- Location
- Alice Springs, Australia
that is very likely@Durin, if you plan for Jane to eventually gain a title like Xavier's "Ash Hound" or Tranth's "Reclaimer", I recommend "Witchslayer".
that is very likely@Durin, if you plan for Jane to eventually gain a title like Xavier's "Ash Hound" or Tranth's "Reclaimer", I recommend "Witchslayer".
Do humanity's belief that DAOT tech also make it better than it should be?..No, people's belief in the thing turns it into something better, like Apotheosis.
Of course it'll be a non-Chaos analogue of Skaven, but that doesn't mean they can't be the same in all other respects. Just because a creature isn't Chaos doesn't mean it's friendly or unified or even completely rational. They're still the same malevolent, back-stabbing creatures, they just don't worship Chaos. As for the Hrud, I already went over this, they have nothing to do with the Skaven and any similarities touch on none of the core ideas that make up the Skaven.
This is pretty funny. Why? Let me just post this for people to look at..
0-4 terrible
5-9 Below Average
10-14 Above Average
15-19 Skilled
20-24 Exceptional
25-29 Great
30-34 Edge of Human Capacity
35-40 Superhuman
41-45 High Superhuman
46-50 Low Demigod
This is something Durin posted on the 'current military' tab. Basically he's an 'Exceptional' General. Were so use to edge of humanity and superhuman abilities that anything less ruffles our feathers lol.
Alex I don't mean to bust your balls because ultimately I agree the guys on the low end and I hope he shapes up quick. That said, he is a stealth expert so he may be able to pull some pretty incredible stuff if he uses his knowledge well.
Possibly, but for such a large category I find it unlikely remember we can only enhance specific items.Do humanity's belief that DAOT tech also make it better than it should be?..
in pure combat mid 30s@Durin
What is the equivalent of a 487 combat bonus... as in what in the Imperium could match it?
none of them are unless otherwise notedOh, @Durin
Could you add if our characters are subconscious psykers, and if any of them have any warp oddities? (Ex: Is our Hero's Luck a warp oddity or being a subconscious psyker?)
yes@Durin, is there a chance of skill rust if Jane goes too long without doing Psyker Hunting?
So effective combat value they're just edging into super human thanks to their tech.
Typo, it should be "Hordes".
1. not finished yet..Does our combat score includes technology?
Also the Phase Tigers have effectively +632 to all actions. Holy..
(They're considered Helguard?)
@Durin
1.For elite units I think you forgot the Frozen remnants and Red Tracks, from the end of the Daemonic Incursion?
2. Could you include the value for Veterancy/Elite bonus somewhere? (Mostly for Veteran and Elite Psyker/Witch Hunters)
1. eventually yes, though not until after Psyker Quarters and a good deal of time@Durin:
1) will we eventually get the option to add biomacers to hospitals? Probably a dozen turns away for full implementation if possible, but got curious.
2) how skilled or powerful or large does a diviner choir have to be to give rerolls, if possible?
3) we got a -10 skill malus when we expanded the Governor's Own to battalion. Will this malus get cancelled out when Avernus reaches a certain threshold size (sufficiently large recruiting population)? Or perhaps an action to increase them to a full regiment while keeping the same skill malus, though that's probably pushing it a bit.
The Imperium is canonically one of the most technologically advanced civilisations in the entire galaxy. Despite this, plasma technology has been quite rare even during the days of the Great Crusade, with the Tau being the only known race to have gained some level of proficiency in the field and it's worse than the Imperium's in every respect bar stability and price. Not only do these things have plasma technology, they have so much of it they can arm every single one of their troops with plasma weapons even though we, with our Eldar-shaming Dark Age technology, cannot. I think it's unlikely. There's also no mention of laser technology which is as basic an energy weapon as you can get. (EDIT2: Maybe also rad weapons.)Countering this fact is the Huuef mastery of high energy physics and miniaturization allowing them to arm all their troops with a mix of Meltas, Plasma, and small caliber heat-seeking Gyrojet's not unlike a Marines Bolter.
If a moon is still tainted by so much Chaos as to be uninhabitable despite 20 years of sustained orbital bombardment constantly turning the surface to glass, it's probably a Daemon World. Even if it isn't, a whole moon covered in that much taint would've had prolonged and severe effects on the planet it orbits.It took 20 years of sustained bombardment to close the portal but by then the moon was so tainted it was declared uninhabitable.
Unfortunately for the Huuef this long, thin, multi-jointed limb gives them among the weakest arm strength in the known galaxy as their mainline hand held weapons is in Imperium light pistol calibers and sizes. The largest known non-crew served "heavy weapon" for a Huuef infantry unit is a light sub-machine gun. Countering this fact is the Huuef mastery of high energy physics and miniaturization allowing them to arm all their troops with a mix of Meltas, Plasma, and small caliber heat-seeking Gyrojet's not unlike a Marines Bolter. With these short ranged weapons and wall crawling abilities boarding Huuef party's are a deadly threat to any ship as are their tunnel fighters.
What I'm picturing is that energy type weapons are just something they get. As in they completely skipped firearms till they had a hand held Lightning Gun. As it stands their energy weapons range from Meltas as the most common troopers armament to Plasmas for their Heavy troopers. It's even rumored that one Horde had gotten their manipulators on a Great Crusade Volkite somewhere that they reverse engineered into a very crappy one shot weapon. In turn however they just don't think well with kinetics at all. The whole "use bigger rock" just goes completely over their head. Neither do they do tanks or armor as their base weapons go through them like butter. They do have vehicles to move stuff but putting a gun on it and bringing it to a fight isn't something they would think of.The Imperium is canonically one of the most technologically advanced civilisations in the entire galaxy. Despite this, plasma technology has been quite rare even during the days of the Great Crusade, with the Tau being the only known race to have gained some level of proficiency in the field and it's worse than the Imperium's in every respect bar stability and price. Not only do these things have plasma technology, they have so much of it they can arm every single one of their troops with plasma weapons even though we, with our Eldar-shaming Dark Age technology, cannot. I think it's unlikely. There's also no mention of laser technology which is as basic an energy weapon as you can get. (EDIT2: Maybe also rad weapons.)
That I might need to work on. I was trying for something so foundation shaking scary that all research into it get a big fat NO 10 millennium later. The "varying results" in the energy scrubbing was trying to hint that a team can do one thing and totally clean a area. Then the next time they can do the exact same thing the exact same way and get ate by a Bloodthirster. Their problem is they keep coming at it like it's nuclear fallout not the portal to hell.If a moon is still tainted by so much Chaos as to be uninhabitable despite 20 years of sustained orbital bombardment constantly turning the surface to glass, it's probably a Daemon World. Even if it isn't, a whole moon covered in that much taint would've had prolonged and severe effects on the planet it orbits.
EDIT: The rest of the omake is fine, save maybe the energy scrubbing due to its connection to the tainted moon.
I did think of back mounted turrets but thought that combined with the weak leg/arms I described them having it would be too much weight. After all if I just said they can't hold a full sized rifle how would they hold a big ass turret? Think I should do a part two to address some of those concerns? Go further into their line up and armament choices like the no Lasers?Well, I'd say what Andres said, and that they would probably use turret-based weaponry. It should be a viable option to put weapon mount on armor, so they will be able to use heavier weapons, especially since their eye-stalks would help with targeting. Their use of meltas is okay, but bolters would lose much of efficiency if rounds are launched at low speed, as RL gyrojets weren't much good.
Otherwise it's pretty good.
I did think of back mounted turrets but thought that combined with the weak leg/arms I described them having it would be too much weight. After all if I just said they can't hold a full sized rifle how would they hold a big ass turret? Think I should do a part two to address some of those concerns? Go further into their line up and armament choices like the no Lasers?
Now that we've improved our industrial capabilities and our technology, can we begin mass producing cybernetic enhancements? Canonically some of the cheaper cybernetics of decent quality (cranial armour and interkeratic implants, for instance) are only as expensive as explosives. If the bottleneck is that they need to be custom-built for people, we have an extensive health-care network that has collects and maintains full medical reports detailing everything about our people. Augments can thus be produced without needing careful fitting and compatibility tests for each potential recipient since all the relevant data is already there.You have access to cybenetic enhancements but can't mass produce them, currently only the Skitrii have any
The only mind upload tech I know of in Warhammer is whatever turned the Necrons into what they are now, and keep in mind that souls are a thing in Warhammer. Such a thing would be considered tech-heresy most likely.
There are two mind upload techs that I know of. One of them is Necron style and it is indeed tech-heresy because it removes/damages/destroys the soul (which I think may make it fall under Anima Mori).
There are two mind upload techs that I know of. One of them is Necron style and it is indeed tech-heresy because it removes/damages/destroys the soul (which I think may make it fall under Anima Mori).
The other one belongs to the Mechanicus: removing all wetware and replacing it with hardware (as opposed to replacing only some or most which is what most tech priests do). This procedure is called the Rite of Pure Thought and is a sanctioned procedure, but few tech priests go through with it because the rate of success is very low, with most "successes" being impaired in some way. On a complete success, the tech priest loses all emotions, thinking only with pure logic.
I was going through the "things Durin said" list and found that.I'm not sure why you felt the need to respond to something I said in April of 2015... but ok.
Seems I misremembered. Thanks for clearing that up.According to Lexicanum the Rite of Pure Thought involves only replacing the right hemisphere of the brain, not removing all wetware. If you had a procedure in which the brain was removed entirely, I'm pretty sure what you'd end up with would be considered an AI without a human brain attached to it, which would thus be extreme heresy and in need of elimination.