The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Question to the GMs that can still take on players: Which of you are familiar enough with Armoured Core For Answer to GM my faction?
 
Double post, but:

Inconvenient Copy Protection: Coelessence is just too complicated to explain to anyone without at least Adept level in most forms of Esoteric, and only the Herokillers know enough to separate the disciplines. This makes techtrading difficult, to say the least.

This drawback is basically nothing for a faction that's already only war. You've already thrown away the vast majority of your diplomatic options, including most of your ability to share technology. An extra penalty there is virtually meaningless. I'd suggest either a new drawback or dropping the only war tag.
 
Double post, but:



This drawback is basically nothing for a faction that's already only war. You've already thrown away the vast majority of your diplomatic options, including most of your ability to share technology. An extra penalty there is virtually meaningless. I'd suggest either a new drawback or dropping the only war tag.
Yeah, I figured. Any suggestions? I suppose I could make equipping others impossible without converting them...
 
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Perhaps you could use the same basic idea: the incredible degree of difficulty involved in your technology, and apply it to training your own troops? You mentioned that your guys are cyborgs, so perhaps it takes a long time to both find and train candidates to make into combat units, creating a unit creation speed penalty? It would already be slightly compensated by your evacuation abilities, but it would hinder you if you need to build up quickly and make losses that circumnavigate your abilities to heal your casualties very dear.
 
Perhaps you could use the same basic idea: the incredible degree of difficulty involved in your technology, and apply it to training your own troops? You mentioned that your guys are cyborgs, so perhaps it takes a long time to both find and train candidates to make into combat units, creating a unit creation speed penalty? It would already be slightly compensated by your evacuation abilities, but it would hinder you if you need to build up quickly and make losses that circumnavigate your abilities to heal your casualties very dear.
Training, no, because time dilation rooms are available, but for resources? I can see it. Halved production if I don't have a steady influx of Esoteric materials to convert.

Hmm. I had kind of been hoping the really hefty research Drawback (halved research for all fields, when the default is one) would compensate for the fairly light one. And I'm realizing that the Grey Eternals are, in many ways, archetypical Precursors, and they're also definitely Moral Absolutists, so I'd considered giving them Chronic Hero Syndrome. But I'm not sure I want that to be a Disadvantage. (Also, it's kind of covered by Mandatory Upgrades.)
 
I hope my production facilities get constructed quickly, even if I have nigh infinite manpower from the Twisting Nether it's best to have a bastion to act as my beachhead, also I want the forest of Nightmares to take root so that I can begin to train Druids of Nightmare from my Satyrs and any mortals I corrupt.
 
I hope my production facilities get constructed quickly, even if I have nigh infinite manpower from the Twisting Nether it's best to have a bastion to act as my beachhead, also I want the forest of Nightmares to take root so that I can begin to train Druids of Nightmare from my Satyrs and any mortals I corrupt.
I'll wait till the meta stabilizes and then beat you with my wild Dee warrior deck.
 
Is this going to turn into gwent, where there's a deck for practically every faction in the world?

EDIT: because by Cabal defender deck would destroy you all. *desperately tries to hide the fact that he has never played a legitimate card game.*
 
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Highly tempted to turn a bunch of Ravnica cards into hearthstone cards for funzies. Though they probably don't translate well to such a dumbed down copy.
 
If factions were decks, then mine would probably be considered maximum casual. It doesn't help that I've never played anything more advanced than a single game of Fluxx.
 
This is a strange topic to see considering the fact that I've been thinking of taking a serious shot at making a TCG of some sort.

Alright folks! Pick out two-three key words for me to make a special ability out of. For example, in Magic the Gathering there's a Key Word called Deathtouch which means any creature that's damaged by the creature with Deathtouch gets destroyed.

Also, do we wanna try to go for the typical Magic the Gathering Color system or figure out a different way to have a Resource System? (Hearthstone's would be the typical "Gain one more resource to work with each turn")
 
what if we fused it with SoC resources? So for instance you'd start with one land card. each turn that card would generate a set number of resources, and you could draw more land cards throughout the game.

That...may be too complicated....
 
Alright folks! Pick out two-three key words for me to make a special ability out of.
Lesse now, Titan probably works as one of my words, since Knights are technically the smallest size of Titans. Formation could work like some cross of Banding from MTG and Call from Diceland. (Frex, a Leman Russ Tank card would have Formation with other Leman Russ variants, but not with Knights or anything else.)

Can't think of a good third keyword. Maybe something related to the Mechanicus network, giving anything with the Skitarii keyword a flat bonus for each card with the Skitarii keyword a player controls.

And of course, the Ordinatus probably have the mechanic "Pay X resources, sacrifice Y cards from your library, deal Y+n damage to target opponent, this cannot be blocked or countered" and are horribly expensive to summon.
 
what if we fused it with SoC resources? So for instance you'd start with one land card. each turn that card would generate a set number of resources, and you could draw more land cards throughout the game.

That...may be too complicated....
SoC? No where near too complicated, Magic the Gathering can reach levels of complexity Not Really DesiredTM​ at the higher end though.
Lesse now, Titan probably works as one of my words, since Knights are technically the smallest size of Titans.
We'd probably either have them as Big Artifact-Creatures(remove Creature?) with something kinda like Annihilator maybe just Big Creature with a few key words? Not sure how to work Titan into a Key Word; it sounds like a Type more than anything.
Formation could work like some cross of Banding from MTG and Call from Diceland. (Frex, a Leman Russ Tank card would have Formation with other Leman Russ variants, but not with Knights or anything else.)
Diceland? Hrmmm, Banding sounds right for Imperial Guard but the rule itself is notorious for being difficult to explain.

Can't think of a good third keyword. Maybe something related to the Mechanicus network, giving anything with the Skitarii keyword a flat bonus for each card with the Skitarii keyword a player controls.
Something that assists with bringing in Great Works or Big Artifacts?
And of course, the Ordinatus probably have the mechanic "Pay X resources, sacrifice Y cards from your library, deal Y+n damage to target opponent, this cannot be blocked or countered" and are horribly expensive to summon.
Proabably cost a good amount more than Titans; They sound like a Win-Con.
 
Diceland? Hrmmm, Banding sounds right for Imperial Guard but the rule itself is notorious for being difficult to explain.
Diceland is a wargame played with cardstock d8s as the playing pieces. The rules are simple to explain when I can show one of the dice, but kind of abstract otherwise

Okay, normally in Diceland it takes a turn to bring in a new unit, and you can only activate one unit a turn. However, some units have Command on some faces instead of an attack. Command lets you activate all your other dice. (There's a thing about Command and Jump Ally being immune to the color used for those abilities so you can't set up a loop). Certain dice have the Call ability (Usually Call Ally) which lets them bring in a new unit as their action for the turn. Formation{Unit Type} could just be "When this unit enters the battlefield, you may play a {Unit Type} of resource cost less than or equal to this card for free" And yes, this means that you'll try and set things up so that you can play two or three cards for the price of one if you had them all sitting in your hand, but that also seems a bit broken.
 
Man, after playing a bit(read: way to much) of Sunset Overdrive, I kinda wish I had gone with Fizz co.

Think about it, Diplomacying it up with nearby players, factions and settlements. Maybe negotiate a trade deal, we give you food and recreational drinks in exchange for currency, build up some trust.
Then one day we say, "Hey, we've got this new drink called Overdrive Delirium! Its an energy drink that will keep your people awake, productive, and boost morale! In fact, why not hold a holiday of sorts where we'll give it out for free, morale will go through the roof!
Sure, you say, where's the harm in that?

Bam. 90% of your population is zombies that evolve to take advantage of the environment around them and are super nimble and multiply.

Fizz co. sweeps in to pick up the remains while your civilization collapses.
 
I never played much of these card games.
I did own a Yugioh starter deck and played the grand total of 4 games or so but that's about it.

Anyways, I updated my Almanac post again:
Misc - The Firestorm: Almanac thread

Added info on all my combatants. Heed the spoiler warnings, though. If some character is related to a Metal Gear game you don't wish to be spoiled about, don't click on it.
 
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