Surviving the apocalypse Quest (mutants, zombies and more)

the parts of the votes that are locked are:

[X]Dissect/examine it then butcher it for meat(1 improvement slot)
-[X]Write in: But don't eat any until you've checked that it's safe. Have a volunteer try it and wait to see what happens maybe? Or capture a stray cat or dog and test it on them?
[X]Use the canoes to scout by water(chose 1 can be taken twice)
-[X]Scout by water general area

[X]Raid library(5 actions)
[X]Continue to explore the surrounding area(equipment)

Please pick either 1 improvement or 1 general action.
 
[X]Break down crate(wood)

[X]Continue to explore the surrounding area(threats)

We can break down the crates some other time.
 
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[X]Continue to explore the surrounding area(threats)
Because we want to be aware of them to counteract them.
But I could be persuaded to scout on the water instead or just general exploration. Or even building outriggers or blowing up the rafts.

Edit: @Vanestus are you wanting to get at other crates? Because if it's wood your after I think we have a lot at the moment.
 
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Rolls
prince84 threw 1 100-faced dice. Reason: dissect & butcher Total: 73
73 73
prince84 threw 1 100-faced dice. Reason: old man river Total: 65
65 65
prince84 threw 1 100-faced dice. Reason: surrounding area(equipment) Total: 58
58 58
prince84 threw 1 100-faced dice. Reason: surrounding area(threats) Total: 39
39 39
prince84 threw 1 2-faced dice. Reason: ??? Total: 1
1 1
prince84 threw 1 20-faced dice. Reason: fish Total: 11
11 11
 
Day 11 morning
Day 11 morning

You check the remaining barricades and traps. They are undamaged and the walled off door looks good in the mornings light

Last night you lost your power resulting in 2 days of fresh fish going bad. This mornings catch replaced the loses and you have decided to run the smoke hut today.(food lose restarts)(gain 3 days food{full ration})

Will you go back to half rations or stay on full rations?
[ ]Half rations
[ ]Full rations

Improvements:

The first thing you do after your morning rounds is to send one of the canoes out with 4 people in it to scout out the surrounding waterways. You ask them to get a general feel for the area and if they find anything to make a note of it for latter and not investigate right now.

You also set a small group the task of dissecting and butchering the beasts' corpse and ask Diana to supervise as best she can. You take the beast's corpse out it to the yard so it can be dissected in the best light you have. You also start running the smoke house with the raw fish you have so that as the beast is butchered you can also smoke it's meat.

You are getting tired of referring to it as the beast and decide to call it a:
[ ]Write in name

General Actions:

You have the remaining people split into two groups. One group is coming with you on the Library Raid while the other group explores the surrounding area for equipment and any threats or dangers they can find.(Raid turn)

Exploring the surrounding area yields mixed results. Much of the equipment you find is either you have no idea what it does, is useless to you or unmovable. That does not mean they return empty handed as they are beginning to realize that all they can expect to have is what they have on hand. As this is the case they start to bring any find straight back as the find them.
You gain:
18 car batteries
4 sets of heavy duty block and tackles
assorted mechanics tools
metal scrap
3 stacks of wooden pallets
1 pallet jack(+1 to moving crates not shipping containers)

They might have found more but they cut the search short when the search for threats part of the job succeeded. They found the beasts' lair or more correctly the lair of the beasts. They are lairing in a damage truck yard near the river. Finding signs of the beasts activities they approach carefully. Inside they see what looks like 5 large nests but before they can get a closer look one of the group spots the fact that one of the nests is currently occupied by a sleeping beast. This causes them to decide to leave the area and return to the warehouse.

As for the raid you have 5 people, do you:
[ ]Use the same plan as before.
[ ]New plan(write in)
 
Just to give you a heads up I am going back to work full time so the updates might slow down.
 
[X]Full rations
Because we have a pretty decent food income, and will be getting even more when the micro greens are ready to harvest (on day 21?).

Name? Um ... Well the description kind of reminds me of a bull terrier or possibly a shark? So maybe Sharkdog, Sharkhound? Bullshark? Though we might want to name it someting shorter that's quicker to shout a warning about? maybe portmanteau it? Shog? Or name it the same way you did the bangers, by what it does. Although I'm not entirely sure what that is... Stalker?
Undecided as of yet.

As for the raid you have 5 people, do you:
[X]Use the same plan as before.
It's worked pretty well so far, hasn't it? Although if anyone has any suggestions for improvement I'd be happy to switch. I just cant think of anything myself. Maybe remind people that the beast was easier to kill if you could reach it's belly and try to plan on what to do if attacked by another one? Two or three fighters trying to hold it up with spears so the fourth could get at the belly? ... I'm rambling.

Also:
4 sets of heavy duty block and tackles
[...]
1 pallet jack(+1 to moving crates not shipping containers)
Our work in moving the crates just got so much easier. Yes!
 
[X] Full rations

[X] Dire Bear
-As the name is easy to remember and straight forward enough that no one should misunderstand what we are talking about here.

[X] Use the same plan as before.

Nice game you got here prince84, got just the right amount of 'fun' and 'WTF' that any good zombie game needs. Makes me really look forward to see where you will take things here.
 
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[X] Full rations

[X] Dire Bear
-As the name is easy to remember and straight forward enough that no one should misunderstand what we are talking about here.

[X] Use the same plan as before.

i wish for a zombie game where the PCs are in a high rise apartment/tower where they can 'observe' their newly generated world.
 
rolling
prince84 threw 1 100-faced dice. Reason: stealth Total: 41
41 41
prince84 threw 3 100-faced dice. Reason: progress+5+5 Total: 98
57 57 12 12 29 29
prince84 threw 2 100-faced dice. Reason: evade +5+5 Total: 155
58 58 97 97
prince84 threw 1 100-faced dice. Reason: state Total: 4
4 4
prince84 threw 1 100-faced dice. Reason: anything to salvage- 10 Total: 10
10 10
prince84 threw 3 100-faced dice. Reason: return +5+5+10 Total: 117
26 26 46 46 45 45
prince84 threw 1 100-faced dice. Reason: evade+5+5 Total: 2
2 2
prince84 threw 1 100-faced dice. Reason: fight+5+5+10 Total: 49
49 49
 
Day 11 Library Raid
Day 11 Library Raid


You get your team organized and ready for the trip. Almost from the start thing go differently than before. First you end up having to detour several times to avoid active groups of Bangers. This causes you to go through areas with few back alleys and poor cover. When you do find cover someone always ends up making a loud noise or gets caught up on something.


By the time you reach the Library you are beginning to worry about how long it has taken. Until you get a look at the library then it is replaced by other worries. Part of the roof has collapsed but that is not what worries you what worries you is that despite the libraries large windows and glass doors you can not see in to the building. This is because the inside looks like it has been plastered with a combination make up of paper mache and shredded carpet even the doors are covered with it. This combined the the sounds of movement coming from inside cause you to call off the raid as you feel that the risk is just too high.


If you thought the trip out was bad the return trip was worse. Almost as soon as you start back you run into another group of Bangers as you leave an alley and have to make a run for it. The scouts provide a distraction as the salvagers try to get a head start. Remembering how the Banger you stabbed before did not react to the wound the scout use the spears to trip them or push them over buying you the time you need to get away.


You manage to get back to base with no more difficulty but your failure hangs heavily over everyone.(-1 morale)
 
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Those poor books!
I hope it's not the nest of something that prefers paper... that would be really bad for our chances of more knowledge.

But yeah, good to see more of this quest.
 
I forgot to give you your options in the last post so here they are.(Pick 4)

[no]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Raid East Gas station(2 actions)
[ ]Raid brewers store (2 actions)
[ ]Continue to explore the surrounding area(general)
[ ]Continue to explore the surrounding area(wood)
[ ]Continue to explore the surrounding area(equipment)
[ ]Try to get news from the crank powered radio again
[ ]Use Primative tailoring(write in what)
[ ]Make make shift pole arms(pick type)(poleaxe, bladed pole)
[ ]Build outriggers for the canoes(part 1 of 2)
[ ]Move one of the crates(Cedric decides what to move by decoding the manifest)
[ ]Write in (careful some options may take more than a hour.)
[ ]Write in Lego are not useless I have an idea(what is the idea)
 
[X]Raid East Gas station(2 actions)
[X]Build outriggers for the canoes(part 1 of 2)
[X]Try to get news from the crank powered radio again

We should really be trying to get news, or anything really, from the radio pretty regularly, but preferably at different times of day, just in case someone's transmitting something, but only at twilight or something, because that fits with their routine. If we then only check at noon, then obviously we wouldn't hear anything.

We should raid the brewer's store pretty soon. Getting drunk would be stupid in this situation, but they probably have yeast and sugar and maybe some equipment we could appropriate, like a still or something. Bottles could be useful too. And even if we (hopefully) are smart enough to avoid drinking the alcohol, there are other uses for it. I'm still choosing to raid the gas station first, because it will probably have more variety of loot and a chance of a local map again, which we need. Also there's a chance we can get more firewood from it.

The outriggers are so we can transport things more safely on the canoes.
 
[XX]Raid East Gas station(2 actions)
[X]Build outriggers for the canoes(part 1 of 2)
[X]Try to get news from the crank powered radio again
 
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