- Location
- Alice Springs, Australia
I won't, you have another two days or so to voteJoy. Hopefully durin won't close the vote before Enjou changes the plan, or I get up and cobble together one with the college.
I won't, you have another two days or so to voteJoy. Hopefully durin won't close the vote before Enjou changes the plan, or I get up and cobble together one with the college.
@Enjou, I do have some issues with your Ad Mech action choices. I feel that we should either start the Collegia upgrade, or at least have Tranth work on some STCs. We shouldn't forget that STCs can definitely make things easier for us, and with the upgrade will be able to complete all but 1 of the available STCs. Perhaps you could alter it so Tranth upgrade the Collegia, then does a detailed survey?
yes, but only when ammunition is a major concernAvernus pattern Sentinel
The Sentinel remains the odd man out in terms of design. While weight has been reduced by a full ton, the speed remains fixed due to fundamental limitations of the leg design. It is also the only current vehicle design to make use of the Gatling Impaler. While the Gatling's shorter range and increased size makes it unattractive as a secondary for most vehicles, it serves wonderfully as the primary armament of a small walker. Models stationed in Lindon and the Everglades have brush clearing equipment, while those in Aridia have sand feet.
Sentinel
Planet of Origin: Avernus
Known Patterns: I-VI
Crew: Driver
Powerplant: Tranth CRDx 6 cyl 90PS
Weight: 3 tons
Width: 2.3m
Height: 4.8m
Ground Clearance: 2.22m
Max Speed -Road: 45kph
Max Speed -Off Road: 40kph
Main Armament: Gatling Impaler
Main Ammunition: 10000
Traverse: 90
Elevation: -30 to 30
Armor
Superstructure: 30mm
Hull: 30mm
Annihilator
Main Armament: Lascannon
Infernus
Main Armament: Orthus Heavy Flamers
Main Ammunition: 15 blasts
Hunter
Main Armament: Multi-Missile Launcher
Main Ammunition: 4 Missiles
Speculative
Annihilator Prime
Main Armament: Neutron Beam Laser
Devastator
Main Armament: Accelerator Autocannon
Main Ammunition: 80 rounds
@durin, do we still make use of multilasers in our front line units?
@Elder Haman You plan doesn't have any breaking the news... Thats kinda important.
year 66 | year 67 | year 68 | year 69 | year 70 | |
Military Slot #1 | Super Heavy Transport | Super Heavy Transport | Super Heavy Transport | Examine Air Doctrine | Examine Air Doctrine |
Military Slot #2 | Air Superiority | Air Superiority | Air Superiority | Air Superiority | Scout Helguard Regiments |
Military Slot #3 | Recon Amour: Phase-Tigers: Planning | Recon Amour: Phase-Tigers: Planning |
Readiness Training |
Military Expansion |
Military Expansion |
Void Slot #1 | Expand Shipyards | Expand Shipyards | Naval Evaluation | Naval Evaluation | Small Minefield: Deiphobe |
Void Slot #2(Construction) | Construct: Repair Defence Cruisers: Part One | Construct: Repair Defence Cruisers: Part One | Construct: Repair Defence Cruisers: Part One | Expedite: Construct: Escorts | Expedite: Construct: Escorts |
Void Slot #3 | Expedite: Expand Shipyards | Expedite: Expand Shipyards | Expedite: Expand Shipyards | Expedite: Expand Shipyards | Expedite: Expand Shipyards |
Admin Slot #1 |
Administratum Reorganisation: Part Four | Juve-Nat: Educational | Juve-Nat: Educational | Juve-Nat: Educational | Expand Promethium Refineries: Mag Mell |
Admin Slot #2 | Expand Phase-Tiger Enclosures | Expand Phase-Tiger Enclosures | Educational Reform | Educational Reform | Educational Reform |
Admin Slot #3 | Upgrade Defences: The Fair Isle and Garden Grove | Upgrade Defences: The Fair Isle and Garden Grove | Upgrade Defences: The Fair Isle and Garden Grove | Upgrade Defences: The Fair Isle and Garden Grove | Upgrade Defences: The Fair Isle and Garden Grove |
Diplomacy Slot #1 | Contact Trolls | Trade Talks (Vanaheim) | Sound Out (Exporting Avernite Psyker Hunters) | Double Down: Contact Sirens | Double Down: Contact Sirens |
Diplomacy Slot #2 | Peace Treaty (Huge Galena) | Trade Talks (Midgard) | Peace Treaty (Far Northern Trolls) | Sound Out (Contacting Sirens) | Sound Out (Contacting Sirens) |
Arbites Slot #1 | Border Security | Border Security | Psyker Hunting; | Double Down: Deepen Spy Network (Vanaheim) | Double Down: Deepen Spy Network (Vanaheim) |
Arbites Slot #2 | Way of the Blade (Syr) | Way of the Blade (Syr) | Way of the Blade (Syr) | Tutor Syr (Intrigue) | Tutor Syr (Intrigue) |
Mechanicus Slot #1 (Biological) | Double Down: Preliminary Examination (Bombardment Cactus) | Preliminary Examination (Berserk Fungus) | Preliminary Examination (Calming Butcher Bird) | Preliminary Examination (Thundabeasts) | Preliminary Examination (Tyrant Lizards) |
Mechanicus Slot #2 (Explorator) | Detailed Survey (Hyper-Carrier) | Expedite: Expand Collegia Reconstructus | Expedite: Expand Collegia Reconstructus | Detailed Survey (Hunter Command Battleship) | Detailed Survey (Hunter Command Battleship) |
Mechanicus Slot #3 (Infrastructure/Manufacture) | Recon Amour: Phase-Tigers: Implementation | Advanced Power Armour for Psykers: Option Two; | Advanced Power Armour for Psykers: Option Two; | Silversteel Aircraft: Design | Silversteel Aircraft: Design |
Mechanicus Slot #4 (Any) | Examine: Haywire Weaponry; | Reverse Engineer Component: Plasma Reactor | Schematics for Repair: Escort Destroyer | Examine: Knight Forlorn | Examine: Starship Construction Technologies |
Ministorum Slot #1 | More Witch Hunter Seminaries | Ordo Psykana | Ordo Psykana | Ordo Psykana | Ordo Psykana |
Ministorum Slot #2 | Grief Counselling (both) | Grief Counselling (Syr) | Those in the Shadows | Those in the Shadows | Those in the Shadows |
Telepathica Slot #1 | Expand Unseen University: Regional City | Advanced Power Armour: Major and Veteran Battle Psykers | Advanced Power Armour: Major and Veteran Battle Psykers | Advanced Power Armour: Major and Veteran Battle Psykers | Cheating |
Telepathica Slot #2 | Research: Astropaths: Psychic Frequencies | Research: Psychic Frequencies Part Two | Research: Psychic Frequencies Part Two | Research: Psychic Frequencies Part Two | Research: Psychic Frequencies Part Two |
Personal #1 | Tell the Family | Personal Attention: Underground Railways: Expand | Personal Attention: Underground Railways: Expand | Personal Attention: Underground Railways: Expand | Personal Attention: Underground Railways: Expand |
Personal #2 | Helping Syr Cope | Personal Attention: Prepare for Expedition: Armies | Personal Attention: Prepare for Expedition: Armies | Tutor Syr (Administration) | Tutor Syr (Administration) |
Personal #3 | Coping | Attend Naval Academy | Attend Naval Academy | Attend Naval Academy | Tutor Syr (Diplomacy) |
Personal #4 | Spend Time With Syr | Spend Time With Syr | Spend Time With Syr | Spend Time With Syr | Spend Time With Syr |
noBy the way @durin, is the Starship Construction technologies supposed to be under subystems?
[X] 5 year plan:
year 66 year 67 year 68 year 69 year 70 Military Slot #1 Super Heavy Transport Super Heavy Transport Super Heavy Transport Examine Air Doctrine Examine Air Doctrine Military Slot #2 Air Superiority Air Superiority Air Superiority Air Superiority Scout Helguard Regiments Military Slot #3 Recon Amour: Phase-Tigers: Planning Recon Amour: Phase-Tigers: Planning
Readiness Training
Military Expansion
Military ExpansionVoid Slot #1 Expand Shipyards Expand Shipyards Naval Evaluation Naval Evaluation Small Minefield: Deiphobe Void Slot #2(Construction) Construct: Repair Defence Cruisers: Part One Construct: Repair Defence Cruisers: Part One Construct: Repair Defence Cruisers: Part One Expedite: Construct: Escorts Expedite: Construct: Escorts Void Slot #3 Expedite: Expand Shipyards Expedite: Expand Shipyards Expedite: Expand Shipyards Expedite: Expand Shipyards Expedite: Expand Shipyards
Admin Slot #1Administratum Reorganisation: Part Four Juve-Nat: Educational Juve-Nat: Educational Juve-Nat: Educational Expand Promethium Refineries: Mag Mell Admin Slot #2 Expand Phase-Tiger Enclosures Expand Phase-Tiger Enclosures Educational Reform Educational Reform Educational Reform Admin Slot #3 Upgrade Defences: The Fair Isle and Garden Grove Upgrade Defences: The Fair Isle and Garden Grove Upgrade Defences: The Fair Isle and Garden Grove Upgrade Defences: The Fair Isle and Garden Grove Upgrade Defences: The Fair Isle and Garden Grove Diplomacy Slot #1 Contact Trolls Trade Talks (Vanaheim) Sound Out (Exporting Avernite Psyker Hunters) Double Down: Contact Sirens Double Down: Contact Sirens Diplomacy Slot #2 Peace Treaty (Huge Galena) Trade Talks (Midgard) Peace Treaty (Far Northern Trolls) Sound Out (Contacting Sirens) Sound Out (Contacting Sirens) Arbites Slot #1 Border Security Border Security Psyker Hunting; Double Down: Deepen Spy Network (Vanaheim) Double Down: Deepen Spy Network (Vanaheim) Arbites Slot #2 Way of the Blade (Syr) Way of the Blade (Syr) Way of the Blade (Syr) Tutor Syr (Intrigue) Tutor Syr (Intrigue) Mechanicus Slot #1 (Biological) Double Down: Preliminary Examination (Bombardment Cactus) Preliminary Examination (Berserk Fungus) Preliminary Examination (Calming Butcher Bird) Preliminary Examination (Thundabeasts) Preliminary Examination (Tyrant Lizards) Mechanicus Slot #2 (Explorator) Detailed Survey (Hyper-Carrier) Expedite: Expand Collegia Reconstructus Expedite: Expand Collegia Reconstructus Detailed Survey (Hunter Command Battleship) Detailed Survey (Hunter Command Battleship) Mechanicus Slot #3 (Infrastructure/Manufacture) Recon Amour: Phase-Tigers: Implementation Advanced Power Armour for Psykers: Option Two; Advanced Power Armour for Psykers: Option Two; Silversteel Aircraft: Design Silversteel Aircraft: Design Mechanicus Slot #4 (Any) Examine: Haywire Weaponry; Reverse Engineer Component: Plasma Reactor Schematics for Repair: Escort Destroyer Examine: Knight Forlorn Examine: Starship Construction Technologies Ministorum Slot #1 More Witch Hunter Seminaries Ordo Psykana Ordo Psykana Ordo Psykana Ordo Psykana Ministorum Slot #2 Grief Counselling (both) Grief Counselling (Syr) Those in the Shadows Those in the Shadows Those in the Shadows Telepathica Slot #1 Expand Unseen University: Regional City Advanced Power Armour: Major and Veteran Battle Psykers Advanced Power Armour: Major and Veteran Battle Psykers Advanced Power Armour: Major and Veteran Battle Psykers Cheating Telepathica Slot #2 Research: Astropaths: Psychic Frequencies Research: Psychic Frequencies Part Two Research: Psychic Frequencies Part Two Research: Psychic Frequencies Part Two Research: Psychic Frequencies Part Two Personal #1 Tell the Family Personal Attention: Underground Railways: Expand Personal Attention: Underground Railways: Expand Personal Attention: Underground Railways: Expand Personal Attention: Underground Railways: Expand Personal #2 Helping Syr Cope Personal Attention: Prepare for Expedition: Armies Personal Attention: Prepare for Expedition: Armies Tutor Syr (Administration) Tutor Syr (Administration) Personal #3 Coping Attend Naval Academy Attend Naval Academy Attend Naval Academy Tutor Syr (Diplomacy) Personal #4 Spend Time With Syr Spend Time With Syr Spend Time With Syr Spend Time With Syr Spend Time With Syr
I would not include that until you actually find it@durin, you haven't linked the Macharius post.
Also, I'm working of the Aircraft right now. I don't think we've gone very far beyond the original patterns, but I'm going to do some things for after we get our act together. I'm thinking of including the forced-plasma ramjet drive mentioned in the Primaris Lightning, recovered from the graveyard. Do you have anything the add?
Fair enough.