The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We have WoG that a) such trade is possible, if unlikely b) if it happens, it'll be a veritable political shitstorm. I'd like to prevent that. Quartoks should understand if we explain them why it's a big deal and how their decisions can severely damage both ours and theirs political position in a Trust. They seem to be of a sensible type. Giving them a city for the sake of it is fine, we can gift them a third city if we need to, but having guaranties they ask our opinion before screwing up everything we'd done to establish their position is a good idea.
So we explain the situation and amend the Terms Of Protectorate (which currently doesn't mention trade except with us) so they can't trade with external polities without our involvement. We do Not use underhanded deals or strong arm tactics to backdoor the issue.

Upfront and honest is the best way to do this.
 
If Banish Runes "apply the concept of the divide between the material and the immaterial", does that mean a Banish Rune could be used as an eject button for a human lost in the warp?
 
So we explain the situation and amend the Terms Of Protectorate (which currently doesn't mention trade except with us) so they can't trade with external polities without our involvement. We do Not use underhanded deals or strong arm tactics to backdoor the issue.
What exactly is underhanded about making a honest and open temporal fix-up to the terms of protectorate in exchange for something they want? There is strongarming involved, but they are a protectorate, it is natural for us to have a stronger position. Actually, getting a veto power on any trade in terms of protectorate (thus, potentially permanent) means even more of strongarming than getting a temporary one as per my suggestion.
 
Shouldn't the blood dragons be given more military tech since they might need it to survive the orks 80 worlds is still alot. They could still be boosted, Its the worst time to horde technology.
 
Shouldn't the blood dragons be given more military tech since they might need it to survive the orks 80 worlds is still alot. They could still be boosted, Its the worst time to horde technology.
Not much we can do I fear.

1. Not enough time, it took us years and we've still not gotten to the point where all our tech has been implemented at best they have 20 years for 80 worlds compared to our 9 at the time. So we gave them three powerful pieces that hopefully they can implement in time along side a massive boost to their industrial capacity.
2. The trust doesn't want too, which is fair enough we do need to retain an advantage, but the bigger concern is chaos. 80% of the human species has been obliterated in one form or another and if this gets to the Dark Mech things are going to get even worse.

I understand your feelings, but there's not much we can do in that regard.

The Blood Dragons have survived, with this they're in a much better position I hope.
 
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What exactly is underhanded about making a honest and open temporal fix-up to the terms of protectorate in exchange for something they want? There is strongarming involved, but they are a protectorate, it is natural for us to have a stronger position. Actually, getting a veto power on any trade in terms of protectorate (thus, potentially permanent) means even more of strongarming than getting a temporary one as per my suggestion.
Your suggestion is either bribing or threatening them to give us more power over what they do. It is offensive to them and also undermines our authority.

Writing it into the Terms, after explaining that not doing so could cause another scandal like with the reverse engineering, is simply continuing to define the agreement between us as a new situation arose.

Plus we can do it right now rather than waiting until Edvin has enough free actions to re-expand Elysium.
 
So I was looking over the Divination actions and saw;
Fanning the Flames- In the recent emergency meeting it was decided that High Grandmaster Ridcully should devote a major portion of his time to intensifying the civil war in Tugozak's Domain. This should hopefully increase the number of casuistries that the Ork take in the coming years and will soften them up for later strikes.

Time: 1 year (,must be taken by Ridcully, must take at least 12 times in next 30 [25] years)
Chance of Success: 20%

Cost: 3,800,000 Thrones
Reward: civil war in Tugozak's Domain prolonged and intensified
We kinda need to get on this. And I made a possible plan for his actions.

Turn 93 <Previous Turn>
Y1: Military Assistance DD
Y2: Contact Eldar DD
Y3: ----------------
Y4: Military Assistance DD
Y5: Cheating (Cyclonic Torpedoes) DD​
Turn 94 <This Turn>
Y1: Military Assistance DD
Y2: Spying on Gods DD
Y3: Military Assistance DD
Y4: Fanning the Flames DD
Y5: Military Assistance DD​
Turn 95
Y1: Fanning the Flames DD
Y2: Military Assistance DD
Y3: Fanning the Flames DD
Y4: Military Assistance DD
Y5: Fanning the Flames DD​
Turn 96
Y1: Military Assistance DD
Y2: Fanning the Flames DD
Y3: Military Assistance DD
Y4: Fanning the Flames DD
Y5: Military Assistance DD​
Turn 97
Y1: XXX
Y2: Fanning the Flames DD
Y3: Fanning the Flames DD
Y4: Fanning the Flames DD
Y5: XXX​
Turn 98
Y1: XXX
Y2: Fanning the Flames DD
Y3: Fanning the Flames DD
Y4: Fanning the Flames DD
Y5: XXX​

Thoughts? feelings?
 
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@Durin
1. Will you give the option for Thrant in one of the next turns to look into upgrading the Terminator armor?
2. Would one of the first steps be resizeing be? Or would that generate unrest in the mechanicus already?
 
Shouldn't the blood dragons be given more military tech since they might need it to survive the orks 80 worlds is still alot. They could still be boosted, Its the worst time to horde technology.

The Defense Cruiser has several technologies that they can apply to their navy, orbital defenses, and even city defenses. They also already have all the standard Space Marine STCs, which they are probably allowing their Guard elites to use since there are no restrictions on them anymore.

It's likely that they may lose some world's, but they are likely to survive as a whole.
 
2. Would one of the first steps be resizeing be? Or would that generate unrest in the mechanicus already?
Why would they need to resize it?

It's the astartes pattern and examples sized for humans have been in use for ever as well so it shouldn't be a controversial move.

The Defense Cruiser has several technologies that they can apply to their navy, orbital defenses, and even city defenses. They also already have all the standard Space Marine STCs, which they are probably allowing their Guard elites to use since there are no restrictions on them anymore.

It's likely that they may lose some world's, but they are likely to survive as a whole.
They also get the Royal basilisk, which basically means we doubled their artillery, which against orks is important.
 
So I was looking over the Divination actions and saw;

We kinda need to get on this. And I made a possible plan for his actions.

Turn 93 <Previous Turn>
Y1: Military Assistance DD
Y2: Contact Eldar DD
Y3: ----------------
Y4: Military Assistance DD
Y5: Cheating (Cyclonic Torpedoes) DD​
Turn 94 <This Turn>
Y1: Military Assistance DD
Y2: Spying on Gods DD
Y3: Military Assistance DD
Y4: Fanning the Flames DD
Y5: Military Assistance DD​
Turn 95
Y1: Fanning the Flames DD
Y2: Military Assistance DD
Y3: Fanning the Flames DD
Y4: Military Assistance DD
Y5: Fanning the Flames DD​
Turn 96
Y1: Military Assistance DD
Y2: Fanning the Flames DD
Y3: Military Assistance DD
Y4: Fanning the Flames DD
Y5: Military Assistance DD​
Turn 97
Y1: XXX
Y2: Fanning the Flames DD
Y3: Fanning the Flames DD
Y4: Fanning the Flames DD
Y5: XXX​
Turn 98
Y1: XXX
Y2: Fanning the Flames DD
Y3: Fanning the Flames DD
Y4: Fanning the Flames DD
Y5: XXX​

Thoughts? feelings?
To few Fanning in the beginning. There will come something up that will impete a plan that builds on "we have time later".
Alone the Cheating actions will break it. Divining for attacks will total it.
 
Your suggestion is either bribing or threatening them to give us more power over what they do. It is offensive to them and also undermines our authority.

Writing it into the Terms, after explaining that not doing so could cause another scandal like with the reverse engineering, is simply continuing to define the agreement between us as a new situation arose.

Plus we can do it right now rather than waiting until Edvin has enough free actions to re-expand Elysium.
It's called "trade", not "bribing". My suggestion is trade a little more power for us for our help in doubling their owned territory.
Top are essentially their constitution; why would we ask to change their constitution unfavorably when all we need is a treaty?
Ok can you two just clue me into what exactly your disagreement is about?

Cause as far as I can tell your basically after the same thing, there just seems to be a disagreement in how to put it down.
 
So I have been thinking about how every faction is getting a boost. The Orks got their gods, Eldar got Ynead, necrons are untied, chaos got more power, the largest human polities seem to be advancing tech wise since the end of the imperium or dying out. All but one faction the Hrud. The only thing I can think of to make the Hrud terrifying is if He who lingers returns.

Qah (He who lingers) is a old one. He changes the Hrud from what they were ( the troll) to be more terrifying. A Hrud migration is one of the most dangerous things in the galaxy, needing crusades to slow down or even trying to stop. Chapters of space marines have been whipped out.

Qah is suppose to return one day and unit the Hrud for one last battle. From records it's seems he will fight the Necrons. He has been gone for half a million years because he is busy doing something.

Hrud - Lexicanum
 
So I have been thinking about how every faction is getting a boost. The Orks got their gods, Eldar got Ynead, necrons are untied, chaos got more power, the largest human polities seem to be advancing tech wise since the end of the imperium or dying out. All but one faction the Hrud. The only thing I can think of to make the Hrud terrifying is if He who lingers returns.

Qah (He who lingers) is a old one. He changes the Hrud from what they were ( the troll) to be more terrifying. A Hrud migration is one of the most dangerous things in the galaxy, needing crusades to slow down or even trying to stop. Chapters of space marines have been whipped out.

Qah is suppose to return one day and unit the Hrud for one last battle. From records it's seems he will fight the Necrons. He has been gone for half a million years because he is busy doing something.

Hrud - Lexicanum
Who knows.

We know so little about the Hurd and Qah, that theorising is pretty pointless.

Best case scenario Qah pulls itself together and is benevolent to us when it comes to Avernus/is already semi benevolent like it is in the Age of Dusk.

Worst case scenario... well lets not think on that.

Even Qah being an Old One is hard to judge as complete truth, though I do trust the word of a necron lord more than that of some random radical inquisitor.
 
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@Durin
1) What is the biggest problem the Trust currently faces when engaging Orks of Overlord levels on the ground?
1a) Biggest Problem Avernite forces face?
2) How is the Trust fairing as it relates to dealing with Gargants?
2a) Same as the above question but for Avernite forces?

Thank you for your time.
 
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Military Assistance isn't needed for the current campaign, we already killed the top Ork and broke the back of his domain. Get the fanning actions out of the way now and then do research.

Ok can you two just clue me into what exactly your disagreement is about?

Cause as far as I can tell your basically after the same thing, there just seems to be a disagreement in how to put it down.
I want to give them a new city when we expand that region. Vsh wants to prevent then trading with the Sirens. Both of us agree that doing both is generally a good idea.

The disagreement is that I think the two things should be unrelated (the city a gift, the trade issue part of our Protectorate Terms) while vsh thinks we should only give them another city if they trade us the right to veto their trade deals.
 
Military Assistance isn't needed for the current campaign, we already killed the top Ork and broke the back of his domain. Get the fanning actions out of the way now and then do research.

I want to give them a new city when we expand that region. Vsh wants to prevent then trading with the Sirens. Both of us agree that doing both is generally a good idea.

The disagreement is that I think the two things should be unrelated (the city a gift, the trade issue part of our Protectorate Terms) while vsh thinks we should only give them another city if they trade us the right to veto their trade deals.
I mean if we kill more Orks now, that's less From Beyond Orks, which is good.

Especially if we kill their Gargants. *shudders*
 
Who knows.

We know so little about the Hurd and Qah, that theorising is pretty pointless.

Best case scenario Qah pulls itself together and is benevolent to us when it comes to Avernus/is already semi benevolent like it is in the Age of Dusk.

Worst case scenario... well lets not think on that.

Even Qah being an Old One is hard to judge as complete truth, though I do trust the word of a necron lord more than that of some random radical inquisitor.
I think Qah or at least a old one will make a appearance. We are on a planet that was created by the old ones. We have a lot of coincidences, DNA, anti chaos, the planet hates necrons, etc
Qah being a old one has no prof other than second hand reports about Hrud religion,and that there tech seems to be some advance warp tech. They can travel between worlds, Hrud fussils can destroy anything non demon instantly. Really the Hrud plasma/warp weapons can kill anything one hit.

We still do not know what the planet mind is. We might have some olds ones hidden in that dimension. Which would explain how it seems to be studying and testing us. Examples being that leadership every once and while be attacked specifically. That one our very precious grey knights was kidnapped. That the planet hates chaos and necrons.

If the worse happens that would be scary. While space marines have been destroyed by Hrud migrations by a clan let alone all of them.

The only good thing would be that we could study there tech. Would take a hit studying xeno tech but it would be worth it if we could get weapon tech or even half their drug making abilities.
 
The disagreement is that I think the two things should be unrelated (the city a gift, the trade issue part of our Protectorate Terms) while vsh thinks we should only give them another city if they trade us the right to veto their trade deals.
Yeah, a second city is a huge bargaining chip: we can spend it on goodwill and then work hard for settling the potential trade issue, or we can spend it on a trade issue and then work hard for the goodwill. I think second is preferable because goodwill is not strictly needed and we generally can't afford to spend much actions to get something from Quatroks.

Regarding Fanning the flames. Raiding on Tugozak will start after three turns worth of actions (so at most 15 Fannings). We have more or less three options: pack the fanning in the beginning, making civil war most severe when we start raiding, pack most of it in the end, supporting civil war with both raids and Fanning actions, or distribute it evenly, having some fanning done before the raids and some done simultaneously.
@Durin
1. What course of action is expected to deal more damage to orks?
a) Most of fanning done in the next 15 years, before the raiding/extermination start.
b) Most of fanning done simultaneously with the raids, using the raids to support the civil war.
c) Fanning distributed evenly
2. Which course of actions is expected to result in fewer casualties?
a) Most of fanning done in the next 15 years, before the raiding/extermination start.
b) Most of fanning done simultaneously with the raids, using the raids to support the civil war.
c) Fanning distributed evenly
 
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