1) We can just bring up the possibility and see how they react and just not go through with it. I doubt us bringing up possibililites would piss them off.
2) For the Quartok we can think it through and maybe offer them things in retuen.
3) We don't have to give them guns, we can try to pick which tech to them since surpise, tech is a very, very broad thing. Another fact is that I am not sure that guns would make Sirens that much more dangerous considering the whole psyker thing and the fact that they haven't seemed to have bothered with it.
4) If they don't have anything new to offer than fine but if they do asking what they have couldn't hurt.
1. Brining it up would take a year slot and we're strapped for actions ATM
2. What things we can't give them our stuff and we can't remove the ban for them to reverse engineer our stuff. We can't pay them in psyker goods, they've no need of additional materials metal or anything.
3. Tech is a broad category, but tell me truthfully what is that they would want? Maybe we'll get lucky and they'll ask for metal work, but they're either going to ask for weapons or for power generation.
Technologically they are equivalent to 17th century through their runes, without them they'd be a heck of a lot lower (9th or 10th IIRC). They don't make guns because presumably gun powder doesn't work under water and again runes when you have runed kracken everything seems insubstantial, but the Quartok have rail guns that will work under water and power weapons to compliment them.
As for the guns you do realise what their main thing is right?
They sing, our troops are stunned and fought among themselves, but the sirens were mostly just using swords, their bare hands ect. Then they'd just stun people get out a fully automatic and start banging.
4. Again time constraints, sounding out an action with them takes 1 of our actions and we only have 5 of those now.
If you want to continue, please move this to PMs.