The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Automated factories are now 99% and will probably lower the difficulty on advanced ship building. I think we should a start pursuing this avenue of research.
 
@durin A couple of questions

1. Are the Replace Orbital Weapons Platforms and Build Orbital Weapons Platforms options compatible, or if we choose one we lose the other?

2. If we take for example Rearm Helguard: Light, are we stuck wit it, or we can choose later Rearm Helguard: Medium or Heavy (when we have the resources to pay for all of it )?
1. They are not compatible at the moment
2. You can change later
 
There is an intact Berserker class Battleships, so it would be cheap to repair. (Sell the rest to Vanahiem).

Are we sure we want a Berserker, though? It fills the same role as the Command Battleship that we've bought, so it might be better for us to get a different type.

@durin - What would Parnell's recommendations be regarding Battleships, given our purchase of the Einherjar? How many and what types would he prefer? (presuming we're building a planetary assault fleet)
 
And why would the Fellblades not also be a part of the Civil War?

I think the more important thing is to avoid the civil war in the first place, and not planning to fight one.
Point. The fellblades are very likely to have mechanicus crew members(at least an enginseer), but there's a difference between a mechanicus unit going rogue and a unit of our military doing the same. I expect most pdf forces will just be lacking in maintenance rather than outright going rogue as they're in a different chain of command.

Agreed that preventing a civil war is more important, but I get the impression that if reforms continue it's only a matter of time. I don't feel strongly on the matter, so i'm going to let it lie until we get stronger mentions of mechanicus unrest. I will say that we have stronger reasons than the mechanicus to improve anti-titan measures(garkill).




With the way our upkeep is ticking up every turn, I think we need to fit in admin reorganization 5, we've already put it off too long.

Personally, I think it's more important and urgent than making plans for sapper regiments.
 
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Personally, I think it's more important and urgent than making plans for sapper regiments.
It should be noted, Siege Infantry Brigades are already sappers. Combat Engineer, Urban Defense and Offense, and anti-fortification work is literally their job description. There may or may not be value in elite versions of sappers with grav weapons and other exotic kit, but sapper units already exist.
 
It should be noted, Siege Infantry Brigades are already sappers. Combat Engineer, Urban Defense and Offense, and anti-fortification work is literally their job description. There may or may not be value in elite versions of sappers with grav weapons and other exotic kit, but sapper units already exist.
Then that only makes the planning of sapper units even less urgent and important compared to other options.
 
Yes administration reform part 5, with the legendary 4th action unlocked, even if it's just a rumor all what we are going to save would make it worth it.
 
@Elder Haman that is what I get for posting from a phone. I meant starship construction for the chances. Also I felt we could do the graveyard move as a personal attention. For shipyards we do have one void action a year ahead of the other two which is where I would expedite the first shipyard and then expedite again the following year.

Also I was more trying to get my general opinion out on the choices since we have an 18 hr wait until voting. I have to double check the pdf action to see how much the AM upkeep is as that is one of my big worries.

Do we have an estimate of our AM upkeep after we get the ships vanheim is repairing for us?
 
Are we sure we want a Berserker, though? It fills the same role as the Command Battleship that we've bought, so it might be better for us to get a different type.

@durin - What would Parnell's recommendations be regarding Battleships, given our purchase of the Einherjar? How many and what types would he prefer? (presuming we're building a planetary assault fleet)
no more then half a dozen, including at least 1 Bezerker, 1 Champion, 2 Saints and a Hero
 
no more then half a dozen, including at least 1 Bezerker, 1 Champion, 2 Saints and a Hero

Thanks. Is there a particular class of ship that Parnell would recommend we survey to start repairs on this turn? Or two classes, with a mix of the two being repaired, if a mix would be preferable.
 
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Agreed with dragon on the admin reorg 5. Might as well get the thing over with.

Of course, my view of military/naval for anything other than 'techup' and 'explore/expand/exploit/exterminate' is eh.. so..

Theological Studies Seminaries

I believe we should replace 'Those in the shadows' with the above. Ultimately, Deltas, Gammas and even Betas failing to pass doesn't endanger our future prospects all that much, as much as I would like to dispute that statement (Mostly because Avernus produces prodigious amounts of Major Psykers). Reducing Chaos cultists and abominations is significant more important than improving their odds.

(@durin - Do cultist numbers affect how likely psykers are to go chaotic?)

On the military, personally I think we should start the gradual reform then maybe speed up specific parts of it, though of course we might end up needing a military ASAP some time down the road..
 
I'm surprised that they'd get angry at Tranth for upgrading archeotech with another archeotech.
I mean, why?
Simple really. Tranth keeps mauling the rules as AM understands things. Archeotech of that level is like the pinnacle of mankind's holy ancient tech base... Tranth upgrading it like this means he has to understand it to the point it starts to degrade into normal everyday tech. Who does that?

Tranth already took an entire class ancient tech (haywire weapons) and reduced them to something you can take a class on. This is freaky man... like too far out man. It use to be that all this stuff was beyond everybody... things of legend and myth. Tranth showed up and now its gotten to the point where there are so very many new STCs out there its hard to keep up.

Things are happening so fast for AM that they (metaphorically) have an entire branch of AM rapidly manufacturing bajillions of servoskulls for the sole purpose of having enough heads to spin. Its too much too fast. Its everything they ever wanted, said they wanted, or dreamed of wanting... and its coming at them before they can really react. For them its like a night owl stumbling into the kitchen in the morning to get some recaff and when they open the cupboard they find Stanly from 'UHF' inside wearing a tee shirt with 'All the STCs' written on it and then shooting them in the face with an over-pressured, archeotech fire hose designed use in stopping capitals ships from being on fire.

At this point, AM members are grasping at straws in an attempt to keep up. The more conservative members need an outlet for their stress... and its not something they can take out on the Holy Tranth. Now that jerk who keeps making AM move towards integration with everyone else? Much better as a target.

Unless Avernus gets lucky and has some fleet of Heritechs randomly wander into the system and get completely owned... they need to vent at something.
 
With the way our upkeep is ticking up every turn, I think we need to fit in admin reorganization 5, we've already put it off too long.

Personally, I think it's more important and urgent than making plans for sapper regiments.
Agreed with dragon on the admin reorg 5. Might as well get the thing over with.

Well... I did consider it as a Personal Attention...

The problem was getting the Y5 Expedite. Which is hard to do without using Personal Attention for it. And as a 5 year action the Admin Reorg would preclude that as a Personal Attention.

The Sappers is just because I needed a 1 year action as a spacer to get the Expedite in Y5 on the Shipyards. So you can't trade the Sappers for Admin Reorg. We'd have to trade in the Pilot Armor, and the Sappers, and Expediting a 2nd set of Shipyards in Y5.

I'm also trying to keep the AM on the things we expedite as low as possible (which makes the Shipyards very attractive to Expedite).

I suppose I could do the Admin Reorg in Y2 instead of Upgrading Defenses, and use a Double Down there... however that means forgoing the +15 from our Palace bonus.

I kind of want as many bonuses as possible of the Admin Reorg, which is why I was thinking next turn as a Personal Attention would work the best...

Which do you think is better?

~50% chance this turn, or ~60% chance of success next turn? We of course can try again assuming we don't fail too badly.

It should be noted, Siege Infantry Brigades are already sappers. Combat Engineer, Urban Defense and Offense, and anti-fortification work is literally their job description. There may or may not be value in elite versions of sappers with grav weapons and other exotic kit, but sapper units already exist.

Then that only makes the planning of sapper units even less urgent and important compared to other options.

Well of course. Sappers are not a priority for me at all. I'm looking for a 1 year action to space things so we can use the Y5 Expedite. Do you have an alternative 1 year action to propose?

Hmm... Maybe I could move Furthering Syr's education up into that slot...

Also I felt we could do the graveyard move as a personal attention.

Why? What is the benefit of doing it as a Personal Attention over a Void action?

I mean, I'm sure we can, but if we use our Personal Attention on a different Void action and use our Void action slot on Moving the Graveyard then the same stuff gets done right? And by using Personal Attention on the different Void actions we can schedule things so we can use an Expedite on a second set of shipyards.

For shipyards we do have one void action a year ahead of the other two which is where I would expedite the first shipyard and then expedite again the following year.

No, we don't want to do that, because one of those slots is our Construction slot and we want to use that for a Construct action (repairing ships). Also, I am already expediting both of those Void actions (the Y2 is a Shipyard, and the Y3 is the Construct action to repair ships). Furthermore Moving the Graveyard can not be expedited, so it makes sense to schedule it the same time as we are expediting a different Void action.

Also I was more trying to get my general opinion out on the choices since we have an 18 hr wait until voting. I have to double check the pdf action to see how much the AM upkeep is as that is one of my big worries.

No problem, that's what I am doing to, which is why I appreciate all the discussion.

Theological Studies Seminaries

I believe we should replace 'Those in the shadows' with the above. Ultimately, Deltas, Gammas and even Betas failing to pass doesn't endanger our future prospects all that much, as much as I would like to dispute that statement (Mostly because Avernus produces prodigious amounts of Major Psykers). Reducing Chaos cultists and abominations is significant more important than improving their odds.

Absolutely disagree with this. Cultists just dropped precipitously last turn (go read the Arbites section). There is no cultist crisis, so I think that having more psykers survive is much more important.

On the military, personally I think we should start the gradual reform then maybe speed up specific parts of it, though of course we might end up needing a military ASAP some time down the road..

Umm... you know that the Gradual Refit is for wargear, which we are already doing for everyone but the militia, and the Refit for weapons is a different subject from the wargear, right?
 
Third draft based on feedback: (Minor changes to Personal Actions, dropped the Sappers)

[] Plan Elder Haman T67

Slot 1 (Locked):
Military Expansion

Slot 2 (3 yrs):
Y3: Investigate: New Armour

Slot 3 (4 yrs):
Y2: Investigate: New Aircraft;
Y5: Rearm PDF: Light

Need some more input here. Should I do something else besides Rearm PDF:Light?

Maybe prepare an expedition?

Slot 1 (4 yrs):
Y2: Expedite: Expand Shipyards

Slot 2 (3 yrs):
Y3: Move Graveyard

Construction Slot (3 yrs):
Y3: Expedite: Construct: Repair: Buccaneer
If possible limit to the number completed in 3 to 4 years.

Have to move the Graveyard. Repair a ship type we survey in the first year. Expand those shipyards. (Spending some Personal Attentions on other Void actions).

Slot 1 (4 yrs):
Y2: Upgrade Defences: Salem and The Fens

Slot 2 (2 yr):
Y4: Expedite: Underground Railways: Expand

Slot 3 (Locked):
Internal Transit Networks: All

Use a personal attention on Knowledge Chairs because we can do it the first turn and use an open Expedite that way. Underground Railways are another cheap in AM cost, so we can expedite.

Slot 1 (5 yrs):
Y1: Double Down: Peace Treaty: Sirens
Y3: Investigate Quartok (Education)
Y4: Investigate Quartok (Military)
Y5: Ear to the ground

Slot 2 (5 yrs):
Y1: Repeat: Sound Out (Navy Construction)
Admiral Freyr wants a meeting about what kind of navies to build. Let's find out who is interested and their thoughts.
Y2: Repeat: Sound Out (Resource Colonies)
Y3: Sound Out (Building more Small Shipyards throughout the Trust)
Y4: Sound Out (Inter-system Law enforcement Cooperation)
Y5: Sound Out (Improved Quarantine procedures for Avernite Ships)
I am assuming that Repeat means that if there is still more to learn we will try again next turn, bumping latter years back (until they drop off). Thus I have put the high priority ones first. I expect we may not get to the last three.
Double Downs on the Y2 and Y3 of Sound Outs

Building more Small Shipyards throughout the Trust

As a way to deal with repairing the many escort wrecks. Imply that Avernus will be generous in distributing some wrecks to those systems that agree to build shipyards.

Inter-system Law enforcement Cooperation
Find out if there is interest in producing greater cooperation between system law enforcement. Something like Interpool.

Improved Quarantine procedures for Avernite Ships
Avernus training for quarantine officials on each other system to handle Avernite risks, providing an increased layered defense.

Two major topics we know are coming up. Let's sound out and not get blindsided. Also Peace Treaty with Sirens and Investigate the Quartoks. Open to reordering.

Slot 1 (5 yrs):
Y1: Quarantine Review

Slot 2 (4 yrs):
Y2: Psyker Hunting
Y3: Psyker Hunting
Y4: Psyker Hunting
Y5: Psyker Hunting

Get the Quarantine Review, and Psyker Hunting?

Could replace Psyker Hunting with Propaganda on Quartoks with a Double Down, or replace with a Dedicated Spy Network.

Explorator Slot (5 yrs):
Y1: Train Surveyors
Y4: Double Down: Examine: Graviton Weapons


Biologus Slot (5 yrs):
Y1: In-depth Examination (Bombardment Cacti)
Y4: In-depth Examination (Thundabeasts)

Construction Slot (4 yr):
Y2: Lie of the Land
Y5: Design Advanced Troop Transports

Anything Slot (5 yr):
Y1: Detailed Survey (Buccaneer Class Light Cruiser);
Y2: Detailed Survey (Berserker Class Battleship)
Y3: Detailed Survey (Cossak Class Cruiser)
Y4: Examine Adamantine Forges
Y5: Double Down: Examine: Starship Construction Technologies- The Well of Urd

Bonus Survey Slot (2 Yr):
Y4: Detailed Survey (Privateer Class Raider)
Y5: Detailed Survey (Legionnaire Class Destroyer)

Would like some more discussion on Graviton Weapons vs examining other Archnotech. Also on what ship classes would be best to have for the High Council. Escorts and Buccaneer are a must, others are a bit more flexible. Though again I point out an intact Berserker Battleship. (And it's one of the types Admiral Parnell would like).

Slot 1 (5 yrs):
Y1: Those in the Shadows
Y2: Those in the Shadows
Y3: Those in the Shadows
Y4: Those in the Shadows
Y5: Those in the Shadows

Slot 2 (1 yr):
Y5: Missionary Work (Svartalfheim)

Have Saint Lin complete the last remaining valid target for Missionary Work (this is very very important, it reforms the church on the targeted system). Lots of psykers so do Those in the Shadows.

Slot 1 (5 yrs):
Y1: Mentoring
Y2: Mentoring
Y3: Mentoring
Y4: Research: Black Crystal Items (Crown)

Slot 2 (2 yrs):
Y4: Cheating: Examine: Graviton Weapons
Y5: Cheating: Examine: Starship Construction Technologies- The Well of Urd

Gives us Mentoring on 6 to 7 Gammas and 1 Beta. Get cheating on Examining tech.

Personal Attention Slot 1 (5 yrs):
Y1: Personal Attention: Expedite: Knowledge Implantation Chairs: Large Factory: All

Personal Attention Slot 2 (5 yrs):
Y1: Further Education: Syr
Y2: Personal Attention: Pilot Armour: Attack Craft Wings
Y5: Personal Attention: Expedite: Expand Shipyards

General Slot 1 (5 yrs):
Y1: Governor's Own: Duel Plasma Foils

General Slot 2 (5 yrs):
Y1: Spend Time With Syr;
Y2: Spend Time With Syr;
Y3: Spend Time With Syr;
Y4: Spend Time With Syr;
Y5: Spend Time With Syr

Spend Time with Syr, further her education. Choose Personal Attentions primarily based on what was affordable to Expedite, and so we could use all our Expedites. Every time we fail to use an expedite it costs us an action year. So we need a good reason to not use one.

Yr 1: Knowledge Implantation Chairs: Large Factory: All
Yr 2: Expand Shipyards
Yr 3: Construct: Repair: Buccaneer
Yr 4: Underground Railways: Expand
Yr 5: Expand Shipyards

Yr 1: Peace Treaty: Sirens
Yr 2: Sound Out
Yr 3: Sound Out
Yr 4: Examine: Graviton Weapons
Yr 5: Examine: Starship Construction Technologies

Thoughts on the new draft?
 
Need some more input here. Should I do something else besides Rearm PDF:Light?

Maybe prepare an expedition?
No expedition now. After the relevant portion of th military has been rearmed.
Your reasoning against doing the Heavy version of Hellguard or Helltrooper is sound as well.

I don't like having Frederick do a 7 year action of expanding the shipyards. But having him not doing it will delay the next large shipyard by 3 years. So we can do another construction voidship action before combining them into the third large.

Y3: Sound Out (Building more Small Shipyards throughout the Trust)

Was obsolete. It was deemed to taxing to support more than three places with shipyards. That would need changing.
Rearm Helguard: Heavy- You have determined the best ways of rearming your Helguard with advanced weapons from the datacores now you need to decide which option to take. The third option is to replace all of their weapons with a mix of Neutron Lasers and other advanced weapons including plasma weapons and supply them with a significant amount of grav weaponry. This would be very expensive expensive but would make your Helguard capable of easily killing almost any foe. While incredible useful doing this option would almost drain your reserve of advanced and exotic material and the upkeep would be higher then you current income of advanced material.

Time: 4 years.

Cost: all Neutron Weapons in storage, all Plasma Weapons in storage all grav weapons in storage, 99,950,000 Thrones, 12,370,000 Material, 1,584 Promethium, 1,607,000 Advanced Material, 60 Exotic Material.
Upkeep per year: 90,060,691 Thrones, 3,624,364 Material, 792 Promethium, 881,358 Advanced Material, 324 Exotic Material
Reward: All Helguard armed with either Neutron or Plasma Rifles, many with Neutron or Plasma Pistols and most heavy weapons replaced with Plasma Cannons, Neutron Cannons and Repeaters, approximately a tenth of heavy weapons replaced with grav weapons, approximately five percent of rifles replaced with Grav Guns, approximately five percent of pistols replaced with Grav Pistols.
Thrones %% Material %% Metal %% Promethium %% Advanced Material %% Exotic Material
Gross Income 18,304,517,159 %% 4,618,656,288 %% 1,746,886,183 %% 1,170,387,521 %% 4,452,264 %% 26,052
Current Reserves 34,614,906,035 %% 12,721,228,663 %% 30,635,573,632 %% 2,861,673,840 %% 3,606,252 %% 13,231
Our current gross income is currently 5 times greater than the projected upkeep. It is still expensive but not quite that expensive.
 
Our current gross income is currently 5 times greater than the projected upkeep. It is still expensive but not quite that expensive.

That's income over five years, not annual income. Divide by five. Actual income is 890,452.8 per year - while not quite over, it would be once our new fleet is factored in. We can't afford the Heavy upgrade just yet.
 
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