@Mental Omega
I have been wondering since a while. Is the Black Hand lead by an alien zombie lich pirate Kane or something?
For one reason or another that's the impression I get from them.
@Mental Omega
I have been wondering since a while. Is the Black Hand lead by an alien zombie lich pirate Kane or something?
For one reason or another that's the impression I get from them.
Vozhdrak, Lord of Death, and Valkyrnia, Lady of Life; fallen primalborn who decided that the omniversal order persided over by the Primordials and Antedeluvians is a terrible system that allows infinitudes to suffer for the sake of "allowing metaverses to develop without undue interference". They are thematically speaking, closest to the concept of fallen angels.
They are enormously powerful and enormously unimportant to the context of the game.
Look, if there are Lovecraftian things at the bottom of the ocean, all I need to do is complete the conversion and make all the gillmen deep ones! Simple as.
Vozhdrak, Lord of Death, and Valkyrnia, Lady of Life; fallen primalborn who decided that the omniversal order persided over by the Primordials and Antedeluvians is a terrible system that allows infinitudes to suffer for the sake of "allowing metaverses to develop without undue interference". They are thematically speaking, closest to the concept of fallen angels.
They are enormously powerful and enormously unimportant to the context of the game.
Vozhdrak, Lord of Death, and Valkyrnia, Lady of Life; fallen primalborn who decided that the omniversal order persided over by the Primordials and Antedeluvians is a terrible system that allows infinitudes to suffer for the sake of "allowing metaverses to develop without undue interference". They are thematically speaking, closest to the concept of fallen angels.
They are enormously powerful and enormously unimportant to the context of the game.
I dunno what people expected from an omniversal organization that knows how to techshare. They know everyone's tricks and toys and last game; had things like an AU version of Batman doing strategy for them.
Look, I'm not saying you deliberately sabotaged samd by allowing him to go there or anything. For now, he's doing fine. But I think he's dropped in the middle of their territory?
Look, I'm not saying you deliberately sabotaged samd by allowing him to go there or anything. For now, he's doing fine. But I think he's dropped in the middle of their territory?
Maybe but I didn't enjoy it, sure it was nice at first but it lost it's luster without soul torturing or glorious duels between skilled warriors. I just hope that the factions in the surrounding area are more fun to ruthlessly slaughter, corrupt and enslave.
Also on a side note i'm trying to think up a torture specifically for enemy commanders like Big Boss.
Maybe but I didn't enjoy it, sure it was nice at first but it lost it's luster without soul torturing or glorious duels between skilled warriors. I just hope that the factions in the surrounding area are more fun to ruthlessly slaughter, corrupt and enslave.
Also on a side note i'm trying to think up a torture specifically for enemy commanders like Big Boss.
Well, they aren't the best "intro" enemies, period.
It should've been some averagish foe whom you corrupt.
Look how I got bandits to fight who were mysteriously went missing by cardboard boxes.
There's a reason why I didn't give Tellos outright magical enemies. It just doesn't have enough chemistry.
Well, they aren't the best "intro" enemies, period.
It should've been some averagish foe whom you corrupt.
Look how I got bandits to fight who were mysteriously went missing by cardboard boxes.
There's a reason why I didn't give Tellos outright magical enemies. It just doesn't have enough chemistry.
@Mental Omega
So to just clarify things. If Tellos posts his strategic turn orders I can answer to it even before Strategic Turn 2 kicks in, right?
I mean both KnightofTempest and mr_stibbons did that before. It'd also give me something to work on while waiting for the others.
Faction Name: The Grey Eternity
Combat Level: Tier A
Leader: The Absolute Principle (they're a legisarchy)
I'm in the upper right corner, about as far as possible from anyone else.
History: An enormous, heavily armored sphere appeared in the desert one day, followed by several others, and then by a species of strange grey cyborgs. When asked where they came from, they display a mixture of regret and determination, but refuse to say. Their seeming ability with every known form of Esoteric, and their unusual familiarity with Xarmarazdik, seem to provide hints... They're from a version of The Global Inferno where my faction won, at great cost. When they realized that the whole mess was starting over, they sent an army to do it right this time. 10 Great War Engines (5 Revenant Dimensional Cannons, 5 Heavengraver Spidermechs, 2 Strategic Area Variable Warheads, 3 traded)
75 War Engines (Wayshaper Engines)
1500 Beasts of War (Earthsculptor Spidermechs)
15000 Cavalry (Generator Shrines)
10 Heroes (Herokiller Units[3 Hero equivalent])
25000 Elite Infantry (Grey Jesters)
200000 Infantry (Eternity Drones)
0 Chaff Infantry (Traded for Elite Infantry)
15 Ships of the Line (Grey Widowmakers)
75 Galleons (Depth Keepers)
0 Galleys (Traded for Elite Infantry)
18 Airships (Omnilith Factory Cities)
75 Heavy Fliers (Onslaught Strategic Deployment vehicles)
1500 Light Fliers (Skyreaper Hunterkillers)
0 Civilians (All Traded)
Bonuses: Perfected Logistics: The Grey Eternity has internalized the principles of teleportation, Esoteric duplication, and similar effects into its logistics. In addition to their supply chains being nearly impossible to disrupt, all units carry an emergency evacuation teleporter, letting them leave their outermost shells behind to escape a teleport denial field. Finally, all units' sapiences are so enormously reinforced, and so good at escaping attack, that they're several orders of magnitude easier to trap than to injure.
(Translation: No supply line sabotage, mortally injured units can usually get away, spirit-killing my guys isn't kosher but stuffing them in prisons/ludicrously tough Soul Jars is.)
Cryptotech: The Grey Eternity's designs are based on Coelesscence, which makes them both incredibly powerful and incredibly complicated. So complicated, in fact, that most factions would find it harder to reverse-engineer than to redesign from base principles, and extraordinary techstealers like XCOM or Outer Haven fare only slightly better.
(Translation: Pretty self-explanatory. Techstealing from me is difficult, even for @willyvereb)
Optimized: Coelessence, by default, isn't the best field for any specific action. But it does let you optimize your loadout for anything. Grey Eternity Units are heavily optimized for any battle they have time to prepare for and information to prepare with, to the point of rivaling 'Tier A Plus One' armies.
(Translation: Overpowered? Probably. Beyond the point of fun? I sure hope not. I put a lot of work into this.)
Suggested Detriments: Enemy to all True Death: Many, many inhabitants of Xarmarazdik require the warping, consuming, or destroying of souls, to sustain their way of life. The Grey Eternity represents an existential threat to this, quite deliberately. Chances are, they're going to need their incredible military soon.
Mandatory Upgrades: The Grey Eternity was created to stop the destruction of sapient minds. All of them. They have to give everyone they meet their soul-reinforcement treatments, unless the would-be rescued can provide a very convincing case for why they shouldn't, and the most permanently they're allowed to kill someone is by trapping their soul in a time-slowed prison universe. Doubtless this will cause problems for them eventually.
Complications in Development: Coelessence is a difficult field to advance, and research isn't what they're is here for, anyway. Non-Secret Research ability is halved, although this may later be reversed. (I'd prefer to half the Research slots instead of doubling the time, if that's alright.)