The Firestorm: A crossover invasion game. Looking for a 40k faction player.

The issue with Necromancy is that it rips the soul from the afterlife and binds it to the body to give the undead their ability to act without being essentially puppets on strings that would need constant baby sitting.

This falls under "Stop being squeamish". It turns out that with the right cultural mindset, the fact that you aren't going to the afterlife of some forgotten religion doesn't matter anymore.
 
This falls under "Stop being squeamish". It turns out that with the right cultural mindset, the fact that you aren't going to the afterlife of some forgotten religion doesn't matter anymore.
Given that the relation between deity and worshipper is supposed to be a mutualistic one (offer belief and adhere to commandments and get boons in life and enjoy a reward in the afterlife) and interrupting that pact via necromancy is torturous for the mortal involved (golemcrafting was banned after it was found that the golems were mindless because the practice put the elementals in so much pain they couldn't think; "mindless" undead are similarly suffering and intelligent but unwilling undead are also in constant pain and dysphoria) there's strong reasons for most people to oppose unwilling necromancy as heinously evil. You're creating torture slaves and tearing them away from their life of comfort. Which is why religions tend to put the boot down hard on necromancers generally.

This doesn't apply to deities who deal with necromancy though. But they're generally regarded as terrible.

The energies involved in necromancy are also invariably ruinous to the personality as they corrupt the person. Necromancers become increasingly sadistic and megalomaniacal and the undead also find themselves slowly becoming more vicious, predatory, and generally just mean.

Deathlessness; which uses the energy of life and willing souls; is generally a much more positively regarded form of necromancy as it doesn't ruin the personality and it doesn't use unwilling tortured victims.
 
This falls under "Stop being squeamish". It turns out that with the right cultural mindset, the fact that you aren't going to the afterlife of some forgotten religion doesn't matter anymore.
Deathlessness; which uses the energy of life and willing souls; is generally a much more positively regarded form of necromancy as it doesn't ruin the personality and it doesn't use unwilling tortured victims.
From what I gather, as long as you don't muck it up and the soul doesn't mind not moving on, then necromancy is considered acceptable. Otherwise, it's essentially slavery multiplied by torture, and raised to the power of absolutely disgusting.
 
The energies involved in necromancy are also invariably ruinous to the personality as they corrupt the person. Necromancers become increasingly sadistic and megalomaniacal and the undead also find themselves slowly becoming more vicious, predatory, and generally just mean.

This is getting dangerously close to telling people how their factions work. I'll admit that no character using black mana is going to be terribly virtuous, but declaring that necromancy is a flat out atrocity, or that all undead characters and necromancers go crazy, does not mesh with every setting.
 
This is getting dangerously close to telling people how their factions work. I'll admit that no character using black mana is going to be terribly virtuous, but declaring that necromancy is a flat out atrocity, or that all undead characters and necromancers go crazy, does not mesh with every setting.
It's how the native necromancy works.

It's why necromancy is punishable by imprisonment until reformation/death and the banning of unwilling necromancy is enshrined in the Universal Congress of States Charter of the Rights and Libertires of Sapient beings; with states run by the undead to be refused recognition in the Congress and to be subjected to security actions as soon as is practicable.

In theory anyway, in practice the congress is pulled between five competing interests and rarely agrees on anything.
 
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Not as much as the United Waddling Tactical Long-Range Orchestral Corps of the Fourth Division of the Waddle Union's Musical Asset Division
 
You mean turning everything into puppets?

Funnily enough I'd considered playing as the actual Venice and going for that at one point.

Anyway my cold kept me out of it for my fist strat turn should I just move on for my second or do you want a makeup?
You can do a makeup if you want.
 
It's how the native necromancy works.

It's why necromancy is punishable by imprisonment until reformation/death and the banning of unwilling necromancy is enshrined in the Universal Congress of States Charter of the Rights and Libertires of Sapient beings; with states run by the undead to be refused recognition in the Congress and to be subjected to security actions as soon as is practicable.

In theory anyway, in practice the congress is pulled between five competing interests and rarely agrees on anything.

Does non-native Necromancy introduced into the system run by its own rules, or does it begin using the native rules for necromancy?
 
The issue with Necromancy is that it rips the soul from the afterlife and binds it to the body to give the undead their ability to act without being essentially puppets on strings that would need constant baby sitting.

So what you're saying is that this is a high-priority technology that we should be attempting to acquire amirite?

Anyways, I don't have a position set up. If anyone wants to have someone going "R2P! R2P!" shouting on their borders ominously, I'm game for that.
 
No New Devourer. For one thing, that took decades of full stalemate combat between the Orks and Tyranids before it came about.

Second, the liquid nature of the ND's style of warfare would make it an absolute pain to try to use here. Both to play as, and to GM.
'Twas a joke my good sir; It'll be a long while before we even hit contact with each other.
But does it transform?
And it's a bit late to wonder about taking inspiration from it, considering the Tyrant.
True enough I guess; seriously though, you can do this.
Gitstompa at home, and more pertinently Skullkrak himself acted and thought like monsters because they had huge relative power, and doing so played to their strengths.

They had armies vaster than anyone else, and their bullshit was unrivaled. They could take and take and crush and kill with no repercussions because they were monsters.

Gitstompa here? Can not. He must rely on quality to beat armies of superior quantity that are nevertheless threatening, and his bullshit is outshone by the numerous magicians. He is also a speck compared to the Great Powers, but any Level 0 Warboss knows that feeling.

In short, I can't play like normal Orks. I have to do things differently, because conditions are very different. I can't play TBSL if I'm Krork, and I can't play normal Orks when I'm the highest tech fewest number faction tier.
That moment when the Orks realize they've got Pretty Good Tech and Low Numbers. I know what you mean though; the Zerg are used to Swarming, not being swarmed.


I have been baffled.
Please do not use this.
It is too silly.
I don't want to see you sniping Mutalisks through the use of human slingshots.
 
I have been baffled.
Please do not use this.
It is too silly.
I don't want to see you sniping Mutalisks through the use of human slingshots.
If a human slingshot baffles you, then it's probably for the best that the Zerg are currently at a far distance from the Free Mushroom States.

Long-distance travel via cannons is a thing. As are artillery shells that are alive and feel nothing but RAGE.
 
If a human slingshot baffles you, then it's probably for the best that the Zerg are currently at a far distance from the Free Mushroom States.
It's...it's not something the Zerg have ever experienced before. Transforming tanks? Sure. Psionic powers? Sure. Mind control? Yup. Using fleshy normal non-armored humans as ammo launched by a rubber band? No. Not in the least.
Long-distance travel via cannons is a thing. As are artillery shells that are alive and feel nothing but RAGE.
*wiggles hand* Cannon travel is be a bit "...okay?" but the living shells won't really phase 'em, "You use living ammo too? nifty."
 
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