The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Actually, I find Garkill fighting another warboss pretty bad. If he will win, he will get stronger.
That all depends on how the rolls durin makes behind the scenes go. That could happen, the other Warboss could kill Garkill, they could even take each other out.

All we can do is hope that their fight bogs down and gives us more time.
 
That all depends on how the rolls durin makes behind the scenes go. That could happen, the other Warboss could kill Garkill, they could even take each other out.

All we can do is hope that their fight bogs down and gives us more time.
Still assuming Garkill wins our best bet would be to predict when that is and sweep in while he's injured and his forces are still depleted.
 
The results from the Sun Beetle investigation were a little disappointing. Not much there that we can use. For the 'Weapons' I guess it takes a critical success to garner anything actionable since they are so much more complicated and beyond our understanding.

I like the name "Byzantium" for the Varangian Guard homeworld. It bodes well for the future, as Byzantium was famous for being the unconquerable city with massive walls and favorable geography (being surrounded on three sides by water) that repelled all comers until the deployment of gunpowder cannons.

I was also intrigued by the revelation that "shadow wars" (I presume that "show wars" was a typo) are still taking place in the Imperial Trust, and the only reason we see so little of them is that Avernus is considered too dangerous. Another way in which the deadliness of the environment offers some protection. I wonder if there are some Diplomacy actions we could take based on that. Perhaps we could get some more elite people out of the losers of those shadow wars. You'd have to be in a hell of a lot of danger to get to the point where immigrating to Avernus seems like the safer option, but at the level Imperial Nobles play at it sometimes happens.

@Durin maybe you could consider some kind of Diplomatic action to pick over the leftovers from the results of these shadow wars, looking for truly exceptional individuals who were nonetheless on the losing side and thus might be desperate enough to accept a position on Avernus rather than face complete ruination and death? It has some nice resonance with Viking imagery, with the choosers of the slain picking over a battlefield and selecting warriors to be brought to Valhalla where they will battle eternally.
 
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The results from the Sun Beetle investigation were a little disappointing. Not much there that we can use. For the 'Weapons' I guess it takes a critical success to garner anything actionable since they are so much more complicated and beyond our understanding.
Not surprising there, it is a weapon, and Dark Matter is Eldar stuff.

A full investigation may yield better results.

I like the name "Byzantium" for the Varangian Guard homeworld. It bodes well for the future, as Byzantium was famous for being the unconquerable city with massive walls and favorable geography (being surrounded on three sides by water) that repelled all comers until the deployment of gunpowder cannons.
Of course those canons then knocked it down.

Still it is quite thematic, the name Varangian Guard being from there.

I was also intrigued by the revelation that "shadow wars" (I presume that "show wars" was a typo) are still taking place in the Imperial Trust
Politics never changes, we've been involved in them a bit ourselves, but only because we kinda blundered over in the propoganda mess.

and the only reason we see so little of them is that Avernus is considered too dangerous. Another way in which the deadliness of the environment offers some protection.
It is very good, SV tends to be quite bad at them.

I wonder if there are some Diplomacy actions we could take based on that. Perhaps we could get some more elite people out of the losers of those shadow wars. You'd have to be in a hell of a lot of danger to get to the point where immigrating to Avernus seems like the safer option, but at the level Imperial Nobles play at it sometimes happens.
Naah, we've got better stuff than most of them and I doubt many would intergrate well.

There would be some, but those who are smart enough would run for Avernus on their own.
 
@Durin

1. What are the general requirements for a critical, greater critical and/or perfect critical success? (I.E How do they work?)
 
Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
 
Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
Probably poor rolls.

Though it is worth noting that on turn 80 and 81 we suffer 64 and 45.5 million people to chaos psykers, and those were with a lower population. Like a billion or so difference.
 
Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.

It does make one rather sympathetic to how psykers are hated and feared.

"Look I know that chaos psyker mind-controlled you into slaughtering your entire family, but that was a bad psyker. These psyker quarters we'll be installing in your city are only for good psykers. Tested, Emperor-approved, psykers. Hardly any of them ever fall to chaos. Wait- did I say hardly any? I meant none. None of them fall to chaos. Usually. I mean, absent some kind of incredible stress. Look, all I can say is, try to be polite."
 
"Look I know that chaos psyker mind-controlled you into slaughtering your entire family, but that was a bad psyker. These psyker quarters we'll be installing in your city are only for good psykers. Tested, Emperor-approved, psykers. Hardly any of them ever fall to chaos. Wait- did I say hardly any? I meant none. None of them fall to chaos. Usually. I mean, absent some kind of incredible stress. Look, all I can say is, try to be polite."
The odds of surviving while the rest of your family is slain probably isn't very high, TBH.

Though if we do the Psyker Quarters: All action, it seems probable that casualties to chaos psykers will also decrease, if only because minor psykers will be dying among them as well, and minor psykers probably can at least be something of a nuisance to chaos psykers.

Ofc.

Can Telepathy force a choir? Like mindcontrol psykers and then use their powers to mindcontrol more?..
 
Over 50 million deaths to chaos psykers. Really wondering if there was even any damn point to putting our psyker on the frontline increasing our psyker losses when it didn't even do a damn thing.
I understand your frustration, but that number would probably be a lot higher if we hadn't.

"Look I know that chaos psyker mind-controlled you into slaughtering your entire family, but that was a bad psyker. These psyker quarters we'll be installing in your city are only for good psykers. Tested, Emperor-approved, psykers. Hardly any of them ever fall to chaos. Wait- did I say hardly any? I meant none. None of them fall to chaos. Usually. I mean, absent some kind of incredible stress. Look, all I can say is, try to be polite."
They're not dumb and they're well educated.

Psyker now are no longer merely a thing of myth and terror, at least for Avernus, so like everything they probably take it in their stride.

Remember any weapon that can be used in the eternal war is to be used, you don't have to like it too much.

That being said now battle with the wildlife has a name.

Yaay?
 
It is a reference to Discworld, here.

On an unrelated note is anyone keeping tally of deaths from different sources? Considering the deaths from Chaos Psykers every turn I assume they are at the top but wondered by how much.
IDK but deaths to wildlife are at about 1.7 mil/year, while Chaos Psykers swing between 15 mil/year (T80) to 0.2 mil/Year (T83). Chaos Psykers prob average out quite a bit high than wildlife..

...Though Durin has stated that survival rate of an infant to adulthood is about 50%...

....Which would likely put wildlife as highest, as a result.

Chaos Cultists held the high point for a while, shortly after the incursion, of course.
 
Most of this growth was counteracted by the migration to Fjol IV.

How? We picked the extreme option for emigration.

Reward: Send fifty million colonists to Fjol IV for the next forty years, 50% of the total population ends up Avernite

That's 250 million leaving every 5 years. In the last turn our population grew by at least 700 million, which means that only 1/3rd of our growth is leaving. So how the heck is "most of this growth counteracted"?

So what the heck is going on?

fasquardon
 
I understand your frustration, but that number would probably be a lot higher if we hadn't.


They're not dumb and they're well educated.

Psyker now are no longer merely a thing of myth and terror, at least for Avernus, so like everything they probably take it in their stride.

Remember any weapon that can be used in the eternal war is to be used, you don't have to like it too much.

That being said now battle with the wildlife has a name.

Yaay?
This argument is silly. Being well educated doesn't preclude being dumb or having stupid fears. After all, Americas trying to build a wall to keep out mexicans.
 
This argument is silly. Being well educated doesn't preclude being dumb or having stupid fears. After all, Americas trying to build a wall to keep out mexicans.
Not when there really is a giant phasing tiger right behind you.

Yeah, do remember any statement has to be put through the Avernite mentality, which boils down to is it useful against the wildlife, we've even used to to get through our people's xenophobia, and the reason the name of witch sniffers changed to witch finders was because our people did a petition for it (at least that's the in universe reason.)
 
The fact that we've got sanctioned psykers fighting and dying against the chaotic ones will probably help improve public perception of them.

I am a bit disappointed at the number of deaths to chaos psykers we had. Yeah, only the two Beta psykers did real damage, but at this point it will be a while before anything else comes online against them, and next turn will have Jane too busy to do any psyker hunting.
 
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