The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Not surprising, also not too expensive, might I remind people our cult pop is increasing and that before the incursion we had thisTotal Cult ActivityTotal Periphery Cultists FoundTotal Inner Circle Cultists FoundTotal Military Casualties from CultsAvernus Prime1,769195204Avernus' Spine8,6859551,003The Azure Islands1 2,5951,3851,455 Lindon 10,7471,1821,241 Everglades 15,5511,7111,796 Elysium 18,7042,0572,160 Aridia 11,9081,3101,375 Avernus Total 79,9608,7969,235

The incursion was like this.

We could have bought everything within a few years
I suspect in a situation with that many cultists we will also kill a far higher percentage of them, instead of capturing.
Victory comes first, selling the defeated as a very distant second.
 
Well, with high cost on runes, chance that they'll trade with Quartok without us anyway and anger conservatives, and the fact that they can offer us other things than runes, like Avernus knowledge, artifacts, living specimen(including massive numbers of thundabests for our riders) and probably more, we should do the tech trade in several turns. And maybe consider raiding for cultists?
Nah no need.

We got 400 cultists this turn and given the increase that's been going on we're going to be getting a decent amount per turn. Might as well put them to use rather than waste time raiding Valinor for cultists and potentially getting them going at us cause ya know we have bigger fish to fry a bunch of new undefended colonies that we don't want to provoke them to attack and we want to not waste time dealing with their nuts when we're operating on a 30 year assumption (and we still haven't found the nexx who are now at such a distance that going out there for a raid is really a terrible idea)

Besides the Banish rune alone pays for pretty much anything in my opinion if it's just the taster.

I suspect in a situation with that many cultists we will also kill a far higher percentage of them, instead of capturing.
Victory comes first, selling the defeated as a very distant second.
We kill 60% of them, but we still got 400 of them this turn for trading.
 
Last edited:
1. you could try, carrying large numbers of desperate cultists though the Warp sounds like a recipe for disaster however and there would also be political issues
Are sedatives not an option? Between them and some daemonology that should be sufficient in keeping the cultists on lock while they get transported.

Holy ****ing shit.

I cannot emphasise enough how valuable this rune is, before the only effective counter to Daemons was Emperor and firepower, now we have a rune, one that can be etched into weapons and armour ONE THAT WEAKENS DAEMONS!!!

Even if it needs psykers to power it still is a rune that weakens Daemons. Fucking hell I don't know of ANYTHING, that synergises more with the Grey Knights and its not as if the trust doesn't have plenty of psykers so bloody hell anti daemon rune.

This is far and above my most outrageous expectations!
Inquisition Armoury - Lexicanum
Grey Knights Armoury - Lexicanum
Daemonology - Lexicanum
The Imperium has many tools at their disposal to attack the daemon even without firepower and the Emperor.

EDIT: Runes aren't even new. Humanity has had them for ages. The only difference between human runes and siren runes that I can tell is that the latter are powered by Avernus and Eldar Gods.
 
Last edited:
In particular you and the Governor' Own have gained a reputation after the Massacre of GlitTooth, where a surprise massed telyporta attack on you ended up with the Governor''s Own having to fight off several million Orks. By the time reinforcements arrived two hours later the Orks had been wiped out, at the cost of under a company of the Governor's Own. Odysseus once more proved his worth in the battle, with his powers healing the wounds that the Governor's Own sustained and keeping them fresh.

Whoa, these guys really are a meat grinder. That's a kill ratio of 1: Several thousands per person.
@Durin
1. Did the Guv's Own get any traits from this ?

If Lord-Marshal Sigard ever falls to Chaos you are going to advise the deployment of multiple Battle Psyker Choirs and your most powerful Psykers to kill him, even if he is alone.

Interesting that Rotbart's first thought is "How can I take him down". I wonder what the Trust/Inquisition's plan would be take us down if we fall to Chaos; probably orbital bombardment.

Still it is interesting that the Eldar predicted this would happen,

Maybe they still have the plans crafted by their older seers before they sacrificed their lives. It would make sense that the newbie seers aren't capable of making adjustments to these plans due to their lack of experience.
 
And?

With the exception of true name staffs there's only some Grey Knight stuff, which is not the same thing and is almost certainly not as effective as these if they even had them (they sure as hell don't have a psilencer, and they only maybe have Psy rounds)

Yes, I mean if we had thousands of cultists and serious damage from them we'd kill a far higher percentage.

The Imperium has many tools at their disposal to attack the daemon even without firepower and the Emperor.
No all we had are new ways of focusing our firepower and praying to the emperor so that our bolts and wards would do more damage.

There are exceptions to that rule like True Name staves and Psilencers (psy out grenades sure don't count), but pretty much all other methods were forms of consecrations against the Daemon from the emperor and even those ones above, were just new ways of focusing fire power.

Psy bolts have anti daemon inscriptions on them, but again their main thing was negative psycic energy that was embued into each bolt not the runes themselves.

But really if the imperium had runes please show a demonstrable show of them that doesn't rely on the emperor like the Tarrot? please.

And again Daemonology=runes.

Singular effect on a single target vs wide spread weakening of all Daemons in a certain area.

Yes, I mean if we had thousands of cultists and serious damage from them we'd kill a far higher percentage.
If they are allowed to form into cults, but given our abilities its more likely that more just appear rather than make cults letting us pick up a greater proportion.
 
Last edited:
For the last few years you have been working closely with Admiral Sarnow, as you often command the main fleet while he take control of the light forces. In this time he has proven his sheer talent in his speciality of Void Command, being able to make use of even heavy warships as part of his harassment. You will never forget the sheer surprise the one time Admiral Sarnow managed to pull off an ambush with the Fólkvangr.

Wut?
An ambush? With our flagship? How the hell did he...
I love this guy!
 
But really if the imperium had runes please show a demonstrable show of them that doesn't rely on the emperor like the Tarrot? please.
Nemesis Force Weapon - Lexicanum
The most common type of weapon wielded by the Grey Knights is the Nemesis Force Sword. It exemplifies the mixture of magick and science utilized by the Grey Knights. The blade is tempered iron, flecked with shards of silver and inset with ancient runes of daemon slaying. Advanced power field generators are also contained within.
Runic Weapon - Lexicanum
The Runic Weapon is a type of weapon used by the Space Wolves Rune Priests. These psychically charged weapons are carved with many powerful sigils to ward off the fell energies of the Warp.
Rune Priest (Adeptus Mechanicus) - Lexicanum
Adeptus Mechanicus Rune Priests scribe runes and chant liturgies over machines as part of the Cult Mechanicus's rituals of initiation given to new machinery.
Barbarisater - Lexicanum
Eisenhorn approached Magos Geard Bure on Cinchare, who etched the blade with special pentagrammic wards and enhanced the psychic veins, to increase the sword's effectiveness against daemons
Not sure if wards count, but I'm pretty sure they do.

So there, human runes. They exist, they work, and they're good against daemons.

I'm also quite unimpressed how you left out the link I left to daemonology considering that Banishment and Sanctuary are both psychic powers which have anti-daemonic effects that do not require the Emperor or firepower.
 
Last edited:
Whoa, these guys really are a meat grinder. That's a kill ratio of 1: Several thousands per person.
@Durin
1. Did the Guv's Own get any traits from this ?



Interesting that Rotbart's first thought is "How can I take him down". I wonder what the Trust/Inquisition's plan would be take us down if we fall to Chaos; probably orbital bombardment.



Maybe they still have the plans crafted by their older seers before they sacrificed their lives. It would make sense that the newbie seers aren't capable of making adjustments to these plans due to their lack of experience.
1. probably, will roll at end of campaign
 
Not nearly cheap enough for any kind of mass deployment and don't weaken Daemons by their mere presence

Space wolf and thus can probably only be used by those with their psycic frequency and the frequency of Fenris.

Coding doesn't actually do anything psycically, but we've already had this argument.

That's just pentagramatic wards

Not sure if wards count, but I'm pretty sure they do.
Debateable, given the expense in creating them I'm pretty sure they're the ancient runes of Daemon slaying for the Nemesis Force Weapons, though those are more likely to be the Hexgramatic wards.

So there, humans have runes. They work and they're good against daemons. I'm also quite unimpressed how you left out the link I left to daemonology considering that Banishment and Sanctuary are both psychic powers which have anti-daemonic effects that do not require the Emperor of firepower.
Banishment and Sanctuary are psycic effects that are temporary and don't last all that long even with the best psykers fuelling them of them, not passive effects that is effective by mere presence so them folded under fire power.

(it was emperor and fire power not fire power from the emperor, the two cross paths, but are not always the same)
 
Last edited:
@Durin
1. How effective is the banishment rune compared to other equivalents we might have from current tests?
2. Will the Siren familiar be lending us a hand in figuring out the runes?
3. What are the Siren's living arrangements
4. Has the bond produced any changes in her?
5. In her psyker?
 
@Alex pears
Right, now you've begun moving goal posts. I'm ending that line of discussion.

(it was emperor and fire power not fire power from the emperor, the two cross paths, but are not always the same)
It was a typo. I meant 'or'.

In other news, I found this.
Librarian - Lexicanum
Techomancy - Enables the user to influence a targets Machine Spirit or otherwise manipulate machinery. The psyker reaches into the workings of his target, subverting its vital energies to turn guns on their owners or cause tanks to roll to a shuddering halt. The power to destroy can also be turned to more benign ends, and Technomancy is equally effective in mending ailing machine spirits, readying them for war once more. Even fortifications can be targeted.
A psychic discipline that directly targets Machine Spirits. Yet further proof that they exist.


@Durin, how does Fulmination teleportation differ from Daemonology teleportation?

EDIT: Librarians are so cool.
 
Last edited:
@Durin
1. How effective is the banishment rune compared to other equivalents we might have from current tests?
2. Will the Siren familiar be lending us a hand in figuring out the runes?
3. What are the Siren's living arrangements
4. Has the bond produced any changes in her?
5. In her psyker?
1. far better
2-5 already answered today
@Alex pears
Right, now you've begun moving goal posts. I'm ending that line of discussion.


It was a typo. I meant 'or'.

In other news, I found this.
Librarian - Lexicanum

A psychic discipline that directly targets Machine Spirits. Yet further proof that they exist.


@Durin, how does Fulmination teleportation differ from Daemonology teleportation?
it is a different procedure for the same effect, under your classification it would go under Daemonology
 
A psychic discipline that directly targets Machine Spirits. Yet further proof that they exist.
Lets not go down this road either we both know we could, but lets not.

@Durin, how does Fulmination teleportation differ from Daemonology teleportation?
Riding the lightning :D.

More seriously I imagine some kind of tagging along on lightning or transforming into lightning would be involved.

2-5 already answered today
Really oh.
 
EDIT: Librarians are so cool.
I could probably claim heresy for thinking they were not before :D.

But seriously yeah they're kinda awesome and now we can give them beta level librarians :evil:

That Librarian is from the Dark Angels, the most LOYAL and NON-HERETICAL chapter in the Imperium.
Absolutely the most loyal and non heretical you have ever SEEN, no heretics what so ever nope nope nope nope nooooope.

Just ignore how shifty they are in... well pretty much everything and they're completely fiiiiiiineeee:V
 
Interesting that Rotbart's first thought is "How can I take him down". I wonder what the Trust/Inquisition's plan would be take us down if we fall to Chaos; probably orbital bombardment.

jane.

Wut?
An ambush? With our flagship? How the hell did he...
I love this guy!

".... this is how everyone else feels when they watch me conduct ground campaigns isn't it?" Frederic after hearing of the successful use of the Fólkvangr to ambush an Ork fleet.
 
Back
Top