day 2 Morning 2
prince84
In central Dogma flirting with Lilith.
- Location
- The Madness Place
Day 2 morning
Things were looking good when you started out this morning, despite the slight drizzle of rain outside and the fact your still hungry. You discussed the chances of getting out to do some scavenging beyond the warehouse at first this did not seem very likely as you are still under siege as the pounding on the door shows very clearly. Then one of your friends mentions that you might be able to reach the window of the neighboring building from the wall of the courtyard you found yesterday. After a quick look every agrees that it is possible but would take a while to set up to do with any safety at all. your not sure how it came up but after some talk every starts calling the people who attacked you Bangers because the have been banging on the door non stop for four straight days.
The rest of the morning ends up being a display of extremes. You found the light switch for the main floor and located an emergency ladder to the walkway but before you can figure out how to get the ladder to descend you have drop everything and deal with an emergency. Tasked with opening one of the crates he decided to take the hatchet to a crate that was stack at head height. After the first dozen blows he succeeded in bursting the 10 gallon tube of pool cleaner that was in the crate. The cleaner sprayed out covering himself from head to toe he even managed to swallow some. he was rushed to the washroom to induced vomiting and clean off as much of the chemicals as possible before they could too much damage. This was mostly success he is still very ill and will need time to recover. He will need one of the others to stay with him until he recovers. The clothes he was wearing are ruined. (loss 1 set of spare clothes, gain 1 bag of chemical rags, 2 friends unavailable for d3 days)
As unlikely as it seems this all led to the discovery of the stairs to the sub floor which was tuck behind the washroom under a burned out light. This turned out to be nothing but good news it contains the breakroom and employ lockers. It is fairly small and has no other ways in.
The breakroom contains:
1 vending machine (gain 1d6+2 days food twice that at rations)
40 tea bags
an electric kettle
1 large bread knife
After all the excitment of the morning you meet up to decide what to do for the afternoon.(4 hour)
[ ]Try to lower the ladder how hard cam it be?
[ ]Search for the stair up to the walkway they have to be here
[ ]Now that you have the lights search the ground floor again maybe this time nothing will go wrong
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Set up access to the next building
[ ]Write in (careful some options may take more than a hour.)
(QM note a critical fail in the containers dragged down the rest of your results hopefully that will not happen again at lest nobody died)
rolling recovery and food gain
Things were looking good when you started out this morning, despite the slight drizzle of rain outside and the fact your still hungry. You discussed the chances of getting out to do some scavenging beyond the warehouse at first this did not seem very likely as you are still under siege as the pounding on the door shows very clearly. Then one of your friends mentions that you might be able to reach the window of the neighboring building from the wall of the courtyard you found yesterday. After a quick look every agrees that it is possible but would take a while to set up to do with any safety at all. your not sure how it came up but after some talk every starts calling the people who attacked you Bangers because the have been banging on the door non stop for four straight days.
The rest of the morning ends up being a display of extremes. You found the light switch for the main floor and located an emergency ladder to the walkway but before you can figure out how to get the ladder to descend you have drop everything and deal with an emergency. Tasked with opening one of the crates he decided to take the hatchet to a crate that was stack at head height. After the first dozen blows he succeeded in bursting the 10 gallon tube of pool cleaner that was in the crate. The cleaner sprayed out covering himself from head to toe he even managed to swallow some. he was rushed to the washroom to induced vomiting and clean off as much of the chemicals as possible before they could too much damage. This was mostly success he is still very ill and will need time to recover. He will need one of the others to stay with him until he recovers. The clothes he was wearing are ruined. (loss 1 set of spare clothes, gain 1 bag of chemical rags, 2 friends unavailable for d3 days)
As unlikely as it seems this all led to the discovery of the stairs to the sub floor which was tuck behind the washroom under a burned out light. This turned out to be nothing but good news it contains the breakroom and employ lockers. It is fairly small and has no other ways in.
The breakroom contains:
1 vending machine (gain 1d6+2 days food twice that at rations)
40 tea bags
an electric kettle
1 large bread knife
After all the excitment of the morning you meet up to decide what to do for the afternoon.(4 hour)
[ ]Try to lower the ladder how hard cam it be?
[ ]Search for the stair up to the walkway they have to be here
[ ]Now that you have the lights search the ground floor again maybe this time nothing will go wrong
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Set up access to the next building
[ ]Write in (careful some options may take more than a hour.)
(QM note a critical fail in the containers dragged down the rest of your results hopefully that will not happen again at lest nobody died)
rolling recovery and food gain