The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Actually, looking into it, can you Double-Down Stilling the Waters, Diplomatic Relations, Keeping the Faith, Psyker Hunting, Elite Operatives: Integrating Advice: Ultramarines?

And also Expedite Refound Mirkwood, Expand Void Infantry, if they're legal actions.

Hmm.

As a note, @Enjou, make sure you don't spend to much Exotic Material; Psyker Quarters: All costs 56,020 Exotic Material, we'll have to eventually do it (Sooner the better), and our EM status is currently 35,959+57,139; Which might make budget a bit tight next run.

Actually, does the budget we have for each turn include our income, or can we only use our reserves?
 
Ok, posting plan. Differences from my initial proposal have been noted. Subject to change due to discussion as usual.

[X] Plan Enjou T82

Munitorum
SLOT A - Year 1
-Y1: Duat PDF: Formation
SLOT B - Year 2
-Y2: Militia Air Force: Imperial Era
SLOT C - Year 5
-Y5: Expand Void Infantry

Switched out Phase Infantry planning for the Militia Air Force. I can switch back if people want, but given this is a 20 year project I do think it's worth starting sooner rather than later. Keeping expanded Void Infantry, because we need to have enough troops in space to repel boarders and prevent anyone from taking our ships.

Void Command
SLOT A - Year 4
-Y4: Expand and Construct: Defence Cruisers, Monitors and large shipyards

Administratum
SLOT A - Year 1
-Y1: Fjol IV Colonists: Extreme
-Y3: Advanced Juve-Nat Factories: All
SLOT B - Year 3
-Y3: Population Pressure: Refound Mirkwood
--EXPEDITE YEAR 3

Diplomacy
SLOT A - Year 1
-Y1: Diplomatic Relations (Quartok)
-Y2: Stilling the Waters
-Y3: Diplomatic Relations (Svartalfheim)
-Y4: Diplomatic Relations (Asgard)
-Y5: Re-examine (Chapter Master Julius)
SLOT B - Year 1
-Y1: Diplomatic Relations (Quartok)
-Y2: Stilling the Waters
-Y3: Diplomatic Relations (Svartalfheim)
-Y4: Diplomatic Relations (Asgard)
-Y5: Re-examine (Master of Sanctity Horatius)

Arbites
SLOT A - Year 1
-Y1: Elite Operatives: Integrating Advice: Ultramarines
-Y4: Psyker Hunting
-Y5: Elite Operatives: Final Preparations (IF Super-Elite Operatives: Augmentations fails, do Psyker Hunting instead)

AdMech
SLOT A - Year 4 (Explorator)
-Y4: Examine: Automated Factories
-Y5: Examine: Graviton Weapons
--DOUBLE DOWN YEAR 5
SLOT B - Year 5 (Biologis)
-Y5: Explorations of the Deep (IF Super-Elite Operatives: Augmentations fails, continue that instead)
SLOT C - Year 1 (Free)
-Y1: Astartes Connections
-- REPEAT IF NEEDED
-Y2: Design Advanced Defence Station
SLOT D - Year 1 (Bonus Survey)
-Y1-Y5: Parnell's Choice

Ministorum
SLOT A - Year 2
-Y2: Those in the Shadows
-Y3: Keeping the Faith (Fjol IV)
-Y4: Those in the Shadows
-Y5: Keeping the Faith (Fjol IV)

Astra Telepathica
SLOT A - Year 4 (Ridcully)
-Y4: Mentoring: Beta
-Y5: Cheating
SLOT B - Year 3 (Xavier)
-Y3: Psyker Regiments and Choirs: Witch Hunting
SLOT C - Year 4 (Tamia)
-Y4: Research: Power Melody Composition
--DOUBLE DOWN YEAR 4

Switching out wards with the Witch Hunting option.

Personal
SLOT A - Year 1
-Y1: Spend Time With (Syr)
-Y2: Investigate Magos Biologis Vinceo Maximal
-Y3: Thaddeus Expertise: Ion Shields: All Cities

It seems like most people either would prefer both anti-psyker options or don't care.
You didn't doubled down anything on years 1,2,3. Diplomatic options or ministorum probably? I think that we should double down Keeping The Faith. It's 10% without modifiers, so about 50%(?) after Lin's Piety. Also, expediting Void Infantry expansion is a good idea.
You need to move double down: year 5 to cheating. Examine will fail anyway, but next attempts will be easier.
 
[X] Plan Enjou T82 BUT NOT EXTREME

Do you think it'd be possible to sell Phase Tiger kittens to the Varangian Guard?
 
It seems like most people either would prefer both anti-psyker options or don't care.
You didn't doubled down anything on years 1,2,3. Diplomatic options or ministorum probably? I think that we should double down Keeping The Faith. It's 10% without modifiers, so about 50%(?) after Lin's Piety. Also, expediting Void Infantry expansion is a good idea.
You need to move double down: year 5 to cheating. Examine will fail anyway, but next attempts will be easier.
We can only expedite building options, training options like that one can´t be expedited.
 
Life Eater Fungus would be a really effective weapon against Ork Space Hulks. Orks tend to be slapdash about things like seals and fill every available space with boyz. It would be worth designing suitable torpedoes before we face Garkill again.
I'm really liking this idea, not blowing up the shinies is always nice.

@durin what effect would life eater weapons have on any salvageable Archeotech?

Edit:

[X] Plan Enjou T82


I am in support of extreme
 
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Also, while life expectancy is short, an average Avernite gets more than 20 times money than a Midgard citizen. We CAN get migrants. 40K humans are more willing to get risks than modern people. And there are about 200 billions people on Midgard. Even with low level of enthusiasm we can probably get several millions volunteers a year. Let's arrange meeting with Aelfric next turn.
We can run advertisement campaign, put migrants in the boot camps for extensive training for better survival, and also give them stipend for some time or better one-time payout.
 
Also, while life expectancy is short, an average Avernite gets more than 20 times money than a Midgard citizen. We CAN get migrants. 40K humans are more willing to get risks than modern people. And there are about 200 billions people on Midgard. Even with low level of enthusiasm we can probably get several millions volunteers a year. Let's arrange meeting with Aelfric next turn.
We can run advertisement campaign, put migrants in the boot camps for extensive training for better survival, and also give them stipend for some time or better one-time payout.

Why?

We already have overpopulation issues, why do you want to bring in immigrants?

Also, everytime we do it 50% of them die in the first 10 years, why bother?

Honestly, I'm not seeing the issue with the slightly diminished population growth. We already have a higher population density and general population than any death world in the Old Imperium. Why do we need to artificially boost the growth rate?

Furthermore, Durin has said in the past the Midguardians no longer feel desperate enough to come settle Avernus since Midguard improved civil infrastructure and cleansed the under-hives of criminals and mutants.
 
Avernite penial brigades (unfinished)

Due to the growing popularity of "avernification" as a punishment for minor crimes that would normally warrent execution, and as more productive alternative to long term imprisonment, Averneus has in recent times formed penial brigades filled with offworlders.

These brigades are subject to a training program, almost matching that of the Helguard in length, and exceeding it in brutality. The final part of this is a 300km march through the forests of Lindon, during which live artillery and air power will be directed to (inaccurately) bombard the penial unit.

As can be imagined most immigrants wash out, and those that do are either imprisoned, or handed to the mechanicus to do with as they will. Apparently not all of them become servitors.

Those that pass however are formed into large brigades, equiped as if they were pdf, and deployed as disposable but elite troops, to fill the roles that it is deemed unethical to give to the militia.

Throughout this process, they are watched by a large group of power armoured commissars, who are essentially instructed to follow the traditional imperial guard methodology of shoot any who dissent.

Ironically, this hash treatment is interspersed with great food, drink, merriment, and prostitutes. These boons however can easily be forfeited by failing to put enough effort into training, and beyond that, anylack of courage. Generally, they improve quickly.

Currently numbering one brigade, the numbers seem likely to increase as avernification becomes a more popular punishment.


Whoa I like this a lot, well except for the part where they are bombarded by artillery and airforce. That seems like needless wastage. We should just use them on exploration of new areas or something.
 
Ok, I've switched out Tamia's research with the other psyker hunting option. I've also filled in the Double Downs that weren't being used.
 
@Enjou and what about use double down on cheating? As I said before it's not a free action, so you can do it and if we pass that threshold will get at least 7 more points reduced from it´s difficulty.

Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken and Examine Sub-Systems action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd or the Ship Graveyard by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any

But as I said before I think that the option that you are proposing while not bad by any meanings it´s sitll sub-optimal, we can easily get the Examine Graviton weapons if we take one 3 year forge action and then Examine: Graviton Weapons 2 times the 5th year plus double down, that way we will get at least a bonus of +50 (40 from double down and doubling the action and another 10 from Ridcully´s divination) plus whatever we get from cheating.

That way we have very good chances of passing that roll, and if we repeat the same thing the same year we would have both subsystems examined at the 3rd year of the next turn,
it´s true that we will delay the Defence stations, but it will be only for one turn, and then we can hopefully have the Well fully repaired before the Warpstorm ends.
 
@Enjou and what about use double down on cheating? As I said before it's not a free action, so you can do it and if we pass that threshold will get at least 7 more points reduced from it´s difficulty.

That's not how that works. We only get 7 more points if we pass the threshold without the double down. If the double down is needed to get the roll over the threshold, then we get however many points we get. On the other hand, the double down on the research action is effectively always giving a 20 point reduction in difficulty, so it's superior to use it on the actual research action.

But as I said before I think that the option that you are proposing while not bad by any meanings it´s sitll sub-optimal, we can easily get the Examine Graviton weapons if we take one 3 year forge action and then Examine: Graviton Weapons 2 times the 5th year plus double down, that way we will get at least a bonus of +50 (40 from double down and doubling the action and another 10 from Ridcully´s divination) plus whatever we get from cheating.

That way we have very good chances of passing that roll, and if we repeat the same thing the same year we would have both subsystems examined at the 3rd year of the next turn,
it´s true that we will delay the Defence stations, but it will be only for one turn, and then we can hopefully have the Well fully repaired before the Warpstorm ends.

I really don't want to be claiming the Free slot for actions that aren't Scott's right now - we really need to be getting our AdMech cities expanded and our forges upgraded. The only reason I'm having Scott do the station research is because it's something we really need.
 
That's not how that works. We only get 7 more points if we pass the threshold without the double down. If the double down is needed to get the roll over the threshold, then we get however many points we get. On the other hand, the double down on the research action is effectively always giving a 20 point reduction in difficulty, so it's superior to use it on the actual research action.
Yes, it would be more efficient to use the double down there if our aim was to get actually get Examine: Graviton Weapons done with that action, but if what we are we are aiming is not to get that thing done, but to reduce it´s difficulty for the next time we try it, the double down should be used on cheating
 
That's not how that works. We only get 7 more points if we pass the threshold without the double down. If the double down is needed to get the roll over the threshold, then we get however many points we get. On the other hand, the double down on the research action is effectively always giving a 20 point reduction in difficulty, so it's superior to use it on the actual research action.



I really don't want to be claiming the Free slot for actions that aren't Scott's right now - we really need to be getting our AdMech cities expanded and our forges upgraded. The only reason I'm having Scott do the station research is because it's something we really need.

We shouldn't aim for actually finishing it this turn, even with double down success chance will be less than 10%. So we should better double down on cheating to reduce number of attempts.
 
I think there is some misconception about how Cheating works here. I was under the impression that Cheating can only be used in conjunction with a reverse-engineering attempt, and that it can only be used once per attempt. You can only use Double-Down on one or the other, and doing it on the Explorator action is objectively better than doing it on the Telepathica action.
 
I think there is some misconception about how Cheating works here. I was under the impression that Cheating can only be used in conjunction with a reverse-engineering attempt, and that it can only be used once per attempt. You can only use Double-Down on one or the other, and doing it on the Explorator action is objectively better than doing it on the Telepathica action.

No. Please read what durin says:

Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken and Examine Sub-Systems action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd or the Ship Graveyard by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any

Examine: Graviton Weapons- The Graviton Weapons of The Well of Urd are its most complex, and possibly its most powerful weapons. While Archmagos Tranth has no chance of discovering anything about them by himself he hope that with Headmaster Ridcully's aid he will be able to learn something.

Chance of Success: -110% (-16% after bonuses)
Reward: Can repair Graviton Weapons, gain information about Graviton Weapons, first step on the path to creating your own version of Graviton Weapons.

If we double down on examination, we will get 4% chance of success without cheating bonus, and slightly more with, effectively wasting it. If we double down on the cheating action, we will get permanent bonus to all next attempts of examination, so we will need less tries.
 
[X] Noliar T82

Munitorum
SLOT A - Year 1
-Y1: Duat PDF: Formation
SLOT B - Year 2
-Y2: Militia Air Force: Imperial Era
SLOT C - Year 5
-Y5: Expand Void Infantry

As with Enjou. The Phase Infantry planning can happen next turn when the Crab planning is finished.

Void Command
SLOT A - Year 4
-Y4: Expand and Construct: Defence Cruisers, Monitors and large shipyards

Administratum
SLOT A - Year 1
-Y1: Fjol IV Colonists: Heavy
-Y3: Advanced Juve-Nat Factories: All
SLOT B - Year 3
-Y3: Population Pressure: Refound Mirkwood
--EXPEDITE YEAR 3

We are founding or refounding a lot of cities so we'll have room for our own population and I don't want to overpack Fjol IV with our people - just because it won't cause immediate diplomatic concerns doesn't mean it won't be resented.

Diplomacy
SLOT A - Year 1
-Y1: Diplomatic Relations (Quartok)
-Y2: Stilling the Waters
-Y3: Diplomatic Relations (Svartalfheim)
-Y4: Diplomatic Relations (Asgard)
-Y5: Re-examine (Chapter Master Julius)
SLOT B - Year 1
-Y1: Diplomatic Relations (Quartok)
-Y2: Stilling the Waters
-Y3: Diplomatic Relations (Svartalfheim)
-Y4: Diplomatic Relations (Asgard)
-Y5: Re-examine (Master of Sanctity Horatius)

Arbites
SLOT A - Year 1
-Y1: Elite Operatives: Integrating Advice: Ultramarines
-Y4: Psyker Hunting
-Y5: Elite Operatives: Final Preparations (IF Super-Elite Operatives: Augmentations fails, do Psyker Hunting instead)

AdMech
SLOT A - Year 4 (Explorator)
-Y4: Examine: Automated Factories
-Y5: Another Helheim Pattern Exploration Vehicle
--DOUBLE DOWN YEAR 5
SLOT B - Year 5 (Biologis)
-Y5: Explorations of the Deep (IF Super-Elite Operatives: Augmentations fails, continue that instead)
SLOT C - Year 1 (Free)
-Y1: Astartes Connections
-- REPEAT IF NEEDED
-Y2: Design Advanced Defence Station
SLOT D - Year 1 (Bonus Survey)
-Y1-Y5: Parnell's Choice

We still have plenty of Avernus unexplored and it's a major defensive asset too.

Ministorum
SLOT A - Year 2
-Y2: Those in the Shadows
-Y3: Keeping the Faith (Fjol IV)
-Y4: Those in the Shadows
-Y5: Keeping the Faith (Fjol IV)

Astra Telepathica
SLOT A - Year 4 (Ridcully)
-Y4: Mentoring: Beta
-Y5: Compile Wards
SLOT B - Year 3 (Xavier)
-Y3: Psyker Regiments and Choirs: Witch Hunting
SLOT C - Year 4 (Tamia)
-Y4: Research: Power Melody Composition
--DOUBLE DOWN YEAR 4

Switching out cheating for wards.

Personal
SLOT A - Year 1
-Y1: Spend Time With (Syr)
-Y2: Investigate Magos Biologis Vinceo Maximal
-Y3: Thaddeus Expertise: Ion Shields: All Cities
 
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No. Please read what durin says:

If we double down on examination, we will get 4% chance of success without cheating bonus, and slightly more with, effectively wasting it. If we double down on the cheating action, we will get permanent bonus to all next attempts of examination, so we will need less tries.

More or less this, the only reasonable way for we to get the Graviton Weapons is to take double down and examine graviton weapons twice, that way we would get a 24% that with Ridcully´s reroll will become 34%, a relatively reasonable chance.
 
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