The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] CharlBaal

As I think we'll be very grateful for the exotic material. We'd need ten Major Temple-Forges to exceed the amount we'd be importing, and while I do think that's a good idea, it will probably take a while.
 
That turn!

1. Finally got the railway completed. That's good.
2. Well, the hospitals sound like they were a good investment given that we apparently will have health worries due to intensive training.
3. The escorts will be completed ahead of schedule. Excellent.
4. Tourism is back! Yay!
5. Critical success on the Myrmidons! A full battalion.
6. Ok, first, give Norwest a damn medal. Second, Salem seems to be getting the shit kicked out of it by these damn Chaos psykers. Ten million civies dead? Ouch.
7. Shame the assassins didn't complete everywhere. Oh well, something to do next turn.
8. The enlarged forge will likely take longer to complete... joy.
9. And some people didn't want to explore the ruins. *cackles maniacally* Super juvenat worth more than Impalers. Good god. Also a mag-lev train. Nice. I think we should continue exploration next year if we're not going to trade with Atlas immediately.
10. Regional survey is interesting. Some kind of danger in the volcanic region, as well as a bird that calms people.
11. On the personal front, it's good we got the blade training done. Shame we didn't get the character sheet, but oh well.

Oh, and durin canonized the Glory Aquila omake, by the by. Psychic eagle pet is go.


Now, trade plan...

[X] Charl Baal

I agree with going heavy on Exotic Material. It's much easier for us to get Advanced Material than it is Exotic, so we should start stockpiling. (I'm surprised that they have this much, honestly)


As I think we'll be very grateful for the exotic material. We'd need ten Major Temple-Forges to exceed the amount we'd be importing, and while I do think that's a good idea, it will probably take a while.

Nine, actually. We have Exotic Material production STCs that increase our production of it by 10%, so we could make 5.5 per turn with one major temple-forge.
 
@durin : Can we improve relationships with Svartalfhiem if we gift them some of the food instead of selling it?
The food is our main trade good in this trade, and we can really use what we're getting in return. Let's not go overboard with charity this time.

10. Regional survey is interesting. Some kind of danger in the volcanic region, as well as a bird that calms people.
The songbirds might be just the thing to let our soldiers keep their heads when fighting Helljackals, don't you think? Maybe they even interfere with Siren control. Let's research these fuckers ASAP.
 
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The songbirds might be just the thing to let our soldiers keep their heads when fighting Helljackals, don't you think?

Maybe, but I'm thinking they might be more useful as an anti-crime tool. Psykers probably have some resistance, but if someone with one of these birds on their shoulder approached a Chaos Psyker they might be able to do so unmolested.

EDIT - Though it's called a butcher bird. That might mean it uses that to let it attack prey.
 
I am not prepared for how throughly Shafted we're going to be when the IoM collapses. I mean an STC that's better than the Impaler? Durin pls we can only be fattened so much for the slaughter xD
 
Maybe, but I'm thinking they might be more useful as an anti-crime tool. Psykers probably have some resistance, but if someone with one of these birds on their shoulder approached a Chaos Psyker they might be able to do so unmolested.

EDIT - Though it's called a butcher bird. That might mean it uses that to let it attack prey.
The description said that it's a defensive adaption. Maybe they named it that because people who listen to it for too long tend to get butchered because they forget to do anything else.

The thing about the volcano is also interesting. We might have some massive nasty slumbering in there. Let's take a cue from the animals and stay the hell away from that place.
 
The food is our main trade good in this trade, and we can really use what we're getting in return. Let's not go overboard with charity this time.

Charity? They are 3/10 toward us, cutting off what we actually want - advanced and exotic is nice, but our primary reason for trade was tech trade and having their artisans train ours, neither of which is on the list due to low relations.
 
Charity? They are 3/10 toward us, cutting off what we actually want - advanced and exotic is nice, but our primary reason for trade was tech trade and having their artisans train ours, neither of which is on the list due to low relations.

This game seems like it will run a long time. I think we're a bit spoiled by our good relations with certain neighbors. It will take time to further develop this relationship. These people also don't need us making donations so readily, since they aren't about to be invaded by Tyranids - the effect would be much reduced.
 
Charity? They are 3/10 toward us, cutting off what we actually want - advanced and exotic is nice, but our primary reason for trade was tech trade and having their artisans train ours, neither of which is on the list due to low relations.
I don't think gifting them some food would change much. It will be a while before we get around to trade with them again, there is a decent chance relations with them have improved by then anyway.

Maybe we can send them some of the less dangerous Avernus species for their zoos or something.
 
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Glory Aquilias birds would make a good gifts to other worlds.

[X] CharlBaal

And will you look at that population growth folks?

Even if we didn't have war, psykers and wildlife causing massive deaths, the sheer number of births would mean that the vast majority of Avernites would be under 16. (With a 5% growth rate, we'd be looking at 50% of the population being 16 and under.) That the population growth isn't slowing down by dilution (i.e. fertile adult Avernites being swamped by infertile children) that kinda implies that the age of sexual maturity on this planet is rather young. Even more than that, that we can mobilize so much of our population as part of the militia, it further implies that the age of physical maturity is just as low. Either that, or we're OK with using child soldiers on a truly massive scale (though I doubt that, given how large the lasguns and impalers have been described as).

Maybe the next species survey we do should be on the humans?

fasquardon
 
And will you look at that population growth folks?

Even if we didn't have war, psykers and wildlife causing massive deaths, the sheer number of births would mean that the vast majority of Avernites would be under 16. (With a 5% growth rate, we'd be looking at 50% of the population being 16 and under.) That the population growth isn't slowing down by dilution (i.e. fertile adult Avernites being swamped by infertile children) that kinda implies that the age of sexual maturity on this planet is rather young. Even more than that, that we can mobilize so much of our population as part of the militia, it further implies that the age of physical maturity is just as low. Either that, or we're OK with using child soldiers on a truly massive scale (though I doubt that, given how large the lasguns and impalers have been described as).

Keep in mind that having big families is rather the norm in the Imperium - having ten children in ones lifetime wouldn't be unusual. Having your kids take care of you is the basic retirement plan, after all. Similarly, death rates are also probably highest among the young as well - it's rather hard to dodge a blink spider. We also have a lot of adult colonists coming in from Midgard. Most are probably young, but at the age of majority.

Speaking of the age of majority, it is probably lower on Avernus than elsewhere. I'd guess 15.
 
Keep in mind that having big families is rather the norm in the Imperium - having ten children in ones lifetime wouldn't be unusual. Having your kids take care of you is the basic retirement plan, after all. Similarly, death rates are also probably highest among the young as well - it's rather hard to dodge a blink spider. We also have a lot of adult colonists coming in from Midgard. Most are probably young, but at the age of majority.

Speaking of the age of majority, it is probably lower on Avernus than elsewhere. I'd guess 15.

Big families don't help much when the number of childbearing-age females is too low - if, for example, childbearing-age women are only 10% of the population, even doubling the number of children they have from 10 to 20 still has only as much impact as say, if the childbearing age females are say 50% of the population and the number of children was doubled from 2 to 4. If the family size in the first example doubled again from 20 to 40, well, due to the high birthrate already going on, the childbearing women would represent a much, much smaller portion of the population since most of the population would be the babies of those women. Thus the doubling of family size would only add a fraction of a % to the yearly growth rate. The immigrants from Midgard aren't going to have a big impact either, just too few of them. Even if death rates are heaviest among the children and the males (which they most likely are by a large degree), our population is still growing by production of babies and doing so at a significant rate. That in turn means that babies must make up a big portion of the population. So if we assumed that the Avernus-wide population growth rate was 8.8%, the median age of an Avernite would be 8.3 years old - which is to say that half the population would be younger than that.

There's just no mathematical way for the bulk of the population to be over the age of majority unless the age of majority is very young.

fasquardon
 
We could be using fertility drugs to encourage large numbers of multiple births.

Also a good possibility. We have a large number of medical STCs - fertility boosters, drugs that accelerate pregnancies, artificial wombs so that pregnancies can be transferred into them, etc.

As mentioned there also may be a gender disparity. I've read that Imperium worlds where that is the case often have high rates of polygamous relationships, which are sometimes even sanctioned.
 
So when do you guys think we'll be able to maintain both super heavy defenses and the large shipyard?

It depends. If we, for example, buy ten or twenty new Forge-Cities and put them and the large shipyards on the moon that's entirely made of metal, that could potentially be something like self-financing.
 
We could be using fertility drugs to encourage large numbers of multiple births.

We probably are - but how we reach babies swamping out fertile women doesn't change that unless women are having babies young, fertile women would have long ago been swamped by non-fertile girls and the population boom would have self-limited at a lower level than we are currently managing. In 20th Century humans boom self-limiting happens at around a 5% growth rate. Avernus has been achieving better than that for... Well, most of the time it has been settled I think. Certainly every year in the past 4. That means that something is fundamentally different.

Come on guys, stop giving excuses and look at the math. THEN come back to me and tell me what kind of excuses we need to justify this sort of continuous population explosion.

fasquardon
 
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Well, the things I could see working.

Modification of humanity to remove the menopause/have women born with more eggs in their ovaries.

Earlier maturity.

Very skewed gender ratio amongst adults.

Large numbers of multiple births.

For example. Assume a 10% growth rate, 75% of the adult population are female, and triplets being standard. That means that we need 5% of the population to give birth every year, or 6.67% of women. 5% of the population, all boys, dies. That's quite possible with super-science medicine.

Or, we grow people in vats.
 
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We don't need enhanced population growth on the planet. We're already spending multiple actions dealing with the overpopulation as it is.
 
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