The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin, some questions:
1) How widespread is the knowledge that Emperor and Abomination are different entities in the local sectors? Did Ultramarines knew it before meeting us?
2) What about knowledge that Emperor will be reborn?
3) How expansive are power weapons? Can armor-piercing power-shells and power-warhead be made?
1. some know it, some don't and some don't believe it
2. few know, fewer believe
3. very, no
 
How many Command Battleships does the Trust have as a whole?

How many ships in the Ship Graveyard have yet to be repaired?

EDIT: Looking at things, I'm worried Niflheim, Alfheim and Muspelheim might get attacked by Valinor as a first strike attempt.

How many uninhabited systems are there? We should post scouts at each of them.
 
Last edited:
Random sleepy thought, I wonder if Avernites use the term 'Hathor-Fucker' to describe someone as stupid and dangerous to everyone around them because of their idiotic actions.
 
I'm not worried about them, they've got the equivalent of 12 Ramilies, possibly upgraded as well.

Their orbital defenses are nothing to sneeze at either.
Niflheim and Alfheim, though? NIflheim's defences are practically nonexistent, and Alfheim has a relatively weak navy.

We should do our utmost to prevent Valinor from finding out, since if they do attack there, we won't have much of a home-field advantage in the ensuing war.
 
Niflheim and Alfheim, though? NIflheim's defences are practically nonexistent, and Alfheim has a relatively weak navy.

We should do our utmost to prevent Valinor from finding out, since if they do attack there, we won't have much of a home-field advantage in the ensuing war.

1. Calm down. We have plenty of home field advantage.
2. Remember that we have advanced Warp Scanners that give us advanced warning in the event of an incoming fleet. Plus Ridcully.
3. Niflheim and Alfheim both have orbital defences and likely have been upgrading them (the sheets don't always get upgraded). This will include their city defenses. Niflheim especially since they produce a lot of AM and EM.
4. The Imperial Trust Fleet in Midgard can be sent to either location and would likely arrive before an enemy would. Similarly, Niflheim is close enough that Avernus could send support in time as well, and for Alfheim Vanaheim is close enough for that.
5. Valinor can't send everything they have at us at once. The Orks would swoop in and destroy them. As such any fleet they send will only be part of their forces.
 
Hmm I looked at the lexicanum entry for segmentum pacificus that is where we are right. How far is Hydraphur from the imperial trust?
 
How do chaos domains behave diplomatically anyhow?

Though from Enjou's arguments it would seem to me that it might be possible to maintain a purely defensive stance against outside forces for a decade or so? Or maybe even two decades.

/

How many uncolonized systems are there within the Imperial Trust? Surprised that in all the discussion of colony worlds and such we never actually got any colony worlds built before warpstorm end.
 
Hmm I looked at the lexicanum entry for segmentum pacificus that is where we are right. How far is Hydraphur from the imperial trust?
Few thousand light years that way.

How many uncolonized systems are there within the Imperial Trust? Surprised that in all the discussion of colony worlds and such we never actually got any colony worlds built before warpstorm end.
Apparently there were no other inhabitable worlds in Trust space.
 
Worlds that can be mined for resources or used as a staging ground for an invasion by a hostile polity?
Evidently there are none, or they will turn up at the high council meeting.

Why so?

Consider that all of the Trust worlds have been investing considerably in their own defenses or their own productive capacities - and none seem to have hit the local limit.

As such, there probably are uncolonized worlds in the sub-sector that have resources worth exploiting - but not yet. We'll probably hear about them at whatever time the local worlds have hit the limit of their in-system capacity (which considering the age of the Trust may take thousands of years) - assuming that is, we don't find better places to colonize that are outside the subsector.

As such, we may never hear about the dead worlds in the subsector, but an enemy trying to invade us may find the utility of having a local base sufficient to try and build a colony.

fasquardon
 
How do chaos domains behave diplomatically anyhow?

Generally? Three ways:
1. Use memetic Chaos corruption to convert you and your population, generally accompanied by promises of power.
2. Threaten violence against you if you don't do what they want.
3. Violence.

All of these are generally on the table, and not necessarily in that order depending on who you're dealing with.

Though from Enjou's arguments it would seem to me that it might be possible to maintain a purely defensive stance against outside forces for a decade or so? Or maybe even two decades.

We will have to be on the defense for the first few years at least, and we will always need to maintain a strong defense fleet to react to attacks. How much we can go on the attack will depend on how big the Trusts's combined fleets are. At the very least though we should be able to start commerce harassment against Valinor.

How many uncolonized systems are there within the Imperial Trust? Surprised that in all the discussion of colony worlds and such we never actually got any colony worlds built before warpstorm end.

There aren't any worlds with breathable atmospheres that have been mentioned at this time. There are almost certainly a number of planets that could be mined for resources, but these would generally be rocks and iceballs with no breathable atmosphere. Void based colonies might also be possible for systems with asteroid belts, though those will not likely get above being resource colonies.
 
Why so?

Consider that all of the Trust worlds have been investing considerably in their own defenses or their own productive capacities - and none seem to have hit the local limit.

As such, there probably are uncolonized worlds in the sub-sector that have resources worth exploiting - but not yet. We'll probably hear about them at whatever time the local worlds have hit the limit of their in-system capacity (which considering the age of the Trust may take thousands of years) - assuming that is, we don't find better places to colonize that are outside the subsector.

As such, we may never hear about the dead worlds in the subsector, but an enemy trying to invade us may find the utility of having a local base sufficient to try and build a colony.
I came to the conclusion because it was never mentioned and the only people who wanted one didn't bother building a recourse colony, probably because they had Fyjol.

In any case any planets are going to be ice balls or barren dust warrens, maybe good for resources, but not for forward bases for armies.
 
Complete
year three d100=49+23(control)=72: Success
+10 to Xavier's Battle rolls for the next decade

Primaris Tamia Jameson spent a year training herself in perpetration for the war that will likely start once the Warp Storm ends. Her training, which often consisted of pitting herself against Telepath Choirs in mental duels, went well, and she is confident in her ability for the coming war.
should be tamia not xavier
 
Do we have psyker choirs on our fleets, by the way?

Having Diviner Choirs on Command Battleships and other large spacecraft seems particularly useful to me.
 
Do we have psyker choirs on our fleets, by the way?

Having Diviner Choirs on Command Battleships and other large spacecraft seems particularly useful to me.

Not by default, but we can. During the war for Fjol IV we had Diviners on the ships - remember how Ridcully had us destroy that black hole generating station?
 
Oh ye we did, though we still did terrible (even with the bonii Ridcully provided.)

It seems we didn't do the same for Garkill's return? We do have enough Psykers at this point to actually place choirs on fleets on constant duty, don't we?

/

Hmm.

Any thoughts on doing the 'All our Primaris in a single choir'? IIRC Durin said the power available with such a choir would be low Alpha+.
 
Oh ye we did, though we still did terrible (even with the bonii Ridcully provided.)

It seems we didn't do the same for Garkill's return? We do have enough Psykers at this point to actually place choirs on fleets on constant duty, don't we?

It wasn't worth the risk. We put our Diviners in the fleet in Fjol IV because the Dark Eldar have some seriously bullshit naval technology and the entire assault would have failed if the navy couldn't punch through. Against attacking Orks it's mainly just numbers against us, and we wouldn't want Ridcully dying due to the ship he was on getting destroyed. We would have had a greater benefit of having his divination helping for the ground battles anyways.

/

Hmm.

Any thoughts on doing the 'All our Primaris in a single choir'? IIRC Durin said the power available with such a choir would be low Alpha+.

That's inefficient and inflexible, not to mention impossible. The safe size of a choir is determined by the strength of the Primaris leading it, and we can have more choirs if we don't put all our eggs in one basket anyways. Further, choirs need to be divided by specializations if they are to be effective with larger numbers of pyskers (as opposed to a handful), so we can't just clumsily glom a bunch of mismatched specialists and think it'll work well. Lastly, we need Primaris to lead psyker regiments as well.
 
Our upgraded gear is gonna be ridonkulus against orcs atleast since asfar i can tell from my wh40k universe , the weapons that work best against them are meltas and plasma weapons . And Valinor and the local orks are gonna be our enemys beside the random chaos invasion.

We dont have any real information about the subsector beside the 10 inhabited worlds. Apparently there has been some surveying going on but there hasnt been any extra info posted. Would love some info even in a negative way for example and we can conquer stuff from orks for future colonies i guess for expansion or trying absorb the other imperial remnant in the sector if we are very succesful against valinor and orcs ...
 
Last edited:
Our upgraded gear is gonna be ridonkulus against orcs atleast since asfar i can tell from my wh40k universe , the weapons that work best against them are meltas and plasma weapons . And Valinor and the local orks are gonna be our enemys beside the random chaos invasion.
There is also the chaos bugs.

We dont have any real information about the subsector beside the 10 inhabited worlds. Apparently there has been some surveying going on but there hasnt been any extra info posted. Would love some info even in a negative way for example and we can conquer stuff from orks for future colonies i guess for expansion or trying absorb the other imperial remnant in the sector if we are very succesful against valinor and orcs ...
There are no imperial remnants in this sector besides a possible surviving bunch on an ork world.

In any case we do have info, but due to our Warpstorm it will probably be out of date by the time we get out.
 
there was another remnant beside the dragons near us i guess apparently according to our smurfs. Was what i was saying i guess.
 
Back
Top