War Monk - Lance (Prototype) WMK-00ARC-L
Mass: 40 tons
Chassis: Liyue Heavy Industries Archon Medium-Grade 40
Power Plant: Natlan Energy Incorporated Phlogiston 240
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: N/A
Jump Capacity: 0 meters
Armor: Monstadt Security Initiative Primitive
Armament:
1 Lance (Underslung)
1 SR EMP P. Launcher
Manufacturer: Fontaine BattleMech-Mobile Suit R&D
Primary Factory: Gunhallow (to be transferred to Arcanum)
Communication System: Sumeru Network Communications Seelie Communication Suite 1
Targeting & Tracking System: Inazuma Foresight Department Vision-n-Delusion Suite 1
Introduction Year: 30XX
Tech Rating/Availability: D/X-X-X-F
Cost: 2,610,860 C-bills
Capabilities
Lance Configuration - Armed with an underslung lance in the right arm, and, rather
a favorite equipment by the 'Wizard Monks' from Arcanum, a Short-Range EMP Protection Launcher located in the Center Torso supplied by one ton of ammo located in the same location, this Mech is meant to charge its enemy and,
theoretically, deal devastating damage up close and disrupting the enemy via the EMP weapon and following up with melee strikes! Though it's really supposed to be doing scout and recon duties... in theory anyway.
History
The War Monk BattleMech is a proposal from the group of
engineers wanting to replace the militarized Crosscut for something more refine and standard whilst relegating the Crosscut to 'apprentices' or to its original job description of helping the logging industry. The proposed BattleMech having hands is a massive boon as well! Despite that initial objective, the War Monk serves as a scout and reconnaisance unit and, if need be, a charging ambusher that can potentially catch their chosen enemy off guard in its Lance Configuration which if done in proper coordination, whether en massed with fellow War Monks or a two-pronged attack with another group of Mechs. Surprisingly, it seems like the tendency to replace the weapons of their Crosscuts for their ritual combat made the War Monk have a modular design for easy swapping of weaponries. Oh, and Battle Fists are a thing since the Wizard Monks like to throw hands sometimes, not to mention being the prime voice of suggestion for adding said Quirk to the Sheriff and Guhslinger respectively...
Type: War Monk - Lance
Technology Base: Inner Sphere (Advanced)
Tonnage: 40
Battle Value: 670
Equipment | | Mass |
---|
Internal Structure | | 4 |
Engine | 240 Fusion | 11.5 |
Walking MP: | 5 | |
Running MP: | 8 | |
Jumping MP: | 0 | |
Heat Sink: | 10 | 0 |
Gyro: | | 3 |
Primitive Cockpit: | | 5 |
Armor Factor (Primitive): | 123 | 11.5 |
| Internal
Structure | Armor
Value |
---|
Head | 3 | 9 |
Center Torso | 12 | 17 |
Center Torso (rear) | | 5 |
R/L Torso | 10 | 15 |
R/L Torso (rear) | | 4 |
R/L Arm | 6 | 10 |
R/L Leg | 10 | 17 |
Weapons
and Ammo | Location | Critical | Tonnage |
---|
SR EMP P. Launcher Ammo (10) | CT | 1 | 1 |
SR EMP P. Launcher | CT | 1 | 2 |
Heat Sink | HD | 1 | 1 |
Lance (Underslung) | RA | 2 | 2 |
Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Modular Weapons (LA/RA only), Difficult to Maintain, Prototype