That's essentially it. Skywalkers have an inherent leg up in the force, but not for things outside of the force. Plus Thrawn is the pinnacle of military tactics in this universe. No one else is at his level.
I will say that while I will have Force users be rather dangerous, they're not invincible. Good tactics and plans work to deal with them, as do Force users on your side, or sufficient numbers.
Also don't make the boneheaded move of using the Noghri as soldiers and bodyguards while continuing to lie to them. If the deception is ever exposed, even if you personally survive, your operations will be crippled.
Also don't make the boneheaded move of using the Noghri as soldiers and bodyguards while continuing to lie to them. If the deception is ever exposed, even if you personally survive, your operations will be crippled.
All that is needed is to actually do what Vader and the Empire promised to do but lied about. That would make their loyalty to Vader disappear and as such, they wouldn't go to Leia as the daughter of Vader. It would also transfer their loyalty to Thrawn so they don't betray him.
All that is needed is to actually do what Vader and the Empire promised to do but lied about. That would make their loyalty to Vader disappear and as such, they wouldn't go to Leia as the daughter of Vader. It would also transfer their loyalty to Thrawn so they don't betray him.
Also don't make the boneheaded move of using the Noghri as soldiers and bodyguards while continuing to lie to them. If the deception is ever exposed, even if you personally survive, your operations will be crippled.
Actually Telos took more then a century and a lot,
I mean a lot of money and effort to recover from Sith bombardment and Star Wars is renown for as you get to the future losing certain techs and such. So recovery Aka terraforming technology might be one of those that have been decently impacted in that regard there
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple power
Actually Telos took more then a century and a lot,
I mean a lot of money and effort to recover from Sith bombardment and Star Wars is renown for as you get to the future losing certain techs and such. So recovery Aka terraforming technology might be one of those that have been decently impacted in that regard there
Not really terraforming tech is one that has been developed further as time has gone on. And most tech isn't actually lost it is outdated or superceded by other techs.
[X] The Empire has failed, and in this new galaxy, a new power must rise. The mistakes of the old Empire must be learned from, but so should its successes. The Emperor was its failure, and you will ensure that what succeeds it will be seen different from its founding. A benevolent dictatorship, the ideal form of government. And should the Emperor return, he will find a galaxy that does not want him. (Path of the Dictator) *This path involves creating a new empire, but unlike the Path of the Empire, it explicitly rejects Palpatine and the Tarkin Doctrine.*
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple powers.*
Love Thrawn, can't wait to see where this goes.
Well, it seems that the vote is rather cut and dry. Looks like Empire 2.0 wins. Here's a bit of a preview of the next vote, which will contain the advisor vote. But here's a brief look at Thrawn's goals.
"We create a new Empire. For all of the Emperor's genius, his use of the dark side blinded him. He could only see in shades of hate, anger, and fear. He didn't understand the concept of the velvet glove." A true dictator wasn't simply a demagogue. No, a true dictator wielded not just fear, but kindness.
"You propose that we reject the Emperor's vision?" Voss tries not to be judgemental, but even with his greater flexibility, he is still an Imperial moff. One of the many that idealized Palpatine.
"No Voss, I propose we reshape it." Holding out a hand, you clench it into a fist, a metaphor for what is to come, and the symbol of your new Empire. "The Tarkin doctrine birthed the Empire's demise, and I am not so arrogant to believe that I can make the same mistakes as Palpatine did. We must follow a new path, one adjacent to the Empire, but not truly the same."
Adhoc vote count started by TirelessTraveler on Jun 19, 2021 at 10:51 PM, finished with 42 posts and 36 votes.
[X] The Empire has failed, and in this new galaxy, a new power must rise. The mistakes of the old Empire must be learned from, but so should its successes. The Emperor was its failure, and you will ensure that what succeeds it will be seen different from its founding. A benevolent dictatorship, the ideal form of government. And should the Emperor return, he will find a galaxy that does not want him. (Path of the Dictator) *This path involves creating a new empire, but unlike the Path of the Empire, it explicitly rejects Palpatine and the Tarkin Doctrine.*
[X] The galaxy is unstable, and in that instability, none know what may happen. And so, your goals shall be flexible, based on circumstance and your own personal desires. (Path of the Reactionary) *This path means that Thrawn's future is uncertain and reactionary. While it cedes the initiative, it allows for a more flexible future to work towards.*
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple powers.*
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple power
Scheduled vote count started by Daemon Hunter on Jun 19, 2021 at 1:42 AM, finished with 61 posts and 39 votes.
[X] The Empire has failed, and in this new galaxy, a new power must rise. The mistakes of the old Empire must be learned from, but so should its successes. The Emperor was its failure, and you will ensure that what succeeds it will be seen different from its founding. A benevolent dictatorship, the ideal form of government. And should the Emperor return, he will find a galaxy that does not want him. (Path of the Dictator) *This path involves creating a new empire, but unlike the Path of the Empire, it explicitly rejects Palpatine and the Tarkin Doctrine.*
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple powers.*
[X] The galaxy is unstable, and in that instability, none know what may happen. And so, your goals shall be flexible, based on circumstance and your own personal desires. (Path of the Reactionary) *This path means that Thrawn's future is uncertain and reactionary. While it cedes the initiative, it allows for a more flexible future to work towards.*
[X] The galaxy is unstable, but you do not have the time to create the ideal government with you at the top. The galaxy needs forces capable of standing on their own against the threats to come, and you will make it so. Even if you are not one of them. (Path of the Bastion) *This path involves accepting that attempting to take control of the galaxy may not be possible, and so another power will need to become a superpower, or perhaps even multiple power
I can't even put this on the Dark Side of the Force, it's that bad. Sheev Palpatine was just a natural-born monster who delighted in suffering and fear.
[X] The Empire has failed, and in this new galaxy, a new power must rise. The mistakes of the old Empire must be learned from, but so should its successes. The Emperor was its failure, and you will ensure that what succeeds it will be seen different from its founding. A benevolent dictatorship, the ideal form of government. And should the Emperor return, he will find a galaxy that does not want him. (Path of the Dictator) *This path involves creating a new empire, but unlike the Path of the Empire, it explicitly rejects Palpatine and the Tarkin Doctrine.*
"No Voss, the Empire will not be lost here." The Empire was built around Emperor Palpatine, its culture revolved around him. He was painted as a figure that was the Empire, he was its heart and soul, and with his death, those that were still alive would cling to his ideals. But there was a problem. The Emperor built his government around him, with people loyal to just him. With him gone, fragmentation was the only possibility. "But the Empire is too disunited to win."
"Then what do you propose?" Voss' words are seemingly a simple question, but it is merely a mask for his worry. He is immensely important to the Empire, and the Empire was important to him. Beneath his question, he wishes to know how stability can be returned.
"We create a new Empire. For all of the Emperor's genius, his use of the dark side blinded him. He could only see in shades of hate, anger, and fear. He didn't understand the concept of the velvet glove." A true dictator wasn't simply a demagogue. No, a true dictator wielded not just fear, but kindness.
"You propose that we reject the Emperor's vision?" Voss tries not to be judgemental, but even with his greater flexibility, he is still an Imperial Moff. One of the many that idealized Palpatine.
"No Voss, I propose we reshape it." Holding out a hand, you clench it into a fist, a metaphor for what is to come, and the symbol of your new Empire. "The Tarkin doctrine birthed the Empire's demise, and I am not so arrogant to believe that I can make the same mistakes as Palpatine did. We must follow a new path, one adjacent to the Empire, but not truly the same."
Voss takes a moment to think on your words. You can tell that he isn't fully convinced, but he trusts you all the same. With a nod based more on his inherent respect for you than the path you have laid out, he announces what you have been looking forward to, "the interviewees should have been prepared for you by now Grand Admiral."
"Excellent." A genuine smile crosses your face, "I do hope they impress me."
Simulated battles with Voss always make for a relaxing time, at least for you. While he may have surprised you once or twice early on in these wargames, now that you know him as well as you do, the outcome is inevitable. Nonetheless, it is the best way to get a measure of him. "If there's one trait that you exemplify Voss, it's that you're loyal."
"You used to have 'brilliant' in there as well." Voss' smirk as he manages to destroy one of your interdictors is swiftly turned into a frown as he discovers that it was filled with most of your fleet's ground ordinance. Unleashing a truly devastating explosion that momentarily causes the simulation to lag.
"I still do Voss, but the other choices I have for a military advisor are both equally brilliant." Voss doesn't respond, trying to rally his fleet for a retreat as you begin picking off his capital ships now that his screen has been lost. "If you do get the post, however, I expect a deviation from Imperial doctrine. Even if I expect it will take a few years for that."
Rey Zritru is an atypical admiral. A female Nemodian and the daughter of an old Trade Federation official, she has built a career as a minor commander in the Outer Rim with excellent use of Clone Wars era droids. The simulation with her presents this well, with her electing for a fleet of mostly obsolete droid piloted craft. Out of a desire to get a better understanding of her skills, you elect for a similarly obsolete fleet based on the Republic's early vessels.
"You propose that I replace the army with droids? Would that not lead to an untenable defensive system?" You start off the wargame with a bit of flair, the goal for this battle is to break through a blockade and hold the supply lines open for some time, but the complex series you begin with involves securing minor outposts on seemingly irrelevant parts of the system.
"With the size of your domain Grand Admiral, a defensive war would spell disaster. If your worlds are being invaded, we have already lost." A sensible explanation, and one that partially assuages your concerns. "As for our own invasions, by selectively deploying superior numbers and orbital support, we can maintain a similar level of effectiveness for a lower cost." While the interview continues, you note that she has deployed several probing attacks at your forces. One of the better decisions to make, you nonetheless carefully reposition your forces and annihilate them in short order. An act that seems to greatly surprise her as she swiftly begins to reposition her own assets.
"Cost does seem to be your main concern." Rubbing your chin, you frown at the battle map revealed by your sensors. She's adapted to your skill level disturbingly quickly. Turtling up around the world in question will allow you to secure a victory, but it will delay you considerably. "You've adapted to these circumstances well."
"Wars are built around attrition. If you can outproduce your enemy, you have a distinct advantage." Your frown deepens at the tactics Admiral Zritru uses to counter your own probing attacks. It certainly plays to the strengths of her fleet, namely its numbers. But the sheer response to your probes is always far more than you would expect. She does have a rather good measure of your own skills and has already committed to making this a pyrrhic victory for you. "As for this war game, if it wasn't for its use as a testing device, I would have officially surrendered by now."
"And what would your terms be?" Your own forces begin to slowly pick apart her defensive formation. It's slower than you would like, but with the strategy she is using, it's inevitable that your victory is inevitable.
"Safe passage for the fleet to withdraw broadcasted on an open channel. If that was refused, I would attempt a breakout of the flagship." You raise an eyebrow as she maneuvers some of her few remaining Vulture bombers to screen her flagship as it manages to blow a small hole in your screening forces.
"An interesting strategy. If you were facing a Republic fleet, that might even have worked." Of course, while you may not be able to react with other vessels, the quality gap between Vulture droids and clones means that the Z95 squadron that removes the starfighters guarding her flagship leads to a rather expected ending. "I do find it interesting that you chose to prioritize your own life over the objective."
"In the end Grand Admiral, what matters most isn't a single battle, but the entire war. And losing experienced admirals in futile efforts against superior foes reflects badly on me." And there it is, the motivation you were seeking. That sense of personal responsibility.
"I assure you Admiral Zritru, should I decide to hire you, that I do value my subordinates."
In stark contrast to the previous admiral, Farryn Baidan is far more extroverted. While it may be a cultural trend with the Echani, she seems to be excited to even be here. "So … what's your real name?"
"Mitth'raw'nuruodo. Feel free to simply call me Grand Admiral Thrawn, however. I know many people struggle with Chiss names." Despite yourself, a hint of genuine amusement leaks through, the wargame scenario she decided upon was certainly inspired. An ancient battle between the Old Republic and the Sith Empire would certainly make for a unique experience.
In a stark disregard for propriety, she flips around in her seat, taking up what seems to be a yoga pose as she begins attempting what seems to be a textbook Chiss maneuver, but with many odd variants within it. "Can I just call you Thrawn? All these titles are just so stuffy."
You frown deeply, while it does display a disregard for protocol that you find uneasy, it may be best to play along. "You may, Admiral Baidan."
Her head snaps up, and while you dearly wish you could call her expression a frown, it is far too akin to a pout. "Farryn. If I call you Thrawn, you have to call me Farryn!" Don't sigh, you tell yourself. Instead electing to try and focus on discerning what she's doing. It's based around a Chiss maneuver, but you can see Mandalorian influence in some areas, as well as what you think is a Rebellion technique.
"I refuse." This you won't budge on, a level of separation must be maintained for some time at the very least. "While you may find these titles 'stuffy', I find them to be an integral part of one's identity. To refuse to use your title would be a disservice."
She looks at you confused, "Then why are you fine with me calling you Thrawn?" Mentally, you remind yourself of the mission goals of this engagement. Secure a key asset and have them withdraw safely. Normally, you would create a series of distractions, with a team on standby for extraction. But you want to see what she is attempting before you do.
"I chose to humor you. If we did work together in the future, I expect that you would insist on such informalities." The maneuver she was conducting flattens out, leaving a section of her flank exposed to two of your Battleships. This was either an immense mistake or some sort of trap. Then, as you begin to take advantage of it, her fleet breaks apart in one of the most complicated maneuvers you have ever seen. You see two ships avoid a collision by the barest of margins as you witness formations and movements from a hundred different galactic cultures that you recognize, and many, many more that you don't. It's inspired, and the sheer chaos distracts you enough that you begin to lose forces at an unsustainable rate.
"Yes! It worked!" Farryn cartwheels forward off her seat, practically affixing her face to the displays. "Oh, that took so long to get working. I've spent months working through that formation, and it finally worked!"
"Not quite." At your words, her smile turns brittle, as she slowly looks up towards you. "You forgot about the objective." Your fleet begins to withdraw, as a lone shuttle departs with an escort of starfighters.
"You sneaky little … " Her fleet advances, once more taking up a myriad of strategies stolen from militaries throughout history, intermixed in a gorgeous display that leaves you impressed. The effort to make this work is incredible, but despite it all, Farryn simply isn't at your level of skill. When the simulation ends in your victory, the Echani seems to be more impressed than anything, even if the topic of her maneuver seems to dominate her mind. "Did it at least surprise you? Come on, it can't have been useless. I spent too long on it for it to be useless."
Hesitantly, you speak. Normally, you'd keep such a dissection of her tactics for later, but a part of you is curious about how she came up with such a complex maneuver. "It successfully took me by surprise, and I was placed at a momentary disadvantage as a result." Replaying the simulation's recording, you frown as far more inefficiencies become apart with the maneuver. "If you attempted it a second time, however, your fleet would have been entirely lost. What I would suggest is … " Segwaying into a complex discussion of the various military maneuvers she attempted, you find yourself intrigued by both the potential her ideas hold, as well as the sheer breadth of knowledge she has of galactic cultures.
If it wasn't for there being another 18 interviews, you would have spent hours discussing the finer points of Chiss culture with her. But sadly, there is only so much time left in the day, and so you would have to think if you could continue this discussion in the future.
"And as a result of our lackluster navy, and current tensions within the galaxy, the logical step is to ensure diplomatic isolation from the rest of the galaxy." Thanrit Mel's strategy is certainly cautious, it involves hiding the vast majority of the Empire of the Hand's strength.
"Considering I wish for you to be in charge of my diplomatic corps, I find it surprising that you proposed such a conservative take. Isolationism tends to lead to economic declines." Your words are carefully chosen, intending to draw out the full level of details from the human in front of you.
"Consider this Grand Admiral. The major powers would easily crush our forces. Regardless of your abilities, you have less than a hundred ships of note. If they discover us, a single war would leave us ruined." Fear is what drives him, fear that superior numbers cannot be overcome. An interesting perspective, but one you find may not be entirely inaccurate.
"Hmm, your analysis is not an uncommon one." You've taken a measure of his policies, now is the time to learn more about him as an individual. "Tell me of your upbringing if you would. Few humans are raised by Arkanians, their personalities tend to be … problematic for such things."
Mel's glare is swiftly replaced by a blank expression. At least he understands proper decorum. "The Arkanians are a flawed species, one which I would prefer to avoid discussing." There's certainly a wealth of information should you press further, but if you did, you doubt he would accept any job offers from you. For now, you have as much information as you need.
Athaen Sen'neam's proposal is rather interesting. The Bothan proposes a rather large focus on maintaining neutrality in the upcoming galactic conflict whenever possible. "If we can make the Empire of the Hand a convenient neutral party, we would be able to take control of minor powers while the larger galactic powers fight among themselves."
Her proposal may not properly integrate with your own goals, but it still holds merit. In the short term, you may very well be forced to deal with slow growth while preparing for a key moment to gain territory. Nonetheless, it would be good to gain a greater understanding of her thoughts on prior interviewees. "I see, and so you would consider Thanrit Mel's proposal to be a waste of resources?"
She snorts, showing clear disdain for it. "If you think you can hide from the galaxy, then you're either in denial or a fool. The best thing you can do is try and avoid getting too deeply involved." A defensive mindset then, similar in principle to Mel, but rather different in execution.
Vesha Dey's entrance to the interview began with an aggressive speech, intended to drive home her own philosophy. "Diplomacy is just another extension of war, it's meant to give you power and wealth. I propose that we add this as our personal weapon. Look at the Rebel Alliance, they're strength certainly didn't come from their capital ships, no, it came because people liked them."
"A part of war involves how much the nation approves after all." You certainly agree with her ideas, expansion would certainly be easier if you didn't have to plan for a possible visit from Luke Skywalker. "I presume you also intend to ferment rebellion within the core."
"Of course." She smirks as she continues speaking, "if the Empire continues to crumble, as we both know it will, pushing into that disunited sphere of warlords would allow for more expansion possibilities than anything else."
An ambitious plan, but one that you find more and more intriguing by the second. "Ambitious, indeed." You bring a hand up, cupping your chin as you think deeply. "You certainly seek personal power and wealth as well."
"That's why I applied. Your success is my success after all. The more powerful this empire grows, the more powerful I will grow as well." Enlightened self-interest then, one of the more entertaining principles to follow you have found, and one that does appeal to you.
"I presume you would demand an ever-increasing salary as well?" The one concern you have is the possibility that she attempts a coup. While it would be a short-sighted decision, you have seen power often leading to people seeking more power.
"It's only natural that I should be rewarded for my efforts." She nods her head, looking intrigued that you were the one to bring up the idea and not here. "If I can deliver what I promise, surely I would deserve a much greater salary."
In terms of the economic advisors, the retired Moff Viktor Fyodorivich would make for an interesting choice. A staunch proponent of continuing the policies of the Empire, he has suggested that an increase in military spending by 20% would be ideal. Additionally, he has made no secret as to his lack of plans on improving the economy or uplifting worlds, instead encouraging a rapid, immediate expansion while he works on developing additional naval bases and maintenance facilities. Should you decide upon an immediate war, Viktor's proposals will be a necessity.
Oldolor Vipik, on the other hand, is a more normal steward. A Muun with a wealth of knowledge on economics, he hopes to maintain military spending at its actual value but grow the economy enough that it becomes 30% of government spending. It's certainly ambitious, and while you do prefer a better military, you're not so foolish to cripple the economy in a futile effort to build more ships. Vipik's proposals center around a widespread infrastructure development plan on thousands of worlds. While he hasn't outright said as much, he does seem to favor an increase in privatization. He'd certainly help ensure a greater level of wealth flow through the companies within the Empire of the Hand.
Oteskumi Secura was the last option for a steward, and one of the most problematic. A Twi'lek, with clear ties to the Rebel Alliance, his application was most likely a statement. Of his qualifications, there's little doubt. He comes with connections among the slums of hundreds of worlds, and it's hard to find anyone with anywhere near his experience in regards to poverty. As such, it's rather understandable that his proposals center around lifting people out of poverty, and primarily around the development of low-class worlds. The largest issue you have with him is his clear ideological disagreement. He would certainly refuse to do anything that might increase poverty within your empire unless there was a very good reason. Not to mention that your ultimate goal may very well conflict with his desires, of which you have yet to truly ferret from him.
The choices for spymaster certainly are a varying group. First is Philip Sole, who is just 25. Forced to step into the shoes of his predecessor, he has proven to have some excellent ideas. His proposals stem around a simple spy network that trends towards caution and professionalism. In terms of his experience, that is his most problematic aspect. He is young, and so comes with the difficulties of what would likely be a rough transition. His age, however, does mean that he has few external loyalties which would allow for him to be molded into whatever you so desire.
Meeting with Zakku the Hutt felt as if it was reinforcing every racial stereotype that you had ever heard about them. The very first thing that came from his mouth was that he was well connected with the criminal underworld and that with the resources of a nation, no matter how small, he would be able to dominate a large portion of it. While this would be useful, and Zakku's explanation that he already has a galactic network would lead to some advantages, one of the major drawbacks is Zakku the Hutt's utter lack of loyalty. Any such partnership would end with one side betraying the other. The only question is, which one would do so at the better time?
Cen Kam, a Clawdite, presented herself as a featureless humanoid, which originally made for an extremely disorientating conversation until at your request she spent several minutes transitioning into a depiction of an utterly average human woman. A former bounty hunter, she was careful to maintain an extreme degree of professionalism, with dossiers available for anything relevant that you asked for. Her stated desires for a spy network would be primarily defensive in nature, with more aggressive espionage attempts as a secondary part of her job. She has given a rather comprehensive initial proposal for an improved organization, with some of the information that she had resulting in several minor reforms within your own organization to prevent such leaks. Her reforms would allow for a much-improved intelligence service, although, in comparison to other possibilities, they would be expensive.
The interview with Lyiana Immanuel was not what Thrawn expected. A schrewd businesswoman with ties to Sienar, Lyiana's main proposals center around turning the Empire of the Hand's research programs into what would essentially be a secondary assistant to the offices that concerned the economy. She defended her idea by claiming that research isn't something your empire can afford. With the galaxy changing by the second, you needed to take immediate action, and the time it would take to research new technology was time that could instead be used to increase the number of resources you have access to. The end of her pitch concerned the possibility of using her connections within Sienar to order custom elite models for your empire, a very tempting proposition.
You almost hired Yewe Nairtuu on the spot when she made her pitch. A female Kaminoan, she has offered access to a database of Kaminoan technology that she purchased for a hefty sum. As for her own skills, she has a proven record that has lasted a decade, with a degree of consistency that impresses even you. Typically investing in companies that she is confident in their research, she has managed to constantly meet budgets and timelines on every occasion. This would allow for the military to plan out future revisions far easier, as that level of consistency would certainly simplify future predictions. However, her own biases would mean that novel or exotic technologies would be forgotten.
Calmat Kash, a Mon Calamari comes with problems. He's infamous for heavily investing in cutting-edge research, and so his consistency is near non-existent. However, he has managed to pioneer several impressive advancements in technology. He does, however, come with an interesting opportunity if you were so inclined. Calmat places a low value on sentient life and would accept more unethical decisions if you were so inclined. He does also have some connections with the Mon Calamari shipyards, although the amount they have become intertwined with the Rebel Alliance would prevent any real opportunities for your empire.
The interviews with Force users were more complicated. Namely, because they took place with a squadron of commandos in the room. While an unarmed individual is still a threat, a force user is far more dangerous. Xuyul Kanuas is the first of three that you will interview.
At the age of 42, he's younger than one might expect from a former Jedi, but his looks betray a far deeper philosophy. A mixture of Jedi and Sith, he claims to have learned from a holocron of Darth Nox out of desperation during the Galactic Empire's reign. "I want to join you, not because I trust you, or even like you. I want to join because you offer security for me."
His face twitches towards the guards around you, then to your own eyes as if sensing your own consideration on if Kanuas could successfully kill you if he chose to. "An understandable desire. After spending so long with hunters on your back, I would be disappointed if you didn't distrust me."
"Glad we understand each other." The Miralukan tilts his head in an obvious show of curiosity at your acceptance of his explanation. "I was concerned about the possibility that you were as fanatical as the Emperor, long may he rot." His voice turns into a deep growl at the mention of the Emperor. There is certainly some easily understood hate there.
"One of the many flaws the Emperor held was his tendency to hate the light side of the force." Waxing philosophy may not be what Kanuas expected you to do, but you always happy to provide others with knowledge. "Extremes breed foolishness, and the willful destruction of any order dedicated to the light side was a waste. An order with both light and dark side traditions would certainly make for a versatile one."
"And that's why I made it to this stage of the interviews." You nod, the sheer breadth of knowledge Kanuas held in both Jedi and Sith techniques was an anomaly and one that you were interested in exploiting. "Any order I make will involve both parts of the force, and I will ensure that the disunity between the light and dark is minimized."
"If you do get the position, see that you do." The rest of the interview is far more focused on the specifics of what he can offer, namely the use of his proposed massive order as agents for your empire. Assassins, special agents in the army and navy, diplomats, and other propositions were given by Kanuas, and you find yourself pleased by the variety that his order may offer.
The second interview was with a former pirate captain that had trained in Blazing Chains techniques and once wielded a considerable armada among the Unknown Regions until an unknown enemy left him shaken. Afterward, he immediately applied for the position, providing a single name, 'Jack.' A remarkably transparent alias, his true name was found to be Garnett Aranas, although you avoided any petty power games over the use of his name.
"What I want is simple, I want to make this empire a fuckin powerhouse. I want it to be a fortress, I want it to be a damn nightmare for any invaders. I want it to usher in a new era of war, and I damn expect it from you." Jack's pitch is impassioned if tailored to a far more informal audience than yourself. The immense focus on war, however, is intriguing to you.
"The Blazing Chains were a rather successful force order, and I do seek to use your talents to build an order dedicated to war." For Jack, openness seems to be what he responds to best, and so you alter your approach accordingly.
"Once, I had a fleet that'd match yours." Unlikely, but he is rather unfamiliar with your own talents, so you forgive his ignorance. "I know how war works, whoever else you're hiring, they don't know shit. They're individuals, they're used to that scale of war. Me? I had an armada. I know what you need in an army, even if it was more ad hoc than yours."
It is an interesting poi and one that you happen to agree with. Kaunas was used to operating on his own, so there may be gaps in his training as a result. "I presume your students would learn Blazing Chains techniques, but what else?"
"Matukai, I've developed that over the years … for reasons, I'll avoid discussing. I've dabbled in other parts of the light side, but that'd be a basic overview for students." Deciding not to press as to his omission, you take a moment to consider the rather obvious disregard for the dark side.
He was far more limited than Kanuas in terms of breadth, and you had little doubt that the former Jedi was also the better fighter. But Jack did have more experience with using the force as part of an army, which may allow for better agents in the art of war. There was one thing you had to ask, however. "I believe that there is just one matter for me to ask then." You take a moment to allow Jack to stare into your eyes, as he realizes what it is you wish to ask. "How did you lose your fleet?"
"I think your people call them the Far Outsiders." His voice is twinged with both fear and horror, as he takes a deep calming breath. "The galaxy isn't ready for them, and we need to make it so."
The last force user for you to interview is one Nuun Nokkra, a Nightsister with a deep dislike of Sith and Jedi. She eyes your guards, humming to herself in a carefree manner. "Your security is worse than I expected."
You find yourself on guard instantly, as you discretely press a button within your clothes, alerting a battalion to the possibility of enemy action. "I would urge you to explain further, if not, I may take that as a threat."
"Oh, no, no." Waving you off with little concern to her own well-being, she seems amused as she points to your guards. "I just had to point out that if I truly wished to kill you, I could. Even if I'd die doing so."
"And how would I go about fixing that?" You discreetly order another two squads of Stormtroopers to join you. Perhaps it's paranoia, but you'd rather not test your own life if you could avoid it. "I presume hiring you would do it?"
"Oh no, if anything, it'd make it worse. Hiring me prevents others from doing something similar." She leans forward, carefully ensuring that your attention is on her when she speaks. "If you give me access to your intelligence services, they'll be better than you can ever dream of. But if I was so inclined, I could use that access to kill you."
"You're extremely open about the possibility of my assassination if I displeased you." The Nightsisters were certainly a vengeful group based on their attempted assassination of Count Dooku decades ago, and so, there is just one explanation for the posturing. "What do you demand in exchange for your service?"
"I enjoy working with intelligent sentients for once." She stands up, an action that causes several Stormtroopers to subtly shift to a more aggressive posture. "I want Dathomir for the Nightsisters, give me that, and I promise you my eternal loyalty."
"If it aligns with my goals, then I will." A noncommittal answer is the best you can do for a multitude of reasons. To get to Dathomir, you'll need to take the entirety of the core, or failing that, the Pentastar Alignment and Zsinj Empire. Neither of which would be easy tasks. "Meanwhile, tell me more about your proposed agents."
The rest of the interview is spent diving deep into the benefits and drawbacks of her proposed order. Consisting of elite agents, each of which would be masters of stealth, her ideal training regime consists of a high wash-out rate out of necessity. Additionally, while her order is developing, she plans to use herself as a high-ranking agent to perform tasks that few besides her could manage. Furthermore, she surprisingly had several covert files on a number of empires including the Galactic Empire, Pentastar Alignment, Zsinj Empire, and the Rebel Alliance. The dossiers would certainly be useful to your future plans, although if you did hir her and didn't take Dathomir for the Nightsisters, you know she would try and kill you.
With the sheer number of interviews beginning to wear you down, you're glad that there are just three left. A personal assistant would be wonderful to have, and the first interview is with a female Nautolan that you hired years ago. Eshu Tenrar was a member of an assassin's guild that the Empire hired, and during one of her hunts, she was framed for taking a Rebel Alliance contract by a rather ingenious Rebel cell. When you revealed that deception, it seems that it had a deep impact on her, not that you gave any particular thought towards it. As such, she has sworn loyalty towards you and promises to create an extremely secure bodyguard force for your own protection. Additionally, her ties with assassin guilds may prove useful.
After a long week of interviews, your meeting with Ovvee Lancama was a breath of fresh air. The Rodian was well prepared, providing files the moment you asked for information. During the interview, he acted more like a butler, proving indispensable in the level of relaxation that he provided. When the interview finally ended, he suggested a number of vacation spots or guilty pleasures that you enjoy, many of which were high-class art galleries. An impeccable professional individual, and one that promises exemplary services, you have little doubt that Ovvee would make your work far more enjoyable. He even comes with a lengthy history with glowing reviews, with even an Imperial Moff recommending him, despite his nature as a Rodian.
Your interview with Charles Hillinger was the exact opposite. A man who thinks he's a genius when in actuality he's simply well-connected thanks to his family's wealth, those very connections are the only reasons you've deigned to allow him an interview. Despite this, you were careful to remain polite throughout, it was trying thanks to the sheer incompetence when compared to everyone else you interviewed. Despite this, you can see why Voss thought he deserved this interview. His connections and wealth make him valuable to manipulate, and already you've obtained a number of minor concessions in exchange for having him conduct a secondary interview with Imperial intelligence.
GM Note: And here we have the advisors that Thrawn will work with. Do note that each advisor will affect other categories, not just their own. For them, pick one from each group. There will be a 2 hour moratorium.
Military Advisor
[] Voss Parck - Loyal, but traditional. He's an excellent leader but won't do anything revolutionary.
[] Rey Zritru - Aware of her own shortcomings and motivated by her own standing, she proposes a much larger use of droids within the army and navy to cut costs.
[] Farryn Baidan - An extremely knowledgeable Echani in regards to military history, she wants a complete redesign of the Empire of the Hands military. Expensive, and lengthy, any such project will take a decade and leave your military in a weakened state. But eventually, it will be utterly terrifying to face.
Diplomacy Advisor
[] Thanrit Mel - Proposing entering a period of isolationism, he has a deep dislike of Arkanians.
[] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
[] Vesha Dey - A woman with immense ambition, she wishes to use diplomacy as a weapon for the Empire of the Hand.
Stewardship Advisor
[] Viktor Fyodorivich - A retired Moff that seeks to increase military spending and build up for massive wars in the immediate future. He lacks any focus on the economy.
[] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
[] Oteskumi Secura - A rebel sympathizer, the Twi'lek is deeply concerned with fighting poverty. He will raise the standard of living for the poorest, but he is deeply zealous over the rights of sentient beings and would be difficult to work with.
Intrigue Advisor
[] Philip Sole - An inexperienced but loyal spymaster, he has some novel ideas and prefers to remain cautious.
[] Zakku the Hutt - A criminal with ties to the underworld, he could provide you control of a large portion of the galaxy's crime, even if you would need to betray him before he betrays you.
[] Cen Kam - A female Clawdite of immense professionalism, her ideas are expensive but valuable. Bringing with her high standards of professionality, she will ensure only information you wish to reveal will ever leave your grasp.
Learning Advisor
[] Lyaian Immanuel - A businesswoman with ties to Sienar, she proposes to shut down several research institutions and focus entirely on developing its economy and structures. She does offer to have Sienar sell you custom models.
[] Yewe Nairtuu - A Kaminoan with knowledge of cloning, she has a level of consistency that impresses even you. But the things you can do with clones would be incredible.
[] Calmat Kasch - A revolutionary that can spend years without a find, Calmat is willing to bend ethics if you ordered. He does have some ties to the Mon Calamari which may be of minor help.
Force Order Leader
[] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
[] Jack - A Blazing Chains wielder with experience in using the force as part of an army, he does understand how to integrate them with command structures. Additionally, his encounter with the Far Outsiders does present an opportunity to gain insight into their methodology. His order would be focused entirely on warfare and would use the light side.
[] Nuun Nokkra - A Nightsister that wishes to take Dathomir for her own kind, she comes with a dossier on every major empire of note. As for her proposed order, it would be small and secretive, relying on highly skilled agents that would take time to train up. She will kill you if you do not take Dathomir one day, however.
Personal Assistant
[] Eshu Tenrar - A former member of an assassin guild, she is extremely loyal to Thrawn, and would create an excellent force of bodyguards.
[] Ovvee Lancama - A wonderful assistant, he comes highly recommended and would work to assist Thrawn in day-to-day matters.
[] Charles Hillinger - A fool with immense wealth and connections, his purpose is to be fleeced.
[X] Plan: Risk and Balance
-[X] Farryn Baidan - An extremely knowledgeable Echani in regards to military history, she wants a complete redesign of the Empire of the Hands military. Expensive, and lengthy, any such project will take a decade and leave your military in a weakened state. But eventually, it will be utterly terrifying to face.
-[X] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
-[X] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
-[X] Cen Kam - A female Clawdite of immense professionalism, her ideas are expensive but valuable. Bringing with her high standards of professionality, she will ensure only information you wish to reveal will ever leave your grasp.
-[X] Calmat Kasch - A revolutionary that can spend years without a find, Calmat is willing to bend ethics if you ordered. He does have some ties to the Mon Calamari which may be of minor help.
-[X] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
-[X] Eshu Tenrar - A former member of an assassin guild, she is extremely loyal to Thrawn, and would create an excellent force of bodyguards.
the goal of this plan is to grab advisors that open the door to game changing abilities or options, while minimizing the risks that they come with. The learning advisor is due to the off chance he can grab us something wonderful, but is balanced by the slow but methodical economic advisor, who also benefits from the neutrality stance from the diplomacy advisor. All of which is then protected by the intrigue advisor. The military will never become large enough to matter, so its better to reformat it for a tactical advantage, which is where the military choice comes from, same for the diplomacy one as we simply don't have enough size to fight anyone yet, so its better to remain neutral for a long time which gives us time to do everything else.
[X] Plan Slow And Steady, With A Sneaky Beaky
[X] Plan: Risk and Balance, with Clones
Well, well, well. Quite the selection here. You've done a good job of laying out their strengths and weaknesses, so I suppose all that is left is to say which ones I prefer.
For Martial, I favor the Echani. I think she synchronizes well with Thrawn's innovative tactics and I like her enthusiasm. Her informality might make her irritating for Thrawn, though.
For Diplomacy, Athaen Sen'neam. I think she meshes well with the EotH's new mission statement.
Oldolor Vipik seems like the strongest Stewardship candidate. I like his emphasis on infrastructure and increasing our income.
Those credits will be nice considering who I want for Intrigue - Cen Kam. She seems both professional and competent, to say nothing of versatile.
Yewe Nairtuu - canon Thrawn worked wonders with cloning, and if we ever gained controlof Mount Tantiss she might just propose on the spot.
I actually like Jack the most. The Nox holocron would be nice to have, but we aren't trying to create a new Jedi order, we want super-soldiers for our military - or at least that's my read on the situation. His experience with the Vong could be literally priceless at this stage.
Last but not least, Ovvee Lancama. He'll help Thrawn avoid overwork, and I frankly just really like how he was presented. He's like our very own Alfred!
[] Rey Zritru - Aware of her own shortcomings and motivated by her own standing, she proposes a much larger use of droids within the army and navy to cut costs.
[] Farryn Baidan - An extremely knowledgeable Echani in regards to military history, she wants a complete redesign of the Empire of the Hands military. Expensive, and lengthy, any such project will take a decade and leave your military in a weakened state. But eventually, it will be utterly terrifying to face.
[] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
Very offensively minded but with the risk of making ourselves known soon. Also potentially exploitable by our enemies if they can give her a better deal.
[] Viktor Fyodorivich - A retired Moff that seeks to increase military spending and build up for massive wars in the immediate future. He lacks any focus on the economy.
[] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
[] Oteskumi Secura - A rebel sympathizer, the Twi'lek is deeply concerned with fighting poverty. He will raise the standard of living for the poorest, but he is deeply zealous over the rights of sentient beings and would be difficult to work with.
[] Zakku the Hutt - A criminal with ties to the underworld, he could provide you control of a large portion of the galaxy's crime, even if you would need to betray him before he betrays you.
[] Cen Kam - A female Clawdite of immense professionalism, her ideas are expensive but valuable. Bringing with her high standards of professionality, she will ensure only information you wish to reveal will ever leave your grasp.
[] Lyaian Immanuel - A businesswoman with ties to Sienar, she proposes to shut down several research institutions and focus entirely on developing its economy and structures. She does offer to have Sienar sell you custom models.
[] Yewe Nairtuu - A Kaminoan with knowledge of cloning, she has a level of consistency that impresses even you. But the things you can do with clones would be incredible.
[] Calmat Kasch - A revolutionary that can spend years without a find, Calmat is willing to bend ethics if you ordered. He does have some ties to the Mon Calamari which may be of minor help.
[] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
[] Jack - A Blazing Chains wielder with experience in using the force as part of an army, he does understand how to integrate them with command structures. Additionally, his encounter with the Far Outsiders does present an opportunity to gain insight into their methodology. His order would be focused entirely on warfare and would use the light side.
[] Nuun Nokkra - A Nightsister that wishes to take Dathomir for her own kind, she comes with a dossier on every major empire of note. As for her proposed order, it would be small and secretive, relying on highly skilled agents that would take time to train up. She will kill you if you do not take Dathomir one day, however.
Edit: my plan! Forgot about double posting so here
[] Plan Slow And Steady, Then High Gear
-[] Rey Zritru - Aware of her own shortcomings and motivated by her own standing, she proposes a much larger use of droids within the army and navy to cut costs.
-[] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
-[] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
-[] Philip Sole - An inexperienced but loyal spymaster, he has some novel ideas and prefers to remain cautious.
-[] Yewe Nairtuu - A Kaminoan with knowledge of cloning, she has a level of consistency that impresses even you. But the things you can do with clones would be incredible.
-[] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
-[] Eshu Tenrar - A former member of an assassin guild, she is extremely loyal to Thrawn, and would create an excellent force of bodyguards.
The Emperor has just died, which means we have 5 years between now and the canon date of Thrawn's triumphant return. This means we have a good amount of time to gain strength before descending upon the wider galaxy.
Zritru will let us automate our military to a high degree as well as reduce costs in general, vastly improving our ability to conduct war on a large scale courtesy of the comparatively simple logistics. Plus whatever civilian uses we can get out of her plans.
Athaen gives us a way to quietly grow in territory and influence until we are ready to strike.
Vipik is the exact kind of person we need to save our economy. The Empire's overbearing bureaucracy and insane spending policies cannot continue. We need to have a strong economy when we conduct our campaign in the future.
Sole is loyal, and with time he will gain the experience he needs to be an effective spymaster. A certain lack of betrayal is very rare in intelligence officers.
Yewe being Kaminoan should speak for herself. That means Clone Wars tech, that means amazing soldiers, that means genetic modification, that means a whole lot of useful stuff.
Kanuas will be our answer to the Jedi on the New Republic's side. This order has the greatest amount of potential and flexibility, and our resources should allow a good core of Force Adepts to be trained when the time comes to face off against the rest of the galaxy.
Finally, Eshu. It is no question that the single most important asset within the Empire of the Hand is Thrawn himself. He must be protected, because his life is worth more than any contacts, and our enemies will surely be doing their best to take him and his military genius out of play.
Edit 2:
[] Plan Slow And Steady, With A Sneaky Beaky
-[] Rey Zritru - Aware of her own shortcomings and motivated by her own standing, she proposes a much larger use of droids within the army and navy to cut costs.
-[] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
-[] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
-[] Cen Kam - A female Clawdite of immense professionalism, her ideas are expensive but valuable. Bringing with her high standards of professionality, she will ensure only information you wish to reveal will ever leave your grasp.
-[] Yewe Nairtuu - A Kaminoan with knowledge of cloning, she has a level of consistency that impresses even you. But the things you can do with clones would be incredible.
-[] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
-[] Eshu Tenrar - A former member of an assassin guild, she is extremely loyal to Thrawn, and would create an excellent force of bodyguards.
Can see some benefits in Cem, and I'm fine with either her or Sole either way.
I'm more in favor of the Echani-Advisor myself. Still, we'll see what happens one the Vote starts. Most of the Options are pretty valid in their own right.
I'm more in favor of the Echani-Advisor myself. Still, we'll see what happens one the Vote starts. Most of the Options are pretty valid in their own right.
@Nicholas Brooks 's plan has everything I want. I love droid armies and they have multiple advantages in terms of logistics and quantity
It's not a stretch that if they become useful R&D could make droids that can bridge the gap in quality since they already have numbers and versatility.
A slow and steady advance with loyal and competent underlings plus a practical tech base is far better for long term Empire building and stability than one off super weapons and skilled but treachourous subordinates.
[] Plan Slow and Steady Start with Effective Intrigue
-[] Rey Zritru - Aware of her own shortcomings and motivated by her own standing, she proposes a much larger use of droids within the army and navy to cut costs.
-[] Athaen Sen'neam - Proposing to act as a third party, she wishes for the Empire of the Hand to avoid major wars and focus on the slow accumulation of territory and power.
-[] Oldolor Vipik - A Muun that wishes to grow the Empire of the Hand's economy drastically, he seeks to maintain military spending and increase the capital that flows through companies and begin a massive infrastructure program.
-[] Cen Kam - A female Clawdite of immense professionalism, her ideas are expensive but valuable. Bringing with her high standards of professionality, she will ensure only information you wish to reveal will ever leave your grasp.
-[] Yewe Nairtuu - A Kaminoan with knowledge of cloning, she has a level of consistency that impresses even you. But the things you can do with clones would be incredible.
-[] Xuyul Kanuas - A wielder of both the light and dark side, there isn't a force technique in the galaxy that he doesn't know. His order would be immense in size and scope, and out of them all, he is undoubtedly the most experienced of the three. He comes with a Holocron of Darth Nox, as well as a Holocron of a Jedi Master that was lost to history.
-[] Eshu Tenrar - A former member of an assassin guild, she is extremely loyal to Thrawn, and would create an excellent force of bodyguards.
Same plan as Nicholas Brooks, but went for Cen as our Intrigue advisor instead of Philip. Yes, he is the most loyal option, but the fact that he's cautious and inexperienced means that we'll be weak when it comes to more offensive applications of Intrigue, and his inexperience also hampers our defensive Intrigue. Cen may not be as loyal as Philip, but she's more competent and only likely a little less loyal than Philip (she cares about her profesionalism, which means being better than average regarding loyalty, at least from my perspective, which I do admit could be wrong) at the cost of being more expensive.
EDIT: This plan is redundant, since Nicholas Brooks made an alternative version of his plan that makes the same change I did. That plan is Plan Slow And Steady, With A Sneaky Beaky.