The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Thoughts on possible sources for technology ideas:

1: The Lost Fleet (Black Jack) by Jack Campbell
-- Bombardment tech (Rocks from the sky)
-- Null field
-- Other stuff I can't remember

2: Shards of Honor (and the Miles Vorkagsion adventures sequels) by Bujold
-- Nerve disrupters (anti-personal, anti biological creatures - eg Tyraniods, wildlife): An field of energy that kills all nerves inside it's cone of effect. No effect on matter (so non destructive to building and equipment)
-- Mirror Shields (reflect energy weapons back at the attacker)
-- Needle grenades
-- Other stuff I can't remember

3: Crest of the Stars / Banner of the Stars
-- Smart "mines" (Basically torpedoes, I remember them having good torpedos)
-- This one would be the easiest for me to review, I have the books... somewhere
 
Would any of the tech from the TEC in Sins of a Solar Empire be possible to transfer over to WH40k?
 
If such a collaborative venture were to happen, then it shouldn't be Avernus+other world, it should be Adeptus Arbites+other world and Jane should spearhead it. We've had an academy churning out arbites for decades, It's about time they set up offices on other worlds, and taking care of the criminal element would highlight their effectiveness and the need for them to be there. Even if the Arbites headquarters remains on Avernus, we should look at making them more obviously a trust wide organization instead of an Avernite organization.

I don't think there's going to be one central Arbites organization anymore. It's pretty much everyone having their own local security force, rather than anything like that. It would take something major to convince the various planets to link up their security forces into a singular organization.
 
Hmm. What are the odds of us finding Panacea? And I would have thought we'd seen some sort of signs of AM/M power generation from all the DALT tech at this point. They almost certainly had it, and it would be incredibly useful. Everything from Torpedoes using AM/M warheads, Deathstrikes that used those sort of warheads, to new thrusters based off of them would be great.
 
Near impossible I would guess considering how useful it would be in general.
It's fantastically useful, but not necessarily game breaking, and considering the plagues on Avernus it only makes sense to have had Panacea on hand.

It's not anywhere near as game breaking as say, getting the Castigator would have been.
 
Armored Core in general would be a really cool source for small-scale scout-titans (ACs from 1-3 and especially V) or ginormous battle vehicles (Giant MTs and Arms Forts). It's one of my favorite Sci-Fi settings, some really cool mechanical design there.

Also the Answerer is basically some kind of terrifying Eldar superweapon.

In terms of other cool places to draw tech, Homeworld is an excellent resource. Sands of Kharak is a great source for land vehicles and carrier technology. Command and Conquer's mainline series is a good resource too, with the Mammoth Mk.2 immediately coming to mind as something neat to have around.

There's Macross too, and VOTOMS, and all kinds of other things.
 
Huh, I was pretty sure that The Mechanicus were against Nano tech.
Um no. It's just extremely rare. Hell there is an entire mini-cult(heh pun) dedicated to nanotech. The Cult of the Micro-Omnisiah, based on the moon of Galath over the planet of Glavia. They specialize in building things like Needler weaponry for the Officio Assassinorum, Glavian Bio-Circuitry and Nano-Genus Mechadendrites.

At best, we can control the Sector. Anything beyond that exceeds our communication and transportation limits. The lack of full Astropaths and Astronomicon has essentially ended galactic scale civilization.
The only way around the limitation is to either buiod our own Astronomicon or access the Webway. Both are fast ways to commit suicide at this point.
Hard limits of the setting. This is an old subject. Someone else may be able to point you to the massive discussions we had.
Well it is possible to build a replacement for the Astronomicon, in the future it might be possible for us to develop our own version of the Pharos Device. It's not as good as the Astronomicon but if we can figure out how to build our own versions we could compensate by building multiple of them.

As for long distance communication the Mechanicus actually has the answer for that.
While rival warlords battled over the remnants of Terra the Tech-priests built Mars anew, and the first temples of the Machine God were built. The Tech-priests scoured the ruins of Mars for surviving machinery which they enshrined within the Temple of All Knowledge. Within the temple's plasteel shell shining pistons held the vaulted roof almost a mile above. The shafts of each piston were so constructed that they moved to raise and lower the roof, altering its acoustic properties to accentuate the hymns of praise sung to the Machine God. The High Altar within took the form of a vast database containing the whole knowledge of the Tech-priests. Even today every new discovery is dedicated to this altar. Every temple on Mars and throughout the Forge Worlds is connected to the High Altar by means of a living Transmat link, a psychic Servitor whose mind co-joins all altars of the Cult Mechanicus into one holy machine entity.
If we can get ahold of that tech(or remake it) then our long range communications problems will be solved. Also. it's to bad we aren't in Ultima as the Tau also have their own means of technological FTL communications that might prove useful.
 
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Hmm. What are the odds of us finding Panacea? And I would have thought we'd seen some sort of signs of AM/M power generation from all the DALT tech at this point. They almost certainly had it, and it would be incredibly useful. Everything from Torpedoes using AM/M warheads, Deathstrikes that used those sort of warheads, to new thrusters based off of them would be great.
Well if we get an intact STC, pretty high.

Without :p No.
 
All known copies of Panacea were taken by the Dark Eldar, so chances of finding it will be near impossible.
We had a 0.0001% chance of finding it on Fjol, IIRC.
 
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All known copies of Panacea were taken by the Dark Eldar, so chances of finding it will be near impossible.
I'm reasonably certain that they only took the one on the planet it was on, which was the only example they knew off.

If there is one in Helhiem it would still be here, as with the exception of the surviving humans 5000-6000 years ago, nothing else seems to have been here.

Strange that.
 
For Arbite actions, I want to spend the next turn expanding our othe spy nets before we start working on the criminal element. Most of the bonus should carry over.
 
Well it is possible to build a replacement for the Astronomicon, in the future it might be possible for us to develop our own version of the Pharos Device. It's not as good as the Astronomicon but if we can figure out how to build our own versions we could compensate by building multiple of them.

As for long distance communication the Mechanicus actually has the answer for that.
Also overloading the device tends to attract Tyranids.
 
All known copies of Panacea were taken by the Dark Eldar, so chances of finding it will be near impossible.
We had a 0.0001% chance of finding it on Fjol, IIRC.
They only took the sole found copy of Panacea. There should be other copies out there.

And to demonstrate the sheer bullshit of DAOT tech; the DE, the guys who steal Suns and have weaponry utilizing Dark Matter? Tried to replicate Panacea for their use. The silly Mon-Keighs had a better understanding of biology than the damn Haemonculi- the crazy ass flesh shapers that can bring the dead back to life.
 
Well, here's some ideas for technology to add...

- Medi-Gel (Mass Effect)

- Augmentations (Deus Ex based)
-- Nanite Augmentations: Injected nanites that provide a suite of physical and mental benefits to an individual. These are not mass producible as a batch as they must be custom tailored for an individual's DNA by an expert. Mental benefits are most pronounced if the implantation is done while the brain is still developing, with the best time being the third trimester before birth.
--- Possible Benefits List: Mild enhancement to strength, stamina, senses, reflexes, and thinking speed. Reduced need for sleep. Mild passive regeneration. Reduced aging, though less than Juve-Nat, but increases its effectiveness and adds some additional lifespan.
--- Not compatible with Space Marines, as it wasn't designed with them in mind, though might be made so with research. Space Marines would have a greater boost though anyways, so not a big deal either way. Completely incompatible with xenos, as they are far too different.
-- Advanced Ocular Implant: Artificial eye that is both aesthetically pleasing and has a great deal of benefits. Includes increased visual range and the ability to switch spectrums of light, allowing the user to see through walls.
-- Drone Implants: An implant that allows the user to give instructions to a variety of small robotic drones they can carry. Instructions are programmed while the drone is physically linked, rather than by remote, likely to prevent hacking.

Other ideas...

- DAOT Flak Armor. Still cheap to produce, but a few differences in the design can take slightly more damage and covers most of the body without any reduction in mobility. Basically standard equipment for DAoT soldiers.
- DAOT Capitol Imperialis alternatives. The current design isn't noted to be an STC design, so maybe the DAoT had it's own version.



Maintains the "designed around one bigass gun" design.



More of a battleship on treads, with lots and lots of big guns.

- As has been mentioned, new Titan designs would be cool.



DAoT "Scout Titan", though vastly superior in most aspects. A bit larger, perhaps, to hold the additional weapons - it's got a big gun up top. Also has the ability to leap across the battlefield in limited bursts, closing with targets.


I'm sure I'll think of more later.
 
Well, here's some ideas for technology to add...

- Medi-Gel (Mass Effect)

- Augmentations (Deus Ex based)
-- Nanite Augmentations: Injected nanites that provide a suite of physical and mental benefits to an individual. These are not mass producible as a batch as they must be custom tailored for an individual's DNA by an expert. Mental benefits are most pronounced if the implantation is done while the brain is still developing, with the best time being the third trimester before birth.
--- Possible Benefits List: Mild enhancement to strength, stamina, senses, reflexes, and thinking speed. Reduced need for sleep. Mild passive regeneration. Reduced aging, though less than Juve-Nat, but increases its effectiveness and adds some additional lifespan.
--- Not compatible with Space Marines, as it wasn't designed with them in mind, though might be made so with research. Space Marines would have a greater boost though anyways, so not a big deal either way. Completely incompatible with xenos, as they are far too different.
-- Advanced Ocular Implant: Artificial eye that is both aesthetically pleasing and has a great deal of benefits. Includes increased visual range and the ability to switch spectrums of light, allowing the user to see through walls.
-- Drone Implants: An implant that allows the user to give instructions to a variety of small robotic drones they can carry. Instructions are programmed while the drone is physically linked, rather than by remote, likely to prevent hacking.

Other ideas...

- DAOT Flak Armor. Still cheap to produce, but a few differences in the design can take slightly more damage and covers most of the body without any reduction in mobility. Basically standard equipment for DAoT soldiers.
- DAOT Capitol Imperialis alternatives. The current design isn't noted to be an STC design, so maybe the DAoT had it's own version.



Maintains the "designed around one bigass gun" design.



More of a battleship on treads, with lots and lots of big guns.

- As has been mentioned, new Titan designs would be cool.



DAoT "Scout Titan", though vastly superior in most aspects. A bit larger, perhaps, to hold the additional weapons - it's got a big gun up top. Also has the ability to leap across the battlefield in limited bursts, closing with targets.


I'm sure I'll think of more later.
Holy tech boner.
 
Could also try to get some stuff from Star Trek, nothing like Warp Drives or Replicators, but even something like a tricorder would be amazing. We could just integrate them with our auspexs and a small cogitator system.
 
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