Alright, I got a draft plan together. Gonna be out at an event most of the day and most of tomorrow, so make your suggestions and I'll post an edited version tomorrow morning when the vote is open.
If someone could math out how much AM this plan spends that would also be useful - I might be spending a bit too much and need to hold off on some of the Munitorum actions.
Munitorum
SLOT A - Year 1
-Y1: Ork Culling
SLOT B - Year 2
-Y2: Expand PDF
SLOT C - Year 5
-Y5: Life Guard
Void Command
SLOT A - Year 1
-Y1: Construct: Repair: What's left
SLOT B - Year 3
-Y3: Further Thicken Minefield: Deiphobe
SLOT C - Year 3
-Y3: Upgrade Defences Deiphobe
--EXPEDITE YEAR 3
Administratum
SLOT A - Year 3
-Y3: Expand Factories: Avernus
SLOT B - Year 4
-Y4: Munition Stores
Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (Niflheim - buy max EM trade)
-Y2:
Open to suggestions here for the remaining slots.
Arbites
SLOT A - Year 1
-Y1: Super-Elite Operatives: Constant Training
SLOT B - Year 1
-Y1: Regional Spy Network
AdMech
SLOT A - Year 4 (Explorator)
-Y4: Explore Ruins: Deiphobe
SLOT B - Year 5
-Y5: Complete Examination ()
I'm open on what species to do for the Biologis. IIRC people wanted to do the mushroom people? What where their names again?
Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: A Witness Part One: Why
-- DOUBLE DOWN YEAR 1
-Y2: A Witness Part Two: When
-- DOUBLE DOWN YEAR 2
-- REPEAT ONCE IF FAILED, DD INCLUDED
-Y3: A Witness Part Three: What (if A Witness Part Two succeeds in Y2 or Y3, else Fanning the Flames)
-- DOUBLE DOWN YEAR 3 (or 4)
-Y5: Fanning the Flames
-- DOUBLE DOWN YEAR 5
SLOT B - Year 3 (Xavier)
-Y3: Siren Rune of Fire: All Psykers
SLOT C - Year 1 (Tamia)
-Y1: Anti-Ork Powers: Countering
-Y5:
Not sure what to do with Tamia's last action slot. I would like to do a one year action so she can get a double down on the anti-tech power next turn. We could maybe look at a material for wildlife, or research a new psychic power based off wildlife we've studied (we haven't gotten a new Avernus based power in a while).
Personal Attention
SLOT A - Y1
-Y1: Spend Time With ()
-Y2: Spend Time With ()
-Y3: Spend Time With ()
-Y4: Spend Time With ()
-Y5: Spend Time With ()
SLOT B - Y2
-Y2: Personal Attention: Helltrooper Power Siege Infantry
SLOT C - Y3
-Y3: Personal Attention: Helltrooper Bionics
SLOT D - Y5
-Y5: Speak to the People
Open on who to talk to. I think we're due for Syr this turn.
If someone could math out how much AM this plan spends that would also be useful - I might be spending a bit too much and need to hold off on some of the Munitorum actions.
Munitorum
SLOT A - Year 1
-Y1: Ork Culling
SLOT B - Year 2
-Y2: Expand PDF
SLOT C - Year 5
-Y5: Life Guard
Void Command
SLOT A - Year 1
-Y1: Construct: Repair: What's left
SLOT B - Year 3
-Y3: Further Thicken Minefield: Deiphobe
SLOT C - Year 3
-Y3: Upgrade Defences Deiphobe
--EXPEDITE YEAR 3
Administratum
SLOT A - Year 3
-Y3: Expand Factories: Avernus
SLOT B - Year 4
-Y4: Munition Stores
Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (Niflheim - buy max EM trade)
-Y2:
Open to suggestions here for the remaining slots.
Arbites
SLOT A - Year 1
-Y1: Super-Elite Operatives: Constant Training
SLOT B - Year 1
-Y1: Regional Spy Network
AdMech
SLOT A - Year 4 (Explorator)
-Y4: Explore Ruins: Deiphobe
SLOT B - Year 5
-Y5: Complete Examination ()
I'm open on what species to do for the Biologis. IIRC people wanted to do the mushroom people? What where their names again?
Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: A Witness Part One: Why
-- DOUBLE DOWN YEAR 1
-Y2: A Witness Part Two: When
-- DOUBLE DOWN YEAR 2
-- REPEAT ONCE IF FAILED, DD INCLUDED
-Y3: A Witness Part Three: What (if A Witness Part Two succeeds in Y2 or Y3, else Fanning the Flames)
-- DOUBLE DOWN YEAR 3 (or 4)
-Y5: Fanning the Flames
-- DOUBLE DOWN YEAR 5
SLOT B - Year 3 (Xavier)
-Y3: Siren Rune of Fire: All Psykers
SLOT C - Year 1 (Tamia)
-Y1: Anti-Ork Powers: Countering
-Y5:
Not sure what to do with Tamia's last action slot. I would like to do a one year action so she can get a double down on the anti-tech power next turn. We could maybe look at a material for wildlife, or research a new psychic power based off wildlife we've studied (we haven't gotten a new Avernus based power in a while).
Personal Attention
SLOT A - Y1
-Y1: Spend Time With ()
-Y2: Spend Time With ()
-Y3: Spend Time With ()
-Y4: Spend Time With ()
-Y5: Spend Time With ()
SLOT B - Y2
-Y2: Personal Attention: Helltrooper Power Siege Infantry
SLOT C - Y3
-Y3: Personal Attention: Helltrooper Bionics
SLOT D - Y5
-Y5: Speak to the People
Open on who to talk to. I think we're due for Syr this turn.