Surviving the apocalypse Quest (mutants, zombies and more)

[X] names of friends
-[x] David Creighton
-[x] Cedric Batongbakal
-[x] Diana Chu
-[x] James Ivanov
-[x] Vincent Mendoza

[X]At the SCA/Renfair/Reenactors(1 Melee fighter, 2 blacksmith, 3 herbalist, 4 weaver/tailor 5 Farmer, 6 Woodman, 7 Carpenter, 8 Crafter, 9 bard )

Please write something for each of the below options:
[X]What to carry on you at all times
-[x] a weapon

[x]What needs to be done in the short term
-[x] fortify, find food, other survivors, and weapons

[x]What is their short term plan
-[x] fortify the place for now but be prepare to leave in a moment's notice.

[x]What is their long term plan
-[x] find a safe place to hole up somewhere safe from the bangers and the monsters that ate them, and also find a way to contact your families. Also discover what the hell is going on in the world.

[x]What is their policy if they run into someone acting normal
-[x] gather information from him first, who is he, where did he come from, what did he do to survive, how can he help the group. Overall cautious but willing to take someone in.
 
The winning(and only plan)
[X] names of friends
-[x] David Creighton
-[x] Cedric Batongbakal
-[x] Diana Chu
-[x] James Ivanov
-[x] Vincent Mendoza
[X]At the SCA/Renfair/Reenactors(1 Melee fighter, 2 blacksmith, 3 herbalist, 4 weaver/tailor 5 Farmer, 6 Woodman, 7 Carpenter, 8 Crafter, 9 bard )
Please write something for each of the below options:
[X]What to carry on you at all times
-[x] a weapon
[x]What needs to be done in the short term
-[x] fortify, find food, other survivors, and weapons
[x]What is their short term plan
-[x] fortify the place for now but be prepare to leave in a moment's notice.
[x]What is their long term plan
-[x] find a safe place to hole up somewhere safe from the bangers and the monsters that ate them, and also find a way to contact your families. Also discover what the hell is going on in the world.
[x]What is their policy if they run into someone acting normal
-[x] gather information from him first, who is he, where did he come from, what did he do to survive, how can he help the group. Overall cautious but willing to take someone in.


This will take a while to sort out and write:o but I'm working on it:p
 
David Creighton
job: Bard- bonus to moral in any long term settlement
+2 to diplomacy attemps
Teaching projects suffer less negatives without a trained teacher
second job: Electrician-unlocks certain electrical projects
bonus to electrical finds(knows what he is seeing)
bonus safety when dealing with electrics
prince84 threw 1 9-faced dice. Reason: job Total: 9
9 9
prince84 threw 1 10-faced dice. Reason: chance os second job Total: 6
6 6
prince84 threw 1 26-faced dice. Reason: second job Total: 18
18 18
 
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Cedric Batongbakal
Job: Bard-bonus to moral in any long term settlement
+2 to diplomacy attemps
Teaching projects suffer less negatives without a trained teacher
Second job: Warehouse stocker- Unlock manifesto decoding
+10% storage in a dedicated building(long term)
- 10% chance of spoilage in a dedicated storage building
prince84 threw 1 9-faced dice. Reason: job Total: 9
9 9
prince84 threw 1 10-faced dice. Reason: chance of job 2 Total: 6
6 6
prince84 threw 1 26-faced dice. Reason: job 2 Total: 21
21 21
 
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Diana Chu
Job: Weaver/Tailor- unlocks weaving projects
Unlock farm projects (weavables)
Cloth items last longer and can be repaired
Second Job: Carpenter- unlocks wood working projects
unlocks carpentry building
+20% to furniture projects
Dabbled at: Medieval wound care- may attempt first aid without proper supplies a -15% instead of -30%
prince84 threw 1 9-faced dice. Reason: job Total: 4
4 4
prince84 threw 1 10-faced dice. Reason: chance of job 2 Total: 10
10 10
prince84 threw 1 10-faced dice. Reason: chance of job 3 Total: 4
4 4
prince84 threw 1 26-faced dice. Reason: job 2 Total: 7
7 7
 
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James Ivanov
Job: Carpenter- unlocks wood working projects
unlocks carpentry building
+20% to furniture projects
Dabbled at: Computer science- unlocks hacking at -15%
unlocks system use
Can build homemade computer if you can find enough parts
prince84 threw 1 9-faced dice. Reason: job Total: 7
7 7
prince84 threw 1 10-faced dice. Reason: chance of job 2 Total: 4
4 4
prince84 threw 1 26-faced dice. Reason: babbled at Total: 15
15 15
 
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Vincent Mendoza
Job: Blacksmith- unlocks Forge building(requires building the tools of the trade project)
unlock smelter(requires building the tools of the trade project+ forge)
unlocks metalworking project(requires building the tools of the trade project)
unlock building the tools of the trade project
In training as a Police Officer-bonus to moral
bonus to diplomacy
unlock training keep the peace at -15%
remove penalty to attemps to keep up to 3 people contained
prince84 threw 1 9-faced dice. Reason: job Total: 2
2 2
prince84 threw 1 10-faced dice. Reason: chance of second job Total: 4
4 4
prince84 threw 1 26-faced dice. Reason: dabbled at Total: 12
12 12
 
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hmmm... too bad we didn't unlock someone trained in combat or self-defense, hopefully, we can find teachers, videos or books about combat, survival and stuff.
 
hmmm... too bad we didn't unlock someone trained in combat or self-defense, hopefully, we can find teachers, videos or books about combat, survival and stuff.
Possible but would be a settlement class project which requires a larger group.
SCA/Renfair/Reenactors bonus unlocked: What SCA/Renfair/Reenactors skill did you have?
Weaver/tailor
Updating charater page now
prince84 threw 1 9-faced dice. Reason: I was the...? Total: 4
4 4
 
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Need to shovel driveway will try to update when done.

On an unrelated note What are you guy sacrificing to the dice gods you failed non of the rolls. The SCA/Renfair/Reenactors choice gave you dabbled on rolls of 4,5 when the other choices would have dabbled at 5,6 and you got a Crit on your job chance roll. You also got some jobs that basicly let you jump entire tech levels right off the bat . Two count them two bards do you have any idea what type of info is floating around in just on renfair bard head let alone two. They move all over the Renfair and they are trained to listen. Now you have most of the skills you need to start a medieval town all you need is more people and a way to get food.
 
Day 3 meeting
Day 3 Meeting

Well between yourself, David Creighton, Cedric Batongbakal, Diana Chu, James Ivanov and Vincent Mendoza you have Construction, Weaving/Tailoring, Electronics, Warehouse stocking, Carpentery, Computer science, Blacksmithing and whatever skills a Bard bring to the table pretty much covered. You also have the basics of police training and medieval wound care. Who knew hanging out at renfairs would one day prove so useful. The lose of Kristan and Fred is dearly felt(lose 1 moral). The lose of Kristan was probably hit you the hardest because she was your groups melee fighter and going by the rumors and the lockpicks in her luggage she was also something of a thief. Right now those were probably important skills to have on your side.

Sitting everyone down you try to figure out what your priorities and goals are beyond not getting eaten. what you come up with breaks down like this.

Short term needs:
Everyone agrees that right now you need to fortify your position here. You need to find more food and hopefully a renewable source as well. You need to find other survivors fairly soon because while your small group was let you avoid attention so far it also limits what you can get done by a disturbing amount.
Everyone also wants to keep weapons on hand at all times. You agree to arm everyone. You take a mineral pick for yourself and your friends all take a hatchet each.

Short term planning:
The basic short term plan everyone agrees to is to fortify the warehouse for now but be prepare to leave in a moment's notice. You have made some progress on Fortifying the building but run into a snag when it comes to preparing to leave. As last night showed you Some thing is going on outside that does not make much sense this makes traveling long distances extremely dangerous unless you can find out more. One thing you did find out before your group made a run for it was that the violence was concentrated in areas with large amount of people and the warehouse while being inside the city was deep inside the industrial district and had very few people because no-one was coming to work during the "riots". So local exploration should re relatively safe but you will need supplies/transportation If you want to go any distance.

Long term goals:
Your long term goal can be cover in three basic point.
1 Find a safe place to hole up somewhere safe from the Bangers and the monsters that ate them. Simply put until you find a means of travel beyond foot power or some rescues you this building covers this for now.
2 Find a way to contact your families. The phones are working but no-one is picking up so your likely going to need to rely on work of mouth unless they happen to pick up their phones soon.
3 Also discover what the hell is going on in the world. The radio stations are either out or looping the emergency stand by for instruction statement. So this is going to have to wait.

You also determine your policy on how to handle a meeting with any other survivors. It basically breaks down to gathering information from them. First who they are, where did he come from and how they can help the group. You also set your Bards the job of finding out what they did to survive. Thing are bad and you really need more people but somethings should not be done and your group does not want to deal with people who would do them. Overall cautious but willing to take someone in.

As the meeting breaks up you find out some of the benefits having bards around gives you. First they have been keeping track of how everyone has been doing. Thing are not doing to well on this front, lucky everything has happen so fast it has not sunk in yet.(9/30 morale no negative effect yet has not had time to sink in) They also pass on concerns and advice that others have had but did not feel like bring up themselves.(After today Advice/Concerns will be added to the end of evening posts)

Advice/Concerns:
1 The entrance to the next building is difficult to use from our side but easy from the other side it is a security hole unless we secure that building or block it off.
2 While the water is running right now we do not know how long that will last. We could fill all the rain barrels and water containers now. (It would take a full action)
3 They point out that the weather has for the most part been fairly pleasant but just before things went bad there was talk about a record breaking heatwave coming your way. It should have arrived by now.
4 You should choose what to do with the dried milk soon.
Do you start using the dried milk now:
[ ]Yes [ ]No

Evening is coming you(3 hours)

[ ]Set up access to the next building(Bard choice)
[ ]Fill all the barrels and water container(Bard choice)
[ ] block off the entrance to the next building(Bards look uncomfortable)
[ ]Make some decisions about the contents of the crates you have already opened
[ ]Open a door and look out
[ ]Exit through one of the doors and explore around that way(the Bards are glaring)
[ ]Set up a dedicated sleeping area
-[ ]On top of the crates
-[ ]Second floor meeting room
-[ ]In the break room
[no]Check the barricade for damage(can do once a day)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Try to open a known crate/container
[ ]Try to find/make some weapons from the tools(hand)
[ ]Explore the roof
[ ]Write in (careful some options may take more than a hour.)
 
[X]No

[X]Fill all the barrels and water container(Bard choice).

[X]Try to open a known crate/container.

[X]Make some decisions about the contents of the crates you have already opened.
 
[X]Yes
[X]Fill all the barrels and water container(Bard choice)
[X]Try to open a known crate/container
[X]Make some decisions about the contents of the crates you have already opened.
 
[]Yes

[] Write in: Build a movable barrier that can be used to block off the entrance to next building at a moments notice.
-[] Alternately add a door or gate there. Whichever seems more practical and/or safe.
[] Fill all the barrels and water container(Bard choice)
[]Make some decisions about the contents of the crates you have already opened


With my write-in I'm hoping to get a bit more security without closing off access to the next building. Filling the barrels with water is probably time-sensitive and should be done as soon as possible. The milk should be used to stretch out our food supplies while we have them.

Edit: changed vote in later post.
 
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Just to be clear on one thing the Bard notes after an option give you an idea how your group will react to an option not how good an idea it is.
 
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