Dark Ness
Rises Where Silence Dies
- Location
- The Primordial Soup
How does the Battle God (who's name escapes me) feel about trickery?
Grael, and doesn't care, as long as there is still fighting (preferably including you).
How does the Battle God (who's name escapes me) feel about trickery?
Sounds goodConsidering the situation that we're in, it would probably be a good idea to push through the north where they have the least men.
Beserkers and Whirlwind Fighters should form the main push, while the Everblockers and Iron Warriors guard the rear, any Sword Saints should have something like 'Reinforce the rear or front line if they appear to be faltering'.
What I was thinking was running away, and when we are no-longer surrounded turn back around and attack.Considering the situation that we're in, it would probably be a good idea to push through the north where they have the least men.
Beserkers and Whirlwind Fighters should form the main push, while the Everblockers and Iron Warriors guard the rear, any Sword Saints should have something like 'Reinforce the rear or front line if they appear to be faltering'.
What does everyone think?
The idea is the break the north line so that the west and south side will just be to the south of our new position.What I was thinking was running away, and when we are no-longer surrounded turn back around and attack.
Where I was thinking that, instead of breaking the north, just run East till they are all west of us. If they don't chase us, and let us run, then we just have to angle around and attack them from the south/north. Either way, they are all on one side of us.The idea is the break the north line so that the west and south side will just be to the south of our new position.
I see your logic to prevent flanking and preserving our people, Butt when we attack the smallest group with our Whirlwind Fighter and Beserkers we could kill off the north side or break their moral and have them flee. So we will have less people to face off against.Where I was thinking that, instead of breaking the north, just run East till they are all west of us. If they don't chase us, and let us run, then we just have to angle around and attack them from the south/north. Either way, they are all on one side of us.
You know you are sending a person into the thickest part of the enemy's forces when they know where we are to try and steal thing.[X] Raid the West with some soldiers and steal supplies.
-[x] Whirlwind Fighter
Main reason we are fighting after all. The Loot. Too bad we killed ALL the camels, we are probably going to have more loot than we can conveniently carry. At least we got lots of Camel Meat.You know you are sending a person into the thickest part of the enemy's forces when they know where we are to try and steal thing.
We can raid for supplies the camp when the fighting is done you know.
I understand that but you don't loot the battlefield when there are people on it trying to kill you.Main reason we are fighting after all. The Loot. Too bad we killed ALL the camels, we are probably going to have more loot than we can conveniently carry. At least we got lots of Camel Meat.
I know. I was agreeing with you. You kill guys, and THEN loot the bodies. It's not really looting if they are alive, that's just theft.I understand that but you don't loot the battlefield when there are people on it trying to kill you.
We are a little bit outside of a city.
The mining city of Gralzar, which is much richer and more prosperous then your city,
Arid Plains, the entire region, with the exception of the river cities, is arid plains. This is included in the background info.@Dark Ness Where are we fighting? In a Desert? Curious cause, after all this, we gonna have more loot than we can carry. So I was wondering if we could construct sleds and haul the loot on those, transporting more than we could have otherwise.