Dust and echoes
Ghost of Shitposts Past
- Location
- Fortuna Penal Colony
But good sir, that's genius!
We'll call it...
Overcharge Delerium XT Red! It will be great and will say nothing of its human blood contents on the can!
But good sir, that's genius!
Is this going to turn into gwent, where there's a deck for practically every faction in the world?
EDIT: because by Cabal defender deck would destroy you all. *desperately tries to hide the fact that he has never played a legitimate card game.*
I found that unlikely.Say, @willyvereb, do you think you cloud GM me even if we are near each other?
Alright. I asked you since you seemed to be the most knowledgable of the GMs in regards to Armoured Core For Answer. Well, so far.I found that unlikely.
While I might be more aware of AC4 than the average guy I actually didn't play it.
But that alone wouldn't be an issue.
The fact we are too close would be a serious issue. And to be honest I don't wish you to move because I want to interact with your nation.
And that's going to push up the cost of units with this ability. Onslaught works every turn, and lets you play cards from your library for free. Compare this to how I suggest that Formation work, where it triggers once and requires you to have those cards in your hand. Onslaught would probably be an activated ability that requires tapping though, so it won't add that much to the cost of the card.Onslaught: Unit summons units from the controller's library every turn. Unit may not summon a combined value greater than it's own value -1 per turn.
Yeah, no. This is going to get horribly complicated.Optimize: Choose one color. Unit gains +1/+1 regarding all creatures and spells of that color. Further use cancels prior ones, but multiple instances can be activated simultaneously.
You mean something like {2,T} Target creature cannot use activated abilities this turn?Herokiller: Choose up to one ability from each creature this unit has attacked this turn. That ability is suppressed until this unit takes its next turn, or dies.
A rundown of your motives and what your units can do should suffice. I warn you, however: I'm prioritizing speed and consistency over roleplaying.Alright. I asked you since you seemed to be the most knowledgable of the GMs in regards to Armoured Core For Answer. Well, so far.
What do you mean by motives exactly?A rundown of your motives and what your units can do should suffice. I warn you, however: I'm prioritizing speed and consistency over roleplaying.
It's supposed to be a different paradigm, so no. Onslaught is free.Onslaught would probably be an activated ability that requires tapping though, so it won't add that much to the cost of the card.
Fair enough. Double attack and defense against one color, instead?
Not quite. It's supposed to work on passive abilities as well. (Herokiller Units are kind of hax.)You mean something like {2,T} Target creature cannot use activated abilities this turn?
Optimized: Coelessence, by default, isn't the best field for any specific action. But it does let you optimize your loadout for anything. Grey Eternity Units are treated as one Tier higher if they have time to prepare and information on their opponent.
(Translation: Overpowered? Probably. Beyond the point of fun? I sure hope not. I put a lot of work into this.)
40K is kind of underpowered, planet busters excepted. And I have general knowledge on the world, but I'll still need to scout out specifics, especially on enemies, because the Firestorm has some important differences from the Global Inferno. I'd need a Trait to allow more than that.That strikes me as a bit unfair, especially given that your nation already seems to have knowledge on the entire planet and you're already Tier A, which already includes 40k tier stuff in it.
Completely optional roleplaying.
You do know what the last word of this subforum's name signifies? It is the centerpiece, and the Grand and Strategy are just modifiers.
40K is kind of underpowered, planet busters excepted. And I have general knowledge on the world, but I'll still need to scout out specifics, especially on enemies, because the Firestorm has some important differences from the Global Inferno. I'd need a Trait to allow more than that.
What, really?
Fair enough. I will point out that I didn't say no roleplaying was necessary, though, just that sort.You do know what the last word of this subforum's name signifies? It is the centerpiece, and the Grand and Strategy are just modifiers.
Point conceded, but it's also one of the most Schizo Tech settings around. Which part of 40K were you referring to?40k is only really underpowered if you cherry pick away at specific moments and base your assessment off of those. It otherwise presents itself as a setting that could quite reasonably annihilate every player faction in this game depending on what 40k force or individual you happen to stumble upon.
Then expect your cards with it to cost a very large amount for even a basic 1/1.It's supposed to be a different paradigm, so no. Onslaught is free.
So "{2,T}Exile target card. When Herokiller leaves the battlefield, return exiled cards to the battlefield under thier owner's control"?Not quite. It's supposed to work on passive abilities as well. (Herokiller Units are kind of hax.)
Excuse me while I go have a stroke.
I'm still unsure what tapping means. Agreed regarding Onslaught, however.Then expect your cards with it to cost a very large amount for even a basic 1/1.
So "{2,T}Exile target card. When Herokiller leaves the battlefield, return exiled cards to the battlefield under thier owner's control"?
Pretty much.
Pretty much.
The only thing you could call 40k under powered against are outright comic worlds, the factions already on the planet, the likes of the culture/supreme commander, and a good deal of the quests that take place after the emperor dies on this very site, and those are technically 40k too.
Psykers are generally more powerful than force users, but given that Turbolasers fire gigawatt beams, SW probably edges out the IoM in weapons.And Star Wars. The IoM Logistics train routinely prevents them from concentrating sufficient force in a single area to win outright. Star Wars has that edge on them when all other things are generally equal.
It's still close enough that I wouldn't call it under powered in comparison to Star Wars frankly.And Star Wars. The IoM Logistics train routinely prevents them from concentrating sufficient force in a single area to win outright. Star Wars has that edge on them when all other things are generally equal.