Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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If you don't want a flashlight, you could just put photo-lenses on the mask, which are combination IR, UV and nightvision goggles, while also dimming from bright flashes.
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
We'd have to ask the Ordo Excorium, seeing as they declare 90% of all Exterminatus' enacted unnecessary, and the Inquisitors who enacted them get stripped of rank and declared heretics.
EDIT: Misremembered, it's over 90% of Inquisitors who call for an Exterminatus will be found to have been in error, and stripped of rank by the Ordo Excorium. The remainder will go on to survive declaring more than one, so I suppose they could be asked as well.

Source?
 
The Eldar look more like a theocracy to me (or what is left one after all the gods are dead and only the oracles left).
 
I'm not sure we'd need one. That sounds like the exact sort recent trend of Imperium-whitewashing lore that I recall Sketch isn't interested in using.

I mean sure, its Imperium whitewashing nonsense, but I also cannot for the life of me find where it is said; all I can find is that the Ordo Excorium has ~100 members, which like... that almost says the opposite to me? The Ordo Excorium are the anaemic department of internal affairs who chase after the other far larger, far more powerful departments and utterly fail to prevent their excesses.

Which feels far more appropriate, to me.
 
Her gas mask is the type the Steel Legion uses: she presumably nicked it from a munitorium supply depot at some point when she saw it was from her homeworld, in a fit of nostalgia.
I see. Praxis was raised by wombles.

[x] Negotiate. Explain that we are trying to remove someone from a hunting trip and then leave, which is likely good for all involved. Offer to trade for safe passage through the lands they maintain, knowledge of the hunting trip, nearby hazards or technology near our expected path, any technology that they are willing to trade, and discuss recent events, such as that blocked passage.

I am hoping that a bit of interaction might make us more familiar to them. They do not currently have any reason to believe us.
 
I mean sure, its Imperium whitewashing nonsense, but I also cannot for the life of me find where it is said; all I can find is that the Ordo Excorium has ~100 members, which like... that almost says the opposite to me? The Ordo Excorium are the anaemic department of internal affairs who chase after the other far larger, far more powerful departments and utterly fail to prevent their excesses.

Which feels far more appropriate, to me.
It is a neatly dystopic and appropriatly dysfunctional for the Imperium.

They have a patchwork solution to blame and try people for doing wrong, but it doesn't do anything to prevent the crime.
1) The Inquisition is shrouded in secrecy, so all these files on misdeeds are locked down
2) The Inquisitors who are replaced still follow the same training system, so they're just as bad as the ones that came before
3) The process that allowed the Inquisitor to call in the unjustified strike still exists
4) The conditions that made the Inquisitor think the Exterminatus was needed remain the same

So, it seems very Imperium-like to have an agency that concludes that mass slaughter is unjustified, and whose sole achievment is blaming and punishing people for that, instead of fixing anything.
 
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The thing to bear in mind is that the Ordos of the Inquisition are informal divisions at most, more a statement of being an Inquisitor's field of interest/specialty than a jurisdiction. Every available Inquisitor is supposed to scrutinize an Exterminatus, Excorium's just the ones who spend the majority of their time doing it. But yes, it would probably be far more helpful if they just gave out a pamphlet with specific criteria for when its acceptable.
 
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[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)

Hi!

A WH40K quest...Where we solve problems...by talking?

Best. Quest. Ever.
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)
 
[X] Intimidate your way through. (Hard Presence roll)

We have a talent for intimidation, and it's nonviolent, so... Yeah. I don't want to give anything gift-like away in front of our mechanus allies since they came down here with the intent of acquiring things.
 
I don't want to give anything gift-like away in front of our mechanus allies since they came down here with the intent of acquiring things.
They came here to acquire technology. They probably don't care about losing food, basic medicine, and junk like stubbers, other than any perceived loss of dignity. If we can trade away a crate of mild opiates and antibacterials in exchange for directions to, say, and automated turret array that has been keeping people out of someplace for as long as anyone local has been recording history, then their hearts(wherever they might be) will probably leap with joy.
 
They came here to acquire technology. They probably don't care about losing food, basic medicine, and junk like stubbers, other than any perceived loss of dignity. If we can trade away a crate of mild opiates and antibacterials in exchange for directions to, say, and automated turret array that has been keeping people out of someplace for as long as anyone local has been recording history, then their hearts(wherever they might be) will probably leap with joy.
Sure, but odds aren't good on finding something like that, or at least something they don't already have the ability to make. Even more than a bit of archeotech, the Admech would love to UNDERSTAND how everything works, since they consider omniscience to be the only truly divine quality. This was touched upon in-quest, that Admech wants STC's because they give instructions from first principles for how to make something. Unless this Hive predates the Imperium, we're not likely to find anything here, to say nothing of how techpriests have likely picked the place clean.
 
They came here to acquire technology. They probably don't care about losing food, basic medicine, and junk like stubbers, other than any perceived loss of dignity. If we can trade away a crate of mild opiates and antibacterials in exchange for directions to, say, and automated turret array that has been keeping people out of someplace for as long as anyone local has been recording history, then their hearts(wherever they might be) will probably leap with joy.
Also, if they had something like this, they would have traded it with Admech already. Two Guardsmen were given a planet each for finding the STC printout for a combat knife, a turret array more advanced than the Tarantulas that are already produced would have gotten them out of the underhive before you could say "Jackpot!".
 
[X] Might be time to negotiate. (Express that there is a group of upper hivers who are here on a hunting trip, and it's in our interests to stop them, so it is in their interests to let us through without delay.)

There's a lot of bad blood here, but there is indeed an alignment of interests. I'm not sure if I expect her to succeed even with her bonuses, but I believe she would try.
 
Sure, but odds aren't good on finding something like that, or at least something they don't already have the ability to make. Even more than a bit of archeotech, the Admech would love to UNDERSTAND
Poor odds doesn't mean wasted effort. If you keep trying poor odds often enough, then the net odds of finding stuff across all such efforts climb. It is only a waste of you lose more than you gain, and Warhammer tends to run on the rule of cool, so the amount of irreplaceable doohickies lost doesn't actually matter until it is dramatically appropriate to be out of them, at which point they would have been lost anyway, which is pointless for someone trying to make a cohesive narrative, but is reflected in the historic expenditures on extremely expensive missions that have very low odds of finding anything that sort-of work well enough anyway... so attitudes about risking a bunch of expensive or irreplaceable-but-moderately-common tech to dig around some ancient garbage heap filled with rust monsters are a product of more hope than would be realistically sustainable.

In brief: playing long-odds is not necessarily pointless if you can repeat the effort.

S.T.C.s are extremely desirable, but far from the only prize. There are loads of situations in which some manufacturing process is bottlenecked at something that has broken. They don't know how to build it, but they do know how to repair it, if they have spare parts. The same is true of other things, a gun may not be reproducable, but there may be a whole bunch of them with burnt-out capacitors and finding a crate of them with rusted cases could mean a whole crate of functioning guns where previously there were basically none of them. Even a broken manufactorum might have enough salvage to get another one working and suddenly they have a single source of Space Marine cod-pieces where previously they were having to scour ancient battlefields to meet demand.

They wouldn't need to be autoturrets either, they might look like autoturrets but might be remote-controlled, or just covered-turrets. Maybe the prize is a self-sufficient community with enough hydroponics stations to restore a whole fleet to 95% of factory specifications. Or maybe it is a bunch of crude autoturrets that use largely mechanical systems to track and fire laspistols at all infra-red targets and are hooked up to the main power grid. The work of a genius tinkerer but using tech that is entirely obsolete and thus worth nothing. It would still fit the description and be well-worth investigating just for the slightest chance that it can be salvaged for spare parts.

I am confident that just asking the mutants about any remote hints of technology they might know of would raise our standing with the rangers.
 
Also, if the rangers haven't been allowed down here for generations, then these folks literally could not have traded anything they found down here with them on account of trade being a mutually inaccessible possibility until just now.
 
Poor odds doesn't mean wasted effort. If you keep trying poor odds often enough, then the net odds of finding stuff across all such efforts climb. It is only a waste of you lose more than you gain, and Warhammer tends to run on the rule of cool, so the amount of irreplaceable doohickies lost doesn't actually matter until it is dramatically appropriate to be out of them, at which point they would have been lost anyway, which is pointless for someone trying to make a cohesive narrative, but is reflected in the historic expenditures on extremely expensive missions that have very low odds of finding anything that sort-of work well enough anyway... so attitudes about risking a bunch of expensive or irreplaceable-but-moderately-common tech to dig around some ancient garbage heap filled with rust monsters are a product of more hope than would be realistically sustainable.

In brief: playing long-odds is not necessarily pointless if you can repeat the effort.

S.T.C.s are extremely desirable, but far from the only prize. There are loads of situations in which some manufacturing process is bottlenecked at something that has broken. They don't know how to build it, but they do know how to repair it, if they have spare parts. The same is true of other things, a gun may not be reproducable, but there may be a whole bunch of them with burnt-out capacitors and finding a crate of them with rusted cases could mean a whole crate of functioning guns where previously there were basically none of them. Even a broken manufactorum might have enough salvage to get another one working and suddenly they have a single source of Space Marine cod-pieces where previously they were having to scour ancient battlefields to meet demand.

They wouldn't need to be autoturrets either, they might look like autoturrets but might be remote-controlled, or just covered-turrets. Maybe the prize is a self-sufficient community with enough hydroponics stations to restore a whole fleet to 95% of factory specifications. Or maybe it is a bunch of crude autoturrets that use largely mechanical systems to track and fire laspistols at all infra-red targets and are hooked up to the main power grid. The work of a genius tinkerer but using tech that is entirely obsolete and thus worth nothing. It would still fit the description and be well-worth investigating just for the slightest chance that it can be salvaged for spare parts.

I am confident that just asking the mutants about any remote hints of technology they might know of would raise our standing with the rangers.
Fair enough, just pointing out the long odds of it being the case AND no one else in the underhive killing them to take it for themselves.
 
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