The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
@Durin

1. On the Imperial Trust information Sheet it says we have >100 Astartes. Is that the number serving in the Trust Guard or is it the total Trust wide?
That portion of the sheet hasn't been changed for quite some time, it was last updated before VG even had its first batch of recruits reach Astarteshood.
 
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Well, with this alliance.
In short term They get a booster, and we get new information (and both sides get shines to work on), our SM where moving a lot (I think) so maybe they had more info, codes to 'long distante communication (using ships) maybe their navigator have better maps than us (not for long thanks for the orks warp shenanigans).
Maybe we do psy each other less (or not) and do a better patrol (since at last one point in our territories are now with allies).

Now I don't expect this to work, but all the old ships that are too big to them to work on. we certain can do a better job with our ships, but maybe there is a mecanus ship there that is broken to us to buy? Since the people from atlas must had come with their ships (and are using them until them broken? I don't know).
 
Something we need to think about for the next High Council meeting: Procedures for the issuing and deployment of cyclonic torpedoes.

My suggestion is that exterminatus weapons should be kept on our core planets. They should be issued to ships only if:
A) The High Council has voted to destroy one or more specific worlds.
B) A planetoid sized enemy vessel has entered the system.

The decision to destroy a world is not something we want individual captains or even admirals/governors making. Much as we made the Inquisition answerable to the High Council.
Equally importantly… we almost lost Avernus to traitors already. Imagine if all they had needed to do was subvert a single ship armed with cyclonics? While the Warding and Runes should help there is always the chance of our ships being taken over and I would rather they not have anti-planet weapons should that happen.

On a side note I really hope we don't get stuck building the things. If we need RM just to reverse engineer them I dread the cost of building any great number.
 
Well the space marines said it would take them 150 years to get to chapter strength with the goal of getting 20000 space marines. Sometimes I wished we had stayed longer in the warp storm.
 
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@Enjou @Reynal

I would argue to make sure that Lin is examining the runes the very first year followed by Tamia starting her research into the runes the second year. That way if there is any taint Lin can point it out in order to avoid a tainted psyker or something.
 
@Enjou @Reynal

I would argue to make sure that Lin is examining the runes the very first year followed by Tamia starting her research into the runes the second year. That way if there is any taint Lin can point it out in order to avoid a tainted psyker or something.

...both plans already have Lin examining the rune in year 1, and Tamia can't even start until year 3 since she has an active action going.
 
@Durin
Could you give an estimate for:
  1. Exactly what sort of impact Xavier being part of the campaign for four years would have?
  2. The timeline/cost of the military bionic tree (like, are we expecting another ten years after the initial investigation to start rolling them out or will we be able to start a rollout immediately)
 
With regard to the blood dragons, a tech we could really use is black ships. It's a big realm so it's plausible they had one or two there during the fall.

With black ships we can bring constanzo home and start importing pyskers from the rest of the nine world's, notably Vanahiem.
 
There are currently around 500 Marines and it wI'll take 30 years to hit a thousand
So even worst case scenario we'll have a chapter with all our goodies...

I approve of this immensely.

a tech we could really use is black ships. It's a big realm so it's plausible they had one or two there during the fall.
Very very unlikely.

The black ships were for one rare, two temperamental and three rarely came to any part of the galaxy.

The chances of there being one in the area where the BD were and it still being there are literally mind blowing.

I'd love there to be one for a chance at Null Iron if nothing else, but almost certainly not.
 
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[X] Plan Reynal T93

I prefer this because it gets started on the Psychic Orders. Other than that both plans are good.


So even worst case scenario we'll have a chapter with all our goodies...

I approve of this immensely.

Should we start a knock off Deathwatch chapter ? We could even ask the Blood Dragons to send a few guys over if they are willing.
I think with orks getting stronger the role of Deathwatch becomes more important. Avernus already has all the murderous beasts they might want to train with.
 
@Durin
Could you give an estimate for:
  1. Exactly what sort of impact Xavier being part of the campaign for four years would have?
  2. The timeline/cost of the military bionic tree (like, are we expecting another ten years after the initial investigation to start rolling them out or will we be able to start a rollout immediately)
1. Significant as he can breach defences that would otherwise take time
2. You are not sure about cost but there will be at lest half a decade more research before you can start using any
 
Should we start a knock off Deathwatch chapter ? We could even ask the Blood Dragons to send a few guys over if they are willing.
I think with orks getting stronger the role of Deathwatch becomes more important. Avernus already has all the murderous beasts they might want to train with.
Death watch worked because there were hundreds of chapters to draw from not just two and because travel was much faster, which now it isn't especially between us and the BD.


Cooperation between the two chapters is a must of course, but until we get more chapters in our area a death watch isn't practical, particularly since contact will probably be cut off when the orks come, barring us getting a very powerful neoastropath.

2. You are not sure about cost but there will be at lest half a decade more research before you can start using any
@Durin
1. How significant a boost does he expect he might be able to give our... Helguard?
2. Are Jane's cult hunting and Psyker hunting techniques/books something they (the BD) might be interested in.
3. Would the Inquisition be afraid that them getting out would devalue them with cultists finding new ways around them?
 
I am sticking with Enjou plan since Xavier would be the ash hound and can apparently burn down and breach defenses faster. Which would mean we have a better chance of establishing foot hold on worlds.
 
Death watch worked because there were hundreds of chapters to draw from not just two and because travel was much faster, which now it isn't especially between us and the BD.

Agreed but now that SM Chapters are willing to expand in size to rival some of the smaller legions, we don't need that many chapters to maintain a small DW Chapter.

Cooperation between the two chapters is a must of course, but until we get more chapters in our area a death watch isn't practical, particularly since contact will probably be cut off when the orks come, barring us getting a very powerful neoastropath.

Yeah we should be having good cooperation with the BDs so that shouldn't be a problem. A Trust based Deathwatch wouldn't need to travel far beyond our circle of influence. DW Kill teams can just be used to decapitate powerful Waaghs that are in the nearby area of the Trust.
 
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Agreed but now that SM Chapters are willing to expand in size to rival some of the smaller legions, we don't need that many chapters to maintain a small DW Chapter.
Which defeats the whole point of Death Watch, an inter chapter group combining the skills of hundreds of chapters (and the best of the best at that) to come up with better solutions to problems.

We on the other hand only have access to two chapters so the majority of its advantage is gone.

. A Trust based Deathwatch wouldn't need to travel far beyond our circle of influence. DW Kill teams can just be used to decapitate powerful Waaghs that are in the nearby area of the Trust.
Unfortunately things like decapitation the kind of thing we can do fine on our own, if not better, thanks to superior equipment.

We don't need a death watch, cooperation is fine, but creating an entirely new micro chapter is a waste of time and resources.

Better to just have teams dedicated to that art and cooperate with the BD when necessary as the fundamental needs of the Death Watch are not things we can meet.

There's also the tech difference, even if we hook them up with our armour there will still be a difference in equipment.

A significant one.
 
OK one of the biggest sticks in Warhammer is coming into play soon, one I know near zero about so...
Wright-in Oracle Influx Academy
Start a school for the 1/4 of Diviners with better control and pray some survive Avernus long enough to grow. Because let's face it a lot of our force multipliers would be involved in this.
Wright-in (Fog of War) FoW Grenadiers
Should we get the needed Diviners this force would be armed and trained to engage in warfront counter strategy- turning enemy planning into a self-destructive waste of time. Fully able to go from using the subsystems in the elite power armour to deploying prefabricated structures as well as teleportation system.
For any found to deserve it there could be (I can't find it's name... New Capitol Mechanicus super-superheavy.) Involved.


Here's a less intense Wright in
Sky Dye Grenadiers
Drones. They fly, they shot.

Sorry kind of tried now.
 
They also give us, let's say a way to 'train' how to talk with other xeno races (and culture and etc).

Yep, the main thing with the quartok is the fact that having some experience with xenos would make it easier to deal with others in the future. Having better relationships with them may likely improve oppinion on the idea of talking with other xenos that aren't hostile when we run across them.

The Quartok are a long term investment, and it will take a long time to see a major return. Once they start contributing to the Imperial Guard, views of them should improve to some degree as more people are exposed to them.

I am curious, would it be possible to start an organization whose job it is to improve oppion on the quartok and thus eventually non hostile xenos? Seems like it would make things way easier on that front.
 
OK one of the biggest sticks in Warhammer is coming into play soon, one I know near zero about so...
Which stick the orks?

Two scenario's the Beast restored and the Beast unleashed.

The beast restored is the beast of M32 which devastated the Imperium only slightly less bad then the Horus Heresy caused Vulkan to vanish and is the direct cause of the final push that made the Imperium fall into what it became in M41.

Think all orks the size and strength of Space Marines in advanced power armour with their own safe FTL, Death stars and Primarchs.

The Beast Unleashed is the psyker version of the above, Gork and Mork become more active all orks get a massive buff even bigger than before become even stronger in battle, can affect reality through the waaargh field more actively and orky daemons are a possibility.

Worst case scenario both.

Start a school for the 1/4 of Diviners with better control and pray some survive Avernus long enough to grow. Because let's face it a lot of our force multipliers would be involved in this.
We can found an order for this.

Should we get the needed Diviners this force would be armed and trained to engage in warfront counter strategy- turning enemy planning into a self-destructive waste of time. Fully able to go from using the subsystems in the elite power armour to deploying prefabricated structures as well as teleportation system.
We have them they're called Phase Tigers.

For any found to deserve it there could be (I can't find it's name... New Capitol Mechanicus super-superheavy.) Involved.
Adjudicator.

Drones. They fly, they shot.
Conservative admech "AH PURGE"

More seriously we lack proper cybernetica, though we do have one robot which we could use as a base to build one... pity they're kind of really powerful.

I am curious, would it be possible to start an organization whose job it is to improve oppion on the quartok and thus eventually non hostile xenos? Seems like it would make things way easier on that front.
@Durin
1. Are the Quartok included in the expanded embassy's diplo roll per turn?
 
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Well since the Marines have about the numbers they need for the High Council seat I wonder what voting habits they'll have.
 
Well since the Marines have about the numbers they need for the High Council seat I wonder what voting habits they'll have.
Mix of Progressive and conservative if I'm any guess.

Maybe leaning a bit more progressive as they too have had to adapt, a lot, but not quite so in our camp as to support us on some of the more wild things like the sirens.

It's called a servo-skull with a gun. Not exactly rare or controversial.
Actually it is.

The admech is really really concerned about giving anything mechanical a way to kill things without being triggered by an organic user (servitors get around this through being mostly organic and still using an organic brain) something about the war of Iron that might make them adverse.

Its partially why the cybernetica of the admech (the drone users) fell out of fashion.

Servo skulls are also useless in combat at least directly.
 
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