Terrene Spire - Gently ended.

Could hacking out a section of the bridge beneath him work?
Wait no, he can fly.

I damaging terrain a thing we can do, though?
 
... Couldn't we veil-stretch our arms to extend our range? (Maybe not trying for the first time in combat, but still...)
 
[X]Act: Starshards
[X]Wait

Lock on seems to let him look at our rolls and then re roll his own if he wants - I'd like to use starshards, which have better stats/rolls and may be harder to parry/clash for a little while until Lock-On wears off.
 
I think that's actually due to the Lock-On debuff we have on us. It allows our opponent to reroll one die, most likely per turn. He just had bad rolls this turn.
I think you have half of it. I think Lock-On forces clashes, eyes generally symbolize precognition or higher awareness, and thus the image reflected in an eye just as significant as the eye itself. So it being a reroll, especially without looking like a die is more suspect than Lock-On letting the opponent "see" your die and them use it instead of their own.
 
I think you have half of it. I think Lock-On forces clashes, eyes generally symbolize precognition or higher awareness, and thus the image reflected in an eye just as significant as the eye itself. So it being a reroll, especially without looking like a die is more suspect than Lock-On letting the opponent "see" your die and them use it instead of their own.
Yeah, definitely don't think it's a re-roll (no extra dice in the 'revs up for an attack'), or if it is, we've got this in the bag (three 1s in a row means it's almost certainly got pathetic Might: as it is, two 1s in a row means it's probably got only 2-3 Might). This'll be very annoying if true.
My question is that if the enemy decides to move closer or farther away, that we either move back or follow them.
From my understanding, we can sort of do that, but only to respond to the enemy's first turn moves e.g.
[] ACT attack
[] Move IF enemy moved forward, move back
- [] IF enemy moved back, move forward
- [] Otherwise, wait.
But I think the second move action can only respond to what's already happened, not what is currently happening.

[X] Move into SHIT range from MED range.
[X] Cu enemy with scythe.
I think I'll go with this (the only thing I'm not sure about is using starshards instead of scythe, but given that the robot's rolled 1 twice in a row (well, three times, Lock On was one as well, but that isn't relevant to Might), it's probably better to have contests of Might - this'll also let us test out Zeful's theory, which if correct, would basically mean we've got to starshard it to death, find a way to get rid of Lock On or try to attack out of sync). Just going to clean it up (it might be a horrible range, but that's no need to insult it :D):
[X] MOVE into SHT range.
[X] Cut enemy with scythe.
 
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[X] MOVE into SHT range.
[X] Cut enemy with scythe.
that dice cutting thing......Just what is that? its probably will be awesome if we can cancel opponent attack by cutting it
 
[X] MOVE into SHT range.
[X] Cut enemy with scythe.
that dice cutting thing......Just what is that? its probably will be awesome if we can cancel opponent attack by cutting it
I think that was a representation of lock-on - it seems like that skill allowed the robot to reroll that die somehow, and "cutting" the die was to show that that roll was cancelled. You're right, though; if we can get a skill that lets us do that, that would great :D!
 
I think that was a representation of lock-on - it seems like that skill allowed the robot to reroll that die somehow, and "cutting" the die was to show that that roll was cancelled. You're right, though; if we can get a skill that lets us do that, that would great :D!
It might even be he has attacks which have special abilities themselves, he used an attack called buzzsaw which may mean it was allowed an extra roll if the first roll was poor.

Main Problem is we are already 'cursed' so we don't know what is the 'curse' and what is inherent in the attacks themselves.
 
I think that was a representation of lock-on - it seems like that skill allowed the robot to reroll that die somehow, and "cutting" the die was to show that that roll was cancelled. You're right, though; if we can get a skill that lets us do that, that would great :D!
true, either that or cutting that lock on would be good
 
[X]Act: Starshards
[X]Wait

We should see see if the robot has any ranged capability. So we should hold our distance and take an experimental shot at it.
 
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