Voting is open
Hmmm, QM, how about a Name Compromise Write-In? :V?

[-] CIS - The Confederate Irregular Spies Service Provider, or The Confederate ISP. (Yes, pun!)
--[-] Sheriffs for those from Gunhallow?
--[-] Samurais for Shimmering Petal Mercenaries if they're okay with it?
--[-] Spiritualists/Sages (of the Jaguar Spirit, aka Wise Men/Women) for those from Sigar IV and Arcanum if they're okay with it?

Just throwing this out, because I had a brain thing whilst I was having dinner. :V
 
Also,the Chicken Legs jump bonus would be pretty cool if it weren't for the fact that the mechs it would benefit the most would also be the ones least affected
Counterpoint: Flea jumping onto an Atlas' head with a Medium Coilgun and one-shotting them. :V
Hmmm, QM, how about a Name Compromise Write-In? :V?
Trying to appease everyone will just end up with serving everyone gruel. Technically all parties can eat it, but nobdy will be particularly happy about it. :S

Take the damn clan name!
 
Take the damn clan name!
Never!

In a more serious note, hmm... yeah, I dunno. I might end up going for CIS since I have fondness for initials? And I'm curious what Mech Designs will be made and voted (I hope either Sheriff or Guhslinger makes the final cut).

I might do approval voting for Enigmatic Construction or Jettison-Capable Quirk once voting is open... Dx

Also, Smoke Jaguar is odd for having cowboy Mechs, don't you think? ; w ; ?
 
Your sentence shall be to make a melee mech.
*Bangs Gavel*
D; Noooo!

I wish to pay my bail!
War Monk - Lance (Prototype) WMK-00ARC-L
Mass: 30 tons
Chassis: Liyue Heavy Industries Archon Light-Grade 30
Power Plant: Natlan Energy Incorporated Phlogiston 180
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: N/A
Jump Capacity: 0 meters
Armor: Liyue Heavy Industries Heavy Industriala
Armament:
1 Battle Claw
1 SR EMP P. Launcher
1 Lance (Handheld)
Manufacturer: Fontaine BattleMech-Mobile Suit R&D
Primary Factory: Gunhallow (to be transferred to Arcanum)
Communication System: Sumeru Network Communications Seelie Communication Suite 1
Targeting & Tracking System: Inazuma Foresight Department Vision-n-Delusion Suite 1
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-F
Cost: 2,027,220 C-bills

Capabilities
Lance Configuration
Armed with a battle claw on the left arm, a handheld lance in the right arm, and, rather a favorite equipment by the 'Wizard Monks' from Arcanum, a Short-Range EMP Protection Launcher located in the Head supplied by one ton of ammo located in the Center Torso. This Mech is meant to charge its enemy and, theoretically, deal devastating damage up close and disrupting the enemy via the EMP weapon and following up with melee strikes! A Searchlight (Quirk) is installed for night missions, nevermind the deception of using said Searchlight in conjuction with triggering the Short-Range EMP Protection Launcher in order to throw off the enemy thinking said electronic disruption is coming from the Searchlight.

History
The War Monk BattleMech is a proposal from a group of Arcanum engineers wanting to replace the militarized Crosscut for something more refine and standard whilst relegating the Crosscut to 'apprentices' or to its original job description of helping the logging industry. Despite that intial objective, the War Monk serves as a scout and reconnaissance unit and, if need be, a charging ambusher that can potentially catch their chosen enemy off guard in its Lance Configuration which if done in proper coordination, whether en massed with fellow War Monks or a two-pronged attack with another group of Mechs. In order to facilitate such tactics, the BattleMech is designed with a Narrow Profile and made Compact, allowing for two War Monks to be situated in one Mech Bay thus allowing a War Monk to always have another War Monk to work in conjuction when being deployed from dropships. Surprisingly, this seems to work with the preferred tactics from the warriors of Sigar IV, making the two groups work hand in hand in designing the War Monk as a result due to intersecting interests, nevermind some similarities in their way of life.

Type: War Monk - Lance
Technology Base: Inner Sphere (Unofficial)
Tonnage: 30
Battle Value: 629


Equipment Mass
Internal Structure
3​
Engine
180 Fusion​
7​
Walking MP:
5​
Running MP:
8​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
2​
Primitive Cockpit:
5​
Armor Factor (Heavy Industrial): 104
6.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
10​
15​
Center Torso (rear)
4​
R/L Torso
7​
11​
R/L Torso (rear)
3​
R/L Arm
5​
10​
R/L Leg
7​
14​


Weapons
and Ammo​
Location Critical Tonnage
Heat Sink
LL​
1​
1​
Heat Sink
CT​
1​
1​
SR EMP P. Launcher (10)
CT​
1​
1​
Battle Claw
LA​
2​
2​
Heat Sink
RL​
1​
1​
SR EMP P. Launcher
HD​
1​
2​
Lance (Handheld)
RA​
2​
1.5​

Features the following design quirks: Compact Mek, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Narrow/Low Profile, Searchlight, Difficult to Maintain, Prototype
ARC = Arcanum
L = Lance Configuration

:V The Lance being two tons? The SR EMP P. Launcher being auto-hit up Close which the Lance Charge does already? What is just missing on this Mech is, probably, having their Engines switched to Standard and having 6/9 movement and Standard Armor for that bit of survivability. Still, it being 5/8 movement still means it can scout for either Sheriff and Guhslinger or whatever slower or missile boat Mech there is! :V

EDIT (02-03-2025): Changed the War Monk tonnage from 40 to 30, Primitive Armor to Heavy Industrial Armor, and added in a Battle Claw (2 tons) whilst making the Underslung Lance (2 tons) to Handheld Lance (1.5 tons). The Battle Fists quirks were thrown out and instead, Compact Mek and Narrow/Low Profile were added in with Searchlight being thrown in as well for night guerilla actions.
 
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D; Noooo!

I wish to pay my bail!
War Monk - Lance (Prototype) WMK-00ARC-L
Mass: 40 tons
Chassis: Liyue Heavy Industries Archon Medium-Grade 40
Power Plant: Natlan Energy Incorporated Phlogiston 240
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: N/A
Jump Capacity: 0 meters
Armor: Monstadt Security Initiative Primitive
Armament:
1 Lance (Underslung)
1 SR EMP P. Launcher
Manufacturer: Fontaine BattleMech-Mobile Suit R&D
Primary Factory: Gunhallow (to be transferred to Arcanum)
Communication System: Sumeru Network Communications Seelie Communication Suite 1
Targeting & Tracking System: Inazuma Foresight Department Vision-n-Delusion Suite 1
Introduction Year: 30XX
Tech Rating/Availability: D/X-X-X-F
Cost: 2,610,860 C-bills

Capabilities
Lance Configuration - Armed with an underslung lance in the right arm, and, rather a favorite equipment by the 'Wizard Monks' from Arcanum, a Short-Range EMP Protection Launcher located in the Center Torso supplied by one ton of ammo located in the same location, this Mech is meant to charge its enemy and, theoretically, deal devastating damage up close and disrupting the enemy via the EMP weapon and following up with melee strikes! Though it's really supposed to be doing scout and recon duties... in theory anyway.

History
The War Monk BattleMech is a proposal from the group of engineers wanting to replace the militarized Crosscut for something more refine and standard whilst relegating the Crosscut to 'apprentices' or to its original job description of helping the logging industry. The proposed BattleMech having hands is a massive boon as well! Despite that initial objective, the War Monk serves as a scout and reconnaisance unit and, if need be, a charging ambusher that can potentially catch their chosen enemy off guard in its Lance Configuration which if done in proper coordination, whether en massed with fellow War Monks or a two-pronged attack with another group of Mechs. Surprisingly, it seems like the tendency to replace the weapons of their Crosscuts for their ritual combat made the War Monk have a modular design for easy swapping of weaponries. Oh, and Battle Fists are a thing since the Wizard Monks like to throw hands sometimes, not to mention being the prime voice of suggestion for adding said Quirk to the Sheriff and Guhslinger respectively...

Type: War Monk - Lance
Technology Base: Inner Sphere (Advanced)
Tonnage: 40
Battle Value: 670


Equipment Mass
Internal Structure
4​
Engine
240 Fusion​
11.5​
Walking MP:
5​
Running MP:
8​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
3​
Primitive Cockpit:
5​
Armor Factor (Primitive): 123
11.5​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
12​
17​
Center Torso (rear)
5​
R/L Torso
10​
15​
R/L Torso (rear)
4​
R/L Arm
6​
10​
R/L Leg
10​
17​


Weapons
and Ammo​
Location Critical Tonnage
SR EMP P. Launcher Ammo (10)
CT​
1​
1​
SR EMP P. Launcher
CT​
1​
2​
Heat Sink
HD​
1​
1​
Lance (Underslung)
RA​
2​
2​

Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Modular Weapons (LA/RA only), Difficult to Maintain, Prototype
ARC = Arcanum
L = Lance Configuration

:V The Lance being two tons? The SR EMP P. Launcher being auto-hit up Close which the Lance Charge does already? What is just missing on this Mech is, probably, having their Engines switched to Standard and having 6/9 movement and Standard Armor for that bit of survivability. Still, it being 5/8 movement still means it can scout for either Sheriff and Guhslinger or whatever slower or missile boat Mech there is! :V

Take the "[][Quirk] Not Just Deadly: Sexy Too! (All weaponry can be given the Jettison-Capable Quirk, making them hand-held without impairing their functionality. This reduces the weapons weight by 10% or 0.5 Tons, whatever is more. Also includes cosmetics to enhance the Mechs and their weaponry as their designers wish, such as casings, smoke, capes, lights, etc.)" quirk, replace the lance with a shield and design a handheld Coilgun/Railgun/Gauss rifle.
I'd bet a cookie it'll be a awesome trooper mech 🍪
 
Take the "[][Quirk] Not Just Deadly: Sexy Too! (All weaponry can be given the Jettison-Capable Quirk, making them hand-held without impairing their functionality. This reduces the weapons weight by 10% or 0.5 Tons, whatever is more. Also includes cosmetics to enhance the Mechs and their weaponry as their designers wish, such as casings, smoke, capes, lights, etc.)" quirk, replace the lance with a shield and design a handheld Coilgun/Railgun/Gauss rifle.
I'd bet a cookie it'll be a awesome trooper mech 🍪
We're using Primitive Designer right now, we're pushing too much on weight. That, and this is for the Arcanum people (nevermind the QM wanting a melee mech). Until we get access to the Standard stuff, the trooper-esque class should be reserved for heavy and above.

That and the Small Coilgun has the same range as a Medium/Large Laser (I think?) with the Medium Coilgun being Large Laser or PPC in range with Heavy Coilgun being Gauss Rifle/LRM range. And it's really tempting to get the Handheld Quirk but we've already known that ComStar will have interest on us (a bit) due to picking the Mercenary Company plan so I'll vote pragmatically and opt for the Harder To Reverse Engineer quirk over what my heart wants on the handheld quirk. Dx
 
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To make the Wolf Dragoons do a double take.

[] Clan Smoke Jaguar

Also, because our ship is a giant Genshin Impact reference.

[][Quirk] Not Just Deadly: Sexy Too!

Because if there's one thing Furina De Fontaine is known for, it's being FABULOUS.
 
[][Quirk] Enigmatic Construction
this is non-negotiable if we want to keep our technological edge. and i hate that cause i, like many others in the thread, really want gun mechs.

sadness aside i had some ideas for names
[] Write-In: Clan Iron Stoats
[] Write-In: Clan Indomitable spirit

yes these are there to fuck with the clans.
[] Write-In: Combat Initiative Agency
[] Write-In: Future Technology Corp


and the joke
[] Write-In: Clan Wolverine
 
[][Quirk] Not Just Deadly: Sexy Too!
[][Quirk] Enigmatic Construction
God @HeroCooky why you must torture us with these choices both of these are so good and all of us really want them

[] Write-In: Clan Big Iron
For the meme
 
Primary Factory: Gunhallow (to be transferred to Arcanum)
The joke is that you have 1 Mech Factory already, and it is on Arcanum. :V
DiscordOxymoron said:
Short-Range EMP Protection Launcher located in the Center Torso supplied by one ton of ammo located in the same location
The SREPL comes with 10 shots. You want more? Take another SREPL.
DiscordOxymoron said:
ComStar will have interest on us (a bit) due to picking the Mercenary Company plan
No, if you had flown the Donut there, everyone would have wanted a bite.

A merc company with weird shit just raises an eyebrow.

But, honestly, just vote for what is fun to you? Not like BT scientists are recruited from the creme of the crop of people who managed to do the ultra-prestigious thing of graduating...highschool. No, not university. The school type you finish at 16 years old.

Like...the Furina De Fontaine had 5 million people onboard who, to the last grunt, had a higher base education level than 99.98% of the setting. Enigmatic just throws up another middlefinger to the IS.
 
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Like...the Furina De Fontaine had 5 million people onboard who, to the last grunt, had a higher base education level than 99.98% of the setting. Enigmatic just throws up another middlefinger to the IS.
The fact the Human race hasn't suffered a full societal collapse is a flat out miracle.

It's only a partial collapse.
 
[X][Quirk] Chimken Legs...SPROINK

[X][Quirk] Not Just Deadly: Sexy Too!

[X] CIS - Confederacy Irregular Sheriffs

[X] Write-In: Combat Initiative Agency
 
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[X][Quirk] Enigmatic Construction
Hoping our tech gets at least one fraction convinced our either Aliens or a Star League Remanent.

[] Clan Smoke Jaguar
While I find the idea of 'accidentally' choosing a name that makes everyone else think we're a Clan/Star League Remnants, just outright copying the name is a bit too...Immersion breaking?
[X] Write-In: Clan Big Iron
 
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