ect a big threat and something we can prepare for) is coming the further away the better it gives us more time to prepare counters. The order of omens is not infallible and we can't coordinate with them on any threat if we don't know what the threat is beyond it's going to fuck you and the tau up so bad you'll stop punching each other. A worthless statement as that's already happened.

Considering that the order has been around for decades by now and their job is literally to watch out for threats and having an order means likely thousands of psykers looking in one threats all the time I trust that they would give us quite a bit of warning or else that would have been a waste to found them. There is also the fact that Ridcully himself may not be infalliable and if he gets a roll low we may not even get much.

And I am well aware of the benefits of this it's why I'm pushing for it in the first place, but we cannot expect the Trust to go for it so easy, not should we jump down it so fast.

The Trust will almost certainly go for Vulkan so let's go with Vulkan communicate with him and use him or his representatives as a spring board so we can properly talk with the ultramarines and admech and secure a longer lasting arrangement rather than a drive by here's tech give us tech byeeeee.

Plus doesn't it make more sense to divine them when we intend to talk with em. Vulkan we got a nat 100 we can assume the info Ridcully got will be good for a few centuries at least as he confidentially predicted the state a few hundred to thousand years from now. The other two we likely won't be so lucky.

I'm really not seeing why we can't talk to all three of them or even do tech trades. Tech trading as soon as possible means massive improvements to us that could drastically improve how much we can do so just doing that would be invaluable. That's literally one of the first things we did with the Dragon's nest.

Also unlike Vulkin we don't know what's going on with them or how things are likely to be for them in the next few decades. Divining them lets us know more about them and how to proceed.
 
Considering that the order has been around for decades by now and their job is literally to watch out for threats and having an order means likely thousands of psykers looking in one threats all the time I trust that they would give us quite a bit of warning or else that would have been a waste to found them. There is also the fact that Ridcully himself may not be infalliable and if he gets a roll low we may not even get much.



I'm really not seeing why we can't talk to all three of them or even do tech trades. Tech trading as soon as possible means massive improvements to us that could drastically improve how much we can do so just doing that would be invaluable. That's literally one of the first things we did with the Dragon's nest.

Also unlike Vulkin we don't know what's going on with them or how things are likely to be for them in the next few decades. Divining them lets us know more about them and how to proceed.
Yes they are looking out for threats, but their range and skill is unfortunately limited to the point that they could only provide a vague description that an attack was coming from the north of us. We needed Ridcully to figure out who and what it was.

Divination on this scale is among the most complex and difficult arts imaginable, it's not a power thing and numbers only help to an extent, if we focused their efforts we could have likely determined that it was a waargh it's approximate size ect. But there's a reason the rare as hell grandmaster diviner is the same as newbie Eldar far seer and as far as I know we don't have one. A few masters, but not grandmasters.

And yeah Ridcully isn't infallible, but seeing how even his lowest roll gets us tonnes of info I'm willing to trust him.

Because for a start we don't even know if the Trust will go for three tech trades at once, we don't know if Callamus or Ultramar won't try to shoot us to death as soon as we emerge, we don't even know if the Eldar will allow for three in one trips.

Of course we're going to do the flipping tech trade, and with all of them but not all at once. Do not eat a force field bigger than your head!

It's one thing to trade with a Vulkan he's the nice Primarch for a reason he'll give us the time of day the others not so certain. Either way we'll get a better deal (better for everyone) if a representative or hell even the Primarch himself is there facilitating a giant tech exchange.

Let's do that instead of trying to do everything at once over extending and potentially getting bigger all.

Again eyes too wide for the stomach. Speed is Important, but it's useless if we screw it up because we're rushing.

Also don't you think it would be best to divine them as close as possible to the trade? We won't be getting perfect divination said with him every time after all so the further away the info is gotten from the trade the more inaccurate it becomes. And if Vulkan does have info to compensate than that's tow free divination she saved for other things.
 
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Yes they are looking out for threats, but their range and skill is unfortunately limited to the point that they could only provide a vague description that an attack was coming from the north of us. We needed Ridcully to figure out who and what it was.

Divination on this scale is among the most complex and difficult arts imaginable, it's not a power thing and numbers only help to an extent, if we focused their efforts we could have likely determined that it was a waargh it's approximate size ect. But there's a reason the rare as hell grandmaster diviner is the same as newbie Eldar far seer and as far as I know we don't have one. A few masters, but not grandmasters.

And yeah Ridcully isn't infallible, but seeing how even his lowest roll gets us tonnes of info I'm willing to trust him.

Because for a start we don't even know if the Trust will go for three tech trades at once, we don't know if Callamus or Ultramar won't try to shoot us to death as soon as we emerge, we don't even know if the Eldar will allow for three in one trips.

Of course we're going to do the flipping tech trade, and with all of them but not all at once. Do not eat a force field bigger than your head!

It's one thing to trade with a Vulkan he's the nice Primarch for a reason he'll give us the time of day the others not so certain. Either way we'll get a better deal (better for everyone) if a representative or hell even the Primarch himself is there facilitating a giant tech exchange.

Let's do that instead of trying to do everything at once over extending and potentially getting bigger all.

Again eyes too wide for the stomach. Speed is Important, but it's useless if we screw it up because we're rushing.

Also don't you think it would be best to divine them as close as possible to the trade? We won't be getting perfect divination said with him every time after all so the further away the info is gotten from the trade the more inaccurate it becomes. And if Vulkan does have info to compensate than that's tow free divination she saved for other things.
I think if the Eldar are willing to give us webway access for trading with all three, we may as well, having more tech never hurts after all. But yeah, we should focus more on that stuff when it comes up later.
 
I think if the Eldar are willing to give us webway access for trading with all three, we may as well, having more tech never hurts after all. But yeah, we should focus more on that stuff when it comes up later.
No idea. They may decide that the strength boost to all four polities is worth giving access, or they may need something to offset the diversion of Harelquins guide us over that kind of distance.

So many unknowns and maybes.

Yes. Especially lesser known ones like the Sanginour.
That's your obsession ain't it?
 
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Because for a start we don't even know if the Trust will go for three tech trades at once, we don't know if Callamus or Ultramar won't try to shoot us to death as soon as we emerge, we don't even know if the Eldar will allow for three in one trips.

Of course we're going to do the flipping tech trade, and with all of them but not all at once. Do not eat a force field bigger than your head!

It's one thing to trade with a Vulkan he's the nice Primarch for a reason he'll give us the time of day the others not so certain. Either way we'll get a better deal (better for everyone) if a representative or hell even the Primarch himself is there facilitating a giant tech exchange.

Let's do that instead of trying to do everything at once over extending and potentially getting bigger all.

Again eyes too wide for the stomach. Speed is Important, but it's useless if we screw it up because we're rushing.

Also don't you think it would be best to divine them as close as possible to the trade? We won't be getting perfect divination said with him every time after all so the further away the info is gotten from the trade the more inaccurate it becomes. And if Vulkan does have info to compensate than that's tow free divination she saved for other things.

Okay first off you are aware that one of the people I suggested trading with was a freaking forge empire right? The AdMech literally worship tech so if we told them we had Dark Age of technology tech I am placing good money that they would more than likely want to see us about that as soon as possible. Especially if this Callumus is based on the one from the quest it's based on. So don't think tech trading is going to be an issue there.

Second Vulkan is likely to be extremely busy to even help us considering he is going to be doing his own thing. We also have Saint Lin AKA the last Saint so think that would help things a lot.

Third why the hell would doing a simple tech trade have high potential to mess up? It's a freaking tech trade and divination means we are less likely to screw up. And like I mentioned I highly dount that any Admech empire would turn down the potential to get their hands on dark age tech. I imagine that we can easily do a tech trade once per turn depending on how things go.

Fourth it seems we should do divination now since the council would likely want us to talk to them about potentially contacting any other human polity due to security issues and don't thin it would be wise to wait until the next one since a lot may happen then. Having a good idea about each of them means it would be easier to convince them to let us contact them.

Fifth we can do the devourer next turn for divination since it would only be a turn put off.
 
Okay first off you are aware that one of the people I suggested trading with was a freaking forge empire right? The AdMech literally worship tech so if we told them we had Dark Age of technology tech I am placing good money that they would more than likely want to see us about that as soon as possible. Especially if this Callumus is based on the one from the quest it's based on. So don't think tech trading is going to be an issue there.

Second Vulkan is likely to be extremely busy to even help us considering he is going to be doing his own thing. We also have Saint Lin AKA the last Saint so think that would help things a lot.

Third why the hell would doing a simple tech trade have high potential to mess up? It's a freaking tech trade and divination means we are less likely to screw up. And like I mentioned I highly dount that any Admech empire would turn down the potential to get their hands on dark age tech. I imagine that we can easily do a tech trade once per turn depending on how things go.

Fourth it seems we should do divination now since the council would likely want us to talk to them about potentially contacting any other human polity due to security issues and don't thin it would be wise to wait until the next one since a lot may happen then. Having a good idea about each of them means it would be easier to convince them to let us contact them.

Fifth we can do the devourer next turn for divination since it would only be a turn put off.
Something to keep in mind is that this isn't something we can just do immediately once we get council approval. whether we get it approved now or later, It will take years to get everything ready for the tech trade. We should propose something we can implement immediately this meeting, and wait for the next meeting to propose the trade, when we're more prepared to carry it out.
 
Eh, more like pet project.
Fair.

Okay first off you are aware that one of the people I suggested trading with was a freaking forge empire right? The AdMech literally worship tech so if we told them we had Dark Age of technology tech I am placing good money that they would more than likely want to see us about that as soon as possible. Especially if this Callumus is based on the one from the quest it's based on. So don't think tech trading is going to be an issue there.

Second Vulkan is likely to be extremely busy to even help us considering he is going to be doing his own thing. We also have Saint Lin AKA the last Saint so think that would help things a lot.

Third why the hell would doing a simple tech trade have high potential to mess up? It's a freaking tech trade and divination means we are less likely to screw up. And like I mentioned I highly dount that any Admech empire would turn down the potential to get their hands on dark age tech. I imagine that we can easily do a tech trade once per turn depending on how things go.

Fourth it seems we should do divination now since the council would likely want us to talk to them about potentially contacting any other human polity due to security issues and don't thin it would be wise to wait until the next one since a lot may happen then. Having a good idea about each of them means it would be easier to convince them to let us contact them.

Fifth we can do the devourer next turn for divination since it would only be a turn put off.
Or as was the fear with Atlas until it was discovered to be gone they will be rather more demanding in a hand it over we're the older and superior branch of the admech what are you children doing with that anyway. It was and still is a fear with any admech group we meet that is superior to us in power.

And no the name's the same, but beyond that the two are not the same from Deus Ex Mechanicus. It's a nod.

Vulkan likely is thankfully a benefit of being a primarch is super multi tasking and even he can't come himself a representative helps...a lot or one of the other three he's not lacking indecent substitutes. And yeah we could send Lin...we could.

Yeah because trading away military secrets to an unknown polity on the other side of the galaxy who turned up here with the help of the legendarily untrust worthy Eldar and who just happen to have vast amounts of dark age optech coincidentally discovered after emps kicked the bucket and have a guy who makes me believe this is the truth when this is an obvious warp effect making me do that WTF.

If they don't treat us with utmost suspicion then they're being daft, especially since neither of them can easily verify Lin as the real deal. They likely don't have anyone left who rembers the astronomicon. A simple screw up could set us back decades. Vulkan doesn't have that problem he's emps kid while Jaghati was freed by the Eldar and Russ/Corvus made their escape with one they've got much more reason to trust us even if they're not allied with the Eldar directly.

We've still got to convince them to contact Vulkan likely an easy task, but again more than we can chew. Ease them into the idea of giving away such a big advantage with Vulkan and company, trade with them coordinate so we can easily get into Callamus and Ultramar, then take all their stuff. Let's do that instead of diet ending our jaws and breaking our teeth.

We can do Ultramar next turn it will only be put off a turn. The Devourer is just my choice as I feel the info on Ultramar or Callamus will go old far too fast for us to act on it while knowing what an end times level threat is in advance while having time to prepare for it can be put into place instantly. One is useful long term the other short term.

Sigh. Look it's 1:22 am for me and I'm not at the top of my game I'mma leave before I do something dumb and I'll pick up again tommorow?
 
Something to keep in mind is that this isn't something we can just do immediately once we get council approval. whether we get it approved now or later, It will take years to get everything ready for the tech trade. We should propose something we can implement immediately this meeting, and wait for the next meeting to propose the trade, when we're more prepared to carry it out.

Again why shouldn't we bring it up at this meeting? As people have pointed out the main reason people have suggested putting it off is because the council may be upset about us potentially making a deal with the Eldar and the issue is we need Webway access to make it less dangeous and more practical. It also isn't really as hard as you are making it out to be since it wasn't really that hard to do the trade deal with the Dragon's Nest.

Hell, we have the option to do a tech trade with one of the natives of Avernus and setting it up wasn't really that hard in the first place. It's basically just talking to them first and then getting a list of what they want and are willing to trade.
 
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Again why the hell shouldn't we bring it up at this meeting? As people have pointed out the main reason people have suggested putting it off is because the council may be upset about us potentially making a deal with the Eldar and the issue is we need Webway access to make it less dangeous and more practical. It also isn't really as hard as you are making it out to be since it wasn't really that hard to do the trade deal with the Dragon's Nest.

Hell, we have the option to do a tech trade with one of the natives of Avernus and setting it up wasn't really that hard in the first place. It's basically just talking to them first and then getting a list of what they want and are willing to trade.
Errrfhh.

First I don't recall saying don't bring it up what I was asking people originally was whether we should focus on contacting Eldrad to lay the foundation or not before we ask.

It's not a matter of making it more practical it's making it possible at all. We'd need to send half the Trust fleet to have a snowballs chance in hell of getting to Vulkan alone and he's close to us relatively speaking.

Actually yes it was very hard to get a tech trade, with the Dragons it took the Trust 20 years to do it, while being much more generous than normal due to the Orks and Lin's personal if distant help. Simple transfers of military technology are not. We weren't even able to get them to accept our psyker techniques in exchange for technomancy.

Similarly the trade with the Nyne is not so simple as sending them lists. It's only thanks to Lulana's that we're in this situation with them as she can easily work with humans and represent the Nyne, it's only thanks to the Trust giving the governor of Avernus broad authority to interact with Avernite species albeit significant oversize that this is going forward as fast as it is so we don't need to keep going back to the high council and even then nothing is being traded yet. We have 50 credits we could be trading, but nothing is happening yet because this crap is complex.

Returns to trying to sleep.
 
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If we are going to keep doing expansion of hives we may want to do a fanning the flames to make sure the orks will not invade when we are vulnerable. Actually keeping the orks busy is a good idea for as long as possible since we need to rebuild the fleet.
 
Ok, posting my plan.

[X] Plan Enjou T108

Munitorum
SLOT A - Year 1
-Y1: Power Armour Reorganisation
SLOT B - Year 1
-Y1: Fellblade Regiments
SLOT C - Year 5
-Y5: Testudo Regiments

Administratum
SLOT A
-Y1: Expand Advanced Juve-nat factories

Diplomacy
SLOT A
-Y1: Make a Request (Ask if she's got knows of any means of predicting and/or stopping the daemons taking Chaos Psykers through rifts)
-Y2: Persons of Interest
-Y3: Investigate Relationship (Avernus, Niflheim)
-Y4: Ear to the ground
-Y5: Ear to the ground

Arbites
SLOT A
-Y1: Focused Psyker Hunting
-Y2: Focused Psyker Hunting
-Y3: Focused Psyker Hunting
-Y4: Counter-Intelligence
-Y5: Counter-Intelligence
SLOT B
-Y1: Focused Psyker Hunting
-Y2: Focused Psyker Hunting
-Y3: Focused Psyker Hunting
-Y4: Counter-Intelligence
-Y5: Counter-Intelligence

AdMech
SLOT A - Year 2
-Y2: Hyper Battle Cruiser Design: Super Lance
-- DOUBLE DOWN YEAR 2
-Y5: Examine: Vortex Grenades
-- DOUBLE DOWN YEAR 5

Ministorum
SLOT A - Year 4
-Y4: On Primal Gods
-- DOUBLE DOWN YEAR 4
SLOT B - Year 4
-Y4: On Primal Gods

Astra Telepathica

SLOT A - Year 4 (Ridcully)
-Y4: Greater Divination (Blood Dragons - Death Row Prisoners)
-Y5: Cheating
SLOT B - Year 3 (Xavier)
-Y3: Unknown Metal
-- DOUBLE DOWN YEAR 3
-Y4: Research (Tyrant Lizard)
-Y5: Research (Hellflame Coral)
SLOT C - Year 4 (Aria)
-Y4: Psychic Materials (Spiderbane Dragonfly)
-Y5: Psychic Materials (Blink Spiders)
SLOT D - Free Divination
-Y?: Greater Divination (The Destroyer)

Personal
SLOT A - Year 1
-Y1: Spend Time With (Xavier)
-Y2: Spend Time With (Xavier)
-Y3: Spend Time With (Saint Lin)
-Y4: Spend Time With (Areatha)
-Y5: Spend Time With (Areatha)
SLOT B - Year 1
-Y1: Chain of Command
-Y2: Speak to the People
-Y3: Personal Attention: Expand Ain al-Asil to Small Hive
SLOT C - Year 3
-Y3: Personal Attention (Reagents supply)
 
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