The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Are we seriously getting this conversation now?
Horatio portrayed his faction as only war and gave mandatory upgrades the reason why he would want that.
Then he shifted to a more moderate faction or at least something that can actually interact with other factions in a meaningful way.

Which is fine but since then he nonstop dodges away from the fact how while his goal can be viewed as noble in the end for almost anyone else it'd be revolting, especially if you force on people.
The last day was spent on him constantly changing his mind and could not decide on even the simple thing how should the most essential mechanic of his faction work.

You know this is partially why Mental Omega doesn't want completely original factions. You can just make shit up as you go rather than stick to something. So unless Horatio can actually get the integrity to finally stick with something I beleive it's the best if he thinks about an entirely different faction.
Sorry but this is a fact. Even looking past the current issue there's a rather high chance you'd similarly just change everything else from this faction as you see it fit. And that's not quite fair for anyone.
I don't have an issue with your faction but the way you treat them like play-doh rather than having an actual consistent idea what do you want to do.
I am glad if you can prove me wrong but yesterday you didn't do a very good job with that.
@HoratioVonBecker
 
I didn't know what the rules for Only War factions were. I've revised my opinion on them because of that; they're pragmatists above all, and Only War's bonuses aren't worth the crippling inability to talk things out. Otherwise, their motives remain the same, their troops remain the same, and their Traits may need rewriting for clarity, but aren't unbalanced.
So why do you accuse me of waffling, again?
 
I didn't know what the rules for Only War factions were. I've revised my opinion on them because of that; they're pragmatists above all, and Only War's bonuses aren't worth the crippling inability to talk things out. Otherwise, their motives remain the same, their troops remain the same, and their Traits may need rewriting for clarity, but aren't unbalanced.
So why do you accuse me of waffling, again?
Because you still haven't made up your mind on exactly what the mechanics of your "soul preservation" are?
That's what I said.

You haven't thought through the most important portion of your nation and if you did, you really didn't give us a response to confirm that.
We came up with several different interpretations but the end result was that you then responded with something that went contrary to it. So yeah, things point out to you "waffling" at this.

Again, I said you have all rights to prove this wrong.
It'd be your time to finally explain how you imagine this thing because honestly you only gave us half-explanations (with constantly changing details) so far.
 
Because you still haven't made up your mind on exactly what the mechanics of your "soul preservation" are?
That's what I said.

You haven't thought through the most important portion of your nation and if you did, you really didn't give us a response to confirm that.
We came up with several different interpretations but the end result was that you then responded with something that went contrary to it. So yeah, things point out to you "waffling" at this.

Again, I said you have all rights to prove this wrong.
It'd be your time to finally explain how you imagine this thing because honestly you only gave us half-explanations (with constantly changing details) so far.
'Kay. Really tired right now, though, so it's going to have to wait.
 
'Kay. Really tired right now, though, so it's going to have to wait.
I don't think waiting is really an issue in this game. Just take your time, gather your thoughts, perhaps read what else we said about your faction's feature and then explain in exhausting detail how you imagine this "mandatory upgrade" and "soul preservation" mechanism to work.
That's all I ask.
 
Not to rush you or anything, but if you want any chance of arriving in the first turn, Horatio, we'll need the stuff soonish.
 
Not to rush you or anything, but if you want any chance of arriving in the first turn, Horatio, we'll need the stuff soonish.
I figured I might as well wait and not hold everyone else back; my faction's biggest advantage is the fact that they don't have any huge strategic weaknesses that need to be fixed posthaste. Trading a Turn for some more units is probably a good trade.
Speaking of which, can we make production fixed instead of quadratic, and only allow production increases with Building projects? It would make the math a lot simpler, especially over time, and would probably help with game balance.
 
In anticipation of actually being able to play, I've added the heroes section to my sheet. Sadly, the guild masters are mostly too busy to go on inter dimensional expeditions. Though that may change if things start looking really bad.
 
Also gonna warn you guys that any secret projects you initiate after the weekend count as starting on turn 2
 
I feel guilty for somewhat neglecting Dai-Gurren Man.
If I felt inspired this amount of time starting from the previous Friday should've been more than enough to patch up his tactical turn.
On the other hand it's a fact I haven't got far with any of my creative works this week. I was overall busy with other activities so while I am sorry we couldn't squeeze him into the first round it isn't exactly like I could've done much against it. I try to fix my lack of activity this weekend.
 
So. . .I haven't even gotten my strategic turn for turn 1 processed yet. . .
Turn 2 hasn't started fuckass. I don't process turns until everything's done so that I write up everyone's events at the same time and thus deliver a more consistent end turn report and I don't appreciate your constant whinging.
 
So. . .I haven't even gotten my strategic turn for turn 1 processed yet. . .
Those tend to be processed in Turn 2. Just motivated by your actions I asked Mental Omega if we can post them before the Turn 2 click and he said fine.
So don't worry, you won't miss out on anything.
Processing strategic turn orders/actions after the next strategic turn ticks by is the normal course of things.
Actually, Mental Omega said anyone who processed strategic orders earlier may have to modify their posts to include the events he's about to introduce in Turn 2.
 
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We did them on Turn 1 last game. There's no reason to be an asshole. . .
This time, I'm doing it at the end of the turn rather than first come first serve. Otherwise I'll risk changing my concept of what happens in that turn in the delay; particularly if some people finish their tactical actions sooner than others. Also like, I'm pretty sure you'll be happier under Go than with me given his writing style syncs with yours a lot better.
 
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