Godzillaslayer10
I am ready for this quest!
- Location
- Somewhere
So what does a Primaris Daemonologist do for us exactly? (Complete 40k scrub)
Anti demon warding masters.So what does a Primaris Daemonologist do for us exactly? (Complete 40k scrub)
-5% to all cultist numbers in the Imperial Trust, increases to +10% when Saint Lin dies
That all depends on how the rolls durin makes behind the scenes go. That could happen, the other Warboss could kill Garkill, they could even take each other out.Actually, I find Garkill fighting another warboss pretty bad. If he will win, he will get stronger.
Still assuming Garkill wins our best bet would be to predict when that is and sweep in while he's injured and his forces are still depleted.That all depends on how the rolls durin makes behind the scenes go. That could happen, the other Warboss could kill Garkill, they could even take each other out.
All we can do is hope that their fight bogs down and gives us more time.
If they're close enough to us to be doable, sure.Still assuming Garkill wins our best bet would be to predict when that is and sweep in while he's injured and his forces are still depleted.
Not surprising there, it is a weapon, and Dark Matter is Eldar stuff.The results from the Sun Beetle investigation were a little disappointing. Not much there that we can use. For the 'Weapons' I guess it takes a critical success to garner anything actionable since they are so much more complicated and beyond our understanding.
Of course those canons then knocked it down.I like the name "Byzantium" for the Varangian Guard homeworld. It bodes well for the future, as Byzantium was famous for being the unconquerable city with massive walls and favorable geography (being surrounded on three sides by water) that repelled all comers until the deployment of gunpowder cannons.
Politics never changes, we've been involved in them a bit ourselves, but only because we kinda blundered over in the propoganda mess.I was also intrigued by the revelation that "shadow wars" (I presume that "show wars" was a typo) are still taking place in the Imperial Trust
It is very good, SV tends to be quite bad at them.and the only reason we see so little of them is that Avernus is considered too dangerous. Another way in which the deadliness of the environment offers some protection.
Naah, we've got better stuff than most of them and I doubt many would intergrate well.I wonder if there are some Diplomacy actions we could take based on that. Perhaps we could get some more elite people out of the losers of those shadow wars. You'd have to be in a hell of a lot of danger to get to the point where immigrating to Avernus seems like the safer option, but at the level Imperial Nobles play at it sometimes happens.
Probably poor rolls.Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
The odds of surviving while the rest of your family is slain probably isn't very high, TBH."Look I know that chaos psyker mind-controlled you into slaughtering your entire family, but that was a bad psyker. These psyker quarters we'll be installing in your city are only for good psykers. Tested, Emperor-approved, psykers. Hardly any of them ever fall to chaos. Wait- did I say hardly any? I meant none. None of them fall to chaos. Usually. I mean, absent some kind of incredible stress. Look, all I can say is, try to be polite."
I understand your frustration, but that number would probably be a lot higher if we hadn't.Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
They're not dumb and they're well educated."Look I know that chaos psyker mind-controlled you into slaughtering your entire family, but that was a bad psyker. These psyker quarters we'll be installing in your city are only for good psykers. Tested, Emperor-approved, psykers. Hardly any of them ever fall to chaos. Wait- did I say hardly any? I meant none. None of them fall to chaos. Usually. I mean, absent some kind of incredible stress. Look, all I can say is, try to be polite."
High Chancellor?
It is a reference to Discworld, here.
IDK but deaths to wildlife are at about 1.7 mil/year, while Chaos Psykers swing between 15 mil/year (T80) to 0.2 mil/Year (T83). Chaos Psykers prob average out quite a bit high than wildlife..It is a reference to Discworld, here.
On an unrelated note is anyone keeping tally of deaths from different sources? Considering the deaths from Chaos Psykers every turn I assume they are at the top but wondered by how much.
As stated it's a reference to Ridcully's much more bombastic name sake.
Most of this growth was counteracted by the migration to Fjol IV.
Reward: Send fifty million colonists to Fjol IV for the next forty years, 50% of the total population ends up Avernite
This argument is silly. Being well educated doesn't preclude being dumb or having stupid fears. After all, Americas trying to build a wall to keep out mexicans.I understand your frustration, but that number would probably be a lot higher if we hadn't.
They're not dumb and they're well educated.
Psyker now are no longer merely a thing of myth and terror, at least for Avernus, so like everything they probably take it in their stride.
Remember any weapon that can be used in the eternal war is to be used, you don't have to like it too much.
That being said now battle with the wildlife has a name.
Yaay?
Not when there really is a giant phasing tiger right behind you.This argument is silly. Being well educated doesn't preclude being dumb or having stupid fears. After all, Americas trying to build a wall to keep out mexicans.
do you mean increase to -10%?Complete
-5% to all cultist numbers in the Imperial Trust, increases to +10% when Saint Lin dies