Sure, absolutely. I'd love comments if you've got them. But again, when I previously attempted to upload this as user fiction/creative writing, I got shunted back over to this board by the moderators. It's right in the title that this isn't really a quest, and it's been repeated multiple times over already, including in the first post. I'm not sure how much more explicit I can be.



Yeah, you're right, it is. Wonder where that went? o_O
Why the hell was this booted to the quest forum if it's not a quest? What possible justification was there for that?
 
Why the hell was this booted to the quest forum if it's not a quest? What possible justification was there for that?

Because it looks like one, and apparently my justification that the first post and title point out that it isn't were not enough to sway whoever decided that. Mind, this was the old version, and it only happened on SB, but to avoid the same sort of thing happening here, I decided to just let it be. Not really worth arguing that, I don't think.

I mean, you could just.... not put several options at the end of every story post. I don't quite understand what narrative purpose those are meant to convey.

Are you trying to communicate the various options that Ashtaroth is mulling about taking? But often it doesn't actually seem like she seriously considered any of the options other than the one she ends up taking.

Kind of, yeah. It lets me express various potential lines of thought, sometimes allow me to show multiple different outcomes (ie. the "Bad End"s), and occasionally even hide things. To be honest, I mostly just wanted to play around with the format, not to mention get to write in second person, which is usually pretty exclusively a quest thing. Maybe it's not that important on the whole, but I like it like this. :)
 
Why the hell was this booted to the quest forum if it's not a quest? What possible justification was there for that?
Because it looks quest-ish, and many readers tend to get in on the action of making it look quest-ish by voting even though their votes don't matter (at least, not more than any other comments in CW).

I can sort of see the arguments both ways? In that whichever side it's on, there'll be people complaining it should be on the other side.

Kind of, yeah. It lets me express various potential lines of thought, sometimes allow me to show multiple different outcomes (ie. the "Bad End"s), and occasionally even hide things. To be honest, I mostly just wanted to play around with the format, not to mention get to write in second person, which is usually pretty exclusively a quest thing. Maybe it's not that important on the whole, but I like it like this. :)

I've thought of some interesting things before that are pretty much exclusive to the Quest format (or other interactive storytelling, but most digital games don't have the freedom necessary to give them the proper impact), but that have a high chance of alienating voters. Two routes; one fits well here, the other less so (because nobody expects their votes to matter). Haven't seen them done anywhere yet, though there's so much written I could easily have missed it.

1: Reflect mental influence by falsifying or weighting vote totals, so a vote against needs a high margin of victory to win.
2: Reflect mental influence by restricting write-ins and shifting the tone of the default vote list.

Mentioned these on SV and/or SB a few times; can't remember if the original Subsumption was one of those places.
 
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[X] Wait. You'll let her in, and when she gets here, you intend to pay her back for your death in full.
 
Wait... so this isn't a quest? It's a fic dressed up as a quest?

...

As the title implies, this is technically not a quest, but a faux-quest. It is structured like a quest, and it is in the quest forum, but it is not one. Feel free to suggest commands if you'd like, but it would probably be best to treat this more as something from User Fiction.

First post.

To be clear (again), while comments are preferred, commands are still welcome, and I will still add in things from write ins and such that I think make sense or are just particularly cool. However, for the most part, votes do not actually decide anything regarding the direction this will take. Hence, "Faux-Quest".
 
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It literally says, right in the title, the one that you see whenever this sight creates a link to it from an alert or anything, that this is a fake quest. That it is not a real quest.

How are people missing this?
 
Because we are being given options that seem like they will change something about the story. I too did think that our choices counted and at least affected the order of things

Dang, more people confused about this than I'd like. I'm not trying to intentionally mislead anyone- I even edited the title from the previous incarnation (which just said "Quest" in quotes) in an attempt to be as upfront as I could be about it. Apologies all the same. :(
 
[X] Ah... our inspiration...

Look, we/her are new to the whole WitchThing. Just let our/her Witchstincts handle this.
What could possible go wrong? More than already happend I mean.
 
Dang, more people confused about this than I'd like. I'm not trying to intentionally mislead anyone- I even edited the title from the previous incarnation (which just said "Quest" in quotes) in an attempt to be as upfront as I could be about it. Apologies all the same. :(
The problem is that it is in the quests forum, and so everyone will assume it is a quest until they explicitly find out otherwise.

I think it's just going to be a never ending series of confusion until it's moved to the proper forum. I mean, everyone is voting, which just confuses matters even more.
 
I get what's going on: what Flairina is posting here reminds me of what's being done for the CYOA "Forest Mix" by KChasm. The original location for it is at the Touhou-Project.com site and the author is copying each story post from there to here in SV's User Fiction section. Even though the voting options were copied as well, voting here won't register for votes at the original site.

Basically, Forest Mix is a CYOA/Quest on the original board but here it's being transcribed as a fanfic. The same principle can apply to Subsumption as well; for the sake of the story, vote options are written as a part of the story itself but there's no audience interaction because the storyline has already been predetermined. Which is why this should be moved back to the User Fiction section so this confusion can finally be put to rest.
 
The problem is that it is in the quests forum, and so everyone will assume it is a quest until they explicitly find out otherwise.

I think it's just going to be a never ending series of confusion until it's moved to the proper forum. I mean, everyone is voting, which just confuses matters even more.

I get what's going on: what Flairina is posting here reminds me of what's being done for the CYOA "Forest Mix" by KChasm. The original location for it is at the Touhou-Project.com site and the author is copying each story post from there to here in SV's User Fiction section. Even though the voting options were copied as well, voting here won't register for votes at the original site.

Basically, Forest Mix is a CYOA/Quest on the original board but here it's being transcribed as a fanfic. The same principle can apply to Subsumption as well; for the sake of the story, vote options are written as a part of the story itself but there's no audience interaction because the storyline has already been predetermined. Which is why this should be moved back to the User Fiction section so this confusion can finally be put to rest.

Hmm. I dunno, it was never really an issue in the previous incarnation of this, and having it in User Fiction here and Quests back on SB just seems... wrong. If I could get them both moved, maybe...

Well, if it's really bothering a significant number of people, I suppose I may at least give it a try. But if I can't get it moved on SB, I'm probably just gonna leave things as they are.
 
*shrug* I don't particularly care if it's on Quests or in User Fiction. The story has been fun and I understand that votes don't count so I tend to play along or make silly votes since they won't count anyway.


I need to craft a ridiculously long vote one of these days.
 
Hmm. I dunno, it was never really an issue in the previous incarnation of this, and having it in User Fiction here and Quests back on SB just seems... wrong. If I could get them both moved, maybe...

Well, if it's really bothering a significant number of people, I suppose I may at least give it a try. But if I can't get it moved on SB, I'm probably just gonna leave things as they are.


Make sure to notify us if it does get moved.
 
...okay, so after some rather embarrassing shenanigans wherein I sent in the request with the wrong link, accidentally got the OLD board moved, realized as such and sheepishly asked to get THIS board moved instead, and then got the old board moved BACK, we are finally in User Fiction. Many thanks to @Baughn for making that happen. I've also added a rather ugly foreword to the first post, making it VERY explicit what this is, which should alleviate further confusion. I hope you'll all continue to follow this anyways. :)
 
Emergence 6: Taking Flight
> Run.

There's a flaring, burning anger within you, one which seems to all but demand you face this girl and deliver furious vengeance upon her. Of course you're mad, she killed you — turned you? Corrupted you? Whatever — for no fucking reason, right after you finished all but pouring your heart out to her. Hell, you're actually angry enough that for once you actually feel justified in swearing that harshly, even if it is only in your head. She truly deserves to be killed, or at the very least beaten within an inch of her life, for what she's done to you.

...however, you also possess common sense, and to be perfectly honest, not a small amount of fear. You are far too new as a witch to fight an experienced magical girl like her, and probably not powerful enough to manage anything even remotely approaching the "furious vengeance" you desire. Knowing your abilities and knowing how to effectively use them in battle are two entirely different things, a lesson that your time as a magical girl repeatedly beat into your head.

You need to leave, before you end up dead to the same person two times over.

The pirate girl continues to slowly stalk forward, apparently not in any particular hurry — which is a good thing, as you haven't yet figured out how to make your barrier move. You make to consult your witchstincts again, but suddenly feel something tear, the sensation feeling bizarrely distant from your actual body, yet reminiscent of a reopening wound. What was...?

The girl grins, turning to look directly at your barrier, and you realize what likely just happened. When a soul gem enters the immediate proximity of a barrier, an entrance portal opens, allowing the magical girl that holds the gem free access to the inside. More importantly in this scenario however, such portals completely ruin a barrier's natural "camouflage", since they're also giant glowing emblems that all but scream NOTICE ME NOTICE ME to anyone in the vicinity.

You're pretty sure that tearing feeling was one of those portals opening up on your own barrier. Meaning the girl outside now knows exactly where you are, and you likely have literal seconds to get away, if that. But how do you move this thing?! How, how, how-?!

-and you know.

Wasting no time, you shove your barrier skywards like... well, like a rather leisurely ascending balloon to be honest, as it's not particularly fast, but it still manages to get you away from the ground. You watch the girl's smug-looking smile drop away as you slip out of reach just as she makes to step inside, and internally laugh at the shocked expression that takes its place.

...a few seconds later, the shock vanishes, supplanted by angry determination as the girl hops to the top of a nearby tree and kicks off of it into a leap that could clear a small building. You panic for a brief moment as you realize she's heading directly for your barrier... before realizing that she's still going to miss. Slow though your barrier seems to be, you're also going straight up. She'll be close, but you think you've gained too much ground — or rather, air — for her to catch up by now.

As you predicted, a few seconds later the girl's ascent slows, then stops completely as gravity inevitably reasserts itself. Before relief can hit however, a huge, dark purple harpoon forms in her hand, its golden blade glinting in the light. Rearing her arm back, the girl makes a motion as if attempting to throw it at you, but doesn't let go... only for the harpoon to begin shooting upwards anyways, with its wielder still holding on. What the-?!

You pull your barrier backwards as quickly as you possibly can, and catch a glimpse of purple and gold in your outer vision as the girl soars past at a distance far too close for comfort. She can FLY?!

Losing momentum not that far above you, the girl turns in midair, visibly laughing as she lets her first harpoon drop away to the ground now far below. Forming another, she once again "tosses" her oversized weapon towards you, keeping hold of the handle in such a way that she looks like she's being towed along by it as she rockets back down. You strain to evade again, and just barely manage it, though she gets so close this time that you're pretty sure she could have reached out and touched the outside of your little pocket dimension.

Damn it, you're too slow, you can't get away like this! What the hell are you supposed to do?!

You feel the portal on your barrier's outer margins close, the angle the girl shot herself down at causing her to temporarily descend out of range. Not that it's going to matter, as she's getting closer with every pass, so you're pretty certain it's just going to reopen again in a second. Well, at least you'll know one of the abilities you'll need to watch out for when she makes her way in here to murder you for the sake of a glorified magical waste receptacle...

The girl turns mid-fall and repeats the same toss-tow process again, but surprisingly doesn't make a beeline for you this time, instead heading almost directly up into the sky. You halfheartedly start backing away, all but convinced it's futile — until you notice the girl's head turning left and right as she ascends, her searching gaze passing right over you several times. Huh? How come-

You realize the answer before the thought can even complete. She can't see you. Bar a little distortion in the air, witch barriers are basically invisible until a soul gem causes a portal to open, and the one she made just closed because she got too far away. She has no idea where you are!

Your spirits buoyed, you continue to pull away as the girl reaches the peak of her ascent, still failing to spot you again. Not that you blame her. Trying to notice a slight haze in the air while repeatedly "tossing" yourself upwards to keep yourself from free-falling hundreds of feet can't be all that easy, after all.

Your assumption is seemingly borne out when the girl forms another harpoon, and this time doesn't even try to use it to keep herself aloft, instead merely grimacing angrily before finally allowing herself to plummet back down to Earth. You don't bother to stay and watch how she lands, instead taking the chance to shove yourself into the heavens as fast as you can possibly push yourself.

Phew...



Several minutes later, having reached about halfway up to the nearest clouds, you decide you should be relatively safe at this point, and allow yourself to come to a stop.

That was... hectic. You got away in the end, but still, that girl... you never should've opened up to her. You should never have even attempted to interact with her, but desperation brought you to a very sharp shoulder indeed. At least you figured out how to move your barrier around in time to avoid her tender mercies a second time.

...though, where exactly you're going to go with your barrier's newfound mobility is kind of in question at the moment.

You take a second to narrow your outer vision again and look down at the nearby city, a huge chunk of which is visible from your current position in the sky.

Sengeitsu. The place you've known as home for... well, at least the past month, and who knows how much longer before then. You suppose you could go back, but you're pretty certain Harpoon Girl lives there too, as well as at least five — well, four now, you suppose — other magical girls, and potentially any number of others you just never happened to encounter. You don't fancy your chances against even an inexperienced one as things currently stand, and you don't particularly want to fight any of your former... er, species to begin with. But does that mean you're just stuck floating up here in your barrier for however long it takes a witch to naturally die, if they even do?

...you don't think you particularly like that idea.



[-] Plan. You've got to set some sort of long term goal for yourself here, or you'll end up just drifting around aimlessly forever.
[-] Return. Dangerous or not, Sengeitsu City is all you really know…
[-] Exit. Option's still open, and maybe exploring the rest of your barrier will help you decide on a more permanent course of action for later.
[-] Write in.
 
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[X] Plan. You've got to set some sort of long term goal for yourself here, or you'll end up just drifting around aimlessly forever.
-[X] You'd need a survival strategy against magical girls. You were one, so how do you avoid the usual hunting grounds?
--[X] Try to figure out if theres a reason Witches congregate in those places other than being dumb
-[X] How do other witches treat you? Hostile, friendly? If hostile you could simply deplete an area of other witches to deter magical girls patrolling the area for no gain.
--[X] You're going to need to test your fighting skills first though. Bully some familiars?
--[X] Who were you? Go home and see what you can figure out of your identity before your stuff gets dumped or something. Any family?

Doing something intelligent is necessary.
 
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Huh. Fight avoided! That's quite different.

With pirate girl apparently taking a much less prominent role in the early story, I wonder who Ashtaroth is going to try to interact with first.
 
Planning outside of the broadest sense is pointless at the moment. Our nascent Witch here has basically nothing and doesn't even understand her current state or powers. Exploring her Barrier is the better option for now. Once she has a better handle on her powers and any possible needs she has. Then she can start planing.
 
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