Strange Aeons: A 40k Xeno Governor Quest

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On the subject of "interesting picks for making Atraxas stronger," I'd like to remind everyone of an option (with 0 cost, at that!) to get +10 Atraxas Learning for 2 Actions:
Designs Of A Time Yet To Be (Learning): Recovered in the eddies of the Eye, formed from meta particles to convey information. A part of a schematic that detailed a set of wargear never before seen in power by even the Witness. Clearly designed by my own hand, yet with skill that dwarfs my own, much remains unknown within its design, and much can be discovered from its secrets. However, it will not be easy, for even I am limited in what can be done and learned.
Stage: 1/10
(Suspicion: 0) (Resource: 0) (DC: 1000)
(Result: Increase Learning by 10. Can Phase Forge Abyssal Ingots and Invoked Laws together, can Phase Forge up to 10 Laws and/or Ingots into singular items)
Not worthwhile this turn, nor really pre-Invasion, but after we get Information 1 it'll be effectively +20 to all Learning Actions...



Harkar, previously:

Commander Erana Harkar (Cadian): 19 Martial
Cadian Prodigy: when commanding armies acts as if Martial is Tier 3 baseline (39 to command and training rolls)
Cadian Spec Ops: +10 Martial score baseline and +10 to Martial and +20 Willpower vs Chaos Forces
Void Engineer: uses Naval Martial to build space born machines and infrastructure, allows Deep Space construction. Effectiveness scales with scale of design, designs skewed towards military usage

Gains this turn: Strange Aeons: A 40k Xeno Governor Quest

If I understand correctly, she now has 29 Martial, +10 when facing Chaos, +15 (+20?) when commanding armies. She's nigh-immortal, ignores certain types of damage, ignores weaker mind-control, ignores non-warp environment penalties, fights as Low Astartes if someone manages to duel her, is difficult to surprise, can decide to succeed rolls she failed (max 100 DC/turn), is superhumanly tough, and is very weakly antimagic.

You may compare her 50s-Martial ground-forces-vs-Chaos score with Atraxas' comparable score and think, "They're roughly equal commanders." But remember that the Exatari's big schtick is "we ignore narrative but have high enough stats to work around the issues with that" and Harkar has a narrative significantly boosting her (as a Human aka "the group that have 'stats' as their dump-stat").
 
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The Chaos warband is think we could easy deal with with if we just kill them with our ships, kill all there ships and bomb there base with the ships
 
The Chaos warband is think we could easy deal with with if we just kill them with our ships, kill all there ships and bomb there base with the ships
Eh, they've got a Honored Daemon Prince. That's only slightly less dangerous than an Exalted Daemon, and then only because they're not literally unkillable. We're going to have to Primordial Array the Prince's strength into Harkar and have her do a Champion Duel. Possibly using ships given its stated size.
 
We should consider getting black mail on Balkavus, now that he's starting to hold us back. He's the one person who we can't trust a calc heart to.
 
Leon has clarified that this is the Meet The Elves turn - it's listed as "Sector Meeting", and we need to decide whether to send (Akiona, Akiona and Atraxas, or Akiona and Atraxas and the Seed).
On the other hand, the Golems aren't time-sensitive. :)
On the downside again, Nameria should not be kept super-busy because that will impact her Orphanage Education work.

I have extensively updated my proto-vote post, and I have a proto-plan that uses everything except two Atraxas Actions. The plan lists a few choices to be made, for certain Action categories.

One major warning: we don't really have enough firepower to handle both planned battles this turn; the entire private Army is supposed to be a fair match for maybe 100 Chaos Marines on a good day. Now, we'd probably have better leadership and some esoteric buffs - but that means that Army vs 100Chaos is "the sort of fight that we win by a comfortable margin" and therefore about our limit unless we're desperate. (We need to solve that riddle... Or finish Forge of War or something.)

Warning that I'll be semi-offline until Monday. I should be able to check on things occasionally, but not as much as normal. Terrible time for it, too. :(
 
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So during the time its draining our targets, it will give our people there power, but after the targets are dead, our people lose what they gain?
It's not so much a gain as much as a reallocation of the power at hand. Think of it more as taking the power of the daemons and redistributing it to the side with the arrays. If a Daemon has say 100 units then the arrays would consume 66 points of that and give those 66 points to the allies that the daemon is fighting, but the power is still the daemon's power. The user has changed, but the source remains unchanged.
 
Ah ok, thought it could have been a way to drain our foes power and feed it to our MC or Araahal and making them more powerfull, but still if the foe give our allies over half there power units during a fight and along with there power units, should allow them to beat more stronger foes like the CM and demons
 
-Contact the Homeworld - Atraxas P2 - 10 Resources - various trade goods including 30k Alloys and 500 Calculation Hearts for ~1k Favor - DC 5 - 1d100 - 50.5 avg progress, 96% success
Might want to drop a couple of the Alloys for Invoked Laws and Abyssal Ingots. Having Laws and Ingots we actually know how to utilize will be helpful in making better or more specialized anti-Chaos defenses.
EDIT: Probably a couple hundo of Laws Atraxas would think are helpful, another hundred or so of just the generally useful ones and at least 30 Math Laws so we can upgrade our Calculation Hearts.
 
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So how many Resources can we get per Exatari favor?
forums.sufficientvelocity.com

Strange Aeons: A 40k Xeno Governor Quest

~500 Favor, that would be around 15k Alloys. The Exatari vastly prefer bulk shipments, it's more costly in favor to buy small amounts than large amounts of things. Alloys are basically costless for the Exatari so beyond 100 Favor the amount you get scales very fast upward. I will say that you...
 
Might want to drop a couple of the Alloys for Invoked Laws and Abyssal Ingots. Having Laws and Ingots we actually know how to utilize will be helpful in making better or more specialized anti-Chaos defenses.
EDIT: Probably a couple hundo of Laws Atraxas would think are helpful, another hundred or so of just the generally useful ones and at least 30 Math Laws so we can upgrade our Calculation Hearts.
Slight update on this. Eight materials we definitely need for upgrading our Calculation Hearts and any future pokeballs are as follows:
Calc Hearts-Math and Balance Laws, Physics and Electron Ingots
Pokeballs-Null and Containment Laws, Time and Space Ingots
We could probably replace Electron with Time for Hearts and Time with Absence for Pokeballs, but these should provide serious upgrades to our Heart Dice and let us capture Favored Daemons, possibly up to Honored for future godforging purposes.
 
Slight update on this. Eight materials we definitely need for upgrading our Calculation Hearts and any future pokeballs are as follows:
Calc Hearts-Math and Balance Laws, Physics and Electron Ingots
Pokeballs-Null and Containment Laws, Time and Space Ingots
We could probably replace Electron with Time for Hearts and Time with Absence for Pokeballs, but these should provide serious upgrades to our Heart Dice and let us capture Favored Daemons, possibly up to Honored for future godforging purposes.
forums.sufficientvelocity.com

Strange Aeons: A 40k Xeno Governor Quest

No, the Exatari are not going to be putting Abyssal Ingots or Invoked Laws on the trade net, both of those things are considered Exatari Only technology/power.
 
forums.sufficientvelocity.com

Strange Aeons: A 40k Xeno Governor Quest

No, the Exatari are not going to be putting Abyssal Ingots or Invoked Laws on the trade net, both of those things are considered Exatari Only technology/power.
That's for our plans to start making anti-chaos weapons and selling them to rogue traders.
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We can buy 100 units of Laws/Ingots per 50 Favor
 
Just for everyone's information - I still have about 2h of usable time per day - and several other things to do. I'm expecting life to go back to normal Monday - but I'm desperately hoping someone takes the last few steps to finish my 85%-completed plan first.
...And figures out how to deal with the chaos marine attack safely survivably.

Edit: That said, I added a link to your notes, Froggy, for extra stuff to buy.
 
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[] Plan Draft
-[][Military] Assault the Warband
-[][Harkar] Assault the Warband
-[][Army] Assault the Warband 6000
-[][Army] DAoT Ship 4000
-[][Army] Mesoplanet 05 2000
-[][Diplomacy] Sector Meeting
--[] Bring Seed of Isha
-[][Akiona] Sector Meeting
-[][Intrigue] Improve External Spynet
-[][Nalka] Improve External Spynet
-[][Stewardship] Rebuilding the Schools
-[][Urma] Tarakan Doctors
-[][Urma] Deep Mining
-[][Learning] Nanoplague
--[] Ask Vulka if she would like to help.
-[][Balkavus] Factory Investigation
-[][Faith] Donate to Local Church
-[][Nameria] Assault the Warband
-[][Personal] Study the Alloys
--[] Ask Gravus if he would like to help.
-[][Personal] Contact the Homeworld
--[] Trade 1k Favor for 525 Calculation Hearts, 30 each of Math Laws, Balance Laws, Physics Ingots and Time Ingots, plus 100 each of Containment and Null Laws and Space and Absence Ingots with the remainder spent on Alloys.
-[][Personal] DAoT Vessel
-[][Personal] Mesoplanet 05
-[][Personal] Actualize Order
-[][Personal] Primordial Arrays

Here's a tentative draft for this turn's plan. I'm accepting questions and comments if anyone has any. The X on the second set of Laws and Ingots is because I don't know how many Alloys the Daemon Pokeball will cost.
 
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Is it a great ball or an ultra ball?
With the amount I'm investing into it, it better be a master ball. But seriously, with just Ruin and Order, we'd be able to make one that could definitely contain a Greater Daemon and could catch a Favored Greater with risk of escape. Hopefully with Null and Absence reducing their powers and Containment and Space bolstering the actual trap part, it'll bump up to at least Definitely Favored Probably Honored, if not Definitely Honored.
 
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