[] Plan: Prepare For Trouble
Martial:
-[] Rebuild Command and Supply Centers - With the sudden lack of central power within the galaxy, the hierarchy of your forces is in chaos. In order to conduct major offensives without suffering due to poor communication, the command and supply centers must be rebuilt and redesigned for the current state of affairs. If you can avoid major wars, then you could get away with delaying this, but if a major war occurs, you would suffer without these supply lines. Cost: 250. Time: 1 turn. Reward: No penalties during major wars due to poor supply and communication.
-[] Systemic Fortification Construction Stage 1 - Your navy is … anemic. With a mere 300 vessels and 100 times that many planets, any war would see your worlds being taken in short order. Ships are far too expensive, and so your only option is defensive installations. Voss did make this as his brainchild, and thanks to your advice, this first stage will cover worlds of importance as well as those positions near potential hostile forces. Cost: 400. Upkeep: 4. Time: 1 turn. Reward: Fortifications on key worlds and those in danger capable of repelling minor fleets on their own.
Diplomacy:
-[] Hire Lobbyists in other Empires - Athaen's suggestion, and one you happen to agree with, by hiring lobbyists in other empires, you can help influence their thoughts on your empire. While more effective in the New Republic than your immediate neighbors, there is a second part to lobbying, that being finding the right men to pay. Among you, Voss, and Pallaeon, you have no shortage of knowledge to wield. Cost: 100. Upkeep: 100. Time: 1 turn. Reward: Moderate relationship improvement for all major empires.
-[] Begin Taking in Chiss Refugees - While you were banished from your home empire, there is a steady stream of your kind that wanders out of the Ascendancy. Why let them go to your potential enemies when they would be much happier working for a fellow Chiss? Cost: None. Time: 1 turn. Reward: Gain a steady stream of Chiss refugees.
Stewardship:
-[] Adjusting for Palpatine's Death - With the economy in chaos, action must be taken. Changing the tax system along with many minor adjustments would allow you to successfully navigate the chaos that his death is caused while the economy recovers. However, the stimulus the economy needs will most certainly be costly, almost to the point of making you wonder if it is necessary. Cost: 600. Time: 1 turn. Reward: ~220 income increase.
-[] Anti-Corruption Initiatives - Vipik is no stranger to greed and embezzlement, but while he says some corruption is necessary for a government, the level within your empire is far from acceptable. By introducing a set of sweeping reforms, you will make your empire far more meritocratic even if many high-ranking officials will have issues. Cost: 100. Time: 1 turn. Reward: ~220 income increase.
Intrigue:
-[] Use Your Command Codes - While your command codes are certainly out of date, you know how bureaucracy functions. If you act swiftly, then you can take full advantage of your credentials. However, their very nature works against you. If you do, your actions will be known. And do you wish the Empire's anger to turn towards you? Cost: None. Time: 1 turn. Reward: Gain information, wealth, and contacts in unknown amounts. ???
-[] Restructure Intelligence Agencies - As of now, the majority of your spy network (what little there is) operates using a fairly standard Imperial Intelligence protocol, just like every other Imperial Warlord in the galaxy. As a result, it is vulnerable to infiltration from former colleagues who will know how the organization operates. This must be stopped as soon as possible. Cen Kam will make changes to the structure and protocols of your network to confuse anyone who would use the old ways as a means of bypassing your security. Cost: 300. Time: 1 turn. Reward: Negate enemy bonuses for similar spy agencies.
Learning:
-[] Clone Wars Era Clone Template - It is Nairtuu's belief that the Grand Army of the Republic was the most well-trained and disciplined organic fighting force in galactic history. Although perhaps an exaggeration, it is no secret that the Clone Troopers far outpaced the skill of traditional military forces, in part due to the quality of their template, the deadly Mandalorian bounty hunter Jango Fett. If given enough time, it is believed that Fett's DNA can be recovered and used to create another elite corps of soldiers, this time in your own service. Cost: 100. Time: 3 turns. Reward: Gain the ability to reproduce Clone Troopers.
-[] Cloning Research - Although officially highly illegal according to Imperial law and intensely regulated under Republic law, cloning technology has been progressing in the less... stringent parts of the galaxy for many years. Among the most well-known cloning locations are Lur, Khomm, Arkania, and Kamino. The benefits of such a technology are numerous, largely in medical practice for the replacement of limbs and organs, but also can be used for other purposes. With proper funding, you will put your scientists to work on unlocking its secrets and perhaps even make new innovations in the field. Cost: 100. Time: 1 turn. Reward: Gain further insights into cloning.
Lore:
-[] Fortress For The Order - Just as the Jedi and the Sith have had their own temples and enclaves throughout the ages, Kanuas desires that the same be constructed for his own order. In this time of conflict, defensibility will be a more significant factor in its design than usual, but it will still possess all of the facilities required to further the students' education. However, you suspect that his desire for a fortress stems from another factor that he has yet to share. Despite this, his insistence on the importance of this action must be taken into account. Cost: 200. Time: 2 turns. Reward: Fortress for the order. Order name subvote.
-[] Ensure A Secular Identity Within The Organization - Xuyul Kanuas intends to produce an order of Force users who will have access to all of its powers rather than being entirely dedicated to one part of the force. However, the interaction between adherents of the "Light" and the "Dark" in the past has had a tendency to erupt into violent schisms, and as a result, much effort will be required to ensure his new students at least tolerate one another. Cost: None. Time: 1 turn. Reward: Reduce tensions between students in the order.
Personals:
-[] Create A Custom Bodyguard Unit - Eshu is a fantastic bodyguard. Patient, alert, highly trained, and seemingly never requiring sleep, at least for as long as anyone can see her. However she is still but one person, and in her view, this is not sufficient to protect you. With your permission, she may hire and train additional bodyguards who will both be capable of complementing her skills and functioning autonomously if she were indisposed. Cost: 10. Time: 1 turn. Reward: Elite bodyguard force for Thrawn obtained.
-[] Bodyguards For Other Advisors And Agents - "No man is an island" is a saying common across the galaxy. It is so common in fact that no linguist or historian has yet been able to trace back its origin. Regardless, it certainly holds true, and it would behoove you not to heed those words. While you are well-protected courtesy of your bodyguard and some of your compatriots are indeed capable of defending themselves, it would be irresponsible not to ensure that such vital personnel are kept safe. Eshu has proposed that she get into contact with trustworthy individuals who can fulfill a similar role for your advisors and VIPs as she does for you. Cost: 100. Time: 1 turn. Reward: Advisors and admirals given skilled bodyguard forces.
Cost: 2260. Income boost: 440 Increased upkeep: 104.
The main thing with this plan are that it holds off on the big military projects for a turn to fix our supply lines and give our essential planets some self defense in case someone comes calling. It also takes advantage of stuff that I feel makes sense narratively on turn one like using command codes and adjusting for the emperors death. Lastly it sets the groundwork for the force order with the fortress and trying to limit conflicts before they even start training.