The Firestorm: A crossover invasion game. Looking for a 40k faction player.

You've played Stellaris right?
My computer probably can't run it, so no.
Think of the NPCs on the map as Fallen Empires, and the really big things like the Totenkopfs as end game crises; and the early game enemies as those annoying space fauna and pirates who seem to exist for the sole purpose of making surveying the galaxy a PITA.
Huh.

I see.

Hmm. Well, that's, uh, I guess I'll keep expanding away from the Elves. And punch minor things in the face.

I mean that was the plan anyway...
 
My computer probably can't run it, so no.

Huh.

I see.

Hmm. Well, that's, uh, I guess I'll keep expanding away from the Elves. And punch minor things in the face.

I mean that was the plan anyway...
The intention is that by the midgame you can take on the NPC empires and you'll be rapidly running out of "empty" space to expand, forcing you into conflict with other players and the big NPCs to grow further. By the late game you'll have surpassed the NPC empires and there should be no free space left on the map and people should eventually settle into an equilibrium that will be punctuated by the end game events and world wars.

This is basically a 4x game in role playing format.
 
The intention is that by the midgame you can take on the NPC empires and you'll be rapidly running out of "empty" space to expand, forcing you into conflict with other players and the big NPCs to grow further. By the late game you'll have surpassed the NPC empires and there should be no free space left on the map and people should eventually settle into an equilibrium that will be punctuated by the end game events and world wars.

This is basically a 4x game in role playing format.
Indeed.
Though I wonder, what do you consider as "mid game"?
I mean even in Global Inferno nations were more or less limited to their starting hex, didn't they?
I don't remember anybody making much progress at the expansion.
 
Indeed.
Though I wonder, what do you consider as "mid game"?
I mean even in Global Inferno nations were more or less limited to their starting hex, didn't they?
I don't remember anybody making much progress at the expansion.
Mid game should be when people's empires start blobbing to the size of the NPC empires and offplanetary (either on moons, other planets or the other planes) expansion is starting to become common, late game is when players have definitively surpassed most NPC empires in blob size and will tend to squat on entire continents or huge fractions of such at a time and have many extraplanetary initiatives, end game is when there's no room left on the map and even extraplanetary spaces are generally thoroughly explored.
 
Last edited:
Mid game should be when people's empires start blobbing to the size of the NPC empires and offplanetary (either on moons, other planets or the other planes) expansion is starting to become common, late game is when players have definitively surpassed most NPC empires in blob size and will tend to squat on entire continents or huge fractions of such at a time and have many extraplanetary initiatives, end game is when there's no room left on the map and even extraplanetary spaces are generally thoroughly explored.
Do you intend to introduce new maps for the extraplanetary surfaces?
Granted, I don't really see much mention of army sizes or loses either. So I suppose roleplaying further pushed stats into the backsteat?
 
Do you intend to introduce new maps for the extraplanetary surfaces?
Granted, I don't really see much mention of army sizes or loses either. So I suppose roleplaying further pushed stats into the backsteat?

Yes, all in good time.

I just give people percentages because fuck math.
 
Wait, we're not supposed to take on the major nations this early in the game?

Uh...

Um..

Heh he...it was just a joke, right Beetle-people? Nothing big. Just a prank.
*desperately tries to shove destroyed city and millions of executed civvies out of sight*
 
You made one before.
Wasn't much of a map, but I'll try.

Mekron is an automaton founded state.

Kamadi is a Varhuadin dominated theocratic republic.

Harapakili is Canceri dominated and is a plutocratic oligarchy.

Jumpriki is an enlightened monarchial Anguilian country.

Istrakhan is a trading post colony of Vladinaslav.

Ramadine is a Mazdakist Zarxozin state.

Potemk is a Dwarven dominated country while Zhafari is dominated by Zuktri.

Utrankat is a dark elf station; though they've made agreements with the locals to raid elsewhere and help protect against the frost-folk in exchange for helping the Dark Elves arm their fleet.
Hmm, I think the Nerubians will like Mekron(they've talked with sapient automatons before), Dwarves will like talking to Potemk, and from what's said about the Zuktri, I don't think I'll have any problems with Zhafari. Same with Istrakhan.

Kamadi, Harapakili, and Jumpriki probably won't have much interaction with since we have different domains, though that might change later.

Ramadine, hmm, looking at the Zarxozin, they might be trouble if they start trying to expand, in which case I'm probably gonna be fighting them, but it's a fight they'll have to start. Until then, I'll be doing diplomacy.

Utrankat. Well. The Dwarves will go ballistic at more Dark Elves(raiding Dark Elves at that, which won't do much to endear them). Nerubians aren't likely to be to fond of them either, and similar for the Vinci, so they'll probably be an enemy early on. Will also probably try to find a passageway to the Underdark to their island to invade from, them being on an island means it'll probably take a while before the war begins in earnest, plus potential immediate foes in the Underdark.

Also, @Mental Omega, Troglodyte said he was surprised at me only having one research project. How many are we supposed to have?
Maximum of ten was the number for previous games.
 
Last edited:
We need to expand?


Fuck.


Now, to be less glib: I have a country with no desire for expansion, an aversion to military action except in defense, and perhaps two to three major social problems. Military buildup is almost anathema to them as a culture... Remind me why I chose this faction again? God knows I'm struggling to remember.

*sad violin plays*
 
We need to expand?


Fuck.


Now, to be less glib: I have a country with no desire for expansion, an aversion to military action except in defense, and perhaps two to three major social problems. Military buildup is almost anathema to them as a culture... Remind me why I chose this faction again? God knows I'm struggling to remember.

*sad violin plays*
You could always try the Venice strategy.
 
We need to expand?


Fuck.


Now, to be less glib: I have a country with no desire for expansion, an aversion to military action except in defense, and perhaps two to three major social problems. Military buildup is almost anathema to them as a culture... Remind me why I chose this faction again? God knows I'm struggling to remember.

*sad violin plays*
You can expand peacefully, make friends, dominate markets, persuade other countries to become your vassals.
 
No, we're against cultural domination/imperialism. We'd see no point in having vassals. And market domination is hard to do when half the other firms have Fabricate spells and they have greater factors of production .
Then make friends with the nice sea monsters and form a symbiotic relationship where you protect each other.
 
Wait, we're not supposed to take on the major nations this early in the game?

Uh...

Um..

Heh he...it was just a joke, right Beetle-people? Nothing big. Just a prank.
*desperately tries to shove destroyed city and millions of executed civvies out of sight*
Um... out of curiosity, do the Kumun forces that are currently trying to starve me qualify as a major nation?
 
It is hoped that Visori will be contained before the world has to face what could possibly be "a second worm lords crises" where a permanent necromantic great power establishes itself."

This world seriously needs to re-evaluate it's relationship with necromancy. Ravnica has a ten thousand year long history of responsible use of necromancy. All it takes is to stop being so bloody squeamish, give them the respect that any talented mage deserves, and give them legal ways to use their powers to make money.

The next thing you know, the number of maniacs trying to kill everything in reality drops to nothing!
 
This world seriously needs to re-evaluate it's relationship with necromancy. Ravnica has a ten thousand year long history of responsible use of necromancy. All it takes is to stop being so bloody squeamish, give them the respect that any talented mage deserves, and give them legal ways to use their powers to make money.

The next thing you know, the number of maniacs trying to kill everything in reality drops to nothing!
The issue with Necromancy is that it rips the soul from the afterlife and binds it to the body to give the undead their ability to act without being essentially puppets on strings that would need constant baby sitting.
 
Back
Top