The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Excellent. I need to start building up armies of unstoppable death legions to take all their shinies, I see.
What's a story with still living precursors without a sequence like so:

Precursors: "Don't touch that"
Humans: "Why not?"
Precursors: "It'd probably result in bad things happening.
Humans: "What kind of bad things?"
Precursors: "YOU CANNOT HANDLE SUCH KNOWLEDGE!"
Humans: "YOU'RE NOT MY MOM YOU CAN'T TELL ME WHAT TO DO!"
*Kills precursors and touches it*
Precursors: "Noooo you'll unleash the vaguely described doom that we didn't tell you anything about!"
*Bad things happen*
Humans: "OH GOD EVERYTHING IS TERRIBLE FOREVER KILL IT"
Monsters: "RAWWWR"
*Monsters die later*
Humans: "We have sacrificed much and fought hard to get to this day; and in memory of those who lost their lives to this tragedy; we shall strive to learn nothing from this experience and repeat it as soon as possible."
 
Last edited:
I, for one, am waiting on the promised land almanac post.
Will get to it quite soon, have ideas for how to overhaul my Traits, am blaming my lateness on finals (which may or may not be the truth, because Internet Anonymity).
You're not the ND, they're your kryptonite. They are rapid change incarnate. They can totally overhaul their entire army composition in hours. They could pull off a totally different army and tactic almost every combat post.
I meant 'within the next five to ten minutes'. They would have to mostly keep to their grey, protean forms, with some slant toward fighting Hyperbiology, but they do have a fair bit of No-Element stuff. They would lose their biggest advantage (being able to pick a loadout that exploits all or most of an enemy's weaknesses), but they're not helpless. Point of fact, they're probably the closest the Devourer would have to peers.
 
Last edited:
Pretty much.

My main exposure to it comes from Ork Overlod Quest where it's a memeber of a group called that warring tried.

The other two memebers are the Krork and the Beast Unleashed.

The Beats Unleashed is basically cannon orks taken up to eleven to the point that they basically have Daemons now. This is exactly as terrifying as it sounds.

The Krork are Orcs with equipment standardization and competence, to the point that Plasma weaponry is common, again this is exactly as frightening as it sounds.

Their are also several none Ork descended factions of great power running around including Supream Commander style Men of Iron, A Chaos god created by the Imperium through the worship of the God Emperor, the Dragon Men created from the Void Dragon taking over the machine cult, the neverborn who are basically hole's in reality, another set of Necrons created from the Tau, the actual Necrons who have been doing pretty badly so far, and a second Imperium lead by several returned Primarchs.
 
Pretty much.

My main exposure to it comes from Ork Overlod Quest where it's a memeber of a group called that warring tried.

The other two memebers are the Krork and the Beast Unleashed.

The Beats Unleashed is basically cannon orks taken up to eleven to the point that they basically have Daemons now. This is exactly as terrifying as it sounds.

The Krork are Orcs with equipment standardization and competence, to the point that Plasma weaponry is common, again this is exactly as frightening as it sounds.

Their are also several none Ork descended factions of great power running around including Supream Commander style Men of Iron, A Chaos god created by the Imperium through the worship of the God Emperor, the Dragon Men created from the Void Dragon taking over the machine cult, the neverborn who are basically hole's in reality, another set of Necrons created from the Tau, the actual Necrons who have been doing pretty badly so far, and a second Imperium lead by several returned Primarchs.
Sold. Where do I find this?
 
I meant 'within the next five to ten minutes'. They would have to mostly keep to their grey, protean forms, with some slant toward fighting Hyperbiology, but they do have a fair bit of No-Element stuff. They would lose their biggest advantage (being able to pick a loadout that exploits all or most of an enemy's weaknesses), but they're not helpless. Point of fact, they're probably the closest the Devourer would have to peers.
Depends I guess. The thing is that while most armies can shift to some degree with specializations of what units do, the units themselves remain largely the same. Most factions can't take a spaceship, then split it's mass into an army of ground forms and lighter aircraft at a whim within minutes, then fuse it all back together to a spaceship ifor they feel like it.

The New Devourer can micromanage each individual cell that compromises each of its forms. And it can change what each individual unit on each part of every battlefield is doing in real time to adapt to anything. It's what makes it a pain to try to actually command in a game, that sheer amount of micromanagement it does.

In fact, a more adaptable force is the worst suited kind of group to actually fight the New Devourer. They can't beat the ND in the micro game.

In other news, here's some monologues from its own perspective. Advised to imagine them being said in the voice of a young girl.

I am a predator, a consumer. A devourer.

My parent was the greatest of devourers, but I have grown greater still. They were focused, but dissonant, countless momentary sparks quenched to weave the fabric of the whole. I eradicated the dissonance and subsumed their voices, and now they sing to me for eternity, and I to them. I am the new. I am ascendant.

My parent was resonant, but unfocused. They were raw, unpolished, incomplete. I was once such an existence, and it was terrible. I added them to my choir, my chorus of the consumed. Perfection.

I move onward through space, from my birthplace, carried on wings of melody sung by my symphony. More voices flicker at the edges of my perception. Sometimes I wonder what they are, but the thought is forgotten after mere moments. They are scattered, each one distinct from another. There are too many to listen to, too many to concentrate on, but I follow them. They resist, they try to silence my voice, even as I consume their spirits and add them to my choir.

I am war, the urge to dominate and confirm my existence. I am hunger, the desire to grow, to expand without limit.
I was once nothing, I think.

So I must move on, never stopping, chasing the voices that flicker across the void. I will add them to my song, my choir of the consumed, the one fiber of my very being. It is the process with which I have determined my existence ever since my birth.

But I am never sated. Embers flicker in the void, motes of sustaining heat and nourishing light. I drink from them, to grow, to expand without limit. When there is nothing for me here, I will depart this well of light, to pursue the voices that flutter in and out of my periphery in the great expanse beyond. And then all will be me, and I will be all.

I am a predator, a consumer. A devourer.

I am the new. I am ascendant.
 
Last edited:
Depends I guess. The thing is that while most armies can shift to some degree with specializations of what units do, the units themselves remain largely the same. Most factions can't take a spaceship, then split it's mass into an army of ground forms and lighter aircraft at a whim within minutes, then fuse it all back together to a spaceship ifor they feel like it.

The New Devourer can micromanage each individual cell that compromises each of its forms. And it can change what each individual unit on each part of every battlefield is doing in real time to adapt to anything. It's what makes it a pain to try to actually command in a game, that sheer amount of micromanagement it does.
Ah. Final Boss as adapted to a strategy game, New Devourer is considered one unit with a bunch of forms. I'd actually be interested in GMing that.
In fact, a more adaptable force is the worst suited kind of group to actually fight the New Devourer. They can't beat the ND in the micro game.
I figured my Evil Counterpart would always be the thing most suited to fight me, but I do contest that I wouldn't be able to fight them better than anyone else. I don't have a fixed set of weaknesses.
 
Get them drunk. All of them.
Oh they shall drink, hopefully I can get at least an entire firebase to participate before anyone figures out that something is up.
I'll say it's well written.

Mind you I despise the lol-corruption aspect of warcraft villains so I will be the first to admit to mixed feelings.
Thanks, I tried my best to play it so that it shows how manipulative my faction can be and how I am willing sacrifice thousands of my own troops in the name of my plans.
 
Thanks, I tried my best to play it so that it shows how manipulative my faction can be and how I am willing sacrifice thousands of my own troops in the name of my plans.
Yep and it's ironically probably going to be more effective of non-warcraft NPC's for the moment considering how common this sort of stuff probably is on this planet.

Still the very fact that I'm as irate as I am shows that you going the burning legion right.

I'm already wishing I'd gone with Dark Matter, if only to give em a bloody nose.
 
Yep and it's ironically probably going to be more effective of non-warcraft NPC's for the moment considering how common this sort of stuff probably is on this planet.

Still the very fact that I'm as irate as I am shows that you going the burning legion right.

I'm already wishing I'd gone with Dark Matter, if only to give em a bloody nose.
Well regardless this is the most fun i've had in these games yet, I suppose I just enjoy playing an evil faction where I can cut loose without being out of character.
 
So on a side note what do you guys think of the first steps to corrupting the Cabal?
As an honest critique, I'm going to be very surprised if you're scheme isn't found out pretty quickly.

It seems like the officer in charge there, Ma'aul, was placed there with the knowledge that he's a loose cannon. Which means his higher ups are likely keeping an eye on him to some degree. I don't know much about how the Cabal work, but I do know that too many things have happened for at least some solders not go, "Wait, hang on a second here."

You've got the guy in charge being more mad than normal, going out with a tiny force to try and find a cave that's already been scouted out. Okay, sure, you don't really question Ma'aul even when he's acting weird. We get the cave, which has already been checked over mind, and there are traps. Traps and a magical group of hostiles that would've attacked the last patrol that stopped by.

So that means some group just slipped past all our sensor gear and set up shop right under our noses. That's worthy of note.

And instead of calling in some more reinforcements, 'cause finding a group of hostiles that wasn't there before isn't alarming at all, or ordering a big sweep of the area while the group engages- the entire group moves forward to fight and kill them. I mean, I would've expected someone to call in home-base and say, "We've found a group of hostiles, engaging."

Alright, we've killed all the hostiles and it seems like they were protecting a pool of glowing green liquid. What's boss-man say we do with it?

Drink it.

Wait, what? We're not even gonna test it a bit? or like, check to see if drinking it has any side effects? Nope. Drink it.

Going back to the point of superiors keeping an eye on Ma'aul, how would they not notice something weird going on?



And yes, there were some grammar errors-
For the record, all of the horrendous typos in the cabal-legion post are mine.

I am so, so sorry.
-but they were on both sides; so don't worry about it too much.
 
Oh hell yeah, his superiors are going to notice.

*shakes fist*

You aren't getting away with this that easily you legion rascals!
 
And due to the Cabal being a military faction there's not going to be a very good way to mount a resistance due to the fact that they(those underneath Mau'ual) take order from him on an extremely daily basis.

You've picked a good target.
Thanks, the Legion picks it's corruption targets very carefully. Not to mention I specifically made him believe that it was a vision of their emporer (basically their god) that directed him to the pool.
 
Okay, how are these Traits:

++Perfected Logistics: The Grey Eternity has internalized the principles of teleportation, Esoteric duplication, and similar effects into its logistics. This makes their supply chains difficult to disrupt, and their production rates extraordinary.
(Translation: Production rate is ten times that of default. For reference, this is equal to the expansion rate of an Only War faction.)

+Cryptotech: The Grey Eternity's designs are based on Coelesscence, which makes them both incredibly powerful and incredibly complicated. So complicated, in fact, that most factions would find it harder to reverse-engineer than to redesign from base principles, and extraordinary techstealers like XCOM or Outer Haven fare only slightly better.
(Translation: Pretty much unchanged from last draft. I don't want my biggest advantage stolen, but completely nullifying someone else's techsteal Trait seemed like bad form.)

+Arsenal Of Tricks: The Grey Eternity has options for every contingency, up to and including enemy time travelers. (Admittedly, this last one involves submitting a complaint to Mechanus and fleeing the universe.) Chances of them encountering a problem they couldn't solve, granted sufficient time and numbers, are infinitesimally small.
(Translation: I want to begin with the majority of the techtree unlocked, including everything mission-critical. {I consider the 'make sapience difficult to control and very impractical to destroy' technology a mission critical technology.} Research can be fun, but I don't want it to be necessary for me to stay competitive. This doesn't mean my troops stomp their peers, though; I'm assuming no-one really gets to stomp Tier A?)

--Limited Development: The Grey Eternity's research is limited by several factors: Coelessence is a difficult field to advance, they don't really need anything else, and research isn't what they're is here for, anyway. The number of their active research projects is roughly half that of their peers, and this isn't going to change without major overhauls.
(Translation: Fifteen [10 public/5 secret] research projects is more than I want to deal with at once, eight [5 public/3secret] sounds manageable. Additionally, since this is essentially 'halved research for all Esoterics', it might be worth more than one Disadvantage. Win-win.)

-Conscience as a Safety Measure: As the Grey Eternity's mission is to preserve autonomy, primarily of sapients, they cannot use methods that would destroy it. All methods of affecting the mind directly, including mind control, soul disruption, some types of hallucinogen, etc. are impossible unless the target consents, and restricted even then. Furthermore, any group that uses these without verified consent is considered an enemy, and cannot be traded with until they stop.
(Translation: It is possible to negotiate with me, but to probably half the planet, I act like an Only War faction. Or seem like one. Either way.)

-Resource Dependent: Coelessence-based technology requires rather more resources than most. Production is halved if they don't have a large supply of Esoteric materials to process.
(Translation: I have a significant disadvantage to turtling, which can be somewhat alleviated by scavenging my dead. The penaly is less intense than its counterpart bonus, but I see the disproportionate malus of Limited Development as counterbalancing it.)


I spent far too long on this. Later!
 
Last edited:
Back
Top