Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
Last edited:
2-8: Quick Rush
"Keep moving!" You yelled, and she winced and brushed past the weapon, running low across the dirt. You were right behind her, the gyrostablizers barely keeping you upright in the soft sand until you finally reached the barrack and the paved part of the base. Wechs had basically collasped on arrival, panting heavily, and everyone else was huddled behind Charitina.

"Did we get spotted?" you asked quickly.

"Nope, good timing, they were all busy, though somebody got the attention of the guy with the flamer. They're coming to burn us out." Tina replied. She ducked her head out to judge the moment, then swapped over her magazines quickly.

You waved her aside and glanced yourself. An insurgent guiding the one with the flamer to the side of the cellblock, then inching forward with the weapon. You winced as he triggered it near the entrance and the flames washed down the hall: you'd both be dead if you hadn't moved. The burning fuel was so hot that the flames which blew back onto the beach left a molten, glittering patch behind.

They fired two more short blasts, then the flamer guy swapped canisters and pressed against the corner, poking the nozzle around and firing down the hall. Beside you, Charitina took a knee and lined up a shot.

---

[ ] Let her shoot, and shoot at the other one with your pistol.​
[ ] Stop her and get moving.​
 
They fired two more short blasts, then the flamer guy swapped canisters and pressed against the corner, poking the nozzle around and firing down the hall. Beside you, Charitina took a knee and lined up a shot.
Given Promethium operates on Hollywood Logic when it comes to shooting the fuel tank of a flamethrower, we want to be well away from the explosion. Which begs the question of where we are currently counts as that.

[X] Let her shoot, and shoot at the other one with your pistol.
I'm wagering we are.
 
Given Promethium operates on Hollywood Logic when it comes to shooting the fuel tank of a flamethrower, we want to be well away from the explosion. Which begs the question of where we are currently counts as that.

[X] Let her shoot, and shoot at the other one with your pistol.
I'm wagering we are.
Yeah, you should be.

The guy doesn't have a backpack tank, its more a classic 40k flamer with the little underside canisters, but he does have a webbing belt full of them.
 
I'm gonna trust Charitina's judgement here. She's the fighty shooty girl, we're the talky sneaky girl.

[X] Let her shoot, and shoot at the other one with your pistol.
 
[X] Let her shoot, and shoot at the other one with your pistol.
 
Okay, roll Praxis' shooting, I'll roll for Charitina. DC at this range is 6+, 7+ if shooting twice.

Again, either one shot or two.
 
I rolled and took one shot.



+ nerve gives a total of 7, though according to the combat turtorial this would count as a steadied shot, so the actual total is 9?
 
This is a real fun quest. Also, I think it's the first time I've seen an inquisitor actually have sexual interest in anyone.

Usually, they're just "Hard Men doing Hard Things while Hard."
 
2-9: Traitors in Every Rank
The two of you fired nearly at the same time, and your aim was true, striking your target dead in the chest. He dropped, but then scrambled back and away before you could line up again, disappearing into the door.

Charitina's target was less fortunate. Knowing the flamer could kill the both of you easily, she fired two short bursts, one of which pattered around the target while the second struck the poor man in a truly unfortunate place. He dropped instantly, his legs useless, and pitched forward into the sand. The flamer smothered itself in the sand with a hiss from the pilot light.

"Good shooting." you whispered. She winced.

"Let's just get out of here." she said.

You sent your servo-skull to peek around the opposite corner of the barracks, which had a good view of the comm center. It looked like the PDF had a proper defensive line set up now, including a few light stubbers, and things had turned against the insurgents pretty comprehensively. Still, they weren't out yet, and the skull flinched back instinctively as you watched some kind of rocket propelled grenade arc into the comm center wall and spray the men sheltering below it with shrapnel.

"Won't be long now. It's almost over." you muttered.

"The soldiers here are terrible. Worse than those chem-gangers they had us with at Rethadus." Charitina said. She looked annoyed. "Where is everyone?"

"I don't know, but I'm starting to suspect inside job. Traitor in the ranks." you said. You moved to the opposite corner, brushing past Dahlia, and you took a moment to check on her. She looked rough.

"Traitors in every rank, they just don't know it." she muttered weakly. "Not all of them."

Well, that was ominous. You'd long learned that for Dahlia, non-sequitur were just her brain making connections her conscious mind couldn't follow.

"It's almost over, I promise. What do we do now?"

[ ] Fight's winding down. We're safe enough behind the barracks, let's stay here. (Easy Fate roll)​
[ ] Let's continue to the car and get out. No point in keeping Dahlia here. (Easy Tactics check)​
[ ] There can't be many left. If we flank them from our current position, we can end this fight now.​
[ ] Write In​
 
[x] Fight's winding down. We're safe enough behind the barracks, let's stay here. (Easy Fate roll)

A common theme in military fic I've seen is that sometimes staying in cover is the better part of valor.
 
[X] Let's continue to the car and get out. No point in keeping Dahlia here. (Easy Tactics check)
 
[X] Let's continue to the car and get out. No point in keeping Dahlia here. (Easy Tactics check)


No point in staying, hell, the pdf might complain once they see the terrorist just walking about outside her cell
 
[X] Let's continue to the car and get out. No point in keeping Dahlia here. (Easy Tactics check)
 
[X] Let's continue to the car and get out. No point in keeping Dahlia here. (Easy Tactics check)
 
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