The Firestorm: A crossover invasion game. Looking for a 40k faction player.


STRATEGIC TURN ORDERS

  • Send out scouting parties into the surrounding areas. Have them get a more detailed layout of the surrounding city, as well as the presence of any potential resources that we can use, natural or otherwise.
  • Despite our recent victory, it would be the height of folly to assume that the Kumun are gone forever. Be on the lookout for any further incursions, no matter how small. Do not engage without substantial military backup
  • Have a few Paratroopas scope out the surrounding nations, to see if there's anything else besides genocidal burrowing mammals running around. Don't establish contact with them unless it proves to be unavoidable (e.g. you get captured by a patrol, or something).
  • Interrogate any Kumun prisoners that we managed to capture for more intelligence about the Kumun war machine. Focus on officers and specialists first before moving on to any infantry or conscripts. Make damn sure that they don't try to kill themselves to deny us their intelligence. We'll later try to verify anything that they tell us via neutral third parties, assuming any exist.
  • We lost a lot of good men to the Kumun. Make sure that the dead receive burials with full honors, and anti-undead measures in place on their graves. They've earned their eternal rest.
  • Try to get as many of the living casualties as we can back into fighting form, and bolster any lost numbers via recruitment drives.
  • Keep the rest of the able-bodied military on standby. I wouldn't put it past the Kumun to try to strike again while we're licking our wounds.
  • Secure our perimeter, as well as the perimeters of all the area that we control, as tightly as we can manage.
  • Salvage as much of the remaining war engines and poisons as we can. We need to develop more effective counters for them and fast. We got lucky that their main weapons were either useless against the mechanical species or else not aimed properly. Be careful!
  • Get some Magikoopas on researching how magic works in this new world. Rosalina's magic was clearly the deciding factor in this fight, and those Kumun mages were nothing to sneeze at, either.
  • Start getting teams out to start repairing and fortifying the surrounding buildings against invasion from both outside and inside their walls. Have as many elite infantry as we can spare to watch their backs in case some chucklehead tries to take advantage to send out raiding parties.
  • Let's try to jump-start our economy if we can. If we're going to build up our military might to meet the challenges that this world has to offer, then we're going to need a more stable economic base as well.
  • See if anything can be done to establish an agricultural base. More power ups would be a godsend.
  • Have that one Magikoopa, Lester, keep track of all this. We may need to cross-reference orders in the future.
  • Try to recoup any losses we suffered at the hands of the Kumun in terms of broken war machines, vehicles, infantry and the like.
  • Discreetly try to contact any surviving natives of this city. If there's anything like a Resistance against the Kumun being set up around them, then we should get in contact with them.
  • Begin trying to contact any outside nations through radio and Internet. Use encrypted channels to minimize the chances of the Kumun intercepting our broadcasts.
 
Well technically speaking, Dietrich's a lich and only Ishild's a vampire.
Totenkopf have yet to show their presence on the planet. I was talking about Visori, actually.
Granted, Visori also seem to have a massive army of zombies and Big Boss explicitly believes that zombies are not even a myth.
So that's two reason why he would hate them.
 
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Well, I have a fair bit of diplo ahead of me. Probably. Contact the Conshelves! We're nice people with absolutely no internal problems whatsoever. None. Ziltch. Zero. Everything is fine *whistles innocently*
 
*Internal Screaming*

I am terrified of the Totenkopfs. They don't even care about me and I'm terrified.

I may literally fortify my hex and then just stay in one place forever. I don't think dis planet's a good 'un, boss!
 
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I literally don't give a damn about the Totenkopfs. As things are they would be considered a natural disaster. They are practically written like Villain Sues so there's no point to be concern myself with them. If they want to mess with me, they do. And there isn't a damn thing I could do against that.
Similarly their grand plot is irrelevant to me who still tries to gasp what the planet is about.
If this game follows the bad habit of the previous two the Totenkopf will never show up to do something which matters to any of the players.Because we'll burn out after just a few turns. Hopefully not, though.

And if they do show up it'll either:
1.) Suck, because they'd remain Villain Sues against whom we have no chance.
2.) We grew enough to put up a fight.

There's literally nothing I can do otherwise until that moment comes. Hell, I must not do anything. Acting on meta knowledge is BAD.
 
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My opinion on the whole ordeal is mostly neutral, sure they can probably stomp us like ants but so can any of the major factions so I'm just going to hope that they don't decide to crush us and do the best I can.

Anyway now that my cold is over I'll probably get started on my strategic orders for this turn, especially sense I missed the last one due to the accursed thing.
 
I literally don't give a damn about the Totenkopfs. As things are they would be considered a natural disaster. They are practically written like Villain Sues so there's no point to be concern myself with them. If they want to mess with me, they do. And there isn't a damn thing I could do against that.
Similarly their grand plot is irrelevant to me who still tries to gasp what the planet is about.
If this game follows the bad habit of the previous two the Totenkopf will never show up to do something which matters to any of the players.Because we'll burn out after just a few turns. Hopefully not, though.

And if they do show up it'll either:
1.) Suck, because they'd remain Villain Sues against whom we have no chance.
2.) We grew enough to put up a fight.

There's literally nothing I can do otherwise until that moment comes. Hell, I must not do anything. Acting on meta knowledge is BAD.
Have you played super paper mario? Because the villain segments are references to that.
 
Correction: I'm terrified of literally everything.

It's just the abominations stand out.

Didn't that end in the universe almost ending?

*Screaming Intensifies*
It all started because Bower x Peach is an abomination of a pairing that should never happen. It is such an abomination it broke reality.
 
It all started because Bower x Peach is an abomination of a pairing that should never happen. It is such an abomination it broke reality.
Yet another reason for why Nintendo is freaking scary when you get down to it.

I mean heck in the newest Kirby game Popstar gets invaded by aliens whose mothership is the size of a freaking planet.

Also apparently Dark Matter is so eldrich that a wish granting supercomputer tied to a clockwork comet the size of a start can't copy anything but it's swordsman disguise from it, and even that copy is flawed.
 
Yet another reason for why Nintendo is freaking scary when you get down to it.

I mean heck in the newest Kirby game Popstar gets invaded by aliens whose mothership is the size of a freaking planet.

Also apparently Dark Matter is so eldrich that a wish granting supercomputer tied to a clockwork comet the size of a start can't copy anything but it's swordsman disguise from it, and even that copy is flawed.
I think it was more a cheeky way of saying "yo shippers, your OTP is shit, shiiiiiiiiiiiiiiiiiiiiiiiit"
 
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