The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I hate how the Imperium needed the 'Last Wall' protocall where Dorns Astartes got together into one force to fight the Beast and how it still was barely enough to hold the Beast down. It required the life of a primarch to take down the Beast and ALOT of other things.

D.U.O

Don't underestimate orks.

I'm trademarking that.
 
I hate how the Imperium needed the 'Last Wall' protocall where Dorns Astartes got together into one force to fight the Beast and how it still was barely enough to hold the Beast down. It required the life of a primarch to take down the Beast and ALOT of other things.

D.U.O

Don't underestimate orks.

I'm trademarking that.
To be fair Vulkan didn't die.
 
@Alex pears I think you may be underestimating the the tech the orks may get. We are talking non warp FTL, advance gravity weapons ( think planet miners from dead space), system wide teleportation, warp gates, and a whole list of other goodies most Magos would burn worlds for. They are the kind of things most people would vote for and same the consequences.
They are the kind of things the orks might get, but they are not the kind of things we can yet even start to research.

We might get ideas from their tech, but we are far away from the point where we can reverse engineer the MoI's grav weapon, never mind a Warmoon's grav whip.
 
@Durin,
1) Is it a relatively accurate summation?
To pilot a Titan, one should have extra strong will and durable brain, to pilot a Knight psychic and biologic requirements are somehow less high, but there also protection from non-authorized access programmed in Knights, which prevents people not from a Knight House(or more probably the Knight House which Knight belongs to) from piloting. Can a Knight pilot a Knight of a different House?
2) If Fred fulfills first requirement, can we create a Knight that recognizes him as a Knight?
3) Or I should stop trying to make up in-universe excuses and accept that he shouldn't become a Knight for metagame reasons?

@Durin has Ophelia ever contacted her birth family after she passed her Trials?

We don't have necromancy yet. IIRC her biological parents died some time before. She probably has expanded family though.
 
3) Or I should stop trying to make up in-universe excuses and accept that he shouldn't become a Knight for metagame reasons?
I think you should accept he can't become a knight for very reasonable in universe reasons.

Why on earth do you think he should be a knight anyway we're the ones with the Titans?

We don't have necromancy yet. IIRC her biological parents died some time before. She probably has expanded family though.
IIRC, her mom and dad gave her up...

Probably dead by now though.
 
Ophelia's parents would be in the sixties now if they were still alive. Her siblings and cousins would be in their forties and thirties.
 
I think you should accept he can't become a knight for very reasonable in universe reasons.

Well, if there is only in-universe reasons, then they may or may not be bypassed. If GM doesn't want it OOC, then we shouldn't even try.
Thankfully Durin clearly states such things, like with named characters becoming psykers, bomb teleportation and so on.

Why on earth do you think he should be a knight anyway we're the ones with the Titans?

Well, I started to ask questions about Princepses 'and Knights' requirements and test for omake about Jacob. Can he become a Knight or Princeps, and if he can't, then why? And if we can, why wouldn't we get Fred a new trait and options?
 
Do they even coffee break?
Technically, unless the Coffeetron 5000 was one of the Dark Age techs we found, no. Recaf is the 40k equivalent of coffee.


@Durin, I'd like to know what the specialties of some of the Divisiones (such as Magos Explorator, Magos Biologis, etc.) of the Adeptus Mechanicus are since information on them isn't otherwise readily available. These are the Divisiones I'd like some information on:
1. Magos Alchemys
2. Magos Gladius
3. Magos Physic
4. Magos Technicus
 
Technically, unless the Coffeetron 5000 was one of the Dark Age techs we found, no. Recaf is the 40k equivalent of coffee.


@Durin, I'd like to know what the specialties of some of the Divisiones (such as Magos Explorator, Magos Biologis, etc.) of the Adeptus Mechanicus are since information on them isn't otherwise readily available. These are the Divisiones I'd like some information on:
1. Magos Alchemys
2. Magos Gladius
3. Magos Physic
4. Magos Technicus

What about Magos Geologis?
 
Well, if there is only in-universe reasons, then they may or may not be bypassed. If GM doesn't want it OOC, then we shouldn't even try.
They may or may not be bypassed, but probably not because the Aesire wouldn't want it to.

Even for us.

Well, I started to ask questions about Princepses 'and Knights' requirements and test for omake about Jacob. Can he become a Knight or Princeps, and if he can't, then why? And if we can, why wouldn't we get Fred a new trait and options?
I'd question why you'd want Jacob to be a Princeps, he's supposed to be a better Jane and becoming a Princeps will both kill him at a younger age and force us to delimb (in fact de everything) him completely.

As for Rotbart we're a strategist we keep away from fighting to buff everyone else.

Thankfully Durin clearly states such things, like with named characters becoming psykers, bomb teleportation and so on.
TBF in universe being a dormant psyker is very very rare.

Usually it'd only happen for plot reasons rather than any rolling a dice.

Beyond that there's no way of artificially becoming a psyker that doesn't involve Daemons or unstable warp tech.

1. Magos Alchemys
2. Magos Gladius
3. Magos Physic
4. Magos Technicus
Do these exist? Or are they ones which you think should?

Cause
1. Are these chemists?
2. Gladius means sword so are you just talking about combat focused tech priests... so Myrmidons... or weapon making tech priests... which I'm pretty sure is all Magos and especially Myrmidons.
3. Assuming this means physics?
4. Engineers?

In which case I'd assume they exist...
 
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@Durin,
1) Is it a relatively accurate summation?
To pilot a Titan, one should have extra strong will and durable brain, to pilot a Knight psychic and biologic requirements are somehow less high, but there also protection from non-authorized access programmed in Knights, which prevents people not from a Knight House(or more probably the Knight House which Knight belongs to) from piloting. Can a Knight pilot a Knight of a different House?
2) If Fred fulfills first requirement, can we create a Knight that recognizes him as a Knight?
3) Or I should stop trying to make up in-universe excuses and accept that he shouldn't become a Knight for metagame reasons?



We don't have necromancy yet. IIRC her biological parents died some time before. She probably has expanded family though.
1.yes, and sometimes
2. no
3. you should, if you are not within three generations from a member of a knight house there is a aproxiamtly one in a trillion chance you could pilot a knight. so it can hppen but is very, very, very unlikely. you are more likely to be an Alpha-level psyker if you are born on Avernus or a Beta-level psyker if you are born elsewhere
 
Technically, unless the Coffeetron 5000 was one of the Dark Age techs we found, no. Recaf is the 40k equivalent of coffee.


@Durin, I'd like to know what the specialties of some of the Divisiones (such as Magos Explorator, Magos Biologis, etc.) of the Adeptus Mechanicus are since information on them isn't otherwise readily available. These are the Divisiones I'd like some information on:
1. Magos Alchemys
2. Magos Gladius
3. Magos Physic
4. Magos Technicus
1. chemist
2. unknown
3. physicist
4. unknown
So they do...

Well I'm fine with my guesses for now...

@Durin
1. How far away are we from the Halo Zone?
1. thousands of light-years
 
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