The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I have no doubt we could take the entirety of garkills domain, the question is how much of it can we hold? We should definitely swing by most of his worlds and bomb the fuck out of them as asset denial, but how many fortress words can the trust rush build at once? We could do one easily, the question is could we do a second or even 3rd?
 
Can we Avernusform colonies we get?
Aside from the fact that evidence seems to suggest that Avernite creatures start to lose their psychic powers away from Avernus? We could... But in addition to what Shard said Rotbart would not be the Governor so settling it would be expensive difficult and carry a very real risk of failing all together.
 
As I understand it: Our expansion plan is to take and fortify worlds one or two at a time. We also plan to bomb flat the other nearby Ork worlds and hunt down Hulks across all three realms to deny the Orks the transport capacity to seriously threaten the Trust.
 
But that plan was (for taking one world and letting orks wash over it) more or less when garkill escaped or a underboss of his escaped with death harbringers wich hasnt happened here and we have a golden oppurtinity to get half of abit more of the empire with the same effort as was being planned for that one or two options? And one of the main goals to get a tunnel of sorts for a sharedish border with tdragons nest so trade will be possible and ofcourse general diplomacy.

My hope was for maybe 4-6 worlds take with loosing maybe one world each to warlords probably and maybe one to the dragons nest if it makes sense and try to grab the rest after that . From the total of 8 in garkills empire should be the modified goal?

At the moment we have shattered about half of the orks in the empire and its in civil war and not any civil war but ork civil war while its being attacked from 3 diffrent people more or less aside from us - i dont know how many better scenarios we are going to get in the quest to expand like this ? And durin said the outside factions wont know about garkills death for abit.

Main thought is probably to grab the capital fortress world wich probably wont be fun to conquer i imagine but should be doable. I imagine atleast half of the ground troops at first should go here .

And then grab other worlds of the 8 , especially the ones the other two ork warlords arent on yet ( hope is that 5 of them ) . The hope will be that the other two ork warlords and probably wont be leading the fights here themself but a underboss and are stuck on one planet each so maybe we can get them stuck on those and be able to take others.

Also dragons nest is fighting against them with 1k space marines and a billion or two guards so they will probably want to take a world or even two (we can help here for inital impressions for example and we can be very willing to concede them for better relations for example if it isnt uber anti strategic) or if they are just campainging to manage the threat since they are more or less surrounded by enemies and we could help hold that flank without massive garrisons or whatever but u get the general idea.

So i imagine the smaller worlds have like 1-3 billionish orks that we want to take beside the capital and maybe like 10-25 on the capital on a very very rough estimate (durin could assign arbitary numbers from the total remaining for the 8 planets) . Or he could open the 7 unnamed worlds to omakes so they get named early or something or just use a imperial name ? Maybe get syr to lead one of the conquests with avernus troops were gonna send for example for extra glory?

The thing is that expansion is needed if we wanna be boss cause there are also several pretty big chaos empire in region aswell beside that massive ork empire whose stats were shown and the plan is to expand in phases hopefully into each of the enemy realms at a time ( the other two ork empires and valinor ) .
 
To me one of the major factors pushing me towards a more aggressive posture is the damage we did to Valinor's fleet.

To me it seems that Valinor is the major local threat, so the fact that they are not capable of retaliating against us right now tends to support expansion now.

Additionally, success against Garkill's domain ought to make Valinor more wary of us, while make us a more valuable ally to Dragon's Nest.
 
The plan was never for Death's Harbinger to escape if only because it was Garkill's get away ride. The Grand Fleet was meant to trap the hulks in Avernus orbit and destroy them. The threat of his trap with the Wierdboyz countered our trap with the fleet and gave him an exit window. If he hadn't picked a fight with Avernus he'd have succeeded in taking it. Thanks Avernus!

The unlooked for good fortune is not that we did more damage than expected - wiping out his fleet was always on the cards with a solid success - it's that his fleet was wiped out even though he beat our trap. Thus, the remains of Garkill's realm are well within the expected strength range of the pre-campaign planning. Now the Trust forces, even the Helheim ones, are in unexpectedly good shape which lets us move up the timetable but doesn't let us attack twice as many targets as have been budgeted for.

Even if we can take more than a couple of worlds we can't develop, fortify and protect those extras. The threats come from all the non-Garkill enemies out there. Trust policy is to take smll bites and digest fully.
 
I support no plan where we move too quickly, I'm fine snapping up most if not all of Garkill's domain, but after that I want to stop fortify the crap out of it, then maybe eat Valinor or one of Garkill's competitors. The Blood Dragon's can have the majority they need it more.
 
I support no plan where we move too quickly, I'm fine snapping up most if not all of Garkill's domain, but after that I want to stop fortify the crap out of it, then maybe eat Valinor or one of Garkill's competitors. The Blood Dragon's can have the majority they need it more.

That's the strategy that was agreed on in the council meeting - seize one Ork domain at a time and then consolidate our gains before moving on to the next domain.
 
That's the strategy that was agreed on in the council meeting - seize one Ork domain at a time and then consolidate our gains before moving on to the next domain.
Still I think we should probably stop after we've eaten the three orks and maybe Valinor (I dunno if I trust the Blood Dragons with the safe keeping of a Daemon world.)

I'd rather less than that because even with neo astropaths our ability to maintain a large civilisation is limited unless we can improve them significantly.
 
Still I think we should probably stop after we've eaten the three orks and maybe Valinor (I dunno if I trust the Blood Dragons with the safe keeping of a Daemon world.)

I'd rather less than that because even with neo astropaths our ability to maintain a large civilisation is limited unless we can improve them significantly.

Sure, I agree with that. Expanding too far is problematic because of travel and communication times - bigger than a sector is rather impossible for a single human polity unless they're Chaos. (and then they have the problems of being Chaos)
 
That's the strategy that was agreed on in the council meeting - seize one Ork domain at a time and then consolidate our gains before moving on to the next domain.
Garkill's domain is only eight worlds. I think we could take them all right now. Use the fleet to secure all eight at once and have the army crush the Orks on the ground one planet at a time. We will take losses but given the Trust forces didn't even get scratched during this invasion we have the reserves for it.

The reason I think we can get away with this is that we just smashed the bulk of Garkill's fleet, the rest will have fallen to infighting and I think our skirmish with Valinor shows than noone else local can contest us in space. Winning on the ground is less certain but even if we can't take them all we can at least blockade them and dig in for a planetary siege.
 
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Garkill's domain is only eight worlds. I think we could take them all right now. Use the fleet to secure all eight at once and have the army crush the Orks on the ground one planet at a time. We will take losses but given the Trust forces didn't even get scratched during this invasion we have the reserves for it.

The reason I think we can get away with this is that we just smashed the bulk of Garkill's fleet, the rest will have fallen to infighting and I think our skirmish with Valinor shows than noone else local can contest us in space. Winning on the ground is less certain but even if we can't take them all we can at least blockade them and dig in for a planetary siege.

Colonizing and fortifying them all at once would be tricky. Most likely we'd take Danaan, colonize and fortify it for a few years, and then start on another world or two, and so on until we've got all of them reasonably secure.
 
To me the point is not so much about the Imperial Trust expanding as it is about denying resources to Chaos/Orks/Necrons and ensuring habitable planets are inhabited by humans who are therefor likely allies for the Imperial Trust.

Taking planets away from Garkill seems like a way to cripple our most immediate threat. His domain seems to be close enough to the Imperial Trust that I think we really ought to consider expanding there. Plus it would provide a connection to Dragon's Nest space. In that case it seems that expansion and survival are correlated in action.

On the Imperial Remnants scattered through out the 200 nearby light years, those seem like they are probably too far away to actually incorporate into the Imperial Trust. I still think that some actions on our part to organize them, and potentially even some colonization efforts to bolster their population levels is reasonable. But my expectation would be for them to become independent polities that are loosely allied with us (and Karnas and the Dragon's Nest).

The review of what our general strategy was back when we got our first scouting reports.

That's the strategy that was agreed on in the council meeting - seize one Ork domain at a time and then consolidate our gains before moving on to the next domain.

Yes, one thing to think about is that saying "take multiple Ork worlds" doesn't necessarily mean simultaneous invasions. I imagine taking Garkill's domain is going to take a decade at least, and probably more.

It would probably be better to focus on a single Ork world at a time, with hit and run attacks on the other Ork worlds to keep their resources low (particularly their orbital and fleet units).

So I think what we would probably want are two main Trust forces:

1: The Invasion fleet, with sufficient ground forces for an invasion, some orbital bombardment ships, plus sufficient fleet units for defense.
2: The raiding fleet, with the primary focus on destroying naval and orbital defenses, plus orbital bombardment to try and keep the Orks on their back heels.

Maybe even try to keep Ork armies in conflict roughly balanced so that they stay in civil war mode until the invasion fleet gets to them.
 
We want to invade one ork world at a time.

We could stand to seize all of Garkill's territory right now, but it really depends on the space-geography of it. There might be worlds that are in a tactically problematic place to hold.
 
2: The raiding fleet, with the primary focus on destroying naval and orbital defenses, plus orbital bombardment to try and keep the Orks on their back heels.
On this subject we could actually turn these into real menaces with the Gilioths.

Just build one and if needed make a scaled version of the ship maintenance stuff from the Urd plop it down in dark space or in a backwards no name system and they can act as a hub point for incredibly well supplied raiding missions.
 
I agree that the first target and most of our forces should be dedicated to taking the capital wich used to be a fortress world.

What im saying that now that each world is at best only for itself but probably in civil war and no organazied threat then taking these worlds should be alot easier now rather than if garkill survived somehow. Im saying that maybe we can do a extra invasion or two probably towards the fortress world to be semi "contiginus territory wise" or whatever the word is or just draw some extra troops from midgard ( they commited alot of troops , problem is more with transport rather than numbers i think).

the invasion went very well to be honest and damages were alot lower than expected.

Trust navy and guard are almost entirely intact beside the fight with valinor who we delivered a truly terrific blow to anyway while keeping our flagships secret so yeah what im saying is maybe tack on a invasion or two beside the main invasion against the fortress world should be semi doable .. And that we should priotirize snapping up as much systems as possible so that we weaken greenskin number in our straight neighbourhood.

And a pretty big point in going after garkill first was that his ground part was the weakest and we get a border zone of sorts with dragons nest btw.
And i agree that we prolly will have fortify/colonize these worlds we take hard before going again unless one of ork warlords wins convicgly i imagine out of the two remaining ones ( we prolly should try to keep from winning against eachother or throw them against valinor somehow )
 
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By the way, since our forces are likely to be attacking the greenskins, are we going to be leading the attack ourselves and let Syr get in some experience governing while daddy's away, or are we going to run the planet while Syr gets to play?
I vote we let Syr go play around on other planets for a bit. It's probably much safer than staying at home.
 
By the way, since our forces are likely to be attacking the greenskins, are we going to be leading the attack ourselves and let Syr get in some experience governing while daddy's away, or are we going to run the planet while Syr gets to play?
I vote we let Syr go play around on other planets for a bit. It's probably much safer than staying at home.
We'll stay, Syr will lead the Avernite Expeditionary Forces. She needs field experience, her resume needs more lines.
 
I don't think Syr can take command of the entire force. She is not (yet) of high enough rank and she would not like us pulling rank. She wants to get there on her own ability.
 
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