Don't forget Dexexe said that this was quite a difficult fight at this point of the quest. Overconfidence has us coming out of that coffin and doing it again at a disadvantage.Has anyone else noticed the vessel's tendency to attack in the first half and not move afterwards? I think that it's operating AI is pretty simple (it is a tutorial fight after all) and it just attacks as much as able, and if we moved out of range i get the feeling it would probably just follow and keep attacking without any strategy.
Again, it hasn't moved at all so far because it can hit all the way to long range.[x] Stab it in the foot.
[x] Jump backwards up the stairs and prepare to block.
Cripple its mobility and gain the higher ground.
[x] Stab it in the foot.
[x] Jump backwards up the stairs and prepare to block.
Cripple its mobility and gain the higher ground.
it would only take six full hits to put us down for the moment.
Huh, he's a glass cannon, well this certainly changes things.
I am glad about these two animations, I really am. Though, in the future, you shouldn't expect smaller battles to be FULLY animated.
What's his health look like?
I am glad about these two animations, I really am. Though, in the future, you shouldn't expect smaller battles to be FULLY animated.
Six points left, if I read that right.
Hmm, starshards->Move to SHT or Move to SHT->STAB?
Or we can try to figure out a nonviolent solution, I guess.
Yeah, uhh, pretty sure that's not happening. Only hope to save the guy is the chance what the old good school of "Beat them up until they snap back into sanity" works.Hmm, starshards->Move to SHT or Move to SHT->STAB?
Or we can try to figure out a nonviolent solution, I guess.
Six points left, if I read that right.
Mana and Health are pretty much interchangable.
Welp. Okay then.The health bar counted up to store what damage you have given it. As long as you don't know the stats of the target, the health bars contain AMOUNT OF DAMAGE TAKEN instead of AMOUNT OF HEALTH LEFT.