Surviving the apocalypse Quest (mutants, zombies and more)

[X]no on keeping the lights on

[X]same as last night

[X]set a watch where we sleep

[X]3 shifts 2 people each
 
Also did we ever have that discussion about scavenging outside, with our friends? It was one of the choices we made in an earlier update.
Yes you did It was short because the only way you could get outside so far is the neighboring building. Geting in to it is in you options.
 
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Rolling

First do you leave the lights on over night.
[X]yes

Where do you sleep?
[X]down stairs(staff room)

Do you set a watch or patrol?
[X]set a watch where we sleep

If you set a patrol or watch what are the shifts?
[X]3 shifts 2 people each
Vanestus threw 1 6-faced dice. Reason: Weather Total: 4
4 4
 
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so, do we have a power generator? I'm thinking we may ran out of fuel. also can we sleep on top of the containers?

Garden Crate write-in:
[X] landscaping shears (to cut the Bangers' arms and legs with)

First do you leave the lights on over night.
[X]no

Where do you sleep?
[X] on top of the containers (if possible and if it is above man-height)

Do you set a watch or patrol?
[X]no
-let's catch our strength
butchock threw 1 6-faced dice. Reason: weather Total: 5
5 5
 
@butchock Yes there are shears I just lumped the under tool(hand), on top of the containers is where you sleeped last night and you are not running on a power generator right now the power has not failed ...yet.

And the winning votes are:
[X]no on keeping the lights on

[X]same as last night

[X]set a watch where we sleep

[X]3 shifts 2 people each

please give me why on future votes it could change how some events play out.

rolling for night events
prince84 threw 1 100-faced dice. Reason: sleep tight or night fright Total: 46
46 46
prince84 threw 1 6-faced dice. Reason: night weather Total: 6
6 6
 
Day 2 night
Day 2 Night

When night falls everyone starts to prepare for sleep. There was some talk about sleeping in the break room or up on the second floor walkway but you shoot those ideas down. You have not explored the second floor yet and think it is to much of a risk in the dark. As for the break room there is only one way in or out if there was a problem you stand to high of a chance of being trapped with no way out. In the end you decide to repeat last night and have everyone sleep on top of the tallest stack of crates. This not only put everyone out of view it also allows the people on watch a clear view of as much of the warehouse as the lighting allows.

As light starts to fade outside you realize just how much attention you could attract if you were to leave the lights on over night. You could have people patrol the warehouse overnight but without the lights you consider it to risky. You finally settle for 3 shifts of two people to watch over the rest as you sleep. You give the watcher the flash lights but tell them only to use them if the hears something inside the building as your trying to avoid drawing more attention to yourselves. You take first watch which passes as peacefully as possible with the Bangers still pounding on the doors but the hail finally stops. Listening to the pounding you feel that it might be time to check how the barricade are holding out. Your knowledge of construction means they should be good but they were put up in a hurry when every was tired and scared so a check up might be in order.

Passing your flashlight to the second watch you settle down to sleep feeling that you at last have things under control. You are wakened by howling. At first you think something has gotten into the building it is so loud, it take a few moments for you to realize that they are coming from outside. The howls soon stop as does the pounding at the doors only to be replaced by snarls and the occasional thud. You have to stop one of your friends from turning on the lights so he could find out what is happening. You really do not want whatever is out side to know your in here. asking the watch you find out it is only about a hour till dawn which is lucky because no one is able to fall asleep after the sounds finally stop.

After eating a
[ ]half ration
[ ]Full ration
everyone is ready to get on with the day.(friend no longer sick)

It is now morning what do you do?(4 hours)
[ ]Try to get a view of what happened last night from a second floor window
[ ]Open a door and look out
[ ]Check the barricade for damage
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Set up access to the next building
[ ]Explore the second floor(this will also lower the ladder unless ask not to)
[ ]Try to find/make some weapons from the tools(hand)
[ ]Write in (careful some options may take more than a hour.)
 
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[X]Check the barricade for damage

[X]Try to get a view of what happened last night from a second floor window

[X] Explore the second floor(this will also lower the ladder unless ask not to)

[X]Try to find/make some weapons from the tools(hand)
 
[X]Full ration
-since we have a lot of things to do and with the strength


[X]Check the barricade for damage

[X]Try to get a view of what happened last night from a second floor window

[X] Explore the second floor(this will also lower the ladder unless ask not to)

[X]Try to find/make some weapons from the tools(hand)
 
[X]Full ration

[X]Check the barricade for damage

[X] Explore the second floor(this will also lower the ladder unless ask not to)

[X]Try to get a view of what happened last night from a second floor window

[X]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
 
@Vanestus
water is not a problem yet you still have working taps and 8 1L bottles(full).
food will depend on how the vote on rations goes(prevote is on the first page)
And you have 4 hour (fixed that in the post)
 
[X] Full ration

[X] Check the barricade for damage.

[X] Explore the second floor(this will also lower the ladder unless ask not to).

[X] Try to get a view of what happened last night from a second floor window.

[X] Try to figure out what is in a random crate/shipping container they can't all contain cleaners.
 
The winner is
[X]Full ration
[X]Check the barricade for damage
[X] Explore the second floor(this will also lower the ladder unless ask not to)
[X]Try to get a view of what happened last night from a second floor window
[X]Try to figure out what is in a random crate/shipping container they can't all contain cleaners

rolling
prince84 threw 1 20-faced dice. Reason: check up Total: 15
15 15
prince84 threw 1 20-faced dice. Reason: a widow with a view Total: 8
8 8
prince84 threw 1 10-faced dice. Reason: second floor like the first? Total: 10
10 10
prince84 threw 1 10-faced dice. Reason: critical bonus Total: 4
4 4
prince84 threw 1 100-faced dice. Reason: crates crates and more crates Total: 46
46 46
prince84 threw 1 20-faced dice. Reason: completly explore the warehous Total: 11
11 11
 
Day 3 morning
Day 3 morning

Feeling full for the first time in almost a week you are no longer Fuzzy headed. The first thing you do as your head clears is check up on the barricades. Quickly you realize that you have been lucky nothing has given out yet but the door you entered was about break. everyone spends the rest of the hour fixing it and reinforcing the other doors.

Finishing with the doors you head to the second floor to see if you can get a clue about what happened last night. This does not go as well as you would have liked. You are unable to get a direct view of the doors but what you do see is not encouraging. You see no Bangers or movement, but there are many stains which you believe are blood stains and a great cloud of flies near the door you used. You feel you that you have dodged a bullet there. The one good thing about the time you spent trying to get a view was that you now know that the neighboring building reaches all the way to the river.

Leaving the windows you start to explore the second floor. This turns out to be very easy as it consists of a walkway along the outer wall and two rooms at opposite ends of the building. Both the rooms were unlocked. One seems to be some form of meeting room. The other room turns out to be the administration room inside you find the manifests. While you can not fully understand the manifests(Warehouse stocker bonus needed) what you do understand added to the view from the office allows you to finally understand how the building is layed out. This allows you a choice on what you look for.
(gain bonus:warehouse fully explored= +11 to actions taken within the warehouse)(gained bonus:So that's the warehouse game= +8 to all attemps to find things in the warehouse)

Using your now insight and feeling a touch paranoid after the last few days you try to figure out what is in the crates you have spent the last to night. You end up narrowing it down to either clothes or fabric. You feel relieved you feared after that might have been something poisonous.

Noon is fast approaching what do you do?(4 hours)
[ ]Set up access to the next building
[ ]Make some decisions about the contents of the crates you have already opened
[ ]Put a watch from a second floor windows
[ ]Open a door and look out
[no]Check the barricade for damage(can do once a day)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Try to open a known crate/container
[ ]Try to find/make some weapons from the tools(hand)
[ ]Who died and who is still alive(get basic state for your friends)
[ ]Write in (careful some options may take more than a hour.)
 
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[X]Who died and who is still alive(get basic state for your friends)

[X]Try to find/make some weapons from the tools(hand)

[X]Try to open a random crate/container they can't all contain cleaners

[X]Put a watch from a second floor windows
 
[X]Who died and who is still alive(get basic state for your friends)

[X]Try to find/make some weapons from the tools(hand)

[X]Try to open a random crate/container they can't all contain cleaners

[X]Put a watch from a second floor windows

This looks like a solid plan.
 
can we pass the shipping manifests to our friends? one of them may know what to do with it.
 
can we pass the shipping manifests to our friends? one of them may know what to do with it.
Only if they have the right background or skills. I work in a stockroom manifests make no sense unless you know what your looking for and even then they contain many line that look like this DFRON375GR8236 (this is an actual line in one that I saw). Though you could devote an action to trying to decode part of it.
 
so, can we commune with our friends and ask them on what they can do to survive our current predicament?
 
[XX]Who died and who is still alive(get basic state for your friends)

[X]Try to find/make some weapons from the tools(hand)

[X]Put a watch from a second floor windows
 
The winner is
[X]Who died and who is still alive(get basic state for your friends)
[X]Try to find/make some weapons from the tools(hand)
[X]Try to open a random crate/container they can't all contain cleaners
[X]Put a watch from a second floor windows
prince84 threw 1 10-faced dice. Reason: watchers at the windows Total: 4
4 4
prince84 threw 1 100-faced dice. Reason: what is in this crate Total: 52
52 52
prince84 threw 1 100-faced dice. Reason: garden of arms Total: 11
11 11
prince84 threw 1 5-faced dice. Reason: Your a girl?! Total: 1
1 1
 
Day 3 afternoon
Day 3 Afternoon


After the sounds last night and the conditions of the barricade this morning everyone agrees that you need to be more proactive concerning your safety. First you set a rotating watch from the second floor windows. The view is more limited then you would like but it does let you know what is going on outside.

You then look to arming yourselves. This hits a snag early on. Almost all the hand tools are chained together for some reason. You manage to free 4 hatchets but the rest will take a fair amount of time to free.(can reattempt this action because of warehouse bonus, injury averted)

After an hour fighting with chains mixed with sharp blades and pointy bits of metal you decide to try your luck on a random shipping container at least it will not fight back. You hope. Upon opening the container your belief that the owner of this building was mad seems to be confirmed. Why else would there be a full 24 foot shipping container full of nets. Not just one type of net no you find bug nets, cargo nets, shipping nets, livestock nets, every type of fishing nets and net types you had never even heard of before and have no idea what use they were intended for.

Leaving then nets for now you gather everyone together to pool what skills and knowledge.

Give me 5 names. 4 male and 1 female. if no name are provided their names will be pulled randomly from books I have lying around the house. I have a weird selection of books. (fear the randomness)

As everyone gathers you remember how you met them pick one)(I will roll your friends skill set from the list in brackets)(once everyone has a job I will roll for each of the to see if the have a second skill set{SCA/Renfair/Reenactors has a higher chance of second skill})
[ ]At the SCA/Renfair/Reenactors(1 Melee fighter, 2 blacksmith, 3 herbalist, 4 weaver/tailor 5 Farmer, 6 Woodman, 7 Carpenter, 8 Crafter, 9 bard )
[ ]At school(1 writer, 2 lawyer, 3 police officer, 4 scientist, 5 architect, 6 computer expert, 7 psycyatrist, 8 office worker)
[ ]Through work(1 Electrician, 2 Vet, 3 Landscaper, 4 Warehouse stocker, 5 truck driver, 6 surveyer(land) 7 office worker)
[ ]Random chance(Any of the above plus thief and barkeep (Thief and police officer can not both be in the group for now will reroll the second if both are rolled))
[ ]Write in(List of choices to be rolled from be reasonable)

Now hopefully you will be able to get some organization going so you can start to use the stuff in the crates. You already have some ideas like using the dried milk to extend you food supplies(add 8 days costs, 3 litters of water a day, must have some other food source as well), the trailmix can be opened and added to your supplies now or left unopened(unopened their is no chance of spoilling unlike some food sources), filling all the rain barrels with water in case the plumbing fails and a few more things but you want input from your friends because you feel that something is missing from your ideas.

Please write something for each of the below options:
[ ]What to carry on you at all times
[ ]What needs to be done in the short term
[ ]What is their short term plan
[ ]What is their long term plan
[ ]What is their policy if they run into someone acting normal
 
[X] names of friends
-[x] Diedre Bloom
-[x] Cedric Batongbakal
-[x] Micheal Chu
-[x] James Ivanov
-[x] Vincent Mendoza

[X]At the SCA/Renfair/Reenactors(1 Melee fighter, 2 blacksmith, 3 herbalist, 4 weaver/tailor 5 Farmer, 6 Woodman, 7 Carpenter, 8 Crafter, 9 bard )

Please write something for each of the below options:
[X]What to carry on you at all times
-[x] a weapon

[x]What needs to be done in the short term
-[x] fortify, find food and weapons

[x]What is their short term plan
-[x] fortify the place for now but be prepare to leave in a moment's notice

[x]What is their long term plan
-[x] find a safe place to hole up somewhere safe from the bangers and the monsters that ate them, and also find a way to contact your families.

[x]What is their policy if they run into someone acting normal
-[x] gather information from him first, who is he, where did he come from, what did he do to survive, how can he help the group.
 
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