- Location
- Someplace USA
Well it's possible but not advisable.You want Trust soldiers to fight billions of suped-up Orks in close-combat?
Well it's possible but not advisable.You want Trust soldiers to fight billions of suped-up Orks in close-combat?
They won't be fighting them all at the same time. It would work like a siege. A small amount of soldiers fight a small amount of orks, establish a beachhead, and allow more soldiers in to fight larger amounts of orks. Continue until the space hulk is yours.You want Trust soldiers to fight billions of suped-up Orks in close-combat?
Not in tight quarters it's not. The Imperium has better vehicles than the Orks, not better shock troopers. And you can't put baneblade on a Hulk.EDIT: Furthermore, tight spaces have traditionally favoured the army with the higher quality troops, which in this case means us.
The Imperium has better everything than the Orks. The Orks just have more things.Not in tight quarters it's not. The Imperium has better vehicles than the Orks, not better shock troopers. And you can't put baneblade on a Hulk.
Few quick issues I see: First, while tight quarters typically favor the individually superior army due to difficulty in the inferior side being able to focus their numbers, Orks tilt that around due to being significantly better in close quarters than their base skill suggests. Second, invading a Hulk is like invading a fortified position, and we can't even bring most of our armored forces in or rely on artillery support. Third, Hulks are fucking huge, and it's a massive pain in the ass to identify and get to the actual key systems, especially in the sort of time frame involved in a naval battle. And fourth, it's hard to get the kind of numbers of troops we'd need on the Hulk, as boarding shuttles and teleporters are massive bottlenecks.They won't be fighting them all at the same time. It would work like a siege. A small amount of soldiers fight a small amount of orks, establish a beachhead, and allow more soldiers in to fight larger amounts of orks. Continue until the space hulk is yours.
EDIT: Furthermore, tight spaces have traditionally favoured the army with the higher quality troops, which in this case means us.
I really wish we had teleporting Titans. It would make killing Space Hulks so much easier.Few quick issues I see: First, while tight quarters typically favor the individually superior army due to difficulty in the inferior side being able to focus their numbers, Orks tilt that around due to being significantly better in close quarters than their base skill suggests. Second, invading a Hulk is like invading a fortified position, and we can't even bring most of our armored forces in or rely on artillery support. Third, Hulks are fucking huge, and it's a massive pain in the ass to identify and get to the actual key systems, especially in the sort of time frame involved in a naval battle. And fourth, it's hard to get the kind of numbers of troops we'd need on the Hulk, as boarding shuttles and teleporters are massive bottlenecks.
That said, I do think that we've done boarding actions against Hulks before, and will continue to do them. It just isn't a magic bullet that makes taking them out easy, and many of the factors that make them hard to do now will be exacerbated by super-Orks.
We had higher quality close combat troops.EDIT: Furthermore, tight spaces have traditionally favoured the army with the higher quality troops, which in this case means us.
Vortex bombs, but yeah.I say board the space hulks just long enough to leave some nice nuclear surprises for the bastards and then have the men retreat asap.
Probably the best solution I can think off.I feel like we might want to adopt the stance of The Colonies are not expandable by default but in the face of major attacks like traveling Waaaghs or attacks by major players assume the colonies won't be held and evacuate as much of the population as possible while bleeding any attacker as much as we can. Essentially so long as it's the locals we fight them at the colonies, but if a big boy from outside our neck of the woods shows up we bleed them on the way in and fight them in the core.
It's warp energy, but unless it were directed at a rune or was just too thick I can't imagine it doing so.a stupid question, enough 'WAAAGH!' energy count as activating a rune? I believe not but one can dream.
Shouldn't it be Focused Divination? The text says that Divination and Focused Divination are about getting information on the neighbouring sectors while Greater Divination is about getting information on the galaxy.
2) What is the action to find nefarious plans of our Chaos neighbors, Focused Divination?
For some reason I read the question as Greater Divination.Yes?
Both, we need that Greater Divination on other things, like the cause of Ork Time.
Cough Vanaheim Cough.t also protects the Core Worlds from unexpected attacks the best, such as if a third party took advantage of an Ork Waaagh to attack.
Right we seem to be going for the sensible compromise in general.Now it is time for you to give your own opinion on the suggestions, and to get the opinion of the High Council on any suggestions that you have.
As irritating as it is Valinor did not suddenly die off and they might be planning something.
As orks he thought he could keep it going indefinitely, he doesn't know to what degree the Sorks are susceptible to his manipulations.Does Ridcully have any guesses about what the situation will be like in the future? We know that he thought he could keep the civil war going indefinitely. Should he fail does he think he'd be able to divert them into a nearby chaos domain?
Probably, but we don't have enough of them to be using like that except in absolute emergencies.
ATM only 1 per decade.