The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
No Avernus is an old ones bio weapons lab, thus the everything there is not inherently anti ork, that being said no they are not affected anything more than everything else on Avernus, we already do in depth studies no need.
Orks do not respond poorly to having their legs blown off besides anger, I doubt many other things will affect them.

Well, we already do in depth studies but I didn't think they currently include testing on Ork subjects.

More importantly not having everything inherently anti-Ork is more reason to get some testing done. What IS sufficiently anti-Ork? Also important, what is insufficiently anti-ork that we should know about? Right now our outlook (as far as I know) is that we assume Orks will be negatively affected by things that do end up attacking them, but are there things that are unusually aggressive towards them? Will Sirens get pissed off and mind control them? Or are they immune? Or maybe the sirens get along well with the Orks. Hell, if we could just have a dedicated scout force follow the Orks around and make notes on their interactions with Avernus wildlife we might find out something helpful. Maybe just stock up a bunch of recorded information and give it to the Magos Biologis and see if he pulls any useful data from it.

I know at the end of the day we might end up fighting Tyranids, but I'm going to guess that we'll be dealing with Orks again soon. As long as the opportunity cost isn't too high I think that its worth looking into Orks and Avernus by pushing some resources into monitoring/researching how they interact with each other.
 
Well, we already do in depth studies but I didn't think they currently include testing on Ork subjects.

More importantly not having everything inherently anti-Ork is more reason to get some testing done. What IS sufficiently anti-Ork? Also important, what is insufficiently anti-ork that we should know about? Right now our outlook (as far as I know) is that we assume Orks will be negatively affected by things that do end up attacking them, but are there things that are unusually aggressive towards them? Will Sirens get pissed off and mind control them? Or are they immune? Or maybe the sirens get along well with the Orks. Hell, if we could just have a dedicated scout force follow the Orks around and make notes on their interactions with Avernus wildlife we might find out something helpful. Maybe just stock up a bunch of recorded information and give it to the Magos Biologis and see if he pulls any useful data from it.

I know at the end of the day we might end up fighting Tyranids, but I'm going to guess that we'll be dealing with Orks again soon. As long as the opportunity cost isn't too high I think that its worth looking into Orks and Avernus by pushing some resources into monitoring/researching how they interact with each other.
I doubt anything will get along with the orks.
Also Ork test subjects are tricky, remember spores are either released constantly or on death.
As for interaction that we already know, it won't go for them anymore than it goes for everything else, or in other words the same as us, but not as much as the crons.
Remember just as the orks are old one creations so is pretty much EVERYTHING, on Avernus with the exception of us humans.
As for useful data simple ork fights ork most likely dies same as everything else put in a small area with a phase tiger and mind control. Well orks have many flaws, but they are excessively strong willed so no I think that just **** them off.
 
I doubt studying orks will yield anything. Humanity's been fighting them for tens of thousands of years at this point, so they must've studied orks front and back multiple times already.
 
I doubt studying orks will yield anything. Humanity's been fighting them for tens of thousands of years at this point, so they must've studied orks front and back multiple times already.
MM say what you will about the old ones, but they made their **** to last even after it gets broken.
In any-case studying the Orks will not create a magical solution to them like a deflorant designed to target their fungi bits and worst, or maybe best case scenario who knows, would recreate the Korks which are what the orks are meant to be.
 
On the Martial front I actually want more of the King of Battlefield: aka Artillery, we have an option to double our artillery, that is a massive advantage for a defensive force (which we are planning to be for the foreseeable future). The other option is to increase our Deathstrikes to 50 batteries thereby eliminating our need to ration them as much as we have in the past (still wouldn't recommend spamming).

Basically I want to increase our ability to attrition the enemy before he can hit us back while we are still rebuilding our main army.

Actually, is there any problem in the last two wars we've fought that would not have been far less of a problem with more Deathstrikes?

Only thing I can think of is aerial dominance.

So maybe the Stealth fighter STC?

Everything else would have been easier with more Deathstrikes...
 
Actually, is there any problem in the last two wars we've fought that would not have been far less of a problem with more Deathstrikes?

No. And it goes back multiple wars.

1. During the Chaos invasion on Midgard we would have been much easier as well - we could have Deathstriked five of the seven ritual sites simultaneously using them.
2. During the Ork invasion we would have been able to take out more Gargants if we had more than five batteries.
3. During our attack on the Dark Eldar we would have been able to do much greater damage to their defenses.
4. Hell, during the Necron invasion we could have launched Deathstrikes at their base or their incoming forces.

Clearly we need more Deathstrikes as a priority. Next turn, we build more.

Only thing I can think of is aerial dominance.

So maybe the Stealth fighter STC?

Everything else would have been easier with more Deathstrikes...

We don't know what the stealth plane's role is, actually - might be a bomber, might be a scout plane, might be a fighter.

One thing that we haven't gotten an option for that I really want is to put Silversteel on our planes, which will make them much better against enemies who use laser and kinetic weapons.

Regardless, our two most likely future foes who are nearby - Tyranids and Orks - will likely have aerial superiority from just sheer numbers regardless of what we do. The other likely foe I think is Necrons again, an their aircraft would actually be pretty vulnerable to our Lernean Hydras since they go for a quality of quantity approach.
 
Regardless, our two most likely future foes who are nearby - Tyranids and Orks - will likely have aerial superiority from just sheer numbers regardless of what we do. The other likely foe I think is Necrons again, an their aircraft would actually be pretty vulnerable to our Lernean Hydras since they go for a quality of quantity approach.

Which is why I think the Stealth plane STC is a pretty high priority. That way, even if we don't have aerial dominance, we will still be able to do something with our air force.
 
I have to agree with getting the stealth plane next. That would give our airforce a rather distinct advantage. Which I'd like to remind people that it really needs every advantage that it can get.
 
I'm now leaning towards setting up at the ship graveyard and doing the database mining, and doing the stealth plane the turn after that.
 
Loved this-especially the Unseen University and it's headmaster. As such, I felt the need to create a omake that includes a homage to Discworld.

A Blip in the Numbers

Governor Rotbart was going through some routine paperwork tallying end-of-year summaries. Normally they contained nothing new, as he was diligent about following local news, but he found it to be quite helpful when it came to figuring out which things required a bit more work, and it occasionally brought important details to light. Such as now. Rotbart double-checked some figures, compared it to the last few years, then compared it to the figures from about a decade ago. Sighing, he concluded that it was worth working late over--although it didn't look like a major problem right now, this sort of thing could very well be a symptom of something much worse, and even if it wasn't, it needed to be nipped in the bud soonest, before it hurt their reputation or spread like an epidemic, as those things are wont to do.

As Rotbart expected, Henry was working late. It was annual report season, after all, and that did put a fair bit of work on the Administratum above and beyond their typical load. Frankly, though, Henry was still a bit of a workaholic, so Rotbart gave decent odds of catching him in his office at this time even during periods with a relatively light workload. Entering the office, Rotbart took a calculating look at Henry's desk--not too much paperwork, good--besides the risk of blink spiders, who seemed prone to hiding in--and defending--any piles of paperwork that developed, it indicated that nothing Henry was doing was too urgent. He did tend to regress to old organizational habits when he was overworked.

"Evening Henry," Rotbart called. "I was wondering if you had some time to go over a few of these figures from the yearly reports with me--I think I spotted something that's a mite troublesome, and wanted to get your take on it before I brought it to the attention of the rest of our government."

Exhaling, Henry set the papers he was reading down and gestured to the chair in his office. "Feel free, I was just reviewing some of the reports from the educational initiative. And one rather interesting complaint about an exchange teacher we sent out who has apparently been exercising his ingenuity in finding ways to keep roaches out of his classroom, as he finds the idea of relatively harmless wildlife preposterous. They found him amusing when he was filling up all the gaps in the wall, eccentric when he banned personal bags and food from his classroom, but found his subsequent decision to shoot every roach he sees with his las-pistol rather worrying."

"Frankly, they should be happy he's using something with as little collateral damage against wildlife, but I get their point," said Rotbart. "Anyway, I was wondering if you could go over the cause-of-death numbers from the last couple years with me. I may be reading this wrong, but adjusting for general population trends, I'm seeing an upward drift in the number of deaths listed as suicides, especially for those visiting our world and our armed forces recruits, although it's masked by a drop in deaths attributed to wildlife there."

"Ah," said Henry, wincing. "I see you caught that particular trend."

"You saw it and didn't notify me? Henry, I need to know these things--we could be dealing with some morale issues, or cult activity, or..."

Shaking his head, Henry cut Rotbart off. "No, I'm afraid the source of the statistics is far more mundane in origin." Henry sighed. "When I first noticed the trend, I panicked, just like you. After doing some digging, it looked like the root cause of the issue were administrative personnel miss-attributing the cause of death. But then things went weird. I set up a meeting with one of the more egregious offenders, a third-generation Avernite who has risen through the system fairly quickly. When asked why he had called one death to a blink spider attack a suicide, he looked at me puzzled and said it was because the man had no weapon, no protective clothing, and no anti venom. He said that he could maybe see ruling it an accidental death, and it was possible that the man was intoxicated, but that the balance of evidence suggest suicide. Hoping this was an aberration, I did more interviews, and got similar stories--going out of the city without a gun and heavy armor, sleeping alone or not in shifts, entering a cave or tunnel without vibration sensors--all of these were considered suicide by some of my native Avernite workers."

Rotbart hit his head on the table. "You mean to tell me," he said, his voice strained, "that a number of your people legitimately believe that being killed by the wildlife due to inadequate precautions counts as suicide?"

Henry nodded. "Yes. Worse, by bringing them in to be interviewed I opened the topic to discussion, and they've converted a good portion of my higher-ups to their point of view, as well as most of the rookies. There was one particular gem I heard from a freshly-hired member--'Yes sir, Avernus sure is a dangerous world. You can commit suicide by going out of the city at night, by joining a chaos cult, by not keeping your room clean, by wandering into the wrong part of the city, or by being inadequately armed. Why, I bet there are people who could commit suicide here entirely by accident!'. Needless to say, I had a hard time keeping a straight face for the rest of the interview."

Slumping, Henry shook his head. "I'd hoped I would be able to clear this mess up before it reached your level, but I'm running into a lot of push-back. Frankly, I would have gone to you earlier, but the sheer absurdity of the problem stopped me."

"I believe," said Rotbart, "that I need a drink. And so do you. Then I will try to wrap my head around the idea of an accidental suicide--although I believe it would take several more than that to have it make sense. There is a twisted sort of logic to it, though. After all, if I saw someone deliberately walk off the roof of a tall building, I would call it a suicide, and that's likely less dangerous than leaving the city for a walk without military-grade firepower. Still, I'm pretty sure our citizens are insane."

After the drinks were poured and consumed, Rotbart looked pensive. "Well, I guess the real problem is what happens if these figures make it outside of Avernus, and in coordinating our wildlife defenses. Maybe we could create a separate category for deaths to flora and fauna that were "individually preventable" and pass it down to the clerks as a way to avoid hurting the families and improve morale."

"Sounds like a better idea than anything I've had," said Henry. "It might be a bit of a tough sell, but between that and letting them tally it in their unofficial reports, I think I can get them to bite without needing to make an example of anyone."

"Sounds like a plan. Anyway, I'm past due home, and as much as the topic makes me want another drink, I really shouldn't," Rotbart said, and then grinned. "After all, I would really hate to commit suicide by accident."

AN:
"Murder was in fact a fairly uncommon event in Ankh-Morpork, but there were a lot of suicides. Walking in the night-time alleyways of The Shades was suicide. Asking for a short in a dwarf bar was suicide. Saying 'Got rocks in your head?' to a troll was suicide. You could commit suicide very easily, if you weren't careful."
Terry Pratchett, Men at Arms
great first post
I am making it canon and giving you +1 Civilian morale for it
 
Have the Grey Knights we have on world been mentioned lately? I just did a quick check and I didn't see them mentioned more then once after the Emperor's Death.
 
Have the Grey Knights we have on world been mentioned lately? I just did a quick check and I didn't see them mentioned more then once after the Emperor's Death.

Been asked multiple times. The Grey Knights work for the Inquisition, and anti-daemon/anti-Chaos is their job. They're doing stuff, but largely it won't be anything all that visible.
 
Been asked multiple times. The Grey Knights work for the Inquisition, and anti-daemon/anti-Chaos is their job. They're doing stuff, but largely it won't be anything all that visible.
Yeah, when we don't see the Grey Knights around it's a good thing since it means no major Daemon attacks.
 
I assume when we finish the current chain of orbital defense buildup gets finished (+orbital weapon platforms, +heavy orbital weapon platform, +defense station) we'll have 'ridiculously heavy(6)' orbital defenses.

edit: and I remembered our orbitals were cut in half for the ork war and current buildup is returning it to normal levels.


@durin when we replaced the earthshaker cannons and added 10x turbolasers to our cities, did that increase our ground defenses from 'super heavy(5)' to 'ridiculously heavy(6)'? What would be necessary to increase it further?
 
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