The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
2, near certain, while you have suffered major losses so have they and their losses are focused around their best troops

There's also the matter that we don't really need to invest too much in a land invasion - all we really need to do is destroy their orbital defenses and industry, after which they're effectively contained and we can just bombard their cities from orbit. While 11k Escorts of their fleet escaped this battle, many of those won't be from Valinor since they were part of the Crusade Fleet, and will head home instead, and many of their own remaining ones may well just bail on Valinor due to seeing the writing on the wall. They're completely lacking in capital ships of all sizes and there's no way they can rebuild enough in time for a counterattack. So the biggest threat to an invasion is the orbital defenses, but many of our weapons simply outrange them which means we can engage outside of the range at which they can fight back.

Once everything in orbit is mopped up, we can just bombard their cities from orbit at our leisure until they're smoldering wreckage.
 
There's also the matter that we don't really need to invest too much in a land invasion - all we really need to do is destroy their orbital defenses and industry, after which they're effectively contained and we can just bombard their cities from orbit. While 11k Escorts of their fleet escaped this battle, many of those won't be from Valinor since they were part of the Crusade Fleet, and will head home instead, and many of their own remaining ones may well just bail on Valinor due to seeing the writing on the wall. They're completely lacking in capital ships of all sizes and there's no way they can rebuild enough in time for a counterattack. So the biggest threat to an invasion is the orbital defenses, but many of our weapons simply outrange them which means we can engage outside of the range at which they can fight back.

Once everything in orbit is mopped up, we can just bombard their cities from orbit at our leisure until they're smoldering wreckage.
I mean, I like the idea, but I'm also pretty sure this falls under the 'you can't trivialize an entire invasion with orbital bombardment' rule. Make it a LOT easier, sure, but I'm willing to bet that there will be significant holdouts or special rituals that they can pull out to protect from/repair the orbital stuff.
 
@Durin you said that we can bring the Sirens with us when we invade Valinor. What are the acceptable ways of using them? Specialist attaches, terror weapons (ie. drop on town squares and told to go wild), etc.
 
Man the hate of people to chaos is probably so ridiculous (well chaos deserved it) that I can see why Malice attack even chaos (more than the normal back and front stabbing).
Almost cart black to avernites? man, dwarf (fortress) FUN incoming ^^.
edit.
 
[X] Plan Ere We Go!

I mean, I like the idea, but I'm also pretty sure this falls under the 'you can't trivialize an entire invasion with orbital bombardment' rule. Make it a LOT easier, sure, but I'm willing to bet that there will be significant holdouts or special rituals that they can pull out to protect from/repair the orbital stuff.

Using orbital bombardment as our primary weapon would probably make the entire thing take significantly longer - we know you can destroy cities that way, as we've done it before with cities of our own that fell during the daemonic incursion. But at the same time, that may be worth it since the planets themselves have a lot of Chaos mojo on them, and landing troops for a siege risks corrupting them at a time when we're still trying to have our armies recover from two simultaneous wars.
Adhoc vote count started by Enjou on Feb 12, 2018 at 10:18 PM, finished with 129 posts and 4 votes.

  • [X] Plan Ere We Go!
    -[X] Take Half of your available fleet as escorts. - Half of the gathered fleet is five hundred escorts, a hundred capital ships and multiple battleships, a fleet powerful enough to make an possible attack on your convoy futile. This will leave Avernus a bit open and reduce how much bombardment you can use however.
    -[X] Governor Rotbart, High Grandmaster Ridcully, Grandmaster Xavier, Jacob Oakheart
    -[X] Elites: Black Irons, three quarters of the Last Hunters, Phase-Tigers
    -[X] Take all of your Helguard- The Helguard are the best soldiers in the Imperial Trust, and their presence will be vital in combating the large numbers of Mega armoured Nobs on Mar Sara while they are overkill against what is left on Avernus.
    -[X] Take Three Quarters of your Battle Psykers- The forces of Chaos are unpredictable and it may not be a good idea to take away all of the human psykers keeping watch on them.
    -[X] Take all of your Helltroopers- The Helltroopers are a large, well trained force in power armour, something that has been proven to be highly effective on Mara Sara.
    -[X] Take Three Quarters of your PDF- Leaving behind an army or two of PDF to watch over the Abomination forces prevents you relying on the militia for those duties, and for wildlife defence.
    [X] Plan Stomping Orks and Securing Home
    -[X] Take Half of your available fleet as escorts.
    -[X] Heroes: Governor Rotbart, High Grandmaster Ridcully, Grandmaster Xavier, Grandmaster Jameson, Grandmaster Aria, Jacob Oakheart
    -[X] Elites: Black Irons, three quarters of the Last Hunters, Phase-Tigers
    -[X] Take all of your Helguard
    -[X] Take all of your Battle Psykers except for one of the Telepath Choirs
    -[X] Take all of your Helltroopers
    -[X] Take Three Quarters of your PDF
    -[X] Other
    --[X] Saint Lin will continue to ensure the spiritual purity of the Avernite people by whatever means necessary
    --[X] The Telepath Choir, the remaining Last Hunters, and Jane Oakheart will root out the sleeper agents the Valinorians planted
    --[X] Ridcully will assist with the Mar Sara battle while en route at a maximum sustainable rate.
 
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Question: So was Syr's ship blown up?
No. Durin accidentally multiplied our Strike Craft Damage by 0. This massively reduced our effectiveness against Ork Escorts. To compensate for this error, Syr was guaranteed survival along with us being able to salvage many more ships.

EDIT: BY THE EMPEROR, NURGLE HAS TOUCHED ME AGAIN! THE PAIN, IT COURSES THROUGH MY EVERYTHING IT HURTS I AM SHAKING MAKE IT STOPMAKEITSTOPMAKEITSTOP I CAN FEEL HIS TOUCH EATING MY INSIDES WHICH ARE NOW MY OUTSIDES
 
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Ahh

I wanted to make an omake where she was going to be home but pretty pissed that she lost her ship. Which I would then queue her anger and resentment to be focused to become her studying up on more Naval matters in order to settle the score with the Orks at a later point.
 
EDIT: BY THE EMPEROR, NURGLE HAS TOUCHED ME AGAIN! THE PAIN, IT COURSES THROUGH MY EVERYTHING IT HURTS I AM SHAKING MAKE IT STOPMAKEITSTOPMAKEITSTOP I CAN FEEL HIS TOUCH EATING MY INSIDES WHICH ARE NOW MY OUTSIDES
I see you are blessed by our indulgent father!
Praise be unto him!
Every time you let out your inner miasma, in a shout from both ends!
For those sounds are hymns for him!
Every moment you go on without the foul cleansing of abominable waters!
For those smells are the most flattering of his perfumes!
Every day you let your home grow in with remains of your life!
For those sights are the most similar to gardens our Papa cultivates!
 
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Well that and we were also focused on a two front war while knowing little of the Orks true capabilities; we can adapt and in rebuilding the fleet we can tailor it too. IIRC Escort Cruisers/Carriers we're going to be more heavily focused.

And in destroyers we really should build some stealth and descent class not the others more or less. Maybe for the trust i guess.

Our must numerous escorts should be either escort cruiser(youxia) mainly with fast escort cruiser(buccaneer i think) aswell to exploit our admiral speciality.

We are gonna be abit abandoning regular cruisers abit but do heavys instead i think was also from the same report but not so sure about this part? This is to people to check what ratio we gonna get cause certain extent of numbers is needed since alot of fleets are pretty heavily escort focused an numbers are a thing at a certain ratio.

And after that armored battleships to suit our speciality aswell for heavy hitting power cause navy upkeep isnt as ruinous as the latest am/em upkeep have been for the army guys?
As the Abomination Fleet prepares to begin landing you look over the changed balance of naval power. While your fleet has lost almost all of its escorts and most of the cruisers your core of heavy warships is near untouched. While thew Abomination Fleet still maintains a massive number of escorts but has lost the majority of its cruisers and many of the heavier warships. This means that you will have more trouble harassing the Abomination Fleet in the future but using your heavy warships to meet any separated portion in open combat is viable, especially if you use your remaining harassment forces to further scatter their escorts. Admiral Sarnow also mentions that the improved defensive capacity that your heavy cruisers Very Heavy Armour Plating seems to massively increase survival rates and that escort cruisers seem to be more tougher by cost then frigates. As such he suggets that you consider using Heavy Cruisers escorted by Escort Cruisers as your main battle-line in future.
Based on the last few Navel fights we've had our Capital ships are more numerous and far superior to any we face with many more Battleships, Super-Caps, and even Cruisers. It the Escort swarms and low anti-escort focus we have that reams us. After all when their escorts outnumber ours by 30 to 1 they can afford to loss at a 10 or more to 1 exchange rate to overwhelm our Escort screens. Sarnow's Heavy Cruiser-Escort Cruiser centered fleet would on a one to one bases do much better than a Medium Cruiser -Escort fleet in a slug fest but doesn't solve our Escort swarm problem. What we need is a higher number of Escorts and Light Cruisers or Cheap Cruisers to hunt and destroy the Escort Swarms while the Heavy Cruisers plow into the enemy's Capitals and our Grand Cruisers, Battleships, and Flagship destroy the key ships the enemy has.
 
Based on the last few Navel fights we've had our Capital ships are more numerous and far superior to any we face with many more Battleships, Super-Caps, and even Cruisers. It the Escort swarms and low anti-escort focus we have that reams us. After all when their escorts outnumber ours by 30 to 1 they can afford to loss at a 10 or more to 1 exchange rate to overwhelm our Escort screens. Sarnow's Heavy Cruiser-Escort Cruiser centered fleet would on a one to one bases do much better than a Medium Cruiser -Escort fleet in a slug fest but doesn't solve our Escort swarm problem. What we need is a higher number of Escorts and Light Cruisers or Cheap Cruisers to hunt and destroy the Escort Swarms while the Heavy Cruisers plow into the enemy's Capitals and our Grand Cruisers, Battleships, and Flagship destroy the key ships the enemy has.
I think our attack craft wasn't doing damage due to a spreadsheet error. Durin told us that is what made the Ork Escorts so strong, but I don't know if that error also applied to the Abominable Crusade.
 
Escort cruisers in similar numbers as replacements in current number of escorts(before fight) wouldnt help alot ? With heavys being the backbone of the fleet since we are armored/planetary assault spec fleet? And maybe skip grand cruisers for battleships aswell or not new ones atleast with some regular cruisers ofcourse but not the main "capital" class .

We can afford a truly horrific fleet even with one of our army upgrades/expansion costs btw and i mean horrific like 10x times the current fleet just upkeep wise .
 
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These ork never do the helpful thing and WAAAGH!!! against our immediate enemy instead of us.

Like if a WAAAGH!!! hit Valinor and held the Chaos forces so we can permanently deal with said planet.
 
that can be remedied with one action of like 2 turns lenght. Our population share for the military isnt great and will get getting worse as it grows btw since we cant afford much bigger power armor armies . Our pdf maybe yes but not much for power armor troops .
 
that can be remedied with one action of like 2 turns lenght. Our population share for the military isnt great and will get getting worse as it grows btw since we cant afford much bigger power armor armies . Our pdf maybe yes but not much for power armor troops .
Total population is irrelevant, we cannot just assign people to crew ships, its not that simple, they have to be trained in the proper facilities, which have a limited capacity and can only be staffed by people who have been properly trained.
 
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We can expand our training amount by alot pretty cheaply , the action might take a few years but thats it ..
Can we do that now? Or anytime soon? Because there was no option for such last turn and we have taken significant void casualties recently so we are not going to have an excess of trained void crew anytime soon what with rebuilding our fleet.
 
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Valinor Quest: Crusade Post Mortem
Crusade Post Mortem
In Valinor Quest..

Thorin: *Update*

AbsolutelyNotGood: What the fuck.

Encore: I guess the invasion is kaput. @Thorin any chance of a post-mortem of why we failed so hard?

Thorin:
Encore said:
I guess the invasion is kaput. @Thorin any chance of a post-mortem of why we failed so hard?
basically they had all your plans, remember they have a powerful seer
also invading a warp-touched chaos-hating deathworld is a terrible idea
and you forgot they had far better tech than you
it was also impossible their Saint would not have murderous defences, otherwise he would have died long ago

Encore:
Thorin said:
basically they had all your plans, remember they have a powerful seer
Didn't their seer try and fail to scry our plans?

Edit:
Thorin said:
The Angyl watching informs you that their Seer made an attempt to bypass the wards, but had failed.

Thorin:
Encore said:
Didn't their seer try and fail to scry our plans?
no, he rolled a greater critical and pretended to fail

Andrew011:
Thorin said:
no, he rolled a greater critical and pretended to fail
Fucking hell. The same one that did the first ambush of our fleet when we raided them?

Thorin:
Andrew011 said:
Fucking hell. The same one that did the first ambush of our fleet when we raided them?
yes

Fragment:
Thorin said:
So they actually had an Eldar Farseer helping them out the entire time? I guess that explains a lot.

Thorin:
Fragment said:
So they actually had an Eldar Farseer helping them out the entire time? I guess that explains a lot.
no the Elddar intervened separately, remember Daemon Princes are scary

EldritchHanon:
Thorin said:
the Elddar intervened separately,
Wait what the fuck? Their Seer isn't an Eldar???

entropy: What the hell just happened. I thought they only had like, a million of those elite Heltrooper things??

Thorin:
EldritchHanon said:
Wait what the fuck? Their Seer isn't an Eldar???
no
entropy said:
What the hell just happened. I thought they only had like, a million of those elite Heltrooper things??
they were holding back until you started the ritual

also as a note all survivors will become heroes after this, omakes will improve their odds
 
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