Fyrstorm
Gun Waifu Extraordinaire
- Location
- 'Straya
- Pronouns
- He/Him
Explode that ten!
three hits (10+4, 10+1, 8), so I need another location.
Then it's kaiju time.
Explode that ten!
three hits (10+4, 10+1, 8), so I need another location.
I rolled a 3 (no hit), then a 10 that exploded to another 10 that exploded over to a 4, and then the 8, and then rolls below 7.Explode that ten!
three hits (10+4, 10+1, 8), so I need another location.
Then it's kaiju time.
I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.I rolled a 3 (no hit), then a 10 that exploded to another 10 that exploded over to a 4, and then the 8, and then rolls below 7.
EDIT: Meaning I got a 10+10+4+1 hit, and an 8+1 hit. As I understand it.
Hm. I think the confusion arose because the last time I had an explosion, it was on a single die roll, and so I just kept adding on (that time was also 2 10s in a row). We can take it as you interpreted it instead, honestly; I'm fine with 2 not-quite-as-awesome crits instead of SUPER MEGA DEATH CRIT. I want the battle to take a bit longer! I will roll the 3rd Hit Location now.I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.
I... was under the impression that explosion rolls are done after the main rolls (e.g. any rolls after the first six are exploded), rather than what you did. Not saying I won't take those results (I will), but in the future I'd prefer for explosion rolls to come after-- or seperate from-- the main attack dice.
Yeah, in the future I'll roll explosions separate.Rolling exploding crits is best done in a separate rolling window thing when you're dealing with so many dice at once. Otherwise it gets confusing as heck, like right now.
Right'o, no problem.Yeah, in the future I'll roll explosions separate.
Sorry for the confusion @Fyrstorm , like I said I'll go with your interpretation on the hits (meaning one of them totaled 12 to hit, the other 15, rather than 25 for a single hit). I've rolled another Hit Location above (just to keep clear what's happening).
3 Arges hits![X] Tacit moves four units closer and fires all lasers again, Jagdhund fires another burst, scouts try for another Arges lock and the other helos fires their Hellfires.
Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...Quick fact; I don't actually have the rules for 'Blind in One Eye' available, so I'm ruling it as a simple test before making any ranged attack (which is pretty much the only thing that half-blind affects); if the test succeeds, then the ranged attack is rolled as normal-- otherwise, it misses.
Just in case I somehow half-blind you dudes.
Well, I suppose it's possible to get blinded in only one side of the window, like, some gunk hitting only half of it and blinding one pilot or something.Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...
For the first: Jagd's 'eye' is more of a cluster of sensors, so a 'half-blind' result just means a good chunk of them have been taken out.Is that actually possible? Jagd is a cyclops and normal Jaegers have windows instead of eyes, so...
Well, that, and 'sensors' isn't just visual. It's things like sonar, radar, infravisual, active chemical detection, monitoring air currents, rangefinders, etc. 'half-blind' takes out a lot of your options, making it a lot harder to gauge things properly. Plus, you know, when the projecting interior surface of the conpod gets cracked, it'll revert to its opaque state.Well, I suppose it's possible to get blinded in only one side of the window, like, some gunk hitting only half of it and blinding one pilot or something.
And Jagdhund is HUGE. That means she has HUGE SENSORS. It's not impossible to blind only half of the sensors, either thanks to some gunk or cracks on half of whatever protects them.
Besides, sometimes the mechanics don't map perfectly with reality.
1d10+5 to Over-Dodge.
The ol' lucky number, huh?
Any mechanical difference between punch and kick?(13)
(12,7)
Jagdhund's verniers flare, before the jaeger leaps sideways. Danslief's claws meet air, and the half-blind kaiju spreads its wings to brake itself. The monster lands smoothly, somersaulting as its fins and tail close up against its body-- though while it manages to avoid a crash landing, the action exposes it to a possible strike from Jagdhund!
Passing Attack! (-1)
[ ] Punch!
[ ] Kick!
[ ] Slam!
[ ] None (moves to your turn)
No swords for you, since that takes two free actions instead of one. Also-- yes, Dan gets a reaction (at -1) to any attack you throw at him (and his legs/wings still work fine).
Wait, really? As in, Actual, honest-to-God, Del Toro-directed, Actually-the-goddamned-sequel-without-bullshit-changes-to-cash-in-on-the-name Pacific Rim 2?So I'm chronically behind the times so I assume this is old news to most of you, but I just found out that Pacific Rim 2 is scheduled for next year AAAAAAAAAAAAAA-!!!!
https://forums.sufficientvelocity.com/threads/pacific-rim-rising.5332/Wait, really? As in, Actual, honest-to-God, Del Toro-directed, Actually-the-goddamned-sequel-without-bullshit-changes-to-cash-in-on-the-name Pacific Rim 2?
so does anyone know the mechanical difference of those 3 attacks?
Kick is less accurate, but has twice the bonus damage.
Yep. Check the Pacific Rim: Maelstrom thread (though it's now called Uprising instead of Maelstrom).Wait, really? As in, Actual, honest-to-God, Del Toro-directed, Actually-the-goddamned-sequel-without-bullshit-changes-to-cash-in-on-the-name Pacific Rim 2?