I rolled a 3 (no hit), then a 10 that exploded to another 10 that exploded over to a 4, and then the 8, and then rolls below 7.

EDIT: Meaning I got a 10+10+4+1 hit, and an 8+1 hit. As I understand it.
I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.
 
I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.
Hm. I think the confusion arose because the last time I had an explosion, it was on a single die roll, and so I just kept adding on (that time was also 2 10s in a row). We can take it as you interpreted it instead, honestly; I'm fine with 2 not-quite-as-awesome crits instead of SUPER MEGA DEATH CRIT. I want the battle to take a bit longer! I will roll the 3rd Hit Location now.
KnightDisciple threw 2 10-faced dice. Reason: 3rd Hit Location Total: 5
1 1 4 4
 
I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.
Rolling exploding crits is best done in a separate rolling window thing when you're dealing with so many dice at once. Otherwise it gets confusing as heck, like right now.
 
Rolling exploding crits is best done in a separate rolling window thing when you're dealing with so many dice at once. Otherwise it gets confusing as heck, like right now.
Yeah, in the future I'll roll explosions separate.
Sorry for the confusion @Fyrstorm , like I said I'll go with your interpretation on the hits (meaning one of them totaled 12 to hit, the other 15, rather than 25 for a single hit). I've rolled another Hit Location above (just to keep clear what's happening).
 
Yeah, in the future I'll roll explosions separate.
Sorry for the confusion @Fyrstorm , like I said I'll go with your interpretation on the hits (meaning one of them totaled 12 to hit, the other 15, rather than 25 for a single hit). I've rolled another Hit Location above (just to keep clear what's happening).
Right'o, no problem.

Now all I need is that exploded roll for Jagdhund's attack...
 
[X] Tacit moves four units closer and fires all lasers again, Jagdhund fires another burst, scouts try for another Arges lock and the other helos fires their Hellfires.
3 Arges hits!

Again, the Arges lasers strike the kaiju, followed this time by a volley of Hellfire+ missiles! Again, the kaiju flashes a bright blue, missiles detonating a little bit before they can hit properly. However, one pair manages to break through the barrier, and slams into the kaiju's eye!

Electromagnetic Barrier Deployed! Danslief takes 1 Strike! Permanently Blinded in Left Eye!

The kaiju's jaw gapes, as Danslief howls, slamming a hand against the left side of its face. Jagdhund instantly seizes advantage of its new distraction, and opens fire! The burst of high explosive projectiles detonates against its shoulder, shattering the protective shell and spraying blue from the impact. Tacit swiftly follows, unleashing more laser beams as it closes in. Most are deflected by the crackling globe, but two score hits on its legs, inflicting small but painful wounds. A second later, the barrier collapses, this time far more harshly than the first time.

Danslief takes 4 Strikes! +1 Ongoing! -1 HtH, -1 Dex! Right Shoulder Carapace Destroyed! Electromagnetic Barrier Broken! No more uses of Electromagnetic Barrier remain!

Danslief is clearly in a lot of pain, but it's staying airborne for now. The kaiju uncovers its face, revealing that the left half of its eye slit has been... well, practically destroyed. The area is cracked and stained blue, the green slit now dark where the missiles hit it. Danslief snarls, attempting to focus on its foes.

Its remaining sensor finds Jagdhund.

(22)

With a howl, Danslief bares its claws, and rushes forwards, its atomic engine throwing it across the two kilometres separating it and the autonomous jaeger in the blink of an eye!

Reaction! (Emergency Overclock is available)
[ ] Block! (1d10+1)
[ ] Parry!
-[ ] With Axe! (1d10+3, sheaths gun, draws PA-3)
-[ ] With Sword! (2d5+3, drops gun, draws Ascalon Blade)
[ ] Dodge! (1d10+3)

Danslief is 13/0/12/8/8/27 from Tacit/Jagd/air force/hellhounds/land crunchies/DP.
 
I kinda want to parry with the Ascalon Blade too. But then we'd be at a disadvantage if this ends up becoming a grapple...

Oh well, drawing the blade is a free action anyway. We can shank him later.

[X] Dodge! (1d10+3)
-[X] Emergency Overclocked!
 
Quick fact; I don't actually have the rules for 'Blind in One Eye' available, so I'm ruling it as a simple test before making any ranged attack (which is pretty much the only thing that half-blind affects); if the test succeeds, then the ranged attack is rolled as normal-- otherwise, it misses.

Just in case I somehow half-blind you dudes.
 
Quick fact; I don't actually have the rules for 'Blind in One Eye' available, so I'm ruling it as a simple test before making any ranged attack (which is pretty much the only thing that half-blind affects); if the test succeeds, then the ranged attack is rolled as normal-- otherwise, it misses.

Just in case I somehow half-blind you dudes.
Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...
 
Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...
Well, I suppose it's possible to get blinded in only one side of the window, like, some gunk hitting only half of it and blinding one pilot or something.

And Jagdhund is HUGE. That means she has HUGE SENSORS. It's not impossible to blind only half of the sensors, either thanks to some gunk or cracks on half of whatever protects them.

Besides, sometimes the mechanics don't map perfectly with reality.
 
Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...
For the first: Jagd's 'eye' is more of a cluster of sensors, so a 'half-blind' result just means a good chunk of them have been taken out.

For the second:
Well, I suppose it's possible to get blinded in only one side of the window, like, some gunk hitting only half of it and blinding one pilot or something.

And Jagdhund is HUGE. That means she has HUGE SENSORS. It's not impossible to blind only half of the sensors, either thanks to some gunk or cracks on half of whatever protects them.

Besides, sometimes the mechanics don't map perfectly with reality.
Well, that, and 'sensors' isn't just visual. It's things like sonar, radar, infravisual, active chemical detection, monitoring air currents, rangefinders, etc. 'half-blind' takes out a lot of your options, making it a lot harder to gauge things properly. Plus, you know, when the projecting interior surface of the conpod gets cracked, it'll revert to its opaque state.

It's mostly just abstraction.
 
(13)
(12,7)

Jagdhund's verniers flare, before the jaeger leaps sideways. Danslief's claws meet air, and the half-blind kaiju spreads its wings to brake itself. The monster lands smoothly, somersaulting as its fins and tail close up against its body-- though while it manages to avoid a crash landing, the action exposes it to a possible strike from Jagdhund!

Passing Attack! (-1)
[ ] Punch!
[ ] Kick!
[ ] Slam!
[ ] None (moves to your turn)

No swords for you, since that takes two free actions instead of one. Also-- yes, Dan gets a reaction (at -1) to any attack you throw at him (and his legs/wings still work fine).
 
Last edited:
So I'm chronically behind the times so I assume this is old news to most of you, but I just found out that Pacific Rim 2 is scheduled for next year AAAAAAAAAAAAAA-!!!!
 
(13)
(12,7)

Jagdhund's verniers flare, before the jaeger leaps sideways. Danslief's claws meet air, and the half-blind kaiju spreads its wings to brake itself. The monster lands smoothly, somersaulting as its fins and tail close up against its body-- though while it manages to avoid a crash landing, the action exposes it to a possible strike from Jagdhund!

Passing Attack! (-1)
[ ] Punch!
[ ] Kick!
[ ] Slam!
[ ] None (moves to your turn)

No swords for you, since that takes two free actions instead of one. Also-- yes, Dan gets a reaction (at -1) to any attack you throw at him (and his legs/wings still work fine).
Any mechanical difference between punch and kick?

So I'm chronically behind the times so I assume this is old news to most of you, but I just found out that Pacific Rim 2 is scheduled for next year AAAAAAAAAAAAAA-!!!!
Wait, really? As in, Actual, honest-to-God, Del Toro-directed, Actually-the-goddamned-sequel-without-bullshit-changes-to-cash-in-on-the-name Pacific Rim 2?

 
so does anyone know the mechanical difference of those 3 attacks?
Any mechanical difference between punch and kick?
Kick is less accurate, but has twice the bonus damage.

Wait, really? As in, Actual, honest-to-God, Del Toro-directed, Actually-the-goddamned-sequel-without-bullshit-changes-to-cash-in-on-the-name Pacific Rim 2?
Yep. Check the Pacific Rim: Maelstrom thread (though it's now called Uprising instead of Maelstrom).

There have been comments on how Gipsy Avenger (?) and one of the other poster Jaegers look kinda like Eva units.
 
Back
Top