The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 591 80.4%
  • No

    Votes: 144 19.6%

  • Total voters
    735
[X] Reinforce PDF: Elysium
[X] Boot Camps
[X] Adapt Wargear:Avernus

[X] Trading Posts: Lindon
[X] Universities

[X] Greet Tourists

[X] Hunt them down

[X] Try to complete STC fragment
[X] Build Large Temple of the Omnissiah: Gamma-4

[X] Personal attention: Hunt The Queen
[X] Meet Tourists
 
[X] Reinforce PDF: Elysium
[X] Boot Camps
[X] Adapt Wargear:Avernus

[X] Trading Posts: Lindon
[X] Universities

[X] Greet Tourists

[X] Hunt them down

[X] Try to complete STC fragment
[X] Build Large Temple of the Omnissiah: Gamma-4

[X] Personal attention: Hunt The Queen
[X] Meet Tourists
 
[X] Reinforce PDF: Elysium
[X] Boot Camps
[X] Adapt Wargear:Avernus

[X] Trading Posts: Lindon
[X] Universities

[X] Greet Tourists

[X] Hunt them down

[X] Try to complete STC fragment
[X] Build Large Temple of the Omnissiah: Gamma-4

[X] Personal attention: Hunt The Queen
[X] Meet Tourists
 
Ideas for STCs;
Safer, faster elevators
A lost kind of wingnut (used in exotic and dangerous conditions, such as reactor cores)
plasma coolant (drastically reduces plasma weapon overheating problems)
metallurgical recipies (more flexible metals, lighter metals, self-repairing metals, transparent aluminum, etc)
A powerful adhesive
More compact, durable forms of records management
Camoline paint (not just a cloak, but something that could be painted on Astartes armor)
Mantle-corer (churns a planet's mantle to make it more volcanically active, increases mineral output) [I believe this was mentioned in one of the Only War adventure paths]
A lost terraforming technique (possibly a way to safely and securely adjust a planet's axis to be more hospitable to life?)
Better preservation techniques
A cheap, easily made medicine that cured 99.99% of any disease, fungus or virus that could effect humans [I seem to recall that Vect has a complete STC of this on a trophy shelf?]
Archeotech life support systems (applicable both in starships and hives)
A bigger, badder tank (always popular with the troops)
Hydroponics systems layout
Powered armor (either for mortals or Astartes)
Spider mines
Siege tanks
Small, powerful engine that can be cheaply produced and is man-portable (about the size of a lunchbox)
Archeotech promethium refinery schematics (same amount of promethium produced, but more valuable byproducts)
Man of Iron schematics (incomplete)
Genome modelling cognators
Lightweight, durable, easily maintained vox units
A new triggering mechanism (useful for everything from hand grenades and motorcycle ignition switches to macrobattery shells an plasma reactor failsafes)
A new kind of mechadendrite
a new kind of dye
Cheaper carapace armor
Advanced stasis pod techniques
Industrial effluent reduction scrubbers (cleans up smog, toxic spillage, etc)
A more sensitive auspex
Cheap autosanguinator implants
Anti-forgery (and thus forgery) devices
Card shuffler
A powder that absorbs water to a mind-boggling extent (research action on how to release the absorbed water down the line)
More efficient power generators
Advanced subsonics pacification system (propoganda now has better subliminal messaging)
More efficient sewage disposal systems
A better mousetrap
Wheel 2.0
Schematics for a TIE fighter (because why not?)
More efficient energy cell (allows lasguns to pack more of a punch, hot-shots now have the kick of a lascannon)
Denser synthmuscles (get more strength per fiber)
Water purification system
Prototype power sword called a 'light saber'
Better-tasting corpse starch
Short-range FTL device [I think these were mentioned in Rogue Trader, noting that the Navis Nobilite hunted these down and destroyed them with a vengence?]
Some kind of musical instrument
Sentinel variant
Better chainsaw (easily adapted to 'better chainsword')
 
We should make those bonuses permanent, and we do need to axe the queen. Admittedly, boot camp is highly tempting.
If we do boot camp first, then we will be able to permanentise the entire bonus in one action each for hell and war.

Unfortunately I think turn 8 is the last turn we have the bonus (or it might be the turn after, depending on how it's determined). So we would not be able to get the boot camps, which take 2 turns, and permanetize them.

Or, we could just refresh; do Hell and War training again once it runs out. It only takes two actions, and they weren't particularly expensive.
 
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Look at it this way: we can either risk wasting two actions by doing them after boot camps, or deliberately waste two actions by doing them now.:V

Permanentising them now gives us literally nothing.
 
Currently Explore Ruins and Try to complete STC fragment are drawing if this does not change by the time votes close I will flip a coin to decide which is chosen.
 
Ok, I have a question. Is it not better to wait a little bit before we try to examine all that delicious archeotech we have, until the time we have all of the Mechanicum temples up, and thus, at least +20 to our research rolls? Oh, and I vote for:

[X] Explore ruins.
 
Turn Seven Results
Turn Seven Results

This year the first wave of tourists, consisting of Nobles from Hydraphur, arrived in Avernus. Avernus with its unique combination of danger, luxury, beauty and newness proved to be a hit among the tourists despite, or maybe because of, almost on in ten dieing. You earned over two and a half million Thrones this year, mostly from nobles paying obscene amounts for hard to acquire trophies and expect to earn around two million Thrones next year.

10(base)x2(building)x20(luxuries)x2(crit success)x(d100+10(diplomacy))x(d100+10(diplomacy))
=800*(d100+10(diplomacy))x(d100+10(diplomacy))=2000x96+10x24+10=2 731 600 Thrones

The Gnaw Worms continue to plague Avernus' Spine with Casarrondo still coming under the heaviest attack.
The Sirens and their queen continue to plague The Azure Islands, still focusing on The Fair Isle.
A large group of Phase-Tigers cause problems near Doriath.
Camo Crocs continue to kill many in Everglades.
Elysium remains quite for another year.
Helljackals remain n problem in Aridia

Reinforce PDF: Elysium- This is the second of General Drago's plans for a two stage reinforcement of the PDF. This plan includes reinforcing only Elysium as the armour regiments that make up the Elysium PDF require far more of the limited manufacturing capacity.
Time: 1 Year. Cost: 86 478 Thrones, 86 906 Material, 1 150 Promethium. Upkeep: 1 730 Thrones per year, 4 345 Materials per year, 1 092 Promethium per year. Reward: 27 PDF Armored Regiments, brings all PDF Regiments in Elysium to full strength.

This year factories all over Avernus devoted most of their time to producing Lemon Russ Battle Tanks that the expansion of the Elysium PDF needed. While more tanks were being produced General Drago recruited and begun trained slightly over one hundred thousand men to crew the tanks. By the end of the year Elysium has and additional 27 Regiments of PDF Armour, consisting of around 10 000 tanks, defending it and General Drago is confident that Elyium will hold against all nut the heaviest attack.

Boot Camps- General Drago want to build a series of boot camps for training new recruits and retraining veterans. This would ensure that new recruits are of better quality and that veterans do not lose their edge. General Drago considers this to be highly urgent.
Time: 2 years. Cost: 25 200 Thrones, 7 600 Material, 7 600 Metal, 380 Promethium. Upkeep: 2 520 Thrones per year, 760 Material per year, 76 Metal per year, 15 Promethium per year. Reward: Basic Boots camps in every city, +5 to combat rolls for all PDF and Imperial guard units, allows some permanent training options.

General Drago has overseen the construction of a series of military training camps all over Avernus. This dedicated training facility will allow for new recruits to be trained continuously and to a higher standard. The training facilities will also allow for easy refresher courses for the currently deployed units. The general structure of the training bases are currently complete and the staff is undergoing specialized training.

Adapt Wargear: Avernus- Now that Magos Explorator Tranth has finished his research on optimizing weapons for Avernus General Drago wants to put this into practice. This will involve rearming large portions of you military so will have to be done in stages and will be time consuming but General Drago believe it should almost half the casualty rate on Avernus.
Time: 2 years. Cost: 107 310 Thrones, 29 765 Material, 760 Promethium. Upkeep:7 441 Thrones per year, 1 488 Material per year. Reward: all forces better equipped for their region, +15 to combat against foes from their region and other similar foes.

General Drago has begun to roll out the wargear changes that Magos Explorator Tranth advised to soldiers all over Avernus. The process has to be done carefully to prevent any weapons shortages but all of the front line units and some of the second line units have been equipped with the better suited weaponry.

Hunt The Queen- The Siren Queen near The Fair Isle in The Azure Islands is killing many soldiers and civilians. General Drago considers it critically important to hunt down and kill her. This will be hard as she has shown the ability to enthrall entire companies of men at a time and they will fight to protect her. General Drago advises using the Drop Troopers, Black Irons and the local forces to kill her as well as possibly both Witch Hunter groups.
Time: 1 year. Cost: 3 800 Thrones, 190 Material, 760 Promethium. Chance of Success: Unknown. Reward: Kill the Siren Queen, far less casualties in The Fair Isle.

An large strike force consisting of some of the best soldiers on Avernus has gathered in the Fair Isl under your command to Hunt Down and kill the Siren Queen. The force consists primarily of The Black Iron Mechanized Infantry Regiments and the Lethian Drop Troopers but also includes smaller groups such as both Witch Hunter Groups and your Kasrkin bodyguard.

Dis' population boom with Dis continues growing by 7.6% this year.
Avernus' Spine's growth restarts this year with a total growth of 1.54%.
There is a slight increase in population of 0.25% in The Azure Islands this year despite the Sirens.
Lindon has recovered from the plague and grows by 4.53%.
The population growth in Everglades rockets up to 5.51% this year.
Aridia's population growth slows slightly to 4.78% this year.

Major Administratum Center: Avernus- Henry suggests enlarging the Local Administratum Centers on Avernus to increase how effectively the planet can be managed. This could increase your already high degree of efficiency to almost unheard of levels. Henry considers this to be of high priority.
Time: 2 years. Cost: 292 600 Thrones, 4 049 Material, 4 049 Metal, 3 898 Promethium. Upkeep: 29 260 Thrones per year, 810 Material per year, 810 Metal per year, 308 Promethium per year. Reward: Local Administratum Center is upgraded to Administratum Center in all cities, increasing savings 5%. complete

This year Henry finished building the Regional Administratum Centers in every city on Avernus. They are large rectangular building full of massive cogitator banks and tens of thousands of Administratum workers. Thanks to the administration provided by these buildings Avernus is now one of the most well regulated worlds in the Imperium without the massive bureaucratic errors and delays that so plague many other worlds.

Trading Posts: Lindon- Henry claims that he has located several goods in Lindon that would be quite valuable off world. He proposes setting up groups to gather these plant and animal products from the forests. While causing an increase in the civilian death rate this would provide large number of thrones when a trade ship arrives and a moderate increase in economic activity in Lindon. Henry believes that this is medium priority.
Time: 1 year. Cost: 16 720 Thrones, 4 180 Material, 4 180 Metal, 418 Promethium. Upkeep: 1 672 Thrones per year, 209 Material per year, 209 Metal per year, 21 Promethium per year. Reward: Trading Posts in Lindon, d10 times 25 000 Thrones of goods per turn, 40% increase in thrones, -0.15% population growth

Henry has set up a bunch of groups in Lindon that try to acquire various goods that could be sold to tourists or traders for a large amount of Thrones. These range from exotic birds to more dangerous trophies like Phase-Tiger skins and Carniflowers, the flower that is. It is very dangerous going into the forests to aquire these goods and many do not come back, even with the military escort they re assigned whenever possible.

Universities- Now that the public schools are providing an inflow of well educated citizens Henry proposes to build universities to further educate the more gifted students. These universities would provide scholarships to the top 5% of students and others can pay for places. The highly educated graduates should provide a significant boost to Avernus' economy. Henry considers this to be of low priority.
Time: 2 years. Cost: 146 300 Thrones, 14 630 Material, 14 630 Metal, 1 463 Promethium. Upkeep: 14 630 Thrones per year, 732 Material per year, 732 Metal per year, 73 Promethium per year. Reward: Universities in all cities, +5% base Thrones and +2% base Metal, Production Capacity and Promethium. This bonus is added every year for five year resulting in a +25% increase base Thrones and +10% base Metal, Production Capacity and Promethium, this adds on to the bonus from public schools.

Henry spent much of this year overseeing the organization and construction of a series of universities in every city on Avernus. Each city will have around one university per half a million people allowing for around ten million university students at a time in Avernus. Henry has also personally had a hand in the training of the professors and the curriculum for the courses. He estimate that the Universities will be able to open next year as scheduled.

Greet Tourists-Lord Klovis-Ultan's contacts among the nobility of Hydraphur is the main reason that the idea of Avernus as a tourist destination took off. He can personally greet and guide the tour sits this year which will hopefully increase how much time they will spend on Avernus and therefore how much money they spend.
Time: 1 year. Cost: 7 600 Thrones, 76 Promethium. Chance of Success: 60% Reward: increases tourist income by round 40% this turn
1d100=32+12=54

Lord Klovis-Ultan spent the year playing tour guide to various nobles from Hydraphur that he either know or is related to. He made a good impression on them and his tales of the early years of Avernus, just after first settlement managed to show his guests how amazing it is that they can visit Avernus in relative safety. When the last of the original group of tourists leave Lord Klovis-Ultan tells you that he is glad that his family has left and that he never got on well with them which was the reason he left Hydraphur in the first place.

A Chaos Worshiping Psyker was recently discovered in The Fair Isle. Fortunately the entirety of the Witch Hunters were already present preparing to hunt the Siren Queen but even with the aid of the Black Irons battalion that was seconded to support them they could not kill the psyker before he summoned things that resulted in the death of everyone in the city block. The things were dealt with quickly due to the discipline of the Black Irons and the skill and piety of the Witch Hunters and the Psyker was killed. The total death tole was 41 Witch Hunters (16 Arbiters and 25 Ecclesiarchy), 50 Black Irons and 7500 civilians. The area of the confrontation was purified by the Witch Hunters afterward and Deacon Aurilian declared that it is free of taint. It was estimated that the psyker was Epsilon level and a worshiper of Chaos Undivided.

Cult Activity Periphery Cultists Found Inner Circle Cultists Found
Avernus Prime 9228 97
Avernus' Spine 11738 1374
The Azure Islands 3953 957
Lindon 6836 1135
Everglades 2704 310
Elysium 3091 574
Aridia 6278 1343
Avernus Total 43828 6668

Only two other psykers were found this year, one a twelve year old Zeta level in Salem who had the highest level of control Odysseus had ever seen and the other an eleven year old epsilon level with an average level of control.

Detectives: Avernus-Arbitrator Oakheart wishes to add dedicated detective units to each Law Enforcement Station on Avernus and increase the number of Law Enforcement Officers. This should provide a reasonable increase to the number of cultists detected every year,
Time: 2 years. Cost: 146 300 Thrones, 14 630 Material, 14 630 Metal, 1 463 Promethium. Upkeep: 14 630 Thrones per year , 732 Material per year, 732 Metal per year, 73 Promethium per year. Chance of Success: 80% Rewards: More Law Enforcement Officers and Detectives, +5% chance of detecting cultists.
Roll d100=48+15=63 Success

The detective that Arbitrator Oakheart has been training are now on the streets and have already had several successes, both in finding ordinary criminals and in locating cultists. Arbitrator Oakheart tells you that you now have a similar amount of law enforcement as most civilized worlds do.

Hunt them down- Arbitrator Oakheart is concerned that there may be a cult going undetected in Avernus. She wishes to personally examine each region and try to determine the approximate number of cultists currently in the region. This will not directly help locate cultists but if successful will give you an approximation of how many cultists are in each region, allowing you to focus your efforts better.
Time: 1 year. Cost: 15 200 Thrones. Chance of Success: 75%. Reward: approximation of number of cultists in each region.
Roll 1d100=28+15=43 Success

Arbitrator Oakheart's attempt to determine the level of cultist activity in each region was relatively successful and she has determined approximately how many cultists were missed in each region. The also slightly increased the number of cultist found this year (+1 to cultist detection roll)
Arbitrator Oakheart's came up with the following approximations for the number of Cultists in each region.
10 000 and 15 000 Inner Circle Cultist in Dis.
1 000 and 5 000 Inner Circle Cultists in Avernus' Spine and between 15 000 and 20 000 Outer Circle Cultists.
5 000 and 10 000 Inner Circle Cultist in The Azure Islands.
5 000 and 10 000 Inner Circle Cultist in Lindon.
1 000 and 5 000 Inner Circle Cultists in Everglades and between 10 000 and 15 000 Outer Circle Cultists.
5 000 and 10 000 Inner Circle Cultist in Elysium.
10 000 and 15 000 Inner Circle Cultist in Aridia.

Explore Ruins-Nowthat he has finally gained entrance to the ruins under Gamma-4 Magos Explorator Tranth plans to continue to search them for STC fragments and archeotech, which he estimate will take between three and five more years.
Time: 1 year. Cost: 7 600 Thrones, 760 Material, 380 Metal, 76 Promethium. Chance of Success: Unknown but low. Reward: Gain ancient tech from the ruins under Gamma-4
Roll d100=58+10+5=73

Magos Explorator Tranth continued to explore the ruins under Gamma-4 and cleared another fifty square kilometers. In this area he found two more partial STC templates in a single damaged database that is 71% complete. The first is a new type of wingnut designed for use in plasma reactors that will have a small increase in the maximum energy output of plasma reactors. The other STC fragment is an improved form of automation for manufacturing which will have a approximately 10% increase on the efficiency of factories.

Build Large Temple of the Omnissiah: Gamma-4- Now that an large area in the ruins of Gamma-4 has been explored and confirmed to be safe Magos Explorator Tranth has proposed turning Gamma-4 into a Temple and Forge of the Machine-God. The first step of this would be to build a Temple of the Omnissiah in Gamma-4.
Time: 1 year. Cost: 76 000 Thrones, 19 000 Material, 450 Metal, 190 Promethium. Upkeep: 7 600 Thrones, 1 900 Material, 45 Metal. 15 Promethium. Reward: Medium Temple of the Omnissiah in Gamma-4, +10 to all Adeptus Mechanicus rolls, turns Gamma-4 into a Mechanicus city making Mechanicus building cheaper, prevents ever mining Gamma-4 for the material that makes it up (estimated to be 1.6 million units).

Magos Explorator Tranth has spent much of the year building a Temple of the Omnissiah in Gamma-4 that is around twice the size of the Temple in Dis. This Temple makes the best possible use of the already present facilities and does not need many of the more religious icons as it is within a holy site. Magos Explorator Tranth believes that this temple will make it far easier to study the archeotech and STC fragments found in Gamma-4.

Cathedral of the God-Emperor- Build a Cathedral in Dis allowing Deacon Aurilian a base of operations and showing the faithful of Avernus Prime the glory of the Emperor.
Time: 2 years. Cost: 30 400 Thrones, 3 800 Material, 11 400 Metal, 760 Promethium. Upkeep: 3 040 Thrones, 760 Material, 760 Metal, 38 Promethium. Reward: Cathedral in Dis, 1 more Adeptus Ministorum action per turn, -10% cult activity in Dis.
Complete

Deacon Aurilian's assistant finished constructing a massive Cathedral directly to the east of your palace. The Cathedral is large enough that over a hundred thousand worshipers can attend a service and is covered in monuments to the glory of the emperor. Within the Cathedral is also the planetary headquarters for the Ecclesiarchy on Avernus from where one of the most powerful organizations on Avernus is run.

Personal attention:Hunt the Queen- You are highly capable of military command, administration, and intrigue and are capable of managing a project in any of those fields. Just one though, as you don't have that much free time.
Time: as project. Cost: free. Reward: get one extraAdeptus Munitorum, Adeptus Administratum or Adeptus Arbites action with your characteristic bonus.

You personally organized and led a large task force to The Fair Isle from which you plan to lead it in hunting down and killing the Siren Queen.

Meet Tourists- Some of the tourists visiting Avernus this year are rich and powerful enough that it would be a good idea to meet with them. Meeting these powerful tourists would possibly give you contacts in Hyrdaphur which as the segmentum navel headquarters is very important.
Time: 1 year. Cost: 3 800 Thrones. Chance of success 60%. Reward: contacts in Hyrdaphur, small increase in tourism money this year.
Roll 1d100=29+1=30 Fail

While you did meet with several of the more important tourists and got on reasonably well with some of them you did not manage to make any contacts or encourage them to stay any longer. You have found your background in the Administratum to be too different then the background of the average noble to have any real point of connection with them.

Attend Officers Academy- Despite your innate skill in military matters and the on the job training you have received you do not have a complete or formal military education. Now that Avernus is not on the verge of disaster and you have a officers Academy set up you have had the idea to put yourself thorough the Avernus Officers Academy. This would give you a major increase to your martial skills and would increase you popularity with the military forces of Avernus. It would however take up a lot of you time for the next three years.
Time: 3 years. Cost: Free, takes up 2 personal actions rather then 1. Reward: +3 Martial, +1 Military Morale.
Locked 2 out of 3 years completed

You have continued to attend the Avernus Officers Academy this year and have been learning much about both combat and command. You seem to have made a breakthrough with personal combat and are now far more skilled with both powerknife and grenade launcher then you previously were, and just in time if the hunt for the Siren Queen goes as bad as you fear.

Year Income Thrones Material Metal Promethuim
Starting 2838241 52207 50129 160195
Gross Income 2609186 5548 41902 8201
Remaining 5447427 57755 92031 168396
 
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Not going to update datasheets until i figue out how to copy paste tables.
 
Hunt the Queen Part One: Introduction
Hunt the Queen Part One: Introduction

You are Governor Fredrick Rotbart and you are looking over a gathering of some of the most elite forces on Avernus. Four hundred thousand of Avernus' best soldiers stand ready, along with all of Arbitrator Oakheart and Deacon Aurilian's Witch Hunters, though the later are a bit depleted by the encounter with the Chaos Psyker last week. You also have all three Primaris Psykers along with a dozen lesser psykers. As you look at your forces you wonder how best to proceed with hunting the Siren Queen.
Do you send out patrols to find her or wait until she lures men from The Fair Isle and follow them to her.
Do you risk using air assets knowing that she can turn men on their comrades.
Do you use every man you can to kill her or lead an elite strike force consisting of your Kasrkin bodyguard, the best company of both Black Irons and Lethian Drop Troopers and the Witch Hunters in the hope that your psykers can shield their minds.


Current Forces
14 Regiments of Black Iron Mechanized Infantry
9 Regiments of Lethian Drop Troopers
9 Regiments of Avernus Drop Troopers

300 Kasrkin
175 Ecclesiarchy Witch Hunters
94 Arbiter Witch Hunters

3 Primaris Psykers
2 six man Psyker Battle Squads

2 Wings an Marauder Bombers
2 Wings of Lightning Fighters


Write in Plan
 
do our psykers have specialties? i.e. Diviners? Pyromancy?

edit: nevermind, forgot what Primaris means...
 
1 Daemonsbane
1
Witchesbane
1

Pyrokinesis
for the primaris a mix for the lessor psykers
 
On the plan...

It seems to me that an elite group attacking with the rest in reserve is probably the best chance for lower casualties.

But if the psyker's fail to protect people's minds it could get ugly real quick.

Possibility of a psyker protecting the minds of a bomber crew?
 
Tentative plan:

Assign one psyker to a bomber to protect the bomber crew minds.

Elite Strike Force on the ground.

Wait for the Queen Siren to lure out someone, follow. Bomb the thing to death.

Thoughts?
 
Tentative plan:

Assign one psyker to a bomber to protect the bomber crew minds.

Elite Strike Force on the ground.

Wait for the Queen Siren to lure out someone, follow. Bomb the thing to death.

Thoughts?
Eh, if we are using someone as bait, wouldn`t it be better to stick some kind of surveillance devices on him so we know when he reaches the creature. Better yet, connect it to his vitals. When we have confirmation, either through visual or from his vital signs beginning to disappear, that the creature is in close proximity to the bait we just bomb his location with heavy artillery, if that is somehow not possible, stuff the bombers full of psykers and send them to bomb that fucker to hell, or if even that is not possible then send her coordinates to the light cruiser that we should have in orbit and let it have fun :D This way we should not need to risk any of our ground troops and if everything goes according to plan there will be no casualties(except the bait, but oh well, sacrifices and all that).
 
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Eh, if we are using someone as bait, wouldn`t it be better to stick some kind of surveillance devices on him so we know when he reaches the creature. Better yet, connect it to his vitals. When we have confirmation, either through visual or from his vital signs beginning to disappear, that the creature is in close proximity to the bait we just bomb his location with heavy artillery, if that is somehow not possible, stuff the bombers full of psykers and send them to bomb that fucker to hell, or if even that is not possible then send her coordinates to the light cruiser that we should have in orbit and let it have fun :D This way we should not need to risk any of our ground troops and if everything goes according to plan there will be no casualties(except the bait, but oh well, sacrifices and all that).

Uh... no.

First of all we are not assigning someone to be bait. The Siren Queen has been subverting civilians and leading them away to her. This would be following that person so we can locate the Queen. Also, we are not going to murder our own people.

Please provide some constructive thoughts on how to do this. Not amoral fantasies.
 
Uh... no.

First of all we are not assigning someone to be bait. The Siren Queen has been subverting civilians and leading them away to her. This would be following that person so we can locate the Queen. Also, we are not going to murder our own people.

Please provide some constructive thoughts on how to do this. Not amoral fantasies.
Emm, before you accuse me of being amoral, go take a look at the datasheet talking about our cities. It is highly enlightening. Also, consider the following. We know nothing about the queen. Zilch, nada, zero... BUT, we have four hundred thousand of the most elite soldiers in Avernus, plus witch hunters, plus all of our psykers. Let me repeat that for you, FOUR HUNDRED THOUSAND, of the most elite soldiers. That means this bitch is hilariously dangerous, and I mean fucking hilariously. How many of our soldiers do you think are going to die if the fucking Planetary Governor, with the most information in universe considered this an adequate force in response to the danger the creature represents. So, yeah, I consider a death of one civilian to be a fair trade if we can save thousands of our best soldiers.
 
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