The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Of course it'll be a non-Chaos analogue of Skaven, but that doesn't mean they can't be the same in all other respects. Just because a creature isn't Chaos doesn't mean it's friendly or unified or even completely rational. They're still the same malevolent, back-stabbing creatures, they just don't worship Chaos. As for the Hrud, I already went over this, they have nothing to do with the Skaven and any similarities touch on none of the core ideas that make up the Skaven.

First, Hrud are actually quite similar to non-chaos Skaven.
The second, the Scaven without Chaos and Horned Rat in particular are not the real deal. The Chaos Eldar version not only allows it, but also explains the Warpstone.
The Horned Rat needs some explanation, though. He can be a previously unnoticed Chaos Entity, like Malal. Or alternatively a Chaos counterpart to Phoenix Lords and Emperor, a fusion of many mortal souls.

This is pretty funny. Why? Let me just post this for people to look at..

0-4 terrible
5-9 Below Average
10-14 Above Average
15-19 Skilled
20-24 Exceptional
25-29 Great
30-34 Edge of Human Capacity
35-40 Superhuman
41-45 High Superhuman
46-50 Low Demigod

This is something Durin posted on the 'current military' tab. Basically he's an 'Exceptional' General. Were so use to edge of humanity and superhuman abilities that anything less ruffles our feathers lol.

Alex I don't mean to bust your balls because ultimately I agree the guys on the low end and I hope he shapes up quick. That said, he is a stealth expert so he may be able to pull some pretty incredible stuff if he uses his knowledge well.

It's that we are just spoiled with outright anime characters.
 
It seems like Elite Units is being updated.

@Durin, you missed something in the Unit History of the Phase-Tigers: their involvement in Fjol IV. In general they harassed the Dark Eldar and prevented them from harassing us, taking no casualties. They later went on to map a large amount of the underground tunnels in one of the DE cities, taking no casualties. They then joined an offensive with other units through these underground tunnels, taking no casualties.
 
Do humanity's belief that DAOT tech also make it better than it should be?..
Possibly, but for such a large category I find it unlikely remember we can only enhance specific items.

In any case the majority of humanity never knew of/thought about the DAoT for a good reason, just the admech.
 
Oh, @Durin

Could you add if our characters are subconscious psykers, and if any of them have any warp oddities? (Ex: Is our Hero's Luck a warp oddity or being a subconscious psyker?)
 
..Does our combat score includes technology?

Also the Phase Tigers have effectively +632 to all actions. Holy..

(They're considered Helguard?)

@Durin

1.For elite units I think you forgot the Frozen remnants and Red Tracks, from the end of the Daemonic Incursion?
2. Could you include the value for Veterancy/Elite bonus somewhere? (Mostly for Veteran and Elite Psyker/Witch Hunters)
 
@Durin:
1) will we eventually get the option to add biomacers to hospitals? Probably a dozen turns away for full implementation if possible, but got curious.
2) how skilled or powerful or large does a diviner choir have to be to give rerolls, if possible?
3) we got a -10 skill malus when we expanded the Governor's Own to battalion. Will this malus get cancelled out when Avernus reaches a certain threshold size (sufficiently large recruiting population)? Or perhaps an action to increase them to a full regiment while keeping the same skill malus, though that's probably pushing it a bit.
 
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The Hordes of Huuef
Alright let's try this again. Take 3,4,5,...13! *clapperboard snap*

The Hordes of Huuef
Of the many Xeno races to raise in ashes of the old Imperium of Man the Huuef are a marked oddity. Their distinctly inhuman appearance frightens many former Imperals being pony sized insectoids resembling Tyranid Venomthrope without all the spiky bits. A rotund main body with a long, thick neck makes up most to a Huuef's mass. At the end of this neck a tri-jawed mouth makes up the whole of it lacking any kind of "face" or other "head" as it's mind resides inside the better protected main body. Just behind the jaws on the four foot long neck a trio of independently controlled eyestalks give a Huuef a multi side view with much greater situational awareness than any human. Carrying the Huuef it strides forth on six quintuple jointed limbs each ending in a tri-digit manipulator "hand/foot". The odd limb structure comes from their jungle home world as a Huuef's favorite fruit lays deep behind the leafy branches of it's tree. These leaves in turn are coated with a deadly contact poison rendering the need to carefully reach past and multiple turns to get to. Above the front two shoulder joints are a pair of wipe like antennae which provide a unknown sense to the Huuef thought to be like smell.

Unfortunately for the Huuef this long, thin, multi-jointed limb gives them among the weakest arm strength in the known galaxy as their mainline hand held weapons is in Imperium light pistol calibers and sizes. The largest known non-crew served "heavy weapon" for a Huuef infantry unit is a light sub-machine gun. Countering this fact is the Huuef mastery of high energy physics and miniaturization allowing them to arm all their troops with a mix of Meltas, Plasma, and small caliber heat-seeking Gyrojet's not unlike a Marines Bolter. With these short ranged weapons and wall crawling abilities boarding Huuef party's are a deadly threat to any ship as are their tunnel fighters.

Despite their otherwise highly advanced tech the Huuef have no Warp tech in any capacity. They do know about it but have classified it as a "exotic high energy dimension that is inherently hostile to the material realm" banning all research into it after they opened a daemon portal in the 37th millennium that wiped out one of their first moon colonies. It took 20 years of sustained bombardment to close the portal but by then the moon was so tainted it was declared uninhabitable. The only warp research still in affect is their "energy scrubbing" program which has varying results in cleaning warp taint.

The Huuef are a expansionist race but conversely dislike war as wasteful and will seek a non violent solution to any problem first and foremost. When a particularly powerful Huuef leader wish to satisfy their expansionist needs the nations of the race will join together to make what is known as a Argosy. The Argosy is a marvel of STL engineering. A 100-500 Km or more ship the Argosy has more in common with a Eldar Craftworld than anything else. The Argosy will hold upwards of 30 billion of Huuef as well as the farms, shipyards, living areas, armory's, and storage enough to see them cross from one star system to another. Each Argosy can also keep it's accompanying defence fleet of 100's of ships supplied as well as fix or make more at need. By far the most remarkable ability of a Argosy is that given enough time and materials it can build another Argosy from scratch. This leads to the oldest fleets have multiple Argosy's or them sending back one to the home world full of new knowledge of the out side.

After a Argosy is build and leaves the Homeworld it and it's accompanying fleet are refer to as a Hoard. Each Horde is as individual as it's leaders but many have shown a preference to buy resources from local planets in their path, trading on their tech skills or numbers to help the local world build better and more numerous void resource extractors over fighting for them. It is not unheard of for a number of Huuef to ask to settle with the local populace joining with the local ruler when the Horde is readying to leave.

The sole expectations are Ork and Chaos held worlds were they will always fight to the death to end the "infections" as they term them. In battle a Huuef Horde is almost all infantry lacking any armor outside of a set of six legged Mech units ranging from the size of a Sentinel to half the size of a Knight Titan. In space the Horde also favors short ranged plasma broadsides combat and boarding actions with mass Escort sized ships and a Light Cruiser sized battle line. The largest ships outside of the Argosy are only the size of a smallish Battle Cruiser and also the only long range ships in the battle line apart from the Argosy's own weaponry.
 
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..Does our combat score includes technology?

Also the Phase Tigers have effectively +632 to all actions. Holy..

(They're considered Helguard?)

@Durin

1.For elite units I think you forgot the Frozen remnants and Red Tracks, from the end of the Daemonic Incursion?
2. Could you include the value for Veterancy/Elite bonus somewhere? (Mostly for Veteran and Elite Psyker/Witch Hunters)
1. not finished yet
2. I will
@Durin:
1) will we eventually get the option to add biomacers to hospitals? Probably a dozen turns away for full implementation if possible, but got curious.
2) how skilled or powerful or large does a diviner choir have to be to give rerolls, if possible?
3) we got a -10 skill malus when we expanded the Governor's Own to battalion. Will this malus get cancelled out when Avernus reaches a certain threshold size (sufficiently large recruiting population)? Or perhaps an action to increase them to a full regiment while keeping the same skill malus, though that's probably pushing it a bit.
1. eventually yes, though not until after Psyker Quarters and a good deal of time
2. not sure, ore then you have
3. yes
 
Countering this fact is the Huuef mastery of high energy physics and miniaturization allowing them to arm all their troops with a mix of Meltas, Plasma, and small caliber heat-seeking Gyrojet's not unlike a Marines Bolter.
The Imperium is canonically one of the most technologically advanced civilisations in the entire galaxy. Despite this, plasma technology has been quite rare even during the days of the Great Crusade, with the Tau being the only known race to have gained some level of proficiency in the field and it's worse than the Imperium's in every respect bar stability and price. Not only do these things have plasma technology, they have so much of it they can arm every single one of their troops with plasma weapons even though we, with our Eldar-shaming Dark Age technology, cannot. I think it's unlikely. There's also no mention of laser technology which is as basic an energy weapon as you can get. (EDIT2: Maybe also rad weapons.)

It took 20 years of sustained bombardment to close the portal but by then the moon was so tainted it was declared uninhabitable.
If a moon is still tainted by so much Chaos as to be uninhabitable despite 20 years of sustained orbital bombardment constantly turning the surface to glass, it's probably a Daemon World. Even if it isn't, a whole moon covered in that much taint would've had prolonged and severe effects on the planet it orbits.

EDIT: The rest of the omake is fine, save maybe the energy scrubbing due to its connection to the tainted moon.
 
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Unfortunately for the Huuef this long, thin, multi-jointed limb gives them among the weakest arm strength in the known galaxy as their mainline hand held weapons is in Imperium light pistol calibers and sizes. The largest known non-crew served "heavy weapon" for a Huuef infantry unit is a light sub-machine gun. Countering this fact is the Huuef mastery of high energy physics and miniaturization allowing them to arm all their troops with a mix of Meltas, Plasma, and small caliber heat-seeking Gyrojet's not unlike a Marines Bolter. With these short ranged weapons and wall crawling abilities boarding Huuef party's are a deadly threat to any ship as are their tunnel fighters.

Well, I'd say what Andres said, and that they would probably use turret-based weaponry. It should be a viable option to put weapon mount on armor, so they will be able to use heavier weapons, especially since their eye-stalks would help with targeting. Their use of meltas is okay, but bolters would lose much of efficiency if rounds are launched at low speed, as RL gyrojets weren't much good.
Otherwise it's pretty good.
 
I got my internet back now.
The Imperium is canonically one of the most technologically advanced civilisations in the entire galaxy. Despite this, plasma technology has been quite rare even during the days of the Great Crusade, with the Tau being the only known race to have gained some level of proficiency in the field and it's worse than the Imperium's in every respect bar stability and price. Not only do these things have plasma technology, they have so much of it they can arm every single one of their troops with plasma weapons even though we, with our Eldar-shaming Dark Age technology, cannot. I think it's unlikely. There's also no mention of laser technology which is as basic an energy weapon as you can get. (EDIT2: Maybe also rad weapons.)
What I'm picturing is that energy type weapons are just something they get. As in they completely skipped firearms till they had a hand held Lightning Gun. As it stands their energy weapons range from Meltas as the most common troopers armament to Plasmas for their Heavy troopers. It's even rumored that one Horde had gotten their manipulators on a Great Crusade Volkite somewhere that they reverse engineered into a very crappy one shot weapon. In turn however they just don't think well with kinetics at all. The whole "use bigger rock" just goes completely over their head. Neither do they do tanks or armor as their base weapons go through them like butter. They do have vehicles to move stuff but putting a gun on it and bringing it to a fight isn't something they would think of.

Side note but we could arm all our troops in plasma but we lack the AM/EM for it. For them Plasmatics are such a integral part of their war machine they found a way to use Materials instead drastically lowering to price tag.

If a moon is still tainted by so much Chaos as to be uninhabitable despite 20 years of sustained orbital bombardment constantly turning the surface to glass, it's probably a Daemon World. Even if it isn't, a whole moon covered in that much taint would've had prolonged and severe effects on the planet it orbits.

EDIT: The rest of the omake is fine, save maybe the energy scrubbing due to its connection to the tainted moon.
That I might need to work on. I was trying for something so foundation shaking scary that all research into it get a big fat NO 10 millennium later. The "varying results" in the energy scrubbing was trying to hint that a team can do one thing and totally clean a area. Then the next time they can do the exact same thing the exact same way and get ate by a Bloodthirster. Their problem is they keep coming at it like it's nuclear fallout not the portal to hell.

Well, I'd say what Andres said, and that they would probably use turret-based weaponry. It should be a viable option to put weapon mount on armor, so they will be able to use heavier weapons, especially since their eye-stalks would help with targeting. Their use of meltas is okay, but bolters would lose much of efficiency if rounds are launched at low speed, as RL gyrojets weren't much good.
Otherwise it's pretty good.
I did think of back mounted turrets but thought that combined with the weak leg/arms I described them having it would be too much weight. After all if I just said they can't hold a full sized rifle how would they hold a big ass turret? Think I should do a part two to address some of those concerns? Go further into their line up and armament choices like the no Lasers?
 
I did think of back mounted turrets but thought that combined with the weak leg/arms I described them having it would be too much weight. After all if I just said they can't hold a full sized rifle how would they hold a big ass turret? Think I should do a part two to address some of those concerns? Go further into their line up and armament choices like the no Lasers?

So have them pull self-deploying turrets around? ^^ similar to the Engineer in TF2, but with a rolling toolcase instead of carrying the thing on his person until he assembles it.
 
You have access to cybenetic enhancements but can't mass produce them, currently only the Skitrii have any
Now that we've improved our industrial capabilities and our technology, can we begin mass producing cybernetic enhancements? Canonically some of the cheaper cybernetics of decent quality (cranial armour and interkeratic implants, for instance) are only as expensive as explosives. If the bottleneck is that they need to be custom-built for people, we have an extensive health-care network that has collects and maintains full medical reports detailing everything about our people. Augments can thus be produced without needing careful fitting and compatibility tests for each potential recipient since all the relevant data is already there.

The only mind upload tech I know of in Warhammer is whatever turned the Necrons into what they are now, and keep in mind that souls are a thing in Warhammer. Such a thing would be considered tech-heresy most likely.
It would most defiantly be Tech-Heresy
There are two mind upload techs that I know of. One of them is Necron style and it is indeed tech-heresy because it removes/damages/destroys the soul (which I think may make it fall under Anima Mori).

The other one belongs to the Mechanicus: removing all wetware and replacing it with hardware (as opposed to replacing only some or most which is what most tech priests do). This procedure is called the Rite of Pure Thought and is a sanctioned procedure, but few tech priests go through with it because the rate of success is very low, with most "successes" being impaired in some way. On a complete success, the tech priest loses all emotions, thinking only with pure logic.
 
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There are two mind upload techs that I know of. One of them is Necron style and it is indeed tech-heresy because it removes/damages/destroys the soul (which I think may make it fall under Anima Mori).

The other one belongs to the Mechanicus: removing all wetware and replacing it with hardware (as opposed to replacing only some or most which is what most tech priests do). This procedure is called the Rite of Pure Thought and is a sanctioned procedure, but few tech priests go through with it because the rate of success is very low, with most "successes" being impaired in some way. On a complete success, the tech priest loses all emotions, thinking only with pure logic.

I'm not sure why you felt the need to respond to something I said in April of 2015... but ok.

According to Lexicanum the Rite of Pure Thought involves only replacing the right hemisphere of the brain, not removing all wetware. If you had a procedure in which the brain was removed entirely, I'm pretty sure what you'd end up with would be considered an AI without a human brain attached to it, which would thus be extreme heresy and in need of elimination.
 
I'm not sure why you felt the need to respond to something I said in April of 2015... but ok.
I was going through the "things Durin said" list and found that.

According to Lexicanum the Rite of Pure Thought involves only replacing the right hemisphere of the brain, not removing all wetware. If you had a procedure in which the brain was removed entirely, I'm pretty sure what you'd end up with would be considered an AI without a human brain attached to it, which would thus be extreme heresy and in need of elimination.
Seems I misremembered. Thanks for clearing that up.
 
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Our psyker numbers (currently 647,330!) are going to reach over a million in ~2.5 turns or so.
@Durin:
1) assuming that some emergency situation forces us to do something other than the Psyker Quarters project, could we send some of our post-trial psykers to other worlds so that we don't create over-crowding? Like Midgard for instance.
2) What sort of diplomatic fallout can we expect if we don't do proper Diplomatic Soundout and negotiations for this beforehand?
2a) fallout if we do proper diplomacy?
3) What do our Heroic Primaris Psykers want to do in case of psyker-population-overflow?
 
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