Strange Aeons: A 40k Xeno Governor Quest

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Even aside from all the canon indications that such is not the case, our own learning action disagrees.
Sure they would learn how the xenotech works and have to defend against it and how to take it out, but they will never use it or learn from as only human tech comes from the machine god

And our MC is a alien so he does not care what the AdMech or the rest of mankind thinks of xenotech, as our goal is to get all the tech we can, learn from it and send of data and samples back to the Homeworld, but if they find out we have the tech, well they wont like it
 
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Even aside from all the canon indications that such is not the case, our own learning action disagrees.
We're special, because shogi is in a weird middle ground between the Mechanicus and the administrata, the idea of a hard set yes and no for tech Heresy though.

Is very Grey, and depending on the forge world, it can be everywhere in all but name, making a cat and mouse game that is hoping to create enough of an anyerism, that nobody wants to start a fight about it. Like metallica, for instance.
 
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Even aside from all the canon indications that such is not the case, our own learning action disagrees.
99% of the Ad Mech will try to kill anyone that plays with xenotech, but as with everything in the Imperium there are exceptions. Archmagos, Inquisitors, Rogue Traders, and Planetary Governors if kept down low can get away with it, while any magos or tech priest or imperial citizen gets executed. It's only a single near heretic faction of the Ad Mech that even considers xenotech to be of any reasonable value, a faction that has been attacked by the Ad Mech many times over for their beliefs. It's just that the people in the high stratums as long as they do not rock the boat can get away with otherwise impossible things.

Also, you have not a single Learning action that actually uses xenotech right now. All of your learning actions revolve around Imperial tech or disguised Exatari tech, in fact I am frankly confused on where you think xenotech is a thing in your learning action list.

Also Shogi is also the hermitage world for the local subsector, its very much a place where archmagos and magos/tech priests that are just sick of the political games of the forge worlds come to hang out to make use of the weird dual classification of the world to hide things.
 
somewhere between nothing, and their name. Well that is not true, he does know a fair bit about a couple of planet bound species yet to breach the industrial era due to other Infiltrators failing to reach useful worlds.
So if we talk to our Rogue Trader contact again, are we gonna just ask for advance xeno tech? or are we OC just gonna ask for any tech form a race we know?
 
So if we talk to our Rogue Trader contact again, are we gonna just ask for advance xeno tech? or are we OC just gonna ask for any tech form a race we know?
the latter since Atraxas now has access to Imperial database for species names. Edit: you can ask for examples of X tech as well if you dont care about the species which can result in possibly getting OC species tech.
 
We should not have orks on our world as there is always a chance that a spore can get lose and then we will have a horde in no time
 
We should not have orks on our world as there is always a chance that a spore can get lose and then we will have a horde in no time
Harkar would consider that a bonus in all honesty. Remember your PDF is about on par with the average Imperial Guard, your civilians are on average around normal PDF level. So having a controlled ork infestation would be considered a positive event on Shogi for training purposes.
 
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I hope not, most of the lore behind them, is not a thing I liked at all once I figured out what it was, Im hoping that we still follow the old lore of the setting, that way we can get the 90-meter-tall Plasma Cannon that can one shot Warlord Titans.
 
I will say that the Squats/Dwarfs/Kin exist in this quest, but their lore is probably going to end up being a hodgepodge of various headcanons overall. I personally do like the soul clone/caste society of the current lore, along with the general high tech theming. But I also probably will make them very much the quality side to the Imperium's quantity. Think heavily mechanized across the board with Knights being their frontline fighters.

Their lore is not yet really settled beyond the basic aspects: 1) they are molded from pre set DAoT Soul Templates, 2) they have working AI to a degree, 3) their armies are near entirely mechanized forces with no infantry, 4) they are very long lived and artisanal about everything
 
Their lore is not yet really settled beyond the basic aspects: 1) they are molded from pre set DAoT Soul Templates, 2) they have working AI to a degree, 3) their armies are near entirely mechanized forces with no infantry, 4) they are very long lived and artisanal about everything
So no solid rulings on Iron Kin or Votann/Ancestor Cores yet? I thought that bit was particularly interesting as a parallel to the Exatari's relationships with the Living Mausoleums.
Also, you have not a single Learning action that actually uses xenotech right now. All of your learning actions revolve around Imperial tech or disguised Exatari tech, in fact I am frankly confused on where you think xenotech is a thing in your learning action list.
I meant our previous "learn about the AdMech" action where the local big shots explicitly said "the no xenotech thing is really more to keep amateurs from doing it wrong than a hard rule at our level".
 
I meant our previous "learn about the AdMech" action where the local big shots explicitly said "the no xenotech thing is really more to keep amateurs from doing it wrong than a hard rule at our level".
That is mostly due to how lax Shogi's tech priests are than the general Ad Mech view. Due to Shogi's pingpong classification it's sort of an unofficial research/hermitage world where tech priests from the sector retreat too if they are tired of the normal politics and limitations of Forge Worlds. By and large the general view of Shogi tech priests is "If I do not see it, it is not occurring." Everyone knows that Sincratus is a tech heretek by ad mech doctrine, same for Sangia, but everyone also just turns a blind eye to it since they keep it under wraps. In short, the doctrine of the ad mech is super lax on Shogi due to it being the place where the non zealots and non political tech priests retreat too. So things like xenotech are more tolerated than normally accepted.
 
Exactly how warp proof are we? Does it stop at "rifts are easy to close and minor daemons are more annoying than dangerous" or does it extend to the point where raiding the Eye becomes viable?
Also, what's the favor return on Necrodermis tier materials sent to Homeworld?
 
Exactly how warp proof are we? Does it stop at "rifts are easy to close and minor daemons are more annoying than dangerous" or does it extend to the point where raiding the Eye becomes viable?
Also, what's the favor return on Necrodermis tier materials sent to Homeworld?
Exatari take directed warp anything and cut its impact by 70 to 90% and then have a wound threshold so to speak of 100 above their roll. So Atraxas vs warp stuff is 1d100+16 vs (warp value*0.3-0.1) with the threshold for warp damage being 100 over his roll. Basically unless you try to invade a domain of some massively powerful being warp stuff just slides right off of the Exatari.

That would be around 5 Favor per unit of the resource sent.
 
That would be around 5 Favor per unit of the resource sent.
And how much is a unit? Considering the planetary supply was apparently a few kilograms.
Exatari take directed warp anything and cut its impact by 70 to 90% and then have a wound threshold so to speak of 100 above their roll. So Atraxas vs warp stuff is 1d100+16 vs (warp value*0.3-0.1) with the threshold for warp damage being 100 over his roll. Basically unless you try to invade a domain of some massively powerful being warp stuff just slides right off of the Exatari.
Might be something to keep in mind if we ever make contact with the Eldar. The ability to raid Crone Worlds for Spirit Stones would be insanely valuable to them. Plus they're huge caches of High Dominion tech for Homeworld to raid.
 
And how much is a unit? Considering the planetary supply was apparently a few kilograms.
Not fully defined, it's more in relation to the resource than anything else. Basically 1 unit of Necrodermis might be 5 grams, while 1 unit of Resources is a million tons of refined metal. But I generally treat 1 unit of anything as the same effective value as 1 unit of anything else.
 
Not fully defined, it's more in relation to the resource than anything else. Basically 1 unit of Necrodermis might be 5 grams, while 1 unit of Resources is a million tons of refined metal. But I generally treat 1 unit of anything as the same effective value as 1 unit of anything else.
Hmm how much would that Necron pod that the Necron was in be worth?
 
Hmm how much would that Necron pod that the Necron was in be worth?
a few ten thousand units of Necrodermis, assuming you can get Shezu to let you play with her stuff anyway. Generally Necrodermis and other metals are so rare that even full kilograms are hundreds of units. So it seems like you have more than you actually have.
 
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