We should take the simple solution. Just kill them. Turning them from their destiny will take loads of time.
Not sure why interaction is in quotation marks. Are you planning to do something untowards? How inappropriate!We oughta spend an action 'interacting' with our wife. I understood the logic, but it still felt like a jerk thing leaving her on hold throughout the summer.
The Fool is making a fool of himself as is fitting."It's the Start of the Year!" The Educator's voice revealed feelings of fury and betrayal. "Where is Mr. Williams?"
"He's dead," answered Noah, with a note of surprise, as if disbelieving the Educator didn't know that.
The Educator being disappointed in the Fool for dying is such a vibe. The "Death is quite literally your classmate!" line is hilarious."Then he'll return by tomorrow at the earliest! Tardiness of that nature is unacceptable!" And with a snap of silver light made by the Educator's will, Maximillian appeared seated at his desk, drenched in cold water. He immediately choked and spat out a small goldfish, coughing out river water. As the Fool recovered from his ordeal, the Educator continued to speak with cold wrath, "Mr. Williams, I am writing you up for lateness! Mere death is no excuse. You're a second-year, for Lord's sake! And an Arcanist, at that! Death is quite literally your classmate! Acquire a means of apotropaic warding or appropriate mechanism of resurrection by no later than Sunday!"
Welp looks like the 4 Horsemen are the 4 Hoursegirls.And in a corner, four young girls were discussing some matter animatedly - almost identical to each other, blonde and with sleek features. They had different styles of dress: one looked almost punk, another dressed properly, another in a sports outfit, and the last one casually.
"Quadruplets?"
We should probably set up a body guard for the Educator.Solomon smiled at the screen even more. "Correct. And that'd be their doom. They cannot attack the Educator in a classroom: that's his den of power." He remembered how the Educator was able to casually resurrect the Fool and transport him to attend the Start of the Year. Inside of a classroom, the Educator was a virtual omnipotent: capable of doing anything Thematically appropriate. Forcing a student to be there at the beginning of arguably the most important lesson of the year? Nothing easier.
"If they ever attack," Solomon went on, "it'll be outside of a classroom and without any fellow students around. I'm sure at least one of them will seize the opportunity if presented. To see that the Educator is never alone outside of a classroom is one surefire way to stall their efforts."
Having 4 Attainments is really nice, I'm a little sad we didn't get a Life one since then we'd have once of each of the four categories.The vote's winners were: [Freedom from Fate], [Concord through Pedagogy].
Furthermore, a player's intercession has acquired: [Solace in Spells], as well as [Hermetic Concord].
I'm so proud of Solomon, this was only supposed to happen after graduation and managing to accomplish it by the second year is really impressive. I imagine it's due to a combination of [Freedom from Fate], becoming a True Architect, and personal growth on Solomon's level.As a result of your personal development and recent attainments, [Will] is no longer a mechanic: you don't require any special effort to muster complex or drawn-out actions out of yourself. However, neither is your will an indomitable gem yet.
Kinda inclined towards assess since killing someone on what they might do is shady as hell and approaching them off the bat is a bit of a risk.[ ] Assess - For now, content yourself with simply observing their doings from afar to gather more information. That said, you don't have infinite time, and the clock is ticking. Are you truly gathering information, or sitting on the fence for longer than you should? Either it'll yield useful information, or you'll find your enemies crafter than you suspected. There's wisdom in staying the blade: wisdom, too, in fully knowing it must descend sooner or later.
[ ] Approach - Converse with the disguised Horsemen as a group and attempt to resolve the situation through intrigue or diplomacy as appropriate. It'd be somewhat arrogant to pretend you can steer vast celestial entities (even if they've taken on humble forms) away from their appointed task, but you're also the Magician: if you can't, no one else can. The Architecture sings hints to aid your approach. You're convinced there must exist a path by which you can even turn them from their task without violence.
[ ] Assassinate - A simple task, doable by appearing behind the girls and snapping four neck at once with one spell. It'll do wonders for your reputation among the new Gothic arrivals, you're sure. Nonetheless, the risk of the Educator's death is real. Like any proper sage, you should minimize that risk as soon as possible.
The Educator won't intervene or resurrect them. Historically, he doesn't do that if students are the ones responsible for killing each other.
Sol can do so much given his Kingdom and no longer being limited by Will.You'll have nine (9) actions in total. Given that Will is no longer a mechanic, you can select Individualized Classwork at no additional cost. Given the Surveyor's Club has essentially folded into the Magocracry's (also newfound) Explorer Corps, you're freed of that burden.
Hm, maybe in a few updates.@Birdsie
Can we have a character sheet update? I'm kinda curious what's happened now that Sol has grown so much.
Not really for pushing for life as it'll almost definitely cost sc so its not a thing to do anytime soon.So, yeah, tentative action list, no especial order past the first:
1. Interaction: Mona - please interact with this woman before disaster strikes
2. Classwork - never stop the grind
3. Soteriology Lessons for the Inner Circle (Penny, Harrison, Damian, Mona) - put that Concord through Pedagogy to use, spread the love around
4. Architecture Lessons - are we still doing these? still a good investment if so; get closer to that EFB
5. Rulership - we're responsible for this place, and we're going to take it with us when we leave; investments in it are never wasted
6. Soteriology - we got Concord & Freedom, someone bought Solace, we could push for Life and complete the set if we felt it was safe
Uh not debating the vote but like killing the horseman doesn't end the threat there is still the lamb?I know Approach has the most tantalizing blurb and is architecturally supported. However, after some discussion on Discord, we've got some salient information from Birdsie:
"I'm gonna drop the pretenses, come out and be straight with you as a QM:
Yeah, you can do that [kill the Horsemen outright]. I'm not even kidding; I'm not rolling for it. It'll simply work. There won't be a twist where they survive or pull a last-minute save, because they no longer have that option. The Antichrist won't suddenly turn the tables on you. Instead, you'll better your position, fortify your holdings, and be in a much better stance to counter-attack proactively with Metaphysician already doing work out there."
I don't want to spend another quest with a Horror King-like outerversal threat hanging over the verse. Let's just do comfy magic school things and then interact with Meta, the Olympian etc while also saving the Educator's life.
Outlined Tactics for Power Growth
*According to Meta, the Theme is a shadow cast upon the Architecture. Roles are shadow-puppet components of the Theme.
*The broader and deeper the shadow, the stronger the theme and all of its roles. The more central and well-developed the Role, the greater % of the theme it commands.
*The theme of the Tarot deck is similar to that of the Fates from EFB: through its prognostications, it defines outcomes. A fortune is read; it becomes the future. All else are mere trappings. Importantly, the means by which the outcome arises is not particularly relevant; it may even be better, more fit-to-theme, if the means is obscured or surprising.
*This obscuring quality, by which the means of fulfillment become arcane, is central both to our Theme (note the title the Educator uses for our class) and Solomon's role (whose chief Aspect is Arcanum)
*Now that Solomon has a command over the gross material aspects of his Role, the evocations and conjurations and so on, to reach a true breakthrough he must fully integrate Role and Theme; cause each to feed the other in a self-perpetuating cycle.
*World feeds Role: There is much to be gained from exploration but I feel that a character named Solomon with the Role of 'King of Magi' may eventually reap compounding or even exponential gains from wisely and successfully ruling a kingdom of magi. Especially if he uses his recently acquired magical pyramid scheme technique to create a giant magical pyramid scheme.
*Role feeds Theme: The Magician, by his nature and capabilities, is the perfect instrument by which the Deck may dictate an outcome, while keeping its means obscure. He is the channel that connects what ought with what is. Fitting for his Tarot number of I.
*Theme feeds Role: Who draws the Tarot? The fortune-teller. And what does the fortune-teller effectively profess to be? A type of magician. When he assumes his spot of primacy, Solomon can argue to (nonlethally) subsume the Fortune-Teller's Role and narrative salience into his own. Both do the same thing, after all: scry a future from the sea of possibilities, and then it mysteriously happens.
*Mona (the High Priestess, which governs secrets, with Tarot # of II) naturally contributes as well.
*Goal: Elevation. We are not particularly seeking to enhance the breadth of Solomon's magics; he is quite versatile enough. We want to raise their raw conceptual power so that his counterspells and banishments work first on the Olympian, then the Metaphysician, and finally the Enemy. If we can spend ~50% of Sol's XP on a powerful Technique that directly increases the raw intensity and conceptual elevation of his spells, do that.
[X] Plan Just Shoot Them
[X] Assassinate
[X] Interaction: Get to know Mona better.
[X] Interaction: Have fun with Penny, Damien and Harrison. You deserve to celebrate your victory.
[X] For Classwork and Rule, follow the Outlined Tactics above.
[X] Classwork x4
[X] Rule x3
For his entire life, Solomon Lancaster was a slave to fate.
For his entire life, the Architecture mandated one thing, and he was powerless but to follow its course.
For his entire life, the suggestions of destiny were strictures ironclad.
The universe wants to see a thrilling tale of heartwrenching betrayal. It wants to see the Horsemen given center stage, their allegiances the weathervane that reveals the prevailing wind.
Now, here, as the fruit of all his labors; as the sum of all his works: Solomon Lancaster does not have to care what the universe wants to see.
Now, here, he can simply change fate. Now, here, he is finally free.
Let freedom ring.
Uh not debating the vote but like killing the horseman doesn't end the threat there is still the lamb?
Yeah, that's well and fine I'm just saying the lamb still exists even if we do this and whatever other threat I doubt this one action ends the whole threat. Also, I'm not saying don't do it I'm mostly fine with this way of doing it. But, like curb your expectations is basically what I'm saying I guess?As Birdsie said in Discord, "It'll stop the Educator dying which is one of the major conditions for an actual full invasion." No other path does so with nearly as much certainty.
But even if this were not an exceptionally wise and effective path (which the QM has confirmed it is), I would still vote for Solomon to do it. Because this is a satisfying conclusion to his initial character arc. Expressing his freedom from fate in the most direct and emphatic means possible is the perfect capstone to, and justification for, the conclusion of the Will mechanic.
Also, I'm requesting if possible could you please add an addendum of some kind of informing people why we did this including the gothic class maybe utilizing our new powers over pedagogy to be more succinct and convincing.
I know Approach has the most tantalizing blurb and is architecturally supported. However, after some discussion on Discord, we've got some salient information from Birdsie:
"I'm gonna drop the pretenses, come out and be straight with you as a QM:
Yeah, you can do that [kill the Horsemen outright]. I'm not even kidding; I'm not rolling for it. It'll simply work. There won't be a twist where they survive or pull a last-minute save, because they no longer have that option. The Antichrist won't suddenly turn the tables on you. Instead, you'll better your position, fortify your holdings, and be in a much better stance to counter-attack proactively with Metaphysician already doing work out there."
I don't want to spend another quest with a Horror King-like outerversal threat hanging over the verse. Let's just do comfy magic school things and then interact with Meta, the Olympian etc while also saving the Educator's life.
Outlined Tactics for Power Growth
*According to Meta, the Theme is a shadow cast upon the Architecture. Roles are shadow-puppet components of the Theme.
*The broader and deeper the shadow, the stronger the theme and all of its roles. The more central and well-developed the Role, the greater % of the theme it commands.
*The theme of the Tarot deck is similar to that of the Fates from EFB: through its prognostications, it defines outcomes. A fortune is read; it becomes the future. All else are mere trappings. Importantly, the means by which the outcome arises is not particularly relevant; it may even be better, more fit-to-theme, if the means is obscured or surprising.
*This obscuring quality, by which the means of fulfillment become arcane, is central both to our Theme (note the title the Educator uses for our class) and Solomon's role (whose chief Aspect is Arcanum)
*Now that Solomon has a command over the gross material aspects of his Role, the evocations and conjurations and so on, to reach a true breakthrough he must fully integrate Role and Theme; cause each to feed the other in a self-perpetuating cycle.
*World feeds Role: There is much to be gained from exploration but I feel that a character named Solomon with the Role of 'King of Magi' may eventually reap compounding or even exponential gains from wisely and successfully ruling a kingdom of magi. Especially if he uses his recently acquired magical pyramid scheme technique to create a giant magical pyramid scheme.
*Role feeds Theme: The Magician, by his nature and capabilities, is the perfect instrument by which the Deck may dictate an outcome, while keeping its means obscure. He is the channel that connects what ought with what is. Fitting for his Tarot number of I.
*Theme feeds Role: Who draws the Tarot? The fortune-teller. And what does the fortune-teller effectively profess to be? A type of magician. When he assumes his spot of primacy, Solomon can argue to (nonlethally) subsume the Fortune-Teller's Role and narrative salience into his own. Both do the same thing, after all: scry a future from the sea of possibilities, and then it mysteriously happens.
*Mona (the High Priestess, which governs secrets, with Tarot # of II) naturally contributes as well.
*Goal: Elevation. We are not particularly seeking to enhance the breadth of Solomon's magics; he is quite versatile enough. We want to raise their raw conceptual power so that his counterspells and banishments work first on the Olympian, then the Metaphysician, and finally the Enemy. If we can spend ~50% of Sol's XP on a powerful Technique that directly increases the raw intensity and conceptual elevation of his spells, do that.
[X] Plan Just Shoot Them
[X] Assassinate
[X] Interaction: Get to know Mona better.
[X] Interaction: Have fun with Penny, Damien and Harrison. You deserve to celebrate your victory.
[X] For Classwork and Rule, follow the Outlined Tactics above.
[X] Classwork x4
[X] Rule x3
For his entire life, Solomon Lancaster was a slave to fate.
For his entire life, the Architecture mandated one thing, and he was powerless but to follow its course.
For his entire life, the suggestions of destiny were strictures ironclad.
The universe wants to see a thrilling tale of heartwrenching betrayal. It wants to see the Horsemen given center stage, their allegiances the weathervane that reveals the prevailing wind.
Now, here, as the fruit of all his labors; as the sum of all his works: Solomon Lancaster does not have to care what the universe wants to see.
Now, here, he can simply change fate. Now, here, he is finally free.
Let freedom ring.
If your using rihakus plan and saying follow the outlined tactics above maybe link to his plan instead of saying follow the outlined tactics above?[X] Plan: Summary Judgement
[X] Approach
-[X] Deliver an ultimatum to the Horsegirls. We know why they're here, so tell them precisely that and explain to their Class(with confirmation from the Educator) that they're literally assassins targeting the Educator. From there, determine if this is a situation where they know what they are, or if they've been made into Machurian agents of one stripe or another. Either way, assess if they can be turned or safely locked away to be harvested in rituals to use against the Antichrist's cause. If not, just kill them and be done with it.
[X] Interaction: Get to know Mona better.
[X] Interaction: Have fun with Penny, Damien and Harrison. You deserve to celebrate your victory.
[X] For Classwork and Rule, follow the Outlined Tactics above.
[X] Classwork x4
[X] Rule x3
Changed my mind. An adjusted version of R's plan.
I like the idea but one a lot of people don't want to spend time on them and two it doesn't leave a lot of room for changing to murder part way through like ilbgar. Also if we're gonna do a ritual I'd try to include childrens stories for help as they have themes of redemption and happy endings so use some of their help to make a redemptive story possible through ritual, architecture, connections, and soteriomancy. Birdsie even said something like that would be possible but so many wanna go for murder so I wouldn't actually go for this plan as I don't think its feasible.[X] Plan Rewrite the Tale
-[X] Approach
--[X] Take the Horsemen under your wing, exercising Architecture to subvert their nascent Roles with the Soteriological principles of Life, Solace, Concord and Freedom corresponding with their opposing Roles as befits their Theme.
--[X] Conduct a kingdom spanning ritual to excise their Connections with the Adversary, teaching through them Pedagogy how to break free from their Fates. To choose another path.
-[X] Interaction: Get to know Mona better.
-[X] Interaction: Have fun with Penny, Damien and Harrison. You deserve to celebrate your victory.
-[X] For Classwork and Rule, follow the Outlined Tactics above, as applicable.
-[X] Classwork x3
-[X] Rule x3
I want to for this quest, go for the 100 percent completion. We've speedrun literally all of Birdsie's quests so far through sheer excellence. I'd love to win and enjoy this setting some more.
Whilst I mostly agree with this plan, I feel we should replace classwork with adventuring as adventuring has so far always been better for xp than classwork, with the added benefit of non xp related rewards. Unless Birdsie has confirmed that being in year 2 will shift the balance more in favor towards classwork, though I believe he mentioned that adventuring will also benefit from the year change.