Surviving the apocalypse Quest (mutants, zombies and more)

We definately have the skills. Pretty much every one of us have building skills, with the exception of Cedric. And we must have materials, given that we've broken up a few crates. Whether we have the tools is more iffy, but it shouldn't be massively more difficult than trying to set up access or build a barrier.

Aside from us, only two of our companions have skills that might be able to help us with this.

Main charater
Name: Logan Sorenson(M)
Job: Construction worker
Job bonuses:
+2 build chance
-1d3-1 build time
small reduction in materials needs for build project
unlocks certain build options
Second job:Weaver/Tailor- unlocks weaving projects
Unlock farm projects (weavables)
Cloth items last longer and can be repaired

Diana Chu(F)
Job: Weaver/Tailor- unlocks weaving projects
Unlock farm projects (weavables)
Cloth items last longer and can be repaired
Second Job: Carpenter- unlocks wood working projects
unlocks carpentry building
+20% to furniture projects
Dabbled at: Medieval wound care- may attempt first aid without proper supplies a -15% instead of -30%

James Ivanov(M)
Job: Carpenter- unlocks wood working projects
unlocks carpentry building
+20% to furniture projects
Dabbled at: Computer science- unlocks hacking at -15%
unlocks system use
Can build homemade computer if you can find enough parts
 
Aside from us, only two of our companions have skills that might be able to help us with this.
Having an architect doesn't help? Really? Cause I have one in the family and I have literally come home to an entirely new floor where there used to be an "open solution" and trust me there were no other builders involved.
Lili Smith(F)
Job: Architect-unlocks study buildings
unlock large scale construction
unlock construction of specalty building projects

I also counted blacksmithing and electrician skills as "building skills" because, well, they're going to be extremely useful when we're going to be building large scale things, but admittedly they'll be of less use now, I'll give you that. Vincent can straighten nails or stuff, I suppose. And David can keep us from accidentally electrocuting ourselves
Vincent Mendoza(M)
Job: Blacksmith- unlocks Forge building(requires building the tools of the trade project)
unlock smelter(requires building the tools of the trade project+ forge)
unlocks metalworking project(requires building the tools of the trade project)
unlock building the tools of the trade project
In training as a Police Officer-bonus to moral
bonus to diplomacy
unlock training keep the peace at -15%
remove penalty to attemps to keep up to 3 people contained

David Creighton(M)
job: Bard- bonus to moral in any long term settlement
+2 to diplomacy attemps
Teaching projects suffer less negatives without a trained teacher
second job: Electrician-unlocks certain electrical projects
bonus to electrical finds(knows what he is seeing)
bonus safety when dealing with electrics
 
I didn't count Lili because this doesn't really seem like a large scale construction project or a specialty building.
I kind of assumed that she had the basics. Pretty difficult to do the large scale stuff without knowing the things it builds on. Sort of like I would assume that anyone who had the ability to make a three-layer wedding cake would be able to make a simple sponge cake.

Anyway, my main point was: if we can make one barricade we can make another. We don't have to make it a gate or door, just if we can manage, then that would be practical.
 
You can not build anything complex until you get the right tools. Anything you build without the proper tools get the makeshift or primitive tags not important right now but in the long term they may need to be redone. Also the barrier is more a we can jam this into the window frame so it can only be taken out from our side rather then a door.

And the winner is
[X]Check the barricade for damage(can do once a day)
[X]Set up access to the next building(Bard choice)
[X] Write in: Build a movable barrier that can be used to block off the entrance to next building at a moments notice.
-[X] Alternately add a door or gate there. Whichever seems more practical and/or safe.
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
-[X] Give him an assistant or two and keep them at it while the rest of you...
[X]Study the gardening manuals
-[X] Focus on the manuals you are not bringing in your emergency bags.

Update in the morning. Goodnight all
 
rolls
prince84 threw 1 100-faced dice. Reason: decode Total: 83
83 83
prince84 threw 1 100-faced dice. Reason: learn to garden Total: 15
15 15
prince84 threw 3 100-faced dice. Reason: what was decoded Total: 205
42 42 71 71 92 92
 
Day 4 Morning
Day 4 Morning Actions

First thing you do after eating is to check the barricades. As you have no idea what attacked the Bangers two nights ago you feel that you can not trust the lack of comotion last night to show that nothing tried to get in. The barricade is unchanged but here is no sign of the fly cloud that was out side your original entrance. You don't know how you feel about that.

Having check that the barricades were fine you begin to organize you first real project since this all began. You have two goals for this endeavor. First you need to made a safe to get into the neighboring building. As the window you plan to use is 3 feet higher than the yards wall and 3 feet across an alleyway what you end up building looks like a cross between a ladder and a ramp with a rope/net ladder hanging into the yard. This uses a tiny piece of one of the many Cargo nets you have found before. The second goal was to prevent access to warehouse from the same window. Several ideas were put fourth including a door, some form of sliding wall and even a drawbridge. In the end lack of proper tools forces you to settle for several sheets of wood that once jammed into the widow frame could only be removed from your side. Once you finish both you and Lili share a look. While they will do for now you will have to rebuild both of them some time in the future hopefully by then you will have some proper tool.

Having spent almost have the morning on the building project you split the group up to do the first paperwork done in your new home. You give Cedric the job of trying to decode the Manifestos you found. James volunteered to help saying that it can't be to much harder than computer coding.

While they start on the manifests you have everyone else study the gardening guides that you did not put in you dash bags. This hits a snag most of the guides were written for avid gardeners and use terms you have never heard before. You do make some progress you now know what the instructions on the seed packs mean and can now start to sprout the seeds. Though you are limited by the fact the only soil you have will come from the unpaved portion of the yard.(???)

If you want to sprout seeds you now have three options.(not exclusive)(This covers only sprouting growing option will be separate and given after sprouting has begun.)
1 Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)
2 Plant in the planters both indoors and outdoors(medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
3 Plant in the unpaved section of the yard(time consuming,need to be watered only rarely,highest seed lose)

As noon approaches Cedric and James tell you of the progress they have made. They have figured out where three of the stack were headed. The first stack was going to Ikea and contains furniture. What kind of furniture they are unsure of. They were unable to figure out were second stack was going but they did figure out that it contained only swimming pools. The last one they tell you was going to Home Depot and should contain building supplies if they are reading things right.

Pick 5
[no]Check the barricade for damage(can do once a day)
[ ]Study the gardening manuals again
[ ]Open a door and look out
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are glaring)
[ ]Set up a dedicated sleeping area(Increases night safety)(permanent)
-[ ]On top of the crates
-[ ]Second floor meeting room
-[ ]In the break room
[ ]Make some makeshift sewing gear(allows primitive tailoring work)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Try to find/make some weapons from the tools(hand)
[ ]Start exploring the next building
[ ]Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)
[ ]Plant in the planters both indoors and outdoors takes 2 actions(medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
[ ]Plant in the unpaved section of the yard takes 4(time consuming,need to be watered only rarely,highest seed lose)
[ ]Open the Ikea crates
[ ]Open the swimming pools
[ ]Open the Home Depot containers
[ ]Write in (careful some options may take more than a hour.)
 
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[X]Open the Home Depot containers
[X]Set up a dedicated sleeping area(Increases night safety)(permanent)
-[X]Second floor meeting room
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[XX]Start exploring the next building
 
hmmm... can we use the pools as rafts? since there is a river across the next building? I think we should barricade the warehouse for now (but find a means to get back to it without anyone else knowing) and move to a safer place away from here... but maybe after 2 or 3 turns since we need a map.
 
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[X]Open the Home Depot containers
[X]Set up a dedicated sleeping area(Increases night safety)(permanent)
-[X]Second floor meeting room
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[XX]Start exploring the next building

Good plan. We need the building supplies. More safety is always good. Decoding manifestos gives us more options. If we're really lucky we might find much needed tools or even food. And we want the next building explored for safety etc.

I'm thinking later, when we're ready to move, we may want to go through a bike shop and get bikes for ourselves with, um, saddlebags(?) and those carts that you put on the back of them for toddlers. This should be a reasonably fast form of transportation, it's silent and doesn't require fuel and we can carry a lot more than we could if we were walking. Although, unless there are "things" in the river probably the safest would be a houseboat or something.

We probably want to learn some more about gardening before we actually try to plant something, but when we do, I'd suggest something fast growing, since we might not be here for long, that we can harvest more seeds from as well. Double check that its appropriate for the season. Using the sprouting trays, while labour intensive, seems like the best option.
 
[X]Open the Home Depot containers
[X]Set up a dedicated sleeping area(Increases night safety)(permanent)
-[X]Second floor meeting room
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[XX]Start exploring the next building
 
So, I'm guessing that the number of options we can choose increases as we gain more people?
Yes. Right now your group is to small for a lot of things.

hmmm... can we use the pools as rafts? since there is a river across the next building? I think we should barricade the warehouse for now (but find a means to get back to it without anyone else knowing) and move to a safer place away from here... but maybe after 2 or 3 turns since we need a map.

No you can not use the pools like that they are the large above ground backyard pools not inflatables. As for leaving you must give me some idea as to where your trying to go. As example the suburbs, farmland, woodland(edge, deep), hills(woodland,grassland), downtown or the like I will tell you if it is possible if you ask.

Also note that you can try to attract attention if you want.

I will update after dinner you have at least 3 hours till then.
 
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[X]Open the Home Depot containers
[X]Set up a dedicated sleeping area(Increases night safety)(permanent)
-[X]Second floor meeting room
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[XX]Start exploring the next building
 
rolling along
prince84 threw 1 100-faced dice. Reason: Cedric VS the manifest Total: 70
70 70
prince84 threw 2 100-faced dice. Reason: Cedric finds Total: 56
54 54 2 2
prince84 threw 1 20-faced dice. Reason: hitting the depot Total: 14
14 14
prince84 threw 1 6-faced dice. Reason: Logan Sorenson and the unknown Total: 6
6 6
prince84 threw 2 100-faced dice. Reason: Logan and the Treasure Total: 16
13 13 3 3
prince84 threw 1 4-faced dice. Reason: Injuries Total: 1
1 1
prince84 threw 1 4-faced dice. Reason: recovery Total: 3
3 3
 
Day 4 Afteroon
Day 4 Afternoon

You can now access the next building but before you start exploring there is a couple things you want done. First you set Cedric and James to continue decoding the manifests. While they do that you ask them to keep watch as latter you will be taking everyone else exploring.

So far every night you have just put down your bedding where ever you thought was safest. Now you decide to make a more permanent choice. You set up the meeting room on the second floor with whatever you can to make it more comfortable and add some reinforcements to the doors. Adding a couple of the water containers to the room also eases peoples worries about he coming nights.(+1 morale)

The last thing you decide to do before going exploring is to take an inventory of what is inside the Home Depot containers. You feel that this could change how things go from here on out. Inside you find:

lots of Cinder blocks
Lots of bricks
Lots of planks of wood
2 pallets of rebar
4 pallets of concrete bags
5 Rolls of wire fencing
1 40 pound sledge hammer(unwieldy)
3 Hand saw
1 ball-peen hammer
2 carpenter hammers
1 tool display crushed under a tipped over pallet of cinder blocks

The crushed display saddens you for the moment but you decide that maybe once it is unburied Vincent might be able to fix some of them or once he gets a forge running use them as a metal source.

Finally you head over to the next building to explore. The first thing you can tell is this building has not been used in a long time. The spiderwebs, the dust, rust and smell all indicate that no-one has used the building for along time. The second thing is that the building is tiny. Looking out the window you can see the the building only takes up a small corner of a very large yard. That is not to say the yard is empty. It actually has a lot in it. This looks to be one of the places they dump stuff that they are moving around. From the window you see several piles that you think recognize. Two look to be make up of soil or sod. One looks to be a pile of either road salt or sand. Finally what looks to be the wreckage of a burned down building in several building waste bins. There are many more that you can not get a view at from the window.

Beyond the piles you realize that the wall might actually overhang the river. Hearing this Lili hurries down stairs only to find out why you never hurry in a abandoned building. Half way down one of the staircase it collapses on her. While she avoids any broken bones she sprains both her right arm and her right leg badly. Luckily the remaining staircase is still sound. you end up having to have her carried back ending your exploration for the day.

Returning to the warehouse Diana take a more trough look at her and declares that it will be at least 3 days before she can try walking or doing any light work.(-1 action until she recovers)(-1 morale)

She is in a lot of pain but none of the first aid kits contain pain killer though you do find a large needle intended for stitching gashes closed. Useless right now but good to know it is there. As Lili is chair/bed bound you could either have her focus fully on recovering or you could have her study the garden manuals to pass the time.
Do you:
[ ]tell her to rest
[ ]Ask her to study

After settling Lili down Cedric asks you if you want the good news first or the bad news. You pick the good news first thinking you need some thing before you deal with anymore bad news. He tells they have decoded two more of the shipping containers the first is full plastic totes it is not much but they can be used for several things off the top of your head. They can be used for storage, to contain water or even made into planter. You decide to sent these thoughts aside and ask him what the bad news was.

It turns out that one of the shipping containers came from a bakery. At first you are confused how this is bad news as you need more food. He then points out that the bread has spent at least the last seven day in a sealed metal box during the heat of summer. He said he had James go and check it out. When James returned he reported that when he approached the container he could smell a strong scent of mold despite the container still being sealed tight. Cedric thinks it is going to get worse. He has a few ideas how to handle it but he wants you to make the choice. First you can leave it be and hope the smell does not become worse. Second you could open the container and throw the bread over the wall but that might attract something to the wall. Finally you could build the large composters you found in the garden stacks and set them up in the far corner of the yard and put the beard in them. If you then added a layer of dirt on top that should control the smell and in time you would have fertilizer. No one is going to like the smell if you decide to open the container.
Do you:
[ ]Ignore it(random rolls)
[ ]Throw it over the wall(-1 morale)(lose 1 action)
[ ]Compost it(-1 morale)(skip this evening phase)
 
Edit: knew I was forgetting something

[X]tell her to rest
Her health comes first
-[X] but give her the option to study if she wants too.
I know I would be bored on a forced bed-rest without anything to read. It's better for her to stay in bed reading than try to walk on it too early because she's bored to tears. My guess is she'll be resting for a day or two and then she'll be sitting there twiddling her thumbs and trying to get up early otherwise.

[X]Compost it(-1 morale)(skip this evening phase)
Safest *and* we get compost out of it. We lose some actions, but yeah, that's probably worth it.
 
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[X]tell her to rest
[X]Compost it(-1 morale)(skip this evening phase)

I don't like losing the evening actions, but this is the best choice.
 
[X]tell her to rest
[X]Compost it(-1 morale)(skip this evening phase)

- do we know anything else about that river? i was hoping we can find a cave or build something like a bunker out in the woods, yet there may be mutants out there... are we natives of this area or just visiting? do we still get a bonus if we can explain why our companions are carrying the stuff that they are carrying?
 
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