The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
First, you have to consider that storm is about to end. Second, Blood Dragons are only a sector away. The message you quoted was posted in context of sending news to Ultramarines that are thousands of LY away. Third, I didn't propose that Ridcully leads that choir, only used his work as an example of much more epic feat that still can be done.
No that is the first part of it is about sending messages to distant worlds.

He then asked what are the limits of that
2. If so, how distant are we talking? Could we reach Macragge? The Dragon's Nest?

With specific reference to the Dragon's Nest the Blood Dragon's home.
2. definatly not, what part of nearly 100,000 Light-years do you not get
Yes he is referring to Maccrag, but that entire statement is in response to both Macragge and the Dragon's Nest.

3. no, never it is 100,000 LY, you have trouble sending messages 20
We have problems sending them 20 and he too is using Ridcully the first question was this

1. Would using Headmaster Ridcully to guide the Astropathic Choir and some other telepaths in sending a single message out beyond the storms around Yggdrassil to distant worlds?
So we know @Durin is using Ridcully here as well.

In your terms, everyone has a radio receiver, just not a very good one. With enough power and skill, maybe, we can pull though at least a one-way Morse.
Even assuming everyone has a radio receiver, you need both the right kind of receiver (high level diviner/telepath) who is strong enough with enough control to pick up the message, is not paranoid enough to accept a random warp communication for Emperor knows where after 1000 years of him being dead with some strange clicking sounds.
 
Probably the same reason Niflehiem allowed a population boom after the emps died.

@Durin some questions of my own
1. Can the factories we got automatly produce a
i. A Neutron lazor (I believe you said one cost 0.7 AM)
ii. A suit of Trooper Armor
2. If the above is true would it be simpler for you rather than making factories exclusively for the production of more AM and EM which would be small increases instead make factories that produce those two items to reduce the up keep of the rearm options?
1. at the moment no
2. it would be easier to increase AM and EM
 
I have an idea for a project.

Leader clones.

Make clones of all leading Generals and officers to act as decoys.
 
I have an idea for a project.

Leader clones.

Make clones of all leading Generals and officers to act as decoys.
As funny as that maybe I think it maybe a bit beyond us and would only confuse the men.

After all we know Tranth's clones have not inherited his skillz at reverse engineering so making Clones of our leaders who are not as good is not a road I wanna go down.

And no Lin clones, I don't wanna get Commisar ****** here.
 
Hi again finally caught up with the quest.:)
@Durin thanks for making such an awesome quest and answering our questions. Speaking of which:

1. Do the other members of the Trust have embassies on Avernus or it's space stations or Atlas' Gift.

Asking because i don't remembering reading about any before and was wondering if they can actively effect Avernus' opinion of them. Thought IC it might be that we were too young of a colony for that to happen before the emperor died then it fell to the way side with the need to keep things from falling apart and the establishment of the Imperial Trust .

2. Since Fjol IV is now ( 14 years ago) a separate entity from Vanaheim do we have to establish an embassy to increase their opinion of Avernus (not likely to be necessary but i'm still curious) or are they too early in the colonization stage for that.
 
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As funny as that maybe I think it maybe a bit beyond us and would only confuse the men.

After all we know Tranth's clones have not inherited his skillz at reverse engineering so making Clones of our leaders who are not as good is not a road I wanna go down.

And no Lin clones, I don't wanna get Commisar ****** here.

How hard is it to tell a clone to walk up to a group of officers as you, pass on a message that they should have already gotten, and act as a disposable body double?

The body doible dies? Oh well at least the real one is safe and knows that their being targetted.

Also I meant military leaders during military campaigns.
 
How hard is it to tell a clone to walk up to a group of officers as you, pass on a message that they should have already gotten, and act as a disposable body double?
Again why?

If they're in a war zone the body double is not going to help much and any Avernite worth their salt expects to be attacked at any moment.

The body doible dies? Oh well at least the real one is safe and knows that their being targetted.

Also I meant military leaders during military campaigns.
So we are instead supposed to make brain dead clones (effectively biological robots) to die in the place of our generals OR get the fully sapient clones to do it.

A fine example we'd be setting.

At the end of the day all I really would see this doing is decreasing moral as the soldiers feel their generals are too cowardly to come out with them, we know that affects moral just look at the commander of the Helltroopers for context.

In any case I'm off to bed.
 
Hi again finally caught up with the quest.:)
@Durin thanks for making such an awesome quest and answering our questions. Speaking of which:

1. Do the other members of the Trust have embassies on Avernus or it's space stations or Atlas' Gift.

Asking because i don't remembering reading about any before and was wondering if they can actively effect Avernus' opinion of them. Thought IC it might be that we were too young of a colony for that to happen before the emperor died then it fell to the way side with the need to keep things from falling apart and the establishment of the Imperial Trust .

2. Since Fjol IV is now ( 14 years ago) a separate entity from Vanaheim do we have to establish an embassy to increase their opinion of Avernus (not likely to be necessary but i'm still curious) or are they too early in the colonization stage for that.
1. on the orbiting Space Stations
2. they are too early in the colonization stage
 
To prevent another Night of Knives. Or any General to be killed.

The clones need to look, talk, and act like the original. As for morale..dude.

What modern General is on the front lines? Their all in a bunker, or on a ship, or in a penatagon type building.

I just think that protecting ALL of our Generals at all times is important.
 
@Durin , with one of our actions in Arbiters occupied with the Elite Operatives for quite a long time as we will be going to single-year turns again, would we be able to undo the Central Intelligence Councils to free up an Arbities action?

Things are very good with the cultists for right now it seems that losing the CIC bonus against wouldn't hurt and it keeps us at two actions while the Elite Operatives action is ongoing.
 
@Durin , with one of our actions in Arbiters occupied with the Elite Operatives for quite a long time as we will be going to single-year turns again, would we be able to undo the Central Intelligence Councils to free up an Arbities action?

Things are very good with the cultists for right now it seems that losing the CIC bonus against wouldn't hurt and it keeps us at two actions while the Elite Operatives action is ongoing.
The problem is that we normally have waaaay too many Arbites actions. See the dedicated action towards hunting psykers that we take a lot.

Also, given how bad the cult situation gets if it flares up, I honestly like having the safety blanket too.
 
Dreaming and Efficiency
Dreaming and Efficiency

A normal trainee by this stage of development would have had ample free time to spare, relatively speaking. Their main lessons did not occupy the entirety of their time, and there was also space in most schedule assigned for rest, self-development, so on and so forth. But Helena had no intention of being any normal trainee. This neccesitated, almost by definition, more time.

There were currently no known psychic power to safely increase the number of hours available to use in any given day, psyker or not. What there was, though, was usage of the mundane tools of planning to eliminate wastage of time. Even that could only go so far, though, and Helena had struggled mightily in her early days on what was likely a blunder. But she had soon learned of indirect ways to expand her time, and the utility she eeked out of it.

At first it was simple ways, made possible by slight application of Biomancy to eliminate physical fatigue. Soon it expanded to an acceleration of digestive and other metabolic processes to reduce the time spent on task duch as eating. Then came the usage of Telepathy on her own mind, though getting safe, useful improvements out of that route had been foiled by the horrific complexity of the human mind and soul. Initially, at least. It provided inspiration to a different effort.

Sleep, and dreaming, were natural processes that human underwent. From what she knew, they were critical to major processes of the mind. That wasn't what piqued her interest, though. It was the fact that there were occasionally rare humans who could maintain awareness whilst dreaming. A task that, succeeded at, could in theory expand her available time dramatically, and so she went forth on it. Deep meditation and introspection led to swift progress on the route. Soon, Helena maintained a consciousness in her dreamworld.

It wasn't entirely a success. Her consciousness here was limited in ways she didn't full understand, and she could hear the whispers in here. Here first few years of lucid dreaming were exhausted entirely on resisting them, doing the Telepathic equivelent of 'cleaning up' within her own mind, and then watching out carefully to intercept any that might yet attempt to slip past. Managing what close examination of flaws in her mental defences and fortification of them against further intrusion occupied other years. Searching for more weaknesses occupied the rest. The only concrete benefit she had attained in years of work in her subconscious was that she woke up well-rested each day. Still, it was a start.

AN: Lucid dreaming for a psyker.. is different.
 
@Durin , with one of our actions in Arbiters occupied with the Elite Operatives for quite a long time as we will be going to single-year turns again, would we be able to undo the Central Intelligence Councils to free up an Arbities action?

Things are very good with the cultists for right now it seems that losing the CIC bonus against wouldn't hurt and it keeps us at two actions while the Elite Operatives action is ongoing.
no
 
If we we go for the upgrade on Sanctus Furorem I'd like to get the very advanced reactor first, otherwise we'll have to redo the upgrades to incorporate it.
 
Undoing the CIC would be a terribad idea, anyway. They provide us, the players, with more and active knowledge on cultist issues.
 
To prevent another Night of Knives. Or any General to be killed.

The clones need to look, talk, and act like the original. As for morale..dude.

What modern General is on the front lines? Their all in a bunker, or on a ship, or in a penatagon type building.

I just think that protecting ALL of our Generals at all times is important.
you are not going to gut the chain of command by creating extra confusion and fake officers, you need your troops to know that when they receive orders for a superior they are receiving orders from a superior, not a possible clone of the superior who may or may not have been able to give the superior all of the information, especially if something happens when the clone is there that needs an immediate response,
 
The problem is that we normally have waaaay too many Arbites actions. See the dedicated action towards hunting psykers that we take a lot.

Also, given how bad the cult situation gets if it flares up, I honestly like having the safety blanket too.

That is because we are seemingly allergic to any spy network actions even before the Quartok opinion scandal with Vanaheim. We need to do more of those now as well as more In-depth Investigations since the more we know the better we can apply our actions.
 
Wait, we're going back to one year turns?
AFAIK we aren't. 1-Year turns and such are if we have urgent matters at hand, like a massive chaos cultist uprising ala post-incursion.
That is because we are seemingly allergic to any spy network actions even before the Quartok opinion scandal with Vanaheim. We need to do more of those now as well as more In-depth Investigations since the more we know the better we can apply our actions.
Scandals, though. And it's so soon after the last one.

Maybe a spy network on our own planet, but I dunno. We could use Jane's slot on writing that chaos cultist guide instead.
 
AFAIK we aren't. 1-Year turns and such are if we have urgent matters at hand, like a massive chaos cultist uprising ala post-incursion.

Scandals, though. And it's so soon after the last one.

Maybe a spy network on our own planet, but I dunno. We could use Jane's slot on writing that chaos cultist guide instead.

I would be 100% for writing a chaos cultist guide, especially since we're dropping out of the Warp Storm and will be dealing with cultists from other systems.
 
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Hmm. Skilled user of (Discipline) offers between 0 and 1 to Power/Control, Expert offers 2, Master provides 3 (Looking at Master of Pyromancy/Biomancy/Telepathy), and Grandmaster provides 6, looking at Grandmaster of Divination. Interestingly enough, for the [Master of] disciplines apart from divination, there is a penalty to go along with it. That would suggest that something like G.Master of Pyromancy would provide like +9Power/-3 Control.. which wohld move Xavier from 42 Power/39 Control to 46 Power/38 Control.. which might not be so good.

I wonder what Paragon offers.

(Suffering from quest withdrawal.)
 
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