The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Spoiler: Master of the Midgard Office, Constanzo Nezi
Master of the Midgard Office, Constanzo Nezi
Age: 150 rejuve to 20

M: 10+6=16- Master Nezi is average at best as an officer, a significant improvement over his youth.
I: 13+2=15- Master Nezi is not gifted at intrigue in any of its forms, though he is observant enough to avoid being fooled to easily and has enough experiance to avoid the larger pitfalls.
A: 11+4=15- Master Nezi has little talent or patience for administrative tasks, though he has been forced to become competant at them.
L: 13- Master Nezi has a good enough understanding of the Warp to avoid its pitfalls, though he is by no means a scholar.
P: 13+9=22- Master Nezi has a strong will and a stead faith, which have so far proven to be more then sufficient to keep his sanity intact despite the blandishment of the Warp.
D: 15+9=24- Master Nezi is a normal seeming and charismatic person, a skill that has been developed over the decades of leading a Psyker Academy on a former Imperial world.
C: 21+22=43- Master Nezi's mastery of combat and combat biomancy combine to make him one of the most deadly melee warriors in the Imperial Trust, with only the mightiest heroes being able to beat him.
Psychic Power: 23+2=25- Master Nezi falls in the middle of the range for Gamma-level Psykers, which while incredibly powerful by most standards makes him one of the least powerful Master Priamris Psykers in the Imperial Trust.
Control: 17+15=32- Master Nezi has a very high degree of control of his powers, which is what allows him to practice the high level combat biomancy that is his signature without causing and damge to his body.
(64/9+2=8)
Gamma-Level Psyker (23 Power, -10 Control, -5D) – As a Gamma-level Psyker, Constanzo Nezi is very powerful psyker. He can draw on powers from the warp capable of matching the firepower of a Baneblade or healing even the most terrible of wounds.
Pure of Mind and Soul (+3 Control, +3P, resistant to demonic possession) – Constanzo Nezi's mind and soul are pure and untainted despite the dark powers he can wield.
Perfectly Sane (+6 Control, +4D) – Despite the mind-breaking powers he wields, Constanzo Nezi is perfectly sane unlike almost every other human psyker. In fact, if you didn't already know that he was a psyker, there is no way that you could tell from meeting him.

Avernite Elder (+4C) – Having survived half a century of life on Avernus Primaris Nezi has proven himself an expert warrior.
Master Primaris Psyker
(+2M, +4P, +2D, +3C, +4 Power ,+7 Control)- As a Master Priarmis Psyker Constanzo Nezi is one of the most skilled and stable psykers in the Imperial Trust, and is trusted to lead an entire planets worth of psykers.
Master of the Midgard Officer (+2M, +2I, +4A, +7D, +1C)- Constanzo Nezi's time as Master of the Midgard Office has forced him to develop a large range of leadership, administrative, diplomatic and political skills.

Master of Biomancy
(+2C, +5 Control, -2 Power, +50 to all Biomancy Rolls)- Constanzo Nezi is considered to be the best biomancer that Avernus has been able to produce, being capable of boosting the capabilities of entire regiments at a time. What makes this een more impressive is that fact that most of this comes from his innate talent, you can only dream of the levels he will reach with more experience.
Master Combat Biomancer
(+6C, +2 Control, +50 to combat biomancy rolls)- Constanzo Nezi is incredibly skilled at enhancing his sophistical abilities with biomancy during combat, being able to move like lightning and hit as hard as a dreadnought.
Master of the Blade (+2M, +1D, +5C, +50 to melee combat rolls)- Constanzo Nezi is an mater swordsman capable of fighting with great skill as well as the overwhelming speed and strength that his powers give him.
Survivor of the Pink Skies
(+2P, +1C, +1 Control, +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion Constanzo Nezi has had hisfaith and combat skills tested.

Constanzo Nezi was born as a fourth generation Avernite seventy years after the founding of Avernus to a military family in Yphax. At the age of seven he was found to be a powerful psyker and taken to the Unseen University for training, where he excelled, being considered to be the most gifted psyker since Priamris Xavier and the greatest biomancer born on Avernus.

Due to the fact that he was near totally stable, highly gifted and on the verge of taking the trails Constanzo Nezi was conscripted to join the defence of the Unseen University during the First Daemonic Incursion. He was tested to his utter limits in this time and found himself pushing his combat biomancy to the point where he was far faster then the attacking daemons, which given their origin is terrifying.

In the years since the First Daemonic Incursion Primaris Constanzo Nezi has been undergoing intensive training in order to prove himself worthy of the rank his talent has secured him, t himself more then to others.

Inquisitor Klovis-Ultan spent a year investigating the Master of the Midgard Officer of the Adeptus Astra Telepathica, Constanzo Nezi. He found that while Master Nezi has made only moderate increases in his psychic skills his experience on Midgard has greatly developed his leadership abilities, both in war and in peace.

On meeting Constanzo Nezi he seems to be a well mannered disciplined officer from an elite regiment, with no indication of his massive psychic powers showing in his appearance or demeanor.
 
@Durin how does the bureacratic bloat mechanism work?
1) Does each Trust-wide organization or department affect Administrative Efficiency of the Imperial Trust?
2) Could an Administrative Efficiency value go negative, so that everything costs more?
3) If such bureaucratic bloat occurs will that organization start running into graft issues?

EDIT:

Sorta disappointing, but good to hear it's being taken care of already.
1. yes
2. yes
3. yes
 
@Durin, I have a couple of High Council proposals.

1. Found a Forge World. The Imperial Trust requires significant amounts of resources and those resource requirements are not being met. Avernus, for example, has run so low on Advanced Materials that construction projects have had to be postponed because of it. The Imperial Trust's resource consumption will only increase over time, especially with war on the horizon. Even if it doesn't (though it will), additional resources would allow for higher quantities of advanced war materiel such as power armour and neutron weaponry to be produced.

To facilitate the future resource demands of the Imperial Trust, a system within the Asgard Sub-Sector will be colonised and be run by the Adeptus Mechanicus. The aim is to found a world entirely dedicated to resource and technology production and that will run at maximum efficiency - a Forge World. For at least the first 100 years, the Forge World will pay no taxes to the Imperial Trust and will focus all of its industrial capabilities into improving its industrial capabilities with the aim of achieving exponential growth.

The highest priority for the location of the Forge World are things which would maximise its industrial output such as promethium and ore deposits. Such things as breathable atmosphere and ability to produce food are irrelevant; structures can be enclosed and food can be imported from Alfheim. All that matters is maximum potential industrial output. The second-highest priority is putting it as close as possible to the centre of the Trust or as close as possible to a major military power such as Vanaheim or Avernus; the former to most efficiently supply the Trust and to be close to Midgard, the latter to enable a rapid response if it is ever attacked.

2. Discover new Warp routes to facilitate Warp travel within the Imperial Trust. The Emperor will not return for at least another four thousand years. The Imperial Trust must survive that long. With the assumption that it will, it would be worthwhile to explore as deeply and as thoroughly as possible Imperial Trust space for new Warp routes which can make travel between worlds safer and faster. This will have major long-term benefits over centuries and millennia, and particularly excellent routes might make themselves useful in even just a few decades. Of course, with exploration comes risk and to minimise that risk, Avernus will found a psychic Order of Warding and ward the exploring ships to reduce the chance of Warp catastrophe as much as possible.
ah sorry, in that case include a link please so I know what you are talking about
2. not possible within the Nine Worlds but a decent idea for the newly conquered territories
 
@Durin, you missed these questions:
1. I have an idea. What if we started producing abhuman inhabitants on Avernus? Avernites are all exceptional warriors but abhumans have certain qualities which just can't be matched with training alone. No Avernite could match the strength of a Jotun, for example. It would be like the Grenadiers action except better due to racial bonuses. Avernite snipers are excellent, but Avernite ratling snipers would be even better, for example (if ratlings count as equals, that is).
2. Which if any of the following abhumans are equals?
Felinids
Ratlings
Nightsiders
Beastmen
 
Why would we even bother proposing a forge world when Scott is just gonna veto it.

It's not gonna happen unless the Fabricator General wishes it. The Trust can't overrule the Fabricator General on an Ad Mech issue.
 
@Durin
1. Right in that case technically how long can a ship survive? With a third of the population of normal imperial ships, Nogs just breeding, long haul breeding fruit and recycling waste materials.
Even if we can't clone abhumans into being, couldn't we at least import enough Jotun from Jotunheim to establish a stable breeding population within Avernus?
IIRC Garp doesn't want to give us any.

He, like most of the trust, thinks of it as a very creative form of cruel execution.
 
We're getting Life Guards, relic Armor, and we've already set up the Order of Omens, leaving little to nothing in the semblance of privacy. Do you guys think our guys are going to safe enough, yet?
 
Last edited:
@Durin
1. More Trust proposals?: If it hasn't been set up a portion of the Trust intended to audit/investigate/cut down on bureaucratic bloat... effectively an administratum inquisition. Or hell just set it up under the Inquisition. The point of it is to make sure we don't start to bloat in our bureaucracy.
2. Can we set up long term economic planning offices. The point of these groups would be to create long term plans for when resources start to run out on a planet happen and other things that can creep up on a planet so there is not too much chaos when this happens.
3. Set up Trust wide funds for the arts, to encourage creativity ect. I'm not sure if this is just a back ground thing, but the point is to encourage and take advantage of the cultural Renaissance of the trust. Sorry if this is too small
4. This isn't a proposal it's more curiosity. When we expand a city into a hive ect. do we gain more thrones? My logic is more space, more businesses more people, but our Throne income seems to not be increasing. It may just be that I can't see it because we've been spending so much...
5. Because I should have just put it here: Right in that case technically how long can a ship survive? With a third of the population of normal imperial ships, Nogs just breeding, long haul breeding fruit and recycling waste materials. This is in response to the Nog breeding...
6. Can we use the bio promethium produced by Beergrass as ship fuel? I'm trying to figure out how sustainable our ships are.
 
3. Set up Trust wide funds for the arts, to encourage creativity ect. I'm not sure if this is just a back ground thing, but the point is to encourage and take advantage of the cultural Renaissance of the trust.
To work against Abomination influence? It would just please Slaanesh. I'd prefer to leave the private citizen to patronage the arts.
Re: hydroponic gardens, they would likely take up a large amount of space if they should grow any useful amount of nog and beergrass. That space can probably, for normal-length flights, hold more food than would be produced in such a garden, or more profits in trade items than savings in food. Is there some land far, far away you want to voyage to?
 
To work against Abomination influence? It would just please Slaanesh. I'd prefer to leave the private citizen to patronage the arts.
This isn't entirely honest, merely promoting the arts doesn't make you into a slaaneshi cultist. Indeed, if that was the case, obeying orders would make you fall to the Abomination in an instant.

Slaanesh is the Chaos God of Excess, not the Patron God of the Arts.
 
Last edited:
To work against Abomination influence? It would just please Slaanesh. I'd prefer to leave the private citizen to patronage the arts.
Not really, inspirational artwork, nice books and movies stuff like that.

And yeah it'd please Slaanesh, but irritation pleases Khorne, so long as we keep an eye on it we should be fine.

Re: hydroponic gardens, they would likely take up a large amount of space if they should grow any useful amount of nog and beergrass. That space can probably, for normal-length flights, hold more food than would be produced in such a garden, or more profits in trade items than savings in food. Is there some land far, far away you want to voyage to?
We have long haul systems that already function as hydroponic systems, but the point I was making is that Nogs can grow anywhere. They'll appear over the entire space of the ship.

It's also a theoretically exercise and a maybe in case we decide to finally abandon galaxy.

not the Patron God of the Arts.
Some chaos cultists do fall to Slaanesh are artists, but that's mostly the ones that get obsessed with perfection.
 
The dude has like a billion Jotun. He can spare something like 30 million no worries. The Imperial Trust would benefit greatly from Avernus-raised Jotun warriors.
Shrugs.

Maybe.

Avernite Jotun certainly wouldn't be the same as Jotunhiem ones, we're not a high gravity world.

Ogryns are also not exactly known for their speed and even Jotun are not particularly smart before we get them on the chairs, which on Avernus is a big problem.
 
Shrugs.

Maybe.

Avernite Jotun certainly wouldn't be the same as Jotunhiem ones, we're not a high gravity world.

Ogryns are also not exactly known for their speed and even Jotun are not particularly smart before we get them on the chairs, which on Avernus is a big problem.
They wouldn't be general purpose warriors. They'd have niche roles that they would fill and they would excel greatly in those niches. Why would it be a problem to get them into chairs? We have knowledge chairs and we use them quite a bit.
 
Some chaos cultists do fall to Slaanesh are artists, but that's mostly the ones that get obsessed with perfection.
Yes, but they could still provide a service in decreasing Abomination influence over any society in which they are allowed to pursue their craft. Nevertheless, they would still be subjected to just as an intense screening as other parts of Avernite society.
 
With regards to the council meeting and all the admin proposals being made: This is not our job. Most of this stuff are things that the Low Council and or Inquisition are already responsible for. Plus the High Council currently has more important matters to attend to.

@Durin
1 What (if any) early warning systems have been set up on the newly conquered planets?
2 Does the Trust fleet (or any of the planetary fleets) patrol far enough out to warn us of an attack?
3b If no, would it be viable to propose this at the meeting?

Ridcully is good but no seer is infallible. Best to have backups.
 
They wouldn't be general purpose warriors. They'd have niche roles that they would fill and they would excel greatly in those niches. Why would it be a problem to get them into chairs? We have knowledge chairs and we use them quite a bit.
Because you can't get people into chairs below a certain age, if you try it gives them brain damage.

Before that IIRC they're still as smart as bone heads.

But still if you want we can make a proposition to Garp, but if he says no for what ever reason then that's his reason... and to be honest we have neither time nor money to integrate Jotun properly at this stage.

Yes, but they could still provide a service in decreasing Abomination influence over any society in which they are allowed to pursue their craft. Nevertheless, they would still be subjected to just as an intense screening as other parts of Avernite society.
I was thinking a trust scale thing.
 
@Durin
1. More Trust proposals?: If it hasn't been set up a portion of the Trust intended to audit/investigate/cut down on bureaucratic bloat... effectively an administratum inquisition. Or hell just set it up under the Inquisition. The point of it is to make sure we don't start to bloat in our bureaucracy.
2. Can we set up long term economic planning offices. The point of these groups would be to create long term plans for when resources start to run out on a planet happen and other things that can creep up on a planet so there is not too much chaos when this happens.
3. Set up Trust wide funds for the arts, to encourage creativity ect. I'm not sure if this is just a back ground thing, but the point is to encourage and take advantage of the cultural Renaissance of the trust. Sorry if this is too small
4. This isn't a proposal it's more curiosity. When we expand a city into a hive ect. do we gain more thrones? My logic is more space, more businesses more people, but our Throne income seems to not be increasing. It may just be that I can't see it because we've been spending so much...
5. Because I should have just put it here: Right in that case technically how long can a ship survive? With a third of the population of normal imperial ships, Nogs just breeding, long haul breeding fruit and recycling waste materials. This is in response to the Nog breeding...
6. Can we use the bio promethium produced by Beergrass as ship fuel? I'm trying to figure out how sustainable our ships are.
1. already exists
2. you could f you can convince the High Council that it is neccecary
3. ditto, a bit to small detail to be honest
4. no thrones come from population, larger cities allow larger populations
5. it depends, decades to a century or so
6. no
 
With regards to the council meeting and all the admin proposals being made: This is not our job. Most of this stuff are things that the Low Council and or Inquisition are already responsible for. Plus the High Council currently has more important matters to attend to.

@Durin
1 What (if any) early warning systems have been set up on the newly conquered planets?
2 Does the Trust fleet (or any of the planetary fleets) patrol far enough out to warn us of an attack?
3b If no, would it be viable to propose this at the meeting?

Ridcully is good but no seer is infallible. Best to have backups.
I agree with the first statement so much, also if you go into a High Council Meetin where the future of the Trust is on the line with a bunch of minor admin ideas and proposals to fund art and extreme long term planning it will make an impact on your reputation (as either crazy, out of touch or having a bad set of priorities)

1. a network of senors, smilar to Aernus but a lot smaller scale
2. yes
 
Last edited:
@Durin
1. Because it has come up now is Garp still reluctant to move a significant Jotun population to Avernus. I can think of several reasons why not (it looks bad, a significant pop would also have to be fairly skilled fighters, he doesn't have that many Jotun ect.)
 
@Durin
1. Because it has come up now is Garp still reluctant to move a significant Jotun population to Avernus. I can think of several reasons why not (it looks bad, a significant pop would also have to be fairly skilled fighters, he doesn't have that many Jotun ect.)
Yes, also Jotun are poorly adapted to Su,vice on Avernus, they have below human reflexes
 
I agree with the first statement so much, also if you go into a High Council Meetin where the future of the Trust is on the line with a bunch of minor admin ideas and proposals to fund art and extreme long term planning it will make an impact on your reputation (as either crazy, out of touch or having a bad set of priorities)
TBF Muspelhiem's doing something similar..., bit point taken.

Military proposals... thinking.

Yes, also Jotun are poorly adapted to Su,vice on Avernus, they have below human reflexes
Thought so.
 
Back
Top